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Dark Souls Difficulty Won't Rely On "Reflexes And Control"

Demon's Souls was hard. It just was. And when Dark Souls was unveiled and the rumor was that Atlus' fresh follow-up would be even harder, well...some gamers experienced high blood pressure.

But in truth, developer From Software has actually had to yank certain over-challenging content from Dark Souls, just because it was deemed "too difficult." ...this coming from the same team that wants you to "scream, yell and be frustrated." Game director Hidetaka Miyazaki told CVG that while they aim to make the game "as difficult as possible," they also want to create a title players can actually finish.

"Yes, actually there was a lot [of content] that was too difficult and we had to pull. You may not believe it but there are things that are a bit too spicy, aspects that prevent you from eating (laughs), we're trying to avoid those."

It's good to hear the team has some self-imposed "regulations" concerning the new project's difficulty, though. Added Miyazaki:

"We have some set rules that we use to define difficulty, anything that doesn't abide by those definitions isn't included. This is to stay with the core ideas and philosophies relating to the difficulties of the game.

A good example is the player's skill level, reflexes and control, which is something we don't want to make a large factor that contributes to the difficulty."

I like that last bit. That means it's a true RPG. One of the reasons I - and many other fans of the genre - became involved in RPGs in the first place was because we didn't have to worry about "reflexes and control." That, along with unparalleled storylines, different styles of gameplay, and overall depth, kept us riveted. No, I don't want to play an RPG if I have to play it like I would play God of War.

But it shouldn't be a surprise. Atlus knows how to take care of their fans.

Related Game(s): Dark Souls

Tags: dark souls, demons souls, atlus, demons souls sequel

2/7/2011 10:45:40 AM Ben Dutka

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Comments (33 posts)

Rogueagent01
Monday, February 07, 2011 @ 11:04:32 AM
Reply

I have no doubt that the game will be balanced appropriately. Demon's Souls while hard wasn't old school hard, the game was/is beatable the platinum trophy on the other hand is quite a feat to achieve. This game is a day 1 buy for me regardless of how difficult they make it, I just had to much fun while playing Demon's Souls to not give this an immediate chance.

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Oxvial
Monday, February 07, 2011 @ 11:29:32 AM

Yes but there are rarely people that plays on a methodical way these days, they just want to advance and destroy everything like nothing xD, so DS was too much for some.

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Kiryu
Monday, February 07, 2011 @ 11:15:58 AM
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Did u guys see the 1 hour full playthrough of demon soul's on youtube from some guy.This guy is a class expert.
Dark Souls hope it's more like Demon Soul's

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Rogueagent01
Monday, February 07, 2011 @ 2:24:54 PM

That playthrough is sick! The shortcuts and the way he/she avoids as much as possible is amazing. My only gripe was they went against Old Monk offline. They should have faced a human that would have made it that much more impressive, and made the playthrough 15 minutes longer at worrst(provided they won).

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coverton341
Monday, February 07, 2011 @ 11:18:22 AM
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I am buying this game as soon as it is available. I loved Demon's Souls and as Rogueagent01 said, it was beatable if you learned the systems of the game, but getting that Platinum is still eluding me. I need those damned perfect stones and I'll have it though.

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shadowscorpio
Monday, February 07, 2011 @ 3:08:48 PM

Same here. I need 3 more trophies until the platinum. Its said that with more playthroughs its easier to get pure stone drops. There are 2 pure stones that you can only get as enemy drops. Pure blade stone you actually have to get from the dual katana black phantom in world 4. Prepare your skill..

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Oxvial
Monday, February 07, 2011 @ 11:27:49 AM
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The real hardcore experience, if you didn't defeat at least tower knight on DS you are a casual.

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coverton341
Monday, February 07, 2011 @ 12:01:50 PM

The Tower Knight was kind of nothing. The False King was a pain in the rear unless you poisoned him and hid. I think the real challenge was fighting the monk when it was an actual human. No amount of learning a pattern in fighting a real human. That was true skill on skill.

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Underdog15
Monday, February 07, 2011 @ 12:48:48 PM

The Dark Knight was pretty simple. I started as a magician class, so once I got up where all the archers are (and after I killed them, of course), the tower knight couldn't touch me up there. I killed him from range easy-peasy.

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coverton341
Monday, February 07, 2011 @ 1:11:08 PM

Dark Knight? I was talking about Old King Allant. You get the False King's Soul from him, I guess that's where I got the name from.

