PS3 News: Guerrilla Addressed Lag From KZ2, KZ3 Is "More Fluid" - PS3 News

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Guerrilla Addressed Lag From KZ2, KZ3 Is "More Fluid"

In their valiant effort to revolutionize how we play first-person shooters, Guerrilla Games added weight and a whole new semblance of physics to Killzone 2. Even so, that didn't stop what many perceived to be a lack of fluidity and too much "heaviness."

Some will argue that such movement was realistic and shouldn't be altered to make the game feel like Call of Duty but either way, Guerrilla has said Killzone 3 will be "more fluid" than its predecessor. They're also going for far more diverse environments, as game director Mathijis de Jonge told CVG (and we love various atmospheres). His comments may irk fans of KZ2, though, as it does sound like they wanted to make KZ3 feel like many other shooters out there:

"[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek - you can actually slide into cover now, vault over, brutally melee your enemies - it feels more fluid, stutters less. There's fewer points of irritation.

[The] thing with Killzone 2 was there were some quite technical problems in the controls, actually, and I think we've solved those now. There was a lot of lag... by fixing those issues we've lost a bit of that weighty feeling. We've tried to maintain that original experience, but if we'd kept it as slow, we'd run into the danger of losing some people, moving too far away from our competitors."

That could be worrisome, depending on how you viewed KZ2. As for the more diverse locales, de Jonge mentioned we'd encounter everything from "the Helghast interpretation of jungle to very Killzone-esque scrapyards" and in the end, the player will "even go into space." No matter the setting or change in movement, we can't wait to play Killzone 3 when it arrives on February 22.

P.S. We noted that added fluidity and lack of heaviness in our analysis of the KZ3 beta.

Related Game(s): Killzone 3

Tags: killzone 3, kz3, kz2, killzone 2, guerrilla games

1/18/2011 10:03:46 AM Ben Dutka

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Comments (32 posts)

WorldEndsWithMe
Tuesday, January 18, 2011 @ 10:41:28 AM
Reply

Yeah that's worrisome but I guess they have to roll with the punches. Pretty much every PS3 hating review tore it down for the slowness. I liked it, but whatever.

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AcHiLLiA
Tuesday, January 18, 2011 @ 2:49:55 PM

LoL, sh!t this site is getting spam comments.

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slugga_status
Tuesday, January 18, 2011 @ 10:50:43 AM
Reply

I had no problem with the weight in the KZ2 at all. It was a welcome feeling to it. It's what made the game good to play. If it's similar to the weight feeling on MAG it'll be passable. Really just seems that a certain fan base cried too much when they touched KZ2.

Only gripe I ever had was the hit detection in the online play..I'm sure KZ3 will be top notch though

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Shams
Tuesday, January 18, 2011 @ 10:57:57 AM
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Worried, me? Nope. It's not like "weighty controls" were the only thing KZ2 had going for it (that'd be selling the total package short), and even still, it's not like KZ3's going totally weightless.

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WorldEndsWithMe
Tuesday, January 18, 2011 @ 11:10:38 AM

except in the jetpacks.

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matt99
Tuesday, January 18, 2011 @ 1:49:17 PM

Wait there's jetpacks? Day 1 for me.

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WorldEndsWithMe
Tuesday, January 18, 2011 @ 5:59:13 PM

jetpacks with guns on em :)

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Shams
Wednesday, January 19, 2011 @ 2:17:19 AM

Lol! Yep, I forgot about that! Though, you can't actually fly around with them. They allow you to jump across the playfield like Halo, and peg enemies taking cover.

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swapnilgyani
Tuesday, January 18, 2011 @ 11:02:02 AM
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Yeah, the weighty feeling was good, made me feel like human as opposed to a floating gun.

But I did occassionally missed the ability to move and turn quicker in hairy situations. Come to think of it, you would move quicker with a sudden rush of adrenaline within your body, perhaps at the cost of accuracy - it's a natural reaction to danger! I'm not sure if such a thing can ever be incorporated into a game though...

Talking of weight, I hope Sev transforms into a Helghast soldier and shoots the balls off that deadweight Rico!

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TheUglyBassist
Tuesday, January 18, 2011 @ 11:23:02 AM

Wouldn't it be great if they had some kind of cheesey side game where you did nothing but kill Rico? In the end, it would be almost as necessary as the main campaign. I found myself quite often killing/ressing him just because he would irritate me.

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slugga_status
Tuesday, January 18, 2011 @ 11:33:29 AM

Why all that hate against Rico? He's been there since the beginning of the war...Everybody needs that guy that is battle hardened with a short fuse don't they?

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swapnilgyani
Wednesday, January 19, 2011 @ 6:33:00 AM

Battle hardened guy with a short fuse...and an even shorter sense of morrtal danger! The bugger would just walk directly into the line of fire, and keep crying of a medic!

I remember on that second last level in the palace with waves and waves of enemies, I'd spend a lot of my time reviving Rico, and it would ultimately lead to my own death. Then I decided to let Rico die and take on the enemies on my own, and it worked!

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Lawless SXE
Tuesday, January 18, 2011 @ 11:57:51 AM
Reply

I can understand this move. But really, anyone who wants to detract from the game will find a way to do so, regardless of how good it is.

My biggest worry with this is the possibility that they will have upped the enemy count to factor against it. It brings up the possibility of a lessening of the strategy reqquired to get through it, leading to a focus on corridor kills. Not fun. I like needing to look around to spot those crafty Helghast. Eh, we'll see in a month.
Peace.

