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Fans Set Out To Translate Tales RPGs Into English

We can't wait for the developer/publisher to handle an English translation for Tales of Graces and Tales of Vesperia, because they obviously aren't interested in doing that.

So the fans have decided to take matters into their own hands. According to Ripten citing the Tales of Graces fan page, we see that a group of dedicated translators are working on making both of Namco's aforementioned role-playing titles understandable for the English-speaking gamers. Evidently, the project to translate Tales of Graces began back in June and "much of the initial translation is already done," although the PS3 version has 10 hours of extra content so it'll take a bit longer for those who wish to play it on Sony's machine. The team wants to release this English patch in 2011 and it isn't easy work; even the smaller Wii version of Graces boasts over 90,000 lines. That's quite a high number, even for five translators. Furthermore, when they're done, they'll turn their attention to Tales of Vesperia for the PS3, which is great news for RPG fans.

Oh, and bear in mind that these ambitious gamers don't condone piracy; they'll only release a patch for the original game(s). They're not issuing a re-release of the games themselves, which of course would be illegal without Namco's say-so. Isn't it amazing what fans can do if they put their minds to something?

Related Game(s): Tales of Graces, Tales of Vesperia

Tags: tales of graces, tales of vesperia, tales rpg, tales in english

1/2/2011 8:40:18 PM Ben Dutka

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Comments (49 posts)

Highlander
Sunday, January 02, 2011 @ 10:26:55 PM

Oh good grief, I already deleted one duplicate, where did these two come from?

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Highlander
Sunday, January 02, 2011 @ 10:09:46 PM
Reply

How exactly does one issue a patch for a game when one can't author the disc, nor can one install an executable on the PS3? Quite apart from anything else, Namco would sue the living snot out of someone modifying the game.

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Kevadu
Monday, January 03, 2011 @ 12:30:08 AM

It requires jailbroken PS3 firmware. Totally doable, though. They have a complete working translation of the Graces F demo already. Cool stuff.

And no, this is not an endorsement of piracy in any way. There are plenty of other things you can do with jailbroken firmware.

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Highlander
Monday, January 03, 2011 @ 1:56:53 AM

re-using copyrighted works in a 'homebrew' localization effort is guaranteed to gain the legal attentions of Namco.

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Kevadu
Monday, January 03, 2011 @ 2:31:48 AM

Maybe. Maybe not. They aren't distributing any of Namco Bandai's assets. You still need a copy of the game to make any use of it. If anything this would boost Tales of Graces sales (though likely not by much...it's not a very user-friendly process). The only real reason they would have to get involved is if they were planning an official localization and they didn't want the fan-made one to confuse things or devalue their assets. And I'm pretty sure the fan localization team would happily give up the project if there was an actual official localization in the works.

As long as Namco Bandai is completely ignoring the North American market then why should they care if somebody else makes their games more accessible to people?

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Highlander
Monday, January 03, 2011 @ 2:34:39 AM

No, if it's a patch that alters the original game to either add subtitles or additional voice work, then it either modifies or replaces one of the existing executables and has to be at least in part based on the original executable. If it's just replacing text resource files, that's possible, but the script is still copyright material, whether in Japanese or English, so a simple translation remains under copyright.

I think you are being overly optimistic here.

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Kevadu
Monday, January 03, 2011 @ 12:23:07 PM

Certainly there are copyright issues. That's not the point, though. Like any company, Namco Bandai is driven by profit and this project really doesn't affect their bottom line. They don't sue people just for the heck of it. In fact, it would be a waste of resources.

This is not the first time such a fan translation project has been done. There are many, in fact, particularly for PC games where this sort of thing is just easier to do. I'm not aware of a single instance in which the fan translators have been sued or anything. Certainly it's possible it may have happened at some point, but that would be the exception rather than the rule. Most of these projects are either just too low-profile so they don't get noticed or the copyright holder just chooses to ignore them. After all, why should they waste money going after people who are expanding the audience for their product?

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WorldEndsWithMe
Sunday, January 02, 2011 @ 10:16:48 PM
Reply

What the hell? How in the hell are they gonna do this? Try to get Sony to pick it up for a PSN download?

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Highlander
Sunday, January 02, 2011 @ 10:27:34 PM

Unless it's done with namco's approval, Sony won't touch it with a 100 foot pole.

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Lawless SXE
Sunday, January 02, 2011 @ 10:38:23 PM

I can't imagine the brick walls that they must have run up against in order to get this underway, but they must have the approval of Bandai Namco, or why would they be advertising it as coming?