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Oxvial
Monday, February 07, 2011 @ 1:16:49 PM

All of them are beatable if you know how to deal with them, I miss those type of bosses, I said TK because this is the boss that usually make a bunch of people give up.

Last edited by Oxvial on 2/7/2011 1:17:11 PM

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FullmetalX10
Monday, February 07, 2011 @ 4:08:54 PM

It took me a whole lot of tries to get Tower Knight down with my good ol' weighty knight.
But when you defeat him after so many failures, with just a tiny bit of hp left, that feeling of conquering that seemingly unbeatable demon, THAT is the true appeal of Demon's Souls.
The game really opens up after you beat Tower Knight, which isn't even that hard. At a certain point I found that I made things way too hard on myself -_- I just removed a bit of armor and the Fake King was done for :D which just wasn't possible for me without running -_-

In the end I find Demon's Souls relying a lot on skill after all, depending on how you play of course. Playing with nothing but a shield, a sword, a bunch of health potions and skill makes the game fun for me.
It's why I like the bosses like Fake King Allant, Penetrator and the Tower Knight, they can give you a real challenge, but when you defeat them, you just get this tremendous sense of accomplishment.

I hope Dark Souls keeps this vibe going.

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Alienange
Monday, February 07, 2011 @ 11:58:39 AM
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I think the DVD gimp effect will be in full force this time. Can it possibly be as good as the first?

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Oxvial
Monday, February 07, 2011 @ 1:17:50 PM

They say it's going to be more big so i predict two dvds for 360.

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BeezleDrop
Monday, February 07, 2011 @ 12:35:03 PM
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I believe it will be in some aspects Alienage, though I have to agree on the DVD storage capabilities. You just cannot stand up to 54 gigs of dual-layer HD awesome on Bluray discs. Regardless, I am looking forward to Dark Souls, but some discouraging news is the game director talking about how they are cutting some of the tougher parts, lame! I really love a challenge, it makes for such better satisfaction after you beat the game.

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shadowscorpio
Monday, February 07, 2011 @ 3:15:37 PM

There are other clever ways of implementing difficulty. Don't get me wrong, Demon's Souls has a difficulty that I hadn't experience in a long time and I really enjoyed it too. Almost got it platinum.

But I trust these guys, I really think this one is going to be fun. Actually, the fact that they are taking a different approach to difficulty means that we who are familiar with DS won't have an upper hand because we will have to learn a new way of playin through a new type of difficulty.

It being different from DS means we won't know what to expect.

Last edited by shadowscorpio on 2/7/2011 3:16:40 PM

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aaronisbla
Monday, February 07, 2011 @ 12:44:17 PM
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well not be be anal about this correction but From Software are the people making it, Atlus just brought it over Demon's Souls to the US, so its really should read 'From Software: Dark Souls Difficulty Won't Rely On "Reflexes And Control"'

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Lotusflow3r
Monday, February 07, 2011 @ 1:05:54 PM

Yup. And DS isn't a "true RPG" whatever that is. The control/reflexes was a hook for DS and it felt nothing like a GoW.

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Scarecrow
Monday, February 07, 2011 @ 1:48:58 PM

I think Ben's preferences towards old-school jrpgs got him there :(

I mean this is not like Final Fantasy.

This is more like Zelda...

Demon's Souls takes its roots in the Zelda-like gameplay more than in does in the original FF/jrpg gameplay.

From the trailer I saw there's definitely reflexes and strategy involved.

I think what they meant about not so much about reflexes might be that there are MORE ways to approach a fight.

There's this new thing where you can hide yourself inside/behind a vase and avoid enemies. So maybe that's what they're talking about.

So there's probably more stuff like that now.

Last edited by Scarecrow on 2/7/2011 1:49:17 PM

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Ben Dutka PSXE [Administrator]
Monday, February 07, 2011 @ 3:14:47 PM

I changed the title. Most people just associate Demon's Souls with Atlus.

And I never said anything about Demon's Souls playing like God of War; it was a general comment.

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Lotusflow3r
Monday, February 07, 2011 @ 8:43:13 PM

Completely agree Scarecrow.

