Soul Calibur Will Rise Again
It's one of those legendary fighting franchises that just won't go away. And as far as the fans are concerned, it shouldn't go away.
According to Ripten, Namco producer Katsuhiro Harada and the new SC franchise director Daishi Odashima have confirmed that a new Soul Calibur is indeed in the works. The image you see here came along with a Tweet from Odashima saying simply, "SC is back!" Harada followed a day later with the same update so we just have to assume it's true; besides, there's a link to a picture of Odashima hard at work...in his casual flowery shirt. They haven't provided us with any further details at this time, but don't forget that besides a PSP installment, the last entry came in 2008. Therefore, we're sort of assuming we're in line for Soul Calibur V, which could very well be a super huge title for 2011. SCIV was certainly a lot of fun and even though it isn't exactly authentic or as crazy challenging as something like Street Fighter IV, SC is still a blast. What began on the Dreamcast back in 1999 has become quite the battling phenomenon, so it makes perfect sense to release another title.
What with all these character crossovers, though, we'd love to see some inspired roster selections. How's about Nathan Drake? Come on, they can do heroes with guns... Or maybe Dante...or Ezio...or...Sackboy.
Tags: soul calibur, soulcalibur, namco, soul caliber
12/26/2010 9:11:38 PM Ben Dutka
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Comments (72 posts)
Ultimadesires
Monday, December 27, 2010 @ 5:00:45 AM
WorldEndsWithMe
Monday, December 27, 2010 @ 2:14:07 PM
Highlander
Sunday, December 26, 2010 @ 9:49:14 PM
Reply
Tsk, Tsk... <j/k>
Soul Calibur V is a must have D1P - assuming that they put some effort into the story mode this time.
As for Crossovers, I'm content with Sophitia fighting KOS-MOS...
Last edited by Highlander on 12/26/2010 9:50:44 PM
FatherSun
Sunday, December 26, 2010 @ 10:08:29 PM
Highlander
Sunday, December 26, 2010 @ 11:20:04 PM
WorldEndsWithMe
Sunday, December 26, 2010 @ 11:51:24 PM
Ben Dutka PSXE [Administrator]
Monday, December 27, 2010 @ 12:51:39 AM
Highlander
Monday, December 27, 2010 @ 2:22:12 AM
Ultimadesires
Monday, December 27, 2010 @ 4:57:22 AM
If anything, Soul Calibur II over shadows SC1 as the best of the series, leaving it quite forgettable.
The thrid had no advancements over II and i never got IV, though i wouldnt mind now that it's under 10 pounds and i need a new game.
PorkChopGamer
Monday, December 27, 2010 @ 6:25:51 AM
Ben Dutka PSXE [Administrator]
Monday, December 27, 2010 @ 10:20:30 AM
main_event05
Monday, December 27, 2010 @ 10:28:45 AM
Highlander
Monday, December 27, 2010 @ 10:50:27 AM
AnonWTF
Monday, December 27, 2010 @ 1:14:32 PM
Highlander
Monday, December 27, 2010 @ 2:06:57 PM
Since SC 4 already creates the basis for the game, the controls, physics and online components. For SC 5 those things are all pretty much an enhancement of what already was done in SC4. This leaves time and resource to flesh out the rest of the game, which basically means the solo campaign mode which was about as basic as it could be in SC4, and the Create A Soul feature. Sure they can refine the characters and other graphics, but beyond repeating the existing moves, characters and weapons, the new elements in SC5 are limited to new guest characters and a campaign mode. So, while you may not care for a story mode, it's about all there is left to do. Personally, I'd love a good story mode to add on top of the already excellent arcade fighting game.
Fane1024
Wednesday, December 29, 2010 @ 12:28:51 AM
What I want from SC is a full-on adventure game / RPG-lite dealing with the quest for the blades, with fighting game combat against randomly-generated enemies (with the other main characters as bosses). Just like I want Tekken to feature a realistic Iron Fist Tournament.
Make the Arcade and Versus modes the extras (I'm not saying they should skimp on those modes).