Do you think PSJailbreak, or one of the newer methods of pirating would enable them to do this?
Peace.

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BikerSaint
Monday, January 03, 2011 @ 12:02:04 AM

(OOPS, I meant to post this below Highlander reply to me)


Highlander,
I know that Namco said they had no interest in localizing their games any more.

But speaking hypothetically here....
What I meant was that maybe these guys contacted Namco with their proposal with a good sampling of their draft on it so far, & Namco might have thought that it was good enough to take it a step further. plus that it wasn't going to cost them a dime for the localization part.

I mean if so, then it should surely benefit everyone...

For Namco:
Getting Free work done, which in turn will allow for more future game exposure outside the asian market, with very little risk to Namco. And resulting in more profit for their coffers.

For the Fans localizing it:
Great exposure which could very well blossom into them banding together to form their own localization company, or for each individual involved, getting the chance get their own 2 feet in the door with any gaming/publishing company.

And the bonus for us fans:
We'll now get more of those Japanese/Eastern themed games we've been craving for so much this gen.



Last edited by BikerSaint on 1/3/2011 12:03:32 AM

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BikerSaint
Sunday, January 02, 2011 @ 10:32:24 PM
Reply

I'm guessing that maybe they've already worked it out on the necessary pre-aprovals with the powers-to be, & after they're all done they'll have to submit it to Sony &/or the original developers for their approval or rejection?????

And if OK'ed then either one or both will make it into a patch???

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Highlander
Sunday, January 02, 2011 @ 10:36:44 PM

Namco has stated it's not interested in localizing the Tales games. NIS America could easily have handled a no-frills localization for them at no charge and all Namco would have to do is collect the royalties. But Namco has refused that. So why would Namco turn around and allow a fan localization of the game, a localization they have no control over? At least a professionally localized version of the game can sell at retail, unlike whatever this turns out to be.

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shadowscorpio
Monday, January 03, 2011 @ 11:22:33 PM

This is kind of confusing to me as well. I actually read about this weeks ago but they hadn't said anything about having this localizing project underway. Or implementing a patch for that matter. When I read about it they were simply throwing the idea around but now that its out in the open, I can't imagine Namco Bandai won't take notice.

I want to be optimistic about the Tales games on PS3 being localized too but Namco has plenty of options and has turned down everyone thus far. At this point I would literally s*#t my pants if I heard Graces, Vesperia or Xillia were going to finally be localized for the US and Europe.

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WorldEndsWithMe
Sunday, January 02, 2011 @ 10:38:13 PM
Reply

Namco is nucking futs this generation. That's free money!

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Lawless SXE
Sunday, January 02, 2011 @ 10:40:58 PM
Reply

One way I figure it is that Namco don't want to touch Graces or Vesperia on the PS3 here because Xillia is coming and they want to have one exclusive title for each current gen system in the Western world. Of course, I'm probably speaking out of my rear here, but it's a possibility right? Gauging fan interest between consoles so that they can focus on that one in the future?
Peace.

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WorldEndsWithMe
Sunday, January 02, 2011 @ 11:16:24 PM

Is Xillia even planned to come here?

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Lawless SXE
Sunday, January 02, 2011 @ 11:20:32 PM

I dunno, but there's nothing to stop it is there?

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WorldEndsWithMe
Sunday, January 02, 2011 @ 11:42:48 PM

Yup, there's Namco.

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Lawless SXE
Monday, January 03, 2011 @ 12:28:08 AM

They gave me Demon's Souls, so I stil have hope damnit!

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WorldEndsWithMe
Monday, January 03, 2011 @ 1:57:07 AM

huh? From Software and Atlus gave you Demon's Souls.

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Lawless SXE
Monday, January 03, 2011 @ 3:11:18 AM

In America yes, but Namco published it for Europe and Australia, and ergo, me.

Last edited by Lawless SXE on 1/3/2011 3:11:48 AM

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WorldEndsWithMe
Monday, January 03, 2011 @ 2:05:09 PM

Gotcha ;)

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GuardianMode
Monday, January 03, 2011 @ 4:45:32 PM

Is it just me or does it seem like Namco is dead against releasing RPGs in the NA/EU. It almost feels like they have some agreement with MS to restrict RPGs in those areas. Thats the vibe I am getting from them.

Last edited by GuardianMode on 1/3/2011 4:46:52 PM

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GuernicaReborn
Sunday, January 02, 2011 @ 10:48:49 PM
Reply

I don't understand how they can get away with this. On their FAQ page, (and here is the link: http://www.talesofgraces.com/faq.php ) it says that you need a hacked PS3. Isn't that a no-no?