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NazzyQ
Monday, February 07, 2011 @ 1:15:29 PM
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The original Demon's Souls was hardly a game that required huge amount of space. It shipped on a single layer blu ray disc, if I remember correctly, and it wasn't exactly graphically stunning. That's why I'm fine with its 'spiritual successor' being multiplatform. I know it will still offer an amazing gameplay experience. If the game does take up a lot of disc space, then the devs will ship it on multiple discs on the 360, while us PS3 owners will have the benefit of a single blu ray disc. Simple.

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Scarecrow
Monday, February 07, 2011 @ 1:42:25 PM
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GOTY

I'm sorry, Uncharted 3 will be great, but this will be...out of this world.

My god, everything I've heard and seen so far looks to be amazing!

By the way there's a trailer and interview at the Playstation blog

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Lotusflow3r
Monday, February 07, 2011 @ 8:41:36 PM

I share your enthusiasm.

I don't think it'll be GOTY, simply because TLG comes out and LBP2 has pushed the biggest boundaries.

...but, yeah, i share your enthusiasm big time.

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FullmetalX10
Monday, February 07, 2011 @ 4:12:55 PM
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Really looking forward to this, I enjoyed Demon's Souls a lot and I still have some things to finish, not going for platinum though, I'm not feeling much for collecting ore...

Anyways, I hope they make this a good one, it's already sounding real good and I hope they won't get held back by the 360.

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WorldEndsWithMe
Monday, February 07, 2011 @ 6:44:02 PM
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That's good news, I'll consider giving this a chance provided it separates itself from DS enough.

I'm not looking for another ghouls n ghosts experience.

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Temjin001
Tuesday, February 08, 2011 @ 2:19:55 AM

Ghouls n' Ghosts as in "hard"? Or Ghouls n' Ghosts as in 2D side scrolling platformer with old bearded man who loses clothes?

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sirbob6
Monday, February 07, 2011 @ 7:05:50 PM
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Well this sorta dampers my spirits. One of the reasons I liked it so much was the control/reflexes. Oh well, I'll still give it a look.

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RX78Zero
Monday, February 07, 2011 @ 8:45:59 PM
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When they say that their taking things out of the game because it may be to hard to finish. It kind of discourages me that the game could have been better with those extra bits left in it oringinally.
I really like Demon's Souls and i will be getting Dark Souls at mid night when it realeases as well. But this game is going mutiplatform, meaning that the deveoplers are now catering to other people who aren't to good with the type of challennging gameplay style Demon's Souls offered.
It just has me a bit worried about how the finish game will be like for everyone.

By the way, King Doran is the hardest person to kill without any poisn or plauge. Funny thing is he isn't a boss you have to kill. He's just a guardian protecting an old sword waiting for a worthy person to wield it. He could save the world if he wanted to, but doesn't for some reason.

And we want to see the Sixth Archstone world before people move on.

Last edited by RX78Zero on 2/7/2011 8:54:51 PM

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___________
Tuesday, February 08, 2011 @ 2:00:28 AM
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why cant they keep the lot in, than add a easier difficulty?
i wont be playing this, tried to get into daemon souls but i dont have 30 minutes to do something, than have to redo it because i made a tiny mistake!
i got better things to do than do the same sh*t over and over and over and over and over again!

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Axe99
Tuesday, February 08, 2011 @ 3:07:40 PM

This was my issue with Demon's Souls - the combat itself wasn't necessarily that hard (and it wasn't), it was the punishment factor when you fell over that was the real barrier. My tolerance for tedium ain't what it used to be, so I didn't like the game as much as many others.

If the game did have checkpoints before major fights, it would be clear that the game wasn't hard, but rather really punishing. I thought the game had a lot of potential to be more widely appreciated, and think they'd be mad not to include a "for gamers that aren't sado-masochists" option in there for the rest of us. Their call though - there's plenty of other games out there that I like, so if they want to do to Dark Souls that Team Ninja do with the Ninja Gaiden series (make it deliberately inaccessible, when there's no real reason to), then they can go ahead.

Interesting comments on the combat - I always thought the combat in Demon's Souls was a strange mix of turn-based and real-time (although always got sledged when I suggested this) - now I know it was :).

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Clamedeus
Tuesday, February 08, 2011 @ 3:37:46 PM

Well you won't have to worry about restarting the whole level now in Dark Souls. They have check points now in it called "Fire Beacons".

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RX78Zero
Wednesday, February 09, 2011 @ 2:06:19 AM
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Just found out about the fire beacons too, they allow you to heal up and communacate to other to people with emotions. Not sure what they mean by that.

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