WorldEndsWithMe
Sunday, December 26, 2010 @ 11:52:02 PM
FatherSun
Monday, December 27, 2010 @ 12:14:15 AM
GuyverLT
Monday, December 27, 2010 @ 11:18:50 AM
FatherSun
Monday, December 27, 2010 @ 12:19:00 AM
Ultimadesires
Monday, December 27, 2010 @ 4:59:20 AM
WorldEndsWithMe
Sunday, December 26, 2010 @ 11:52:48 PM
johnld
Sunday, December 26, 2010 @ 11:57:17 PM
WorldEndsWithMe
Monday, December 27, 2010 @ 1:42:26 AM
Highlander
Monday, December 27, 2010 @ 2:27:42 AM
WorldEndsWithMe
Monday, December 27, 2010 @ 2:17:02 PM
johnld
Sunday, December 26, 2010 @ 11:56:16 PM
Reply
The only thing i'm thinking now is who's the character that they're keeping "exclusive". That empty spot in the character selection screen just pissed me off everytime i saw it. I did enjoy playing as star killer though.
WorldEndsWithMe
Monday, December 27, 2010 @ 1:43:09 AM
Highlander
Monday, December 27, 2010 @ 2:26:57 AM
A2K78
Monday, December 27, 2010 @ 12:40:41 AM
Reply
"dont know if i'll buy this, fighting games are starting to loose its appeal to me. when i play fighting games, i prefer to have local instead of online. also, theres not much to fighting games other than fight after fight while story telling takes the back seat"
Thank for you realizing why all fighting games should be arcade-only released...console centric gamers just don't have attension span these types of games demand. At least seem to realize this by now keeping their VF game arcade-only.
"What began on the Dreamcast back in 1999 has become quite the battling phenomenon, so it makes perfect sense to release another title."
This is incorrect, but If you really understood the franchise, you would've known that SC is nothing but sequel to Soul Edge. To further add, Soul Calibur never begun on the Dreamcast, but started life on a P1-based system board(System 12):
http://www.system16.com/hardware.php?id=535
Secondly, Namco had to change title from "Soul Edge" to Soul Calibur for legal reasons e.g. Tim Langdell
Last edited by A2K78 on 12/27/2010 1:01:03 AM
Highlander
Monday, December 27, 2010 @ 2:26:06 AM
Ben indicated that he mentioned Soul Calibur on the DreamCast because in his opinion that's when the phenomenon began. Soul Calibur that it. You have to admit that he does had a bit of a point considering how primitive the graphics of Soul Blade/Edge are compared to the Dreamcast version. Rest assured though, no one is forgetting Soul Edge/Blade.
MadPowerBomber
Tuesday, December 28, 2010 @ 6:29:48 AM
They haven't destroyed anything. SC is still a solid fighting game franchise, even though it's grown much more simplistic and easy to get into over the years. Reading these sorts of complaints about fighting games are an eyesore and almost always seem to come from folks that don't really know what they're talking about.
Namco doesn't snub the arcade market or arcade players. Soul Calibur III, at least, got an arcade edition released in Japan. There's no real market for arcades, or arcade fighting games, outside of Japan. Look at Super Street Fighter IV Arcade Edition. It's going nowhere really unless it becomes availale as DLC for the consoles. Namco does plenty of arcade releases.
"Thank for you realizing why all fighting games should be arcade-only released...console centric gamers just don't have attension span these types of games demand. At least seem to realize this by now keeping their VF game arcade-only"
I'm a console centric gamer with a near god-like attention span, sunshine. Don't make blanket statements you can't back up. Sega didn't make Virtua Fighter an arcade only game, they don't see a market for Virtua Fighter that's large enough to warrant bringing the game to the consoles. Virtua Fighter's last console effort was less than successful.
If all fighting games got arcade releases only, the genre or whatever you wish to call it, would be dead as dead can be.
___________
Monday, December 27, 2010 @ 12:41:03 AM
Reply
SC is to similar to all the other fighting games, its like the shooter genre you played one game you played them all!
maybe if they changed it up a bit, made it drastically different to the other games in the series than maybe then they would suck in a few more people.
Scarecrow
Monday, December 27, 2010 @ 1:04:47 AM
Reply
******* namco sucks these days, almost feel like not even supporting their games at all >:|
Anyway, great to see that they're coming back, Soul Calibur's the only true weapons fighter out there and therefor is a must get for me at some point.
I would love for someone to come up with some competition for SC though. A new weapons fighter who could defy and stand up to SC.
Dynasty Warriors actually was a fighter at first before going all out in a world map on ps2.
And to be honest Dynasty Warriors was better than SC imo. The characters were more fluid, the animations flowed better and the weapons were really different. Chinese lore for the win!
AnonWTF
Monday, December 27, 2010 @ 1:07:02 PM
This series though does deal with more range attacks even though the main focus is still melee and orochi warriors is a crossover of 2 franchises with some of its own unique characters.