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Scarecrow
Sunday, January 02, 2011 @ 11:26:11 PM
Reply

This is what I've been saying...

I hope more sub-groups start doing this for Japanese-only games.

They do it for animes already, hopefully those with the time and talent to sub these games keep on doing this.

I know for a fact that it won't be a patch for the game and more like a full translation on their sites with some kind of map/chapters based on how the game progresses.

Can't wait to see how all this ends up. Might import Vesperia if they get this done.

Namco's retarded. Haven't bought any of their games this gen, they haven't given me a reason to.

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Highlander
Monday, January 03, 2011 @ 1:58:04 AM

Just like all the translation efforts on the Xenosaga games and other material that never made it stateside.

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WorldEndsWithMe
Sunday, January 02, 2011 @ 11:43:44 PM
Reply

Scarecrow is probably right, this "patch" is probably a printable booklet with line by line translations. No way I'm doing that.

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___________
Monday, January 03, 2011 @ 12:38:39 AM
Reply

how the hell are they going to do that, they would need the license first.
you cant just take any game and translate or change it, you have to have the license first.
like the guy whos upgrading duke nukem 3D, he can only upgrade the graphics because gearbox granted him a license to the game, and to the UE3 engine hes using to create the HD beauty!
hope he does a iphone and PSN version of it, i play it every day on the way to work so id be nice to be able to play it with retina display compatibility.

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mehrab2603
Monday, January 03, 2011 @ 1:01:09 AM
Reply

Looks like a jailbroken PS3 will be needed to apply the patch.To all those saying this is illegal, I don't think so. They aren't doing anything illegal. They aren't releasing the patched game ISO. They are just releasing the patch file. What you do with the file or how do you apply it isn't there responsibility. That's all just my opinion though. I may be wrong.

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Highlander
Monday, January 03, 2011 @ 3:00:48 AM

If they base their work on any executable or other copyrighted element of the original game, they are doing something illegal.

Not to mention the fact that jailbreaking a PS3 will eventually result in a banned console, not entirely the desired result.

Last edited by Highlander on 1/3/2011 3:01:23 AM

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___________
Monday, January 03, 2011 @ 7:04:11 AM

not exactly, sony actually seriously stuffed up with the ps3 keys.
for some reason they were suppose to generate a random number, so they create a function to generate a random number than instead of returning the random number they end up returning 4.
so every single time that function is run 4 is returned, and thats how they blew the system wide open.
now the keys are online and anyone and everyone can sign there own applications, so the ps3 thinks its a original sony application when its not.

its going to make it so hard for sony to track hacked consoles now, especially since theres a program called rebug.
essentially turns a retail unit into a debug unit or test unit.
sure they could verify the MAC address to the files to verify if its valid.
but theres going to be so many people doing it, its going to be such a headache i cant see them doing it.
funny how such a simple silly error can create such a big unfix able problem!
i cant believe sony let that happen though, i mean honestly im probably the worst programmer to ever walk this earth!
but even i would not make that silly stupid mistake!

they have even figured out a way to get linux working on every single unit, even ps3 slims which sony said dont have the chip so cant run it.
that was a load of crap, debunks the rumors that sony needed to free up one of the SPUs for move also.
once you get linux running on the system, which they do now your officially completley f*cked!
oh well, it was good while it lasted.
now sit back, relax and watch the ps3s sales go through the roof, and software sales go down the sh*tter because of piracy.

i just cant believe sony made that mistake.
i mean this is one of the worlds biggest electronic companies so you would think they would hire the best programmers in the industry!
well, looks like that could not be further from the truth.
first the bricking of consoles from faulty FW, to the infinite loop in 3.41 i think it was to this.
OMG, why did the worlds largest electronic company hire a 6 year old to program their system for them!?

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Highlander
Monday, January 03, 2011 @ 2:56:33 PM

Oh, I know about all the key nonsense. 1) the function doesn't return a '4'. 2) the hardware keys remain uncompromised. 3) these guys admit that they do not know precisely what the two highest levels of system software are doing, nor do they believe that they will easily crack either.

Time will tell with regard to that. In the mean time, modifying a game's assets and distributed a modified version of a copyrighted file is considered illegal in most countries with copyright laws.

