Sony Encourages Internal Studios To Support Move, 3D
If you haven't tried Killzone 3 in 3D, you're seriously missing out. Guerrilla's latest also offers PