Crysis 2 Needed "Every Last Ounce" Of Console Power
Crytek talks a lot about producing a top-tier title that pushes every piece of gaming hardware.
Recently, Crysis 2 executive producer Nathan Camarillo claimed the team is pushing the targeted consoles - PlayStation 3 and Xbox 360 - to the maximum limit. In speaking to NowGamer, Camarillo specifically mentions the five-year-old Xbox 360 (he's referring to the game running on the 360) but seems to include the PS3 in his last statement when he refers to "consoles:"
"It’s a very, very powerful engine. It’s sapping power out of a five-year-old console that probably no-one thought was possible. Not only being able to reach this level of visual fidelity, but also doing it in 3D, and do it with these choreographed sandbox areas that are open with intelligent AI running around them at the same time, and scripted stuff going off and explosions, and weapons effects… it’s really tapping into every last ounce of power these consoles have."
We've heard this before and while Crysis 2 does look great, we're not entirely convinced it'll be the best looking PS3 game available. So when he says they're "tapping into every last ounce of power these consoles have," he must be referring to a development process that doesn't quite take advantage of all the PS3's strengths... Naughty Dog and other first-party devs might be able to help 'em out.
At any rate, we do have high hopes for Crytek's hotly anticipated sequel but the studio is only driving the hype through the roof. At this point, anything less than stellar will be a massive disappointment.
Related Game(s): Crysis 2
2/17/2011 10:29:53 AM Ben Dutka