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___________
Tuesday, January 04, 2011 @ 6:37:54 AM

it does return a 4.
dunno if you saw the video im talking about but if you create a function, implement the code to generate the function than put in the variables name = 4 than close the function than 4 is going to be assigned to that variable and passed onto the main program.
they have all the keys now, i actually tried it myself to make sure there not full of BS.
you actually can sign your own applications, and they can even decrypt elf, self and .PUP files which are the FW files.
they even got GT5 and other games which require FW 3.5 to run on 3.41.
only a matter of time till we start seeing CFW which will be the end of PSN!
great, thats all we need PSN turning into XBLA!
thank god i dont play games online anymore.
oh well, serves sony right for stealing a feature we paid for!

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Highlander
Tuesday, January 04, 2011 @ 4:05:23 PM

@Anon Cowherd,

The random number function that they described apparently returns a constant, but it wasn't a 4, they used that to create a nice convenient slide for the presentation, if you bothered to pay attention to the presentation, you'd have heard on of them indicate that it's not actually a 4. Not that it makes a huge amount of difference, but it does illustrate your level of attention and understanding of the work they have done and the underlying technology.

I'll just leave it at that because there is quite clearly no point discussing this with you any further.

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Looking Glass
Monday, January 03, 2011 @ 1:12:19 PM
Reply

Nice try Mr. Blank-space-for-a-name.

But you are dead wrong about the software sales "going down the sh*tter". The Wii and the 360 were both cracked wide open some time ago and piracy has been rife on both platforms since then. And not only have they both been doing just fine, they've both been doing great. Pirates only account for a tiny minority of the console market. The vast majority of the game console consumer base is perfectly legitimate. And that's not even taking into account the millions of loyal fans who fully support their developers and would never pirate a game.

Sony did make a number of mistakes this console generation, there's no denying that. But they are prospering regardless and will in all likelihood continue to do so, especially in 2011.

Incidentally Namco-Bandai's attitude with regard to localization totally sucks.

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Highlander
Monday, January 03, 2011 @ 2:57:51 PM

Whatever the truth of the PS3's security (and the whole story has yet to be written there), the system remained completely secure for at least 4 years. I believe that may actually be a worlds record for system security. Now the game of cat and mouse begins.

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___________
Tuesday, January 04, 2011 @ 6:41:46 AM

yes, but the wii and 360 are not the ones releasing exclusives with less than 1M sales now are they?
the ps3 is going to be hurt more so than the other consoles simply because it sold less in the first place less of less, well.
not to mention its the most convenient wii and 360 you need to burn the games meaning a new burner and expensive disks.
ps3 though just use the internal HDD, one simple install of a larger drive and away you go.
its a sh*t load easier to hack the ps3 now than it is the other consoles, its much easier to pirate the games on the ps3 than it is other consoles.
so if you think this is not going to hurt software sales your a idiot!

also the ps3 may of taken 4 years to crack, but the million dollar question would be how long would of it taken if sony did not give away the dam keys!
i honestly can not believe the amount of f*ck ups sony have made.
they leaked the service jig, they leaked several SDKs, they leaked the service keys, they made god knows how many stupid programming errors.
not to mention all the hardware leaks like the psp go, the ps3 slim.
my god sony have more holes in them than swiss cheese after a mouse has gotten to it!
how can the worlds largest electronic company have such poor security!?

Last edited by ___________ on 1/4/2011 6:47:12 AM

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Looking Glass
Wednesday, January 05, 2011 @ 10:10:06 AM

Never underestimate the fans. And besides, piracy is widely unpopular, even among the jailbreakers and homebrew fans. And the idea that piracy hurts sales is a myth. Most, if not all, of the tiny minority of people who pirate games had no intention of purchasing them legally in the first place. They are no loss. The real reason that the PSP faltered in the west is because it just didn't have enough appeal. Piracy was just a small contributing factor at best. One the other hand it is thriving in Japan, in spite of it's vulnerability to piracy, because it actually does have appeal there.

For the rest of my response see the bottom of the page.

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Looking Glass
Monday, January 03, 2011 @ 3:51:27 PM
Reply

Don't get me wrong. I like you Highlander. But I think you might be missing the point here.

There is no doubt that Sony is going to be doing everything in it's power to fight against piracy.

But when all has been said and done any piracy on the PS3 is going to have no meaningful effect on Sony's bottom line, if any at all. This is for reasons that I already mentioned in my previous post.

But let me add something else. There is even more hope for Sony and/or PS3 fans, as well as consumers in general. And that is the PS4. It is guaranteed that Sony is not going to make any of the mistakes of this generation twice. They have gained a ton of valuable knowledge and learned many valuable lessons. And they are going to be putting all of that knowledge to very good use in the creation of the PS4. Count on it.

