BioWare Examines Improved Tech Behind Dragon Age II
Dragon Age: Origins was a great game, even if it wasn't necessarily a great looking game.
However, BioWare has clearly worked hard to increase the visual quality in Dragon Age II, which is set to launch on March 8. If you're interested in going behind the scenes from a technical standpoint, check out the BioWare Blog, where you can read Part I of their series, "The technology of Dragon Age II."
They talk about a "rebooted art style" and how everyone, regardless of platform preference, will enjoy graphical improvements and upgrades. Lighting is mentioned and we have to agree that poor lighting hampers a presentation's effectiveness; we miss a lot of the detail and as a result, we lose a bit of immersion. But you should see what they've done to make Dragon Age II more dynamic and indeed, realistic: they introduced a system that "simulates how lighting works in the real world." Then there are the terrain changes, which we found interesting:
"Interesting terrain variation, dramatic vistas, impactful skies, a grand overall sense of scale are all important points for our level artists when laying out the outdoor areas of the game. We worked on more advanced terrain editing capabilities that allow more creative freedom when creating our exterior levels.
To complement the new terrain engine, our redesigned sky editing tools allow artists to easily create lit, moving layers of clouds that contribute a lot to the visual appearance of exterior levels. The team also worked on improving the water rendering technology. It now allows for physically lit water and realistic, accurate reflections from all objects in the scene."
There's lot more to read; check out the info for the new fog system and the characters. Dragon Age II is going to be fantastic; that's almost a guarantee. A. Origins was excellent. B. It's made by BioWare. What more do you need to know?
Related Game(s): Dragon Age II
2/17/2011 10:53:30 AM Ben Dutka