Director Unleashes Wealth Of Dark Souls Information
It's bound to be a role-playing experience for the hardcore and if you were excited to hear about Dark Souls, you'll want more details.
Thanks to a Japanese interview with director Hidetaka Miyazaki (as translated by Andriasang), we now have a wealth of information to go along with the new game announcement. As you can see, Miyazaki talks about everything from the enhanced size and scope to the online play to downloadable content.
Firstly, "various things" prevented Demon's Souls 2 from happening, so they moved forward with what is essentially a new IP, and Miyazaki says that now, he can use a lot of new ideas without being tied down. As for that bigger world we've been hearing about, the game will present us with a seamless map setup; this doesn't mean an open-world format like Oblivion but rather, "a full dungeon." Furthermore, the team is working to increase the level of variety: it isn't just about "Dark Fantasy," said Miyazaki. There's also "High Fantasy areas, hell, and other varying maps."
Perhaps the most appealing new detail is the confirmed length. While one could easily invest many, many hours into Demon's Souls, the story could be completed within 30-40 hours. They're upping that number to 60 for Dark Souls, and instead of the 30 enemy types in its predecessor, the new title will boast close to 100. Weapons will have different motions and movements and depending on your character's parameters, the speed and recovery time for that weapon will change. The last interesting tidbit we'll talk about is the subject of overseas development:
Miyazaki isn't necessarily creating Dark Souls for the overseas crowd but there are three elements where the Western markets were taken into consideration-
"First, the interface and control methods are being made to match up with world standards so long as they don't go against the gameplay ideas the team is considering. Second, they're making it so that localization work will be simple. Third, they're avoiding cultural taboos (see below)."
Miyazaki believes that it'll be much like Demon's Souls, in that it'll appeal to both Japanese and Western tastes. He noted that Japanese players thought the first game was very "Western" in style while the Westerners...well, they thought the opposite due to the game's "graphics, monster design and game design." In the end, I think we all want a fantastic RPG that appeals to those who love the genre, rather than those with specified East/West tastes. Right?
There's plenty more to read through the link above, too, so feel free.
Related Game(s): Dark Souls
Tags: dark souls, demons souls 2, from software, atlus
2/10/2011 9:40:40 AM Ben Dutka
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Comments (22 posts)
Lotusflow3r
Thursday, February 10, 2011 @ 11:17:44 AM
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We'll see!
Sounds unbelievable though. Not enough games like it and hopefully Demons Souls 2 becomes reality too.....but on the flip, if they go like this, each title can be a one off jewel in the rough, but still feel as if we are getting sequels.
SiLeNt sOuL
Thursday, February 10, 2011 @ 12:18:41 PM
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WorldEndsWithMe
Thursday, February 10, 2011 @ 12:23:16 PM
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BTNwarrior
Thursday, February 10, 2011 @ 1:17:12 PM
kraygen
Friday, February 11, 2011 @ 12:09:22 AM
Orvisman
Friday, February 11, 2011 @ 7:55:31 AM
BTNwarrior
Thursday, February 10, 2011 @ 12:37:42 PM
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Scarecrow
Thursday, February 10, 2011 @ 10:35:57 PM
As a designer/producer I don't.
Clearly it was intentional. Take into account many things about DS and you'll see.
-They were trying to make the DS world feel eerie, lonely, and hopeless.
-The "drop a message" system was a really interesting/unique way to help everyone out. It was a cryptic way of making everyone communicate
-Mic support could get in the way of game's feel. The game doesn't have music, this is clearly intentional. So if it didn't have music why should we have babies crying in the background and people cursing at you telling you what to do?
-The game is supposed to be anonymous. Just because your friend has it doesn't mean you're supposed to beat the game for him... They probably wanted blue signs to be something exciting and surprising.
---
Trust me, I don't think this will be implemented in this game either.
I wouldn't hate them for it, this is a design choice, I personally respect that.
BTNwarrior
Friday, February 11, 2011 @ 12:24:46 AM
Plus for a game that relies heavily on tactics I found myself never summoning someone who wasn't a friend who I could phone due to the fact that we could not discuss tactics we would use for bosses or spell/weapon combinations.
Last edited by BTNwarrior on 2/11/2011 12:26:41 AM
Lotusflow3r
Friday, February 11, 2011 @ 8:27:16 AM
WorldEndsWithMe
Thursday, February 10, 2011 @ 2:48:16 PM
Lawless SXE
Thursday, February 10, 2011 @ 5:06:56 PM
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Peace.
BigBoss4ever
Thursday, February 10, 2011 @ 7:16:35 PM
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Last edited by BigBoss4ever on 2/10/2011 7:17:43 PM
Scarecrow
Thursday, February 10, 2011 @ 10:11:25 PM
Scarecrow
Thursday, February 10, 2011 @ 10:16:01 PM
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Amazing details, specially the more specialized attacks depending on the type of weapon.
The Seamless map layout will be a lot of fun since it will then feel like a world that is actually connected.
I loved DS's segmented worlds and in no way is it inferior to Dark Souls' connected/open world but I really like the fact that you'll be able to go back and forth between them on one map.
It will make collecting ores in a deep valley and bringing it back to an NPC at the castle more fun and more dangerous and fun. More things can happen in between those trips :)
This will be amazing, as great as Uncharted 3 will be, this game will just be better imo. Very very very slightly, but slightly better.
___________
Friday, February 11, 2011 @ 1:23:12 AM
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CrusaderForever
Friday, February 11, 2011 @ 10:49:17 AM
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Dark Souls









xenris
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Thursday, February 10, 2011 @ 10:44:54 AM
Games that are hard because of design are awesome and you feel like your leveling up as a person when you play them. Most games these days get lazy and just make the AI god like with perfect aim and a six sense.
All in all this game sounds more and more promising with each update!