inFamous 2: More Dynamic Karma System Detailed
Karma's a bi***.
But it can also be lots of fun. When playing inFamous 2 - and you know you're gonna - you're going to be faced with some difficult choices, and that Karma System is the subject of new discussion at the PlayStation Blog. It's about "the relationship between power, responsibility and the test of character that powers bring." Sucker Punch will be improving the dynamic nature of this system for the sequel, in that our decisions will have more impact and meaning:
"When we spent time thinking and designing the improved Karma system, we ultimately concluded that there was a way to make these choices both clearer and much more believable: to make your Karma decisions more about relationships and less about the specific choice at hand. So instead of a question that really didn’t relate to our primary gameplay (e.g. 'should we take this food or give it away?'), in I2 we let the player decide who to ally with on a quest, or choose between Kuo’s surgical strike or Nix’s no-holds barred assault. You aren’t just choosing a mission, you’re choosing an ally and alienating another person. This was both clear for players, and more real."
They've got some footage that illustrates this point and it involves Kuo and the Militia. Cole needs to rescue Kuo and he could mount a full-frontal assault...but wait, Zeke proposes a new plan. Captured police officers are being led around the city; if Cole can bust up a convoy and save those officers, he will have allies during his rescue mission. But this will also mean more cops will end up on the streets...maybe not the best plan for vigilantes. Get it?
And that's not the only possibility, either. You could go with Nix's plan: load up a car with explosives and jam it down the throat of the bad guys. All of this sounds so bad-ass, it's tough to contain our excitement...
Related Game(s): inFamous 2
2/11/2011 12:32:57 PM Ben Dutka