Guerrilla: 1080p For Killzone 3 Just "Wasn't Possible"
Most games don't sport a native 1080p resolution. It's kinda tough to do.
As for Killzone 3, which features a maximum high-definition resolution of 720p, there's a good reason why the higher option was out of the question. Guerrilla Director of Production Arjan Brussee has stated it was simply "not possible" for the sake of production quality. Thing is, there's just "too much happening" for 1080p and Brussee says gameplay would be diminished if the team had pushed the visuals up a notch. It's always a matter of designer choice; the Uncharted series doesn't run in 1080p, either, and yet, we hear no complaints from anyone, as it's widely considered to be the best-looking franchise of the generation. Brussee's explanation of "too much going on" may sound a little vague, but you have to remember - from a development standpoint - what it would mean to build every last on-screen effect in 1080p...
Killzone 3 does support 3D, however. So if you absolutely must get more involved in your gaming, you can always slap on the glasses.
Related Game(s): Killzone 3
Tags: killzone 3, kz3, killzone 3 resolution, guerrilla games
2/7/2011 10:35:09 AM Ben Dutka
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Comments (64 posts)
Riku994
Monday, February 07, 2011 @ 11:59:51 AM
Alienange
Monday, February 07, 2011 @ 12:00:15 PM
Shams
Monday, February 07, 2011 @ 9:12:41 PM
NoSmokingBandit
Monday, February 07, 2011 @ 10:54:58 AM
Reply
The trade-off is worth it by far.
godsman
Monday, February 07, 2011 @ 12:02:59 PM
Jawknee
Monday, February 07, 2011 @ 6:44:37 PM
DemonNeno
Monday, February 07, 2011 @ 8:13:33 PM
coverton341
Monday, February 07, 2011 @ 11:00:29 AM
Reply
matt99
Monday, February 07, 2011 @ 11:06:37 AM
Highlander
Monday, February 07, 2011 @ 11:32:53 AM
godsman
Monday, February 07, 2011 @ 12:06:17 PM
I think it's 2 different things. It's probably like switching from component to hdmi cables in a movie. It doesn't affect the quality of the movie itself. Although, if they take out a lot development time to make the 3D effect is a different case.
Shadow_Ninja
Monday, February 07, 2011 @ 12:24:54 PM
does anyone know if Killzone 3 will run in 720p natively? or will it be upscaled like Killzone 2 is?
slugga_status
Monday, February 07, 2011 @ 12:37:36 PM
Highlander
Monday, February 07, 2011 @ 1:47:27 PM
To get 3D at 720p, the PS3 stacks the two frames (left and right) and sends them as a single large frame that the 3D TV them breaks in two and displays. The frames are sent sequentially in this stacked format. So the PS3 is pretty much running at full stretch to send all that data down the HDMI. Also, depending on the standard 3D standard and HDMI cable standard, HDMI supports 3D at 1080p24 or 720p60, but not at 080p60 or 1080i60.
So there are various reasons for the 720p limit on 3D in games. Games like GT5 will run at whatever their standard 2D resolution is, and then in 3D mode, a 3D rendering engine is used which may run at a lower resolution than the 2D engine.
Ludicrous_Liam
Monday, February 07, 2011 @ 2:21:44 PM
matt99
Monday, February 07, 2011 @ 4:04:41 PM
coverton341
Monday, February 07, 2011 @ 2:05:11 PM
I finally gave up and just played bots and it was really cool, just wish I could play against humans, bots get too easy after a while
big6
Monday, February 07, 2011 @ 3:26:25 PM
Coming from the Killzone forums, I didn't have that much hope. The community there seemed to trash so many things in the private beta, it scared me when the open beta came out.
Thankfully, my fears were not realized. This game is fantastic! I'm refraining from playing any more until I get the final game on Feb 22.
(until then, I'll be playing more MAG. Awesome game, btw)
Simcoe
Tuesday, February 08, 2011 @ 12:04:33 PM
big6
Monday, February 07, 2011 @ 11:11:18 AM
Reply
Good:
-- much faster re-spawn time after death
-- even more beautiful than Killzone 2
-- faster pace
Bad:
-- controls are a little jerky now. Not as smooth as before, but faster. (hopefully it's better in the final release)
Ugly:
-- I like the new voice for the ISA sergeant, but I don't like the new voice for the Helghast sergeant
BeezleDrop
Monday, February 07, 2011 @ 12:38:03 PM
big6
Monday, February 07, 2011 @ 3:29:34 PM
I noticed one of my main gripes with Killzone 2 is still in this game. When you get revived, you are still FACING THE WRONG DIRECTION. It's annoying because once you get revived, you have turn around and, more often than not, you get killed again, right away.
It should be like in MAG where you get revived facing the same direction you move the camera while you are down.