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Ludicrous_Liam
Tuesday, January 18, 2011 @ 12:04:49 PM
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Controls in the beta were definatly just tweaked, so if the beta is any indication, they aren't completly over-hauled which is just fine by me.

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big6
Tuesday, January 18, 2011 @ 12:12:17 PM
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I'm looking forward to KZ3! That will be my February game purchase for sure. =)

I played the KZ2 multiplayer *extensively*, and I can point out of a few annoyances, but all in all, it's a fantastic game! As Shams said above, focusing on a relatively minor thing as the weighty controls is selling the total package short.

My big concern with KZ3 will be how the leveling system will work? Have they taken new measures to prevent cheaters and glitchers? (KZ2 was terrible for this)

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FM23
Tuesday, January 18, 2011 @ 12:33:40 PM
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I'm not going to lie...default controls during the campaign are slow, but they never became bothersome. I don't want this to play razor sharp like CoD, but I also want KZ3 to still provide a realistic experience like KZ2 to go along with their realistic protrayal of sci-fi war. If the game plays the way MP plays on KZ2 then thats not bad at all because I know many have noticed MP players moves much faster then campaign characters. Either way, these guys shouldn't try to emulate their competitors...how about producing something different like what they did with KZ2...:)

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DjEezzy
Tuesday, January 18, 2011 @ 1:15:59 PM
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I liked the weighty feeling in KZ2 but I also like a COD type of gameplay too. If they can mold both of those together and make it somewhat similar to battlefield that would be awesome. I'm sure Guerrilla games will get it right. D1P for me definitely.

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slugga_status
Tuesday, January 18, 2011 @ 2:42:38 PM

I wouldn't mold Killzone with anything CoD. Nor implement anything from Battlefield. This game will give us what other FPS' lack.

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Zorigo
Tuesday, January 18, 2011 @ 1:28:51 PM
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As long as the realiness of KZ2 isn't gone it'll be fine. i dont think its gonna be THAT bad.
too fluid though and it will ruin it.

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CrusaderForever
Tuesday, January 18, 2011 @ 1:37:17 PM
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I will be fine with either control scheme. I have grown fond of the CoD control scheme since I have been playing BO for months now. But I also appreciated what they did with KZ2. When I would play KZ2 it would be a learning curve for a while to get use to the feel. I just cannot wait for KZ3 to come out. I look forward to killing all of u and being killed by all of u! :)

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Ultimate_Balla
Tuesday, January 18, 2011 @ 1:51:17 PM
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I was running circles around the Helghast in KZ2 ('_'). It felt perfectly natural to me. . .

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Looking Glass
Tuesday, January 18, 2011 @ 1:59:10 PM
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Personally, the weight never made much of a difference to me one way or the other. I see enormous potential in the Killzone franchise so I wholeheartedly support it and will definitely be picking up Killzone 3 at some point.

Agree with this comment 4 up, 0 down Disagree with this comment

StangMan80
Tuesday, January 18, 2011 @ 6:32:28 PM

that some point for me is day one. :)

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AcHiLLiA
Tuesday, January 18, 2011 @ 2:53:17 PM
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I was having so much playing the game, that I couldn't careless about "what problems". The game was tight as sh!t.

Last edited by AcHiLLiA on 1/18/2011 2:54:11 PM

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Alienange
Tuesday, January 18, 2011 @ 3:09:55 PM
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Well at least the dev can admit what the fanboys cannot.

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sirbob6
Tuesday, January 18, 2011 @ 4:19:45 PM

Problems in KZ? Heresy!

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Lairfan
Tuesday, January 18, 2011 @ 5:29:53 PM

@Alienange
Just because we liked a certain control scheme doesn't mean we're fanboys. Its personal preferance, not fanboyism. Btw, quit being such a jerk all the time.

Last edited by Lairfan on 1/18/2011 5:30:12 PM

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StangMan80
Tuesday, January 18, 2011 @ 6:31:05 PM
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The heaviness did not bother me. I understand why they made it lighter feeling and I kind of see it as a good move, only because the PS3 is growing and more gamers who are use to playing COD will here how awesome this game is and will want to try it. The heaviness will turn a lot of them away.
KZ3 is going to be epic. Hurry up February 22, there's people waiting!

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StangMan80
Tuesday, January 18, 2011 @ 6:34:24 PM

what is with these, can't he get banned? He probably make a new account thou. Just block it!

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RX78Zero
Tuesday, January 18, 2011 @ 9:32:25 PM
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The controls in Killzone 2 felt pretty great, but it was much heavyer in single player than multiplayer for some reason. Why do people have a problem with Rico? Your attention should be on the people trying to kill you. I remember that he was a great help on the last fight with Radec. He would slug the hell out of Radec whenever he tried to knife me when i was reloading.
What was that other guy's name? Natko, the one with the shotgun. I once saw him pull off a blind fire head shot with that freaking shotgun.
One more thing, they need to give all of the ISA people a helmet and they should be able to revive you too.

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___________
Wednesday, January 19, 2011 @ 1:48:56 AM
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sigh.
figures, the one thing that did not need changing is the only thing they change!
this is a perfect example of the casual gamers destroying the industry!
oh, that games like this so now every single game has to be a direct clone of that.
why?
first they destroy assassins creed because there too lazy to watch a 50 second clip, and now this.

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Qubex
Wednesday, January 19, 2011 @ 8:05:49 AM
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Hmm... well I never had issues with the KZ2 control system. I needed to get used to it, but didn't pose a problem for me once I did.

KZ3 looks and sounds very exciting... can't wait to be playing it at the end of February!

Q!

"play.experience.enjoy"

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