Mass Of Skyrim Details: Story, Combat, Social, Structure, More
Bah. Why wait for the magazine when virtually all the stuff hits the 'Net weeks before the print publication hits shelves?
Well, we still ask that you support print in some fashion. Just sayin'. Anyway, it's not surprising that certain forums like NeoGAF have been poring over the available details for The Elder Scrolls V: Skyrim, which is featured in the February issue of Game Informer, and the list of information has grown rapidly in the past 48 hours. We know we've got an abnormal percentage of role-playing fans in our community - and there ain't nothin' wrong with that - so we're bringing you the highlights.
Check Gamemunition for a full list of the current "what we know so far" elements. It's a lot bigger than you think... Firstly, we learn that Skyrim takes place about 200 years after Oblivion, and you'll be tasked with the quest of killing the dragon's God...because the dragons have returned. Secondly, a few changes- you won't select a class at the start of the game, but you can choose to boost health, magicka, or stamina after each level, so as to create your own stylized character.
The combat is also "more tactical," in that you can assign each hand a certain function. The developers want to improve the combat and weaponry and oh yes, enemy level will progress with your own, so don't think grinding will be the answer to all your problems. Here's a brief sampling of that large info list:
- Third person view has been improved.
- 5 massive cities, more variation in caves and underground stuff.
- There is an option for no HUD.
- On Conversations: Conversations aren’t done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
- On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
- Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
- Duel: You may duel any NPC on the streets western style.
- Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but still give you missions.
- Level-scaling: It is coming back.
- 18 skills: supposedly even less skills to play with?
- No mysticism.
And here's something especially cool:
"'Radiant storytelling' or Level Scaling 2.0: The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
Does anyone else really not like the idea of enemies adapting to your level...? One of the only reasons I'd want to play the game is so I could become a God at some point...sort of annoys me that no matter what I did, I'd never be able to really dominate. Oh well.
Related Game(s): The Elder Scrolls V: Skyrim
Tags: elder scrolls v, skyrim, bethesda, game informer
1/8/2011 10:40:46 AM Ben Dutka
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Comments (33 posts)
WolfCrimson
Saturday, January 08, 2011 @ 11:50:04 AM
lol
Anyway, what I meant was it is similar in FF8. Monsters level up as you do. You can become waay stronger than they are with the help of the Junction system and all the magic and summons you get, even though they're the same level as you. Maybe it's possible in Skyrim as well, because you do increase your ability points (Athletics, conjuration etc) which could give you the edge over monsters.
Ben Dutka PSXE [Administrator]
Saturday, January 08, 2011 @ 12:05:36 PM
The system worked extremely well...although I'm still not sure if it's a good idea to hit Lv. 100 and then fight Omega, when he has max HP and does max damage...I kept thinking it would actually be easier to be slightly weaker, just so his Terra Flame wouldn't do 30k damage to everyone. LOL
bloody_rootz
Saturday, January 08, 2011 @ 8:37:57 PM
although im still gona buy this game on the first day im a little bit frustrated about that one issue. It will still be bloody great in any case. hopefully the spell's and equipment you acquire through out the game can counteract against the whole levelling thing. Who knows the developers must have there reasons for doing this.
Last edited by bloody_rootz on 1/8/2011 8:39:52 PM
The Doom
Saturday, January 08, 2011 @ 10:43:10 PM
WTF? An rpg isn't an rpg without a good leveling system! That's how you build up your character and make them more powerful, especially against enemies with higher lvls than yours. It's true and anyone who says otherwise is a lying, hell-bound, false prophet!
Last edited by The Doom on 1/8/2011 10:43:24 PM
BTNwarrior
Saturday, January 08, 2011 @ 11:59:45 AM
Reply
WorldEndsWithMe
Saturday, January 08, 2011 @ 12:35:08 PM
Reply
But it's no deal breaker because that's how they've always done it and I like Oblivion. It's really all about the wide open world and approaching situations at your whim via combat, social interaction, stealth, etc.