Scarecrow
Monday, December 27, 2010 @ 4:34:54 PM
Sadly it seems it won't get a proper US/EU release...
I think the Dynasty Warriors game haven't been selling that well at all in the West so maybe that's why they're not bothering with releasing them here now.
I'll see if I import it, this game is so contextual though. Not being able to understand much of it will really make things hard in terms of advancing. I'll see.
Ludicrous_Liam
Monday, December 27, 2010 @ 7:10:22 AM
Reply
WolfCrimson
Monday, December 27, 2010 @ 7:45:56 AM
Reply
To those who can, good for you, hope you find supportive fighting communities for your 3D game of choice, but count me out. For good.
Last edited by WolfCrimson on 12/27/2010 7:48:15 AM
Highlander
Monday, December 27, 2010 @ 10:57:07 AM
SC is to me the best fighter. I don't like hand to hand fighters whether boxing or martial arts based. Mortal Kombat never captured my attention. But the colorful, fast paced action ion Soul Calibur with no blood flying and lots of special effects just always captured my imagination. I know that most people laugh at my disliking for blood in games, but I really do find that games are more game like and fun - to me - when the amount of blood and gore is kept low or non existent.
Soul Calibur provides high speed, high octane action, huge special effects and special attacks, lots of techniques to learn and master, attractive graphics and fun characters all without blood. It's perfect.
WolfCrimson
Monday, December 27, 2010 @ 12:35:18 PM
Maybe you find Soul Calibur fast, but I find it slow. Well, slower than what I'm used to, anyway. And it's not demanding execution-wise at all, i.e., you don't need finger dexterity (mad fingah skillz) to pull off combos or moves. Although SC does require proper timing at times (forward+guard or back+guard to deflect, for example, don't remember what it's called), I'll give it that. Seriously, I KNOW FOR A FACT that if you try out 2D fighters that are fast-paced (Street Fighter doesn't count, KOF does though), you'll forget all about 3D.
You have your preferences in fighters, I acknowledge that (Official WolfCrimson Acknowledgment Seal lol). But with the criteria you just listed I'm surprised you didn't say Guilty Gear (incredibly fast, and very very hard to master, latest iteration is Guilty Gear XX Accent Core + on PS2 and PSP) or Blazblue (slower, easier than Guilty, but still hard to master, lastest iteration is BB: Continuum Shift on PS3). They're both 2D fighters though, air-dashers, but they're not hand-to-hand-martial-arts-based like Street Fighter. They both have cool special effects, the characters are VERY unique and interesting (character-wise & aesthetically), and the stories for both are really good. They have an actual plot that's not a joke/cliche premise for a fighting game (not that SC is like that, either). And not a single drop of blood. Oh, and the soundtracks for both games are amazing. And did I say not a single drop of blood? :P
Ok high-level play comparison vids (a bit poor quality):
SC4: http://www.youtube.com/watch?v=P6X9VU2Nkjw
GGXX AC: http://www.youtube.com/watch?v=CWFFFvpcb6Q
BBCS: http://www.youtube.com/watch?v=MQTM2iCSfHg
Last edited by WolfCrimson on 12/27/2010 12:55:53 PM
Highlander
Monday, December 27, 2010 @ 12:56:57 PM
SC4 can be very fast, the finger gymnastics required to use some of the special attacks can be quite demanding, as can hitting the right sequence to pull off various attacks. It's not so much the bounce, as it is the overall aesthetic.
WolfCrimson
Monday, December 27, 2010 @ 1:22:48 PM
AnonWTF
Monday, December 27, 2010 @ 1:43:52 PM
I just couldn't get into guilty gear. It just wasn't what I expected it was going to be.
The only 2d games I'm a fan of now in days is the snk vs capcom stuff. They need snk vs capcom 3 or I will have a temper tantrum slash BF!
WolfCrimson
Monday, December 27, 2010 @ 2:29:30 PM
Last edited by WolfCrimson on 12/27/2010 2:35:01 PM
Scarecrow
Monday, December 27, 2010 @ 4:26:57 PM
Never has that been true in any way shape or form.
What matters is skill. A game can be slow and still take extreme skill to play at high level play.
You could have a fast paced fighter where one move dominates the fight in almost all situations. So no matter how fast a game is skill is not bound to it. What truly determines skill is if the game has a deep battle system in where it takes years to actually get close to mastering it.