The pirates can gloat all they want. But ultimately it will be akin to the buzzing of a fly. Annoying but of no consequence.

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Highlander
Monday, January 03, 2011 @ 8:08:15 PM

I agree with you completely on that, the PS4 will incorporate the lessons they learn here.

Personally I am very sensitive to piracy and hacking, not because I think homebrew is evil - it's not, but because the higher minded hackers who merely want to do homebrew inevitably have their work hijacked by the free-games community. That's what happened in the west to the PSP, and it's what more or less ruined the PSP in the west. Yes, hardware sales were OK, but software sales collapsed compared to where they ought to have been based on the hardware sales numbers. I don't want to see the PS3 go that way.

Last edited by Highlander on 1/3/2011 8:09:24 PM

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kraygen
Monday, January 03, 2011 @ 4:42:04 PM
Reply

I'm interested to know exactly how this is supposed to work, but I don't use things like jailbreak and homebrew. I also don't want to try to read a script while I play.

I wish japanese devs would just realize that we want their games and just give them to us already.

Rpgs are my main source of video game nutrition and I'm hungry.

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Looking Glass
Monday, January 03, 2011 @ 4:52:40 PM

Well you know, as bleak as this situation may look there is some reason to hope. Sega originally had no intention of localizing Yakuza 3 but they changed their minds after many, many months of (figurative) screaming and whining. And now, lo and behold, Yakuza 4 is now on it's way to Western shores and will be here in the spring.

So if enough people make enough noise for a long enough period of time. Who knows? Something good might just happen.

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shadowscorpio
Monday, January 03, 2011 @ 11:36:39 PM

I think that's the most positive thing one can take from this. If this isn't an obvious scream in NB's face that we want these game over here than I don't know what is.

I'm curious as to how this will all play out.

PSXE - Let's keep our eyes on this one.

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Looking Glass
Monday, January 03, 2011 @ 9:15:22 PM
Reply

I get what you're saying Highlander. And there is little to no doubt that you are essentially echoing Sony's concerns. However, the PSP was struck by piracy early on in it's life cycle and it never had the mass market appeal, huge fan following, and large, solid, and growing market share now enjoyed by the PS3. And on top of that now that Sony is making steady penetration into the casual gaming market with the Playstation Move (without shifting focus away from the hardcore market, unlike Microsoft) the PS3's legitimate user base is only going to get bigger.

Even though the PS3 seems to have now been compromised due to one or two design flaws (which are guaranteed to be absent from the PS4) it did manage to stave off piracy long enough to firmly entrench itself into the market and gather a ton of momentum. And the so called "free-games community" is nowhere near large enough to pose any meaningful threat to that.

And once again let me point to the cases of the Wii, the Xbox 360, and even the Nintendo DS (it's probably also worth noting that handheld games are a lot easier to pirate than console games, especially Blu Ray sized PS3 games, because of their small size in terms of data). Piracy has been rife on all of these platforms for quite some time. And they are all thriving. The PSP was by all accounts the exception, not the rule.

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Highlander
Monday, January 03, 2011 @ 9:21:34 PM

All of that is true.

We'll have to wait and see how this all shakes out. As you've said though, the PS4 will undoubtedly use all the lessons learned with the PSP/PS3.

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Looking Glass
Monday, January 03, 2011 @ 9:56:42 PM
Reply

We might not have to wait as long as you might think. The PSP2 is from what I've heard well into it's development cycle and will very possibly be finished sometime within the next one to two years. And Sony is not in the habit of making the same mistakes twice to say the least.

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Looking Glass
Tuesday, January 04, 2011 @ 9:34:55 AM
Reply

Whoa there, Mr. Blank-space-for-a-name.

Just like rampant piracy has "hurt" sales on the other major consoles? To say that a tiny minority of parasites that were probably never going to buy legitimate copies anyway is no big loss would be an understatement. You seem to be using a broad definition of "hurt". Even if this does "hurt" sales, and that's a very big IF, it would be in the same way that a bite from a horsefly hurts. It's annoying but of no consequence.

Furthermore, one should never underestimate the fans.

Last edited by Looking Glass on 1/4/2011 9:44:29 AM

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Looking Glass
Tuesday, January 04, 2011 @ 10:06:44 AM

Or in other words, it doesn't matter how easy it is to do because the only people that the process is going to appeal to are those who already wanted to do it in the first place. These parasites in turn only constitute a tiny and negligible portion of the market.

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