Guerrilla Addressed Lag From KZ2, KZ3 Is "More Fluid"
In their valiant effort to revolutionize how we play first-person shooters, Guerrilla Games added weight and a whole new semblance of physics to Killzone 2. Even so, that didn't stop what many perceived to be a lack of fluidity and too much "heaviness."
Some will argue that such movement was realistic and shouldn't be altered to make the game feel like Call of Duty but either way, Guerrilla has said Killzone 3 will be "more fluid" than its predecessor. They're also going for far more diverse environments, as game director Mathijis de Jonge told CVG (and we love various atmospheres). His comments may irk fans of KZ2, though, as it does sound like they wanted to make KZ3 feel like many other shooters out there:
"[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek - you can actually slide into cover now, vault over, brutally melee your enemies - it feels more fluid, stutters less. There's fewer points of irritation.
[The] thing with Killzone 2 was there were some quite technical problems in the controls, actually, and I think we've solved those now. There was a lot of lag... by fixing those issues we've lost a bit of that weighty feeling. We've tried to maintain that original experience, but if we'd kept it as slow, we'd run into the danger of losing some people, moving too far away from our competitors."
That could be worrisome, depending on how you viewed KZ2. As for the more diverse locales, de Jonge mentioned we'd encounter everything from "the Helghast interpretation of jungle to very Killzone-esque scrapyards" and in the end, the player will "even go into space." No matter the setting or change in movement, we can't wait to play Killzone 3 when it arrives on February 22.
P.S. We noted that added fluidity and lack of heaviness in our analysis of the KZ3 beta.
Related Game(s): Killzone 3
Tags: killzone 3, kz3, kz2, killzone 2, guerrilla games
1/18/2011 10:03:46 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (32 posts)
AcHiLLiA
Tuesday, January 18, 2011 @ 2:49:55 PM
slugga_status
Tuesday, January 18, 2011 @ 10:50:43 AM
Reply
Only gripe I ever had was the hit detection in the online play..I'm sure KZ3 will be top notch though
Shams
Wednesday, January 19, 2011 @ 2:17:19 AM
swapnilgyani
Tuesday, January 18, 2011 @ 11:02:02 AM
Reply
But I did occassionally missed the ability to move and turn quicker in hairy situations. Come to think of it, you would move quicker with a sudden rush of adrenaline within your body, perhaps at the cost of accuracy - it's a natural reaction to danger! I'm not sure if such a thing can ever be incorporated into a game though...
Talking of weight, I hope Sev transforms into a Helghast soldier and shoots the balls off that deadweight Rico!
TheUglyBassist
Tuesday, January 18, 2011 @ 11:23:02 AM
slugga_status
Tuesday, January 18, 2011 @ 11:33:29 AM
swapnilgyani
Wednesday, January 19, 2011 @ 6:33:00 AM
I remember on that second last level in the palace with waves and waves of enemies, I'd spend a lot of my time reviving Rico, and it would ultimately lead to my own death. Then I decided to let Rico die and take on the enemies on my own, and it worked!
Lawless SXE
Tuesday, January 18, 2011 @ 11:57:51 AM
Reply
My biggest worry with this is the possibility that they will have upped the enemy count to factor against it. It brings up the possibility of a lessening of the strategy reqquired to get through it, leading to a focus on corridor kills. Not fun. I like needing to look around to spot those crafty Helghast. Eh, we'll see in a month.
Peace.
Ludicrous_Liam
Tuesday, January 18, 2011 @ 12:04:49 PM
Reply
big6
Tuesday, January 18, 2011 @ 12:12:17 PM
Reply
I played the KZ2 multiplayer *extensively*, and I can point out of a few annoyances, but all in all, it's a fantastic game! As Shams said above, focusing on a relatively minor thing as the weighty controls is selling the total package short.
My big concern with KZ3 will be how the leveling system will work? Have they taken new measures to prevent cheaters and glitchers? (KZ2 was terrible for this)
FM23
Tuesday, January 18, 2011 @ 12:33:40 PM
Reply
slugga_status
Tuesday, January 18, 2011 @ 2:42:38 PM
CrusaderForever
Tuesday, January 18, 2011 @ 1:37:17 PM
Reply
Ultimate_Balla
Tuesday, January 18, 2011 @ 1:51:17 PM
Reply
Looking Glass
Tuesday, January 18, 2011 @ 1:59:10 PM
Reply
StangMan80
Tuesday, January 18, 2011 @ 6:32:28 PM
Lairfan
Tuesday, January 18, 2011 @ 5:29:53 PM
StangMan80
Tuesday, January 18, 2011 @ 6:31:05 PM
Reply
KZ3 is going to be epic. Hurry up February 22, there's people waiting!
StangMan80
Tuesday, January 18, 2011 @ 6:34:24 PM
RX78Zero
Tuesday, January 18, 2011 @ 9:32:25 PM
Reply
What was that other guy's name? Natko, the one with the shotgun. I once saw him pull off a blind fire head shot with that freaking shotgun.
One more thing, they need to give all of the ISA people a helmet and they should be able to revive you too.
___________
Wednesday, January 19, 2011 @ 1:48:56 AM
Reply
figures, the one thing that did not need changing is the only thing they change!
this is a perfect example of the casual gamers destroying the industry!
oh, that games like this so now every single game has to be a direct clone of that.
why?
first they destroy assassins creed because there too lazy to watch a 50 second clip, and now this.

Killzone 3









WorldEndsWithMe
Reply
Tuesday, January 18, 2011 @ 10:41:28 AM