I do prefer 2D fighters to 3D fighters though. when it comes to a fighter based on weapons though there's no way it can be 2D... The whole point of fighting with weapons is evading, rolling, parrying, blocking, etc. Not getting hit is a big part.
WolfCrimson
Tuesday, December 28, 2010 @ 1:11:27 AM
But there's one thing about slower games: they're boring to some people (to play and to watch), and because the game pace is slow, there's none of that split-second decisions/reads, it doesn't require speed of the mind. A lot of people find that exhilarating (like Highlander... and me).
PS I thought "Weapons fighter" means that it's a fighter which has weapons? Aesthetically I mean. Like, not MK or VF or SF or Tekken, those are non-weapon hand-to-hand fighters.
Last edited by WolfCrimson on 12/28/2010 1:14:07 AM
AnonWTF
Tuesday, December 28, 2010 @ 2:18:31 PM
Btw, anything can either be fun or serious depending on how you take it. Some people might take something competitively while others don't. Basically, anything can be for fun or/and competitivism. If that is even a word xD
Large roster =/= unbalance
WolfCrimson
Tuesday, December 28, 2010 @ 3:26:17 PM
And "large" would be an understatement for Capcom VS SNK. The word you're looking for is "HUGE!". There is a correlation between size and balance, it's simple logic really, it becomes harder to keep characters balanced, or at least within acceptable levels of unbalance, the more the roster size grows. However, that being said, I must eat my previous words because I just blurbed without definite proof that CvS games were crazy unbalanced. I just don't know. But I guess it is. *shrug*
Scarecrow
Monday, December 27, 2010 @ 4:32:32 PM
There just aren't enough "weapons fighters" though.
Aside from Soul Calibur there really aren't any other noteworthy weapons fighters.
Like I said in my comment SC needs a competitor, a new weapons fighter that can challenge its dominance.
I'd like to see a weapons fighter that is more realistic in design and more customizable.
GuyverLT
Monday, December 27, 2010 @ 11:00:06 PM
AnonWTF
Monday, December 27, 2010 @ 1:20:01 PM
Reply
Having a improved character creation is a must. They were all good, but this one just has to top the rest of them.
dillonthebunny
Monday, December 27, 2010 @ 2:32:47 PM
Reply
"I don't count Soul Edge. The series may have began with Soul Edge but the PHENOMENON began with Soul Calibur"
you been sniffing sellotape again?
and no, no matter what anyone says... SoulEdge/ Blade is the first and will always be the first, even if people think that it was primitive, which is utterly ridiculous as for the time that it came out it was flipping ground breaking, and just because it was relabelled on the Dreamy does NOT make Soul Calibur the first in the series.
Back in 1996 there was nothing like it, Tekken was either out or coming out and was damn fine.. but SoulEdge was something no one had seen before, (playable) secret endings, characters and stages, weapon destruction, ring outs, counters.. etc etc it had it all.
SoulEdge back in 1996 was 'the' battling phenomenon you speak of Ben, Soul Calibur on the Dreamcast was just a shift for the series, but without what they did back in 96, there would be no Soul Calibur. its like discounting GT1 because GT5 is so good or MGS1 because MGS4 rocked and GTA because GTA4 was beyond what anyone thought the series could deliver back in 97.
The only difference in the SoulEdge series is the name change, SoulEdge will always be the originator
Soul Calibur 1 was just a shift from SoulEdge, yes it was amazing but it (imo) dumbed down so many core elements of what SoulEdge was about.. in fact the latest Soul Calibur was closer to the Original game than any other title..
ps.
and I will fight to the death anyone who disagree's because I am the Legend of the Unicorn.. death to everyone who is stupid.
pps.
Soul Calibur is a rubbish name anyway, always will be. lol.. SoulEdge was far better!
Highlander
Monday, December 27, 2010 @ 3:36:26 PM
Scarecrow
Monday, December 27, 2010 @ 4:29:05 PM
MadPowerBomber
Tuesday, December 28, 2010 @ 6:35:29 AM
AnonWTF
Tuesday, December 28, 2010 @ 2:00:30 PM
Fane1024
Wednesday, December 29, 2010 @ 12:40:05 AM
Banky A
Thursday, December 30, 2010 @ 3:31:36 PM

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WorldEndsWithMe
Reply
Sunday, December 26, 2010 @ 9:45:48 PM
SCV is a lock, but fighting games lose their luster quick so I'll probably wait on a lower price point. Don't think I will be able to do that with Mortal Kombat though.