WorldEndsWithMe
Saturday, January 08, 2011 @ 12:40:37 PM
Reply
WorldEndsWithMe
Saturday, January 08, 2011 @ 9:22:58 PM
WolfCrimson
Sunday, January 09, 2011 @ 4:06:02 AM
shaydey77
Sunday, January 09, 2011 @ 12:12:27 PM
Alienange
Saturday, January 08, 2011 @ 1:49:12 PM
Reply
The sole purpose of the critters leveling up with you is so you're not constantly fighting rats. The rats becoming wolves keeps the game fresh and interesting. By the end of the game you've got what, a couple elementals to fight? They were no match for sneak attack arrows.
BTNwarrior
Saturday, January 08, 2011 @ 4:23:39 PM
Pandacastro
Saturday, January 08, 2011 @ 5:46:52 PM
Reply
Temjin001
Saturday, January 08, 2011 @ 8:40:20 PM
Aside from the ton of sarcasm, it's all true, just spun for good humor. Seriously, though, the game has a lot of reviews out there worth checking out. It's good entertainment for those who want to experience something fantasy, RPG, and uniquely entertaining.
Go get it! FYI: No trophies ;)
Nerull
Saturday, January 08, 2011 @ 8:16:39 PM
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I only did one complete playthrough of Oblivion but my swiss army character was pretty god-like by the end.
He had surprising armour for a master summoner/healer, could bash just about anything up close and sneak just enough to get through all the assassinations and thieves guild.
I started on Morrowind first but I could never get it to run well with all the addons needed to make it well-rounded.
The worst running glitch that ruined me early on was the time when ALL enemies inexplicably gained mad health regeneration and the ability to throw fireballs.
Needless to say I never went back to it, werewolf expansion or no. For all its touted freedom it seemed to me like one giant multitude of fetch quests, moreso than most rpgs..
Last edited by Nerull on 1/8/2011 8:17:31 PM
___________
Sunday, January 09, 2011 @ 12:43:54 AM
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i use to buy PSM3, GI and OMPAU every week because i loved reading the previews but now 99.9999999999% of the content is online weeks before!
like this, or the new preview GI did for LA Noire read it yesterday even though the mags not coming out till next month!
why pay for last months news when you can get it for free and a month earlier!?
Dancemachine55
Sunday, January 09, 2011 @ 2:26:31 AM
Reply
I think with Skyrim I'll do what I did with Oblivion... wait for a GOTY edition or Complete Collection to come out with all the DLC, maps, quests, etc for about half the price of the launch title. Sure it's about a year or more's wait, but I'm patient. Skyrim isn't on the top of my list.
Uncharted 3, Killzone 3, Littlebig Planet 2, Mass Effect 3, Dragon Age 2, Deus Ex Human Revolution, Duke Nukem Forever, Twisted Metal, Dead Space 2, Infamous 2, the Last Guardian, Batman Arkham City, L.A. Noire, Portal 2, Bioshock Infinite, Gears of War 3, Final Fantasy Versus XIII, ICO / Shadow of the Colossus Collection and Legend of Zelda Skyward Sword ALL sit on my high priority list just above Elder Scrolls Skyrim.
Honestly, with all those games on my list to get, I think I can wait that extra year for the GOTY edition of Skyrim. ;)
Dancemachine55
Sunday, January 09, 2011 @ 2:28:19 AM
Alienange
Sunday, January 09, 2011 @ 10:55:20 AM
In my time with the game, I didn't find shutting the gates of Oblivion a complete cakewalk even at higher levels. There was rewards there to be had, I just couldn't carry them all out. :p
Temjin001
Sunday, January 09, 2011 @ 10:55:36 AM
Fane1024
Monday, January 10, 2011 @ 3:06:24 AM
The intent of the system is to allow the player to progress through the main story at their own pace, in 15 hours or after 150 hours.
p.s. I have huge piles of Daedric equipment lying around my various houses which were a pain to haul home and which I essentially can't sell. I hope they fix the economy as well.
Last edited by Fane1024 on 1/10/2011 3:11:11 AM
kutter6billion
Monday, January 10, 2011 @ 11:59:32 AM

The Elder Scrolls V: Skyrim









Temjin001
Reply
Saturday, January 08, 2011 @ 11:02:14 AM
I'm somewhat surprised that it takes place after Oblivion seeing that it looks the part of Viking/Norse orientation. But anyway, this has absolutely no bearing on how I'll enjoy the game.