BeezleDrop
Monday, February 07, 2011 @ 12:39:04 PM
newchef
Tuesday, February 08, 2011 @ 8:26:37 AM
Highlander
Monday, February 07, 2011 @ 12:19:09 PM
slugga_status
Monday, February 07, 2011 @ 12:40:14 PM
Beamboom
Monday, February 07, 2011 @ 1:03:15 PM
Highlander
Monday, February 07, 2011 @ 1:51:10 PM
Sorry, that's just not realistic. the vast majority of PS3 games - including AAA PS3 exclusives - run in 720p mode. Very few games use anything approaching 1080p.
MW2 doesn't run at 720p. It renders at a custom resolution below 600p that is then scaled up to 720p for display. A lot of multi-platform games and some exclusives on both platforms do this.
Beamboom
Tuesday, February 08, 2011 @ 2:18:01 AM
On a slightly different topic: Burnout Paradise was 1080i if I remember correctly (I believe the TV changed to that mode), even though it was multiplat? It looked darn good too in my book at least.
What I'm trying to say here is that I disagree that the difference in multiplat vs exclusives have to be that apparent. It more depends on how much resources is put behind a production. And that a multiplat production has a potential sale that defend high investments. That's my thesis at least.
Last edited by Beamboom on 2/8/2011 2:28:50 AM
Simcoe
Tuesday, February 08, 2011 @ 12:31:25 PM
Burnout Paradise @ 1080i was part of the Cagney (ver 1.3) update for PS3 that Criterion released so that PS3. PS3 owners that had older HD (tube or projection) tv's, that only allowed HD content in 1080i, could only play BP in SD because the game ran it at 720p, which was a problem for PS3 owners. This wasn't a problem for 360 owners as the console has a built-in scaler that automatically scales the output to whatever your tv can handle, but PS3 doesn't do this, it assumes all HD tv's can display 720p, if they can't then it outputs SD resolution. Criterion found a way to scale their 720p engine to 1080i in-game, but still suggested that those who could display either resolution, keep it at 720p for best results.
HighOnFire
Monday, February 07, 2011 @ 12:39:00 PM
Reply
BeezleDrop
Monday, February 07, 2011 @ 12:40:17 PM
slugga_status
Monday, February 07, 2011 @ 12:40:39 PM
HighOnFire
Monday, February 07, 2011 @ 1:25:23 PM
coverton341
Monday, February 07, 2011 @ 2:07:34 PM
big6
Monday, February 07, 2011 @ 3:31:49 PM
newchef
Tuesday, February 08, 2011 @ 8:27:52 AM
DjEezzy
Monday, February 07, 2011 @ 2:25:42 PM
Reply
WorldEndsWithMe
Monday, February 07, 2011 @ 6:46:13 PM
Reply
Jawknee
Monday, February 07, 2011 @ 6:50:39 PM
Temjin001
Tuesday, February 08, 2011 @ 1:43:26 AM
Reply
"With this best use of the GPU and SPU, the textures are 4 times better than Killzone 2."
Woo Hoo! and judging by the demo, it's really evident. Getting up close to objects doesn't usually result in a blurry mess. Very nice.
___________
Tuesday, February 08, 2011 @ 2:11:06 AM
Reply
one thing developers really need to concentrate on fixing is whenever a games played in 3D objects at a distance are slightly blurry, really have problems focusing on them.
especially when theres allot of things going on, like last night i finally got into a game, was setting up a bot than a few guys next to me started shooting each other, a grenade came down the stairs and 2 other people came down the stairs.
for a few moments there the whole screen went blurry, its really weird but no matter what game i play if its in 3D you really have trouble focusing on things.
almost looks like textures have been removed too, especially on peoples faces i noticed that most in BO run up to a enemy and look at his face, looks like theres a few textures missing.
theres no where near as much detail in things in 3D appose to 2D, which is why im not really interested in it now.
3D makes things look worse, makes everything blurry and gives some a headache.
so ill be staying away from it for a while, still in early stages but ive been really disappointed by it.
ATM it feels like the 80s with those crappy blue and red glasses!
nothing like what the movies give you, i was expecting avatar quality but games are not even close!
Temjin001
Tuesday, February 08, 2011 @ 2:13:49 AM
SvenMD
Tuesday, February 08, 2011 @ 2:50:35 PM
JoshBall
Tuesday, February 08, 2011 @ 4:28:47 AM
Reply
Anyone tried it with move yet? It's pretty hard but good fun, don't think i'd opt for it over the ds3 though.
Also i live in the UK and don't have the best of net connections, had no trouble connecting though.
Simcoe
Tuesday, February 08, 2011 @ 12:35:31 PM

Killzone 3









Riku994
Reply
Monday, February 07, 2011 @ 10:48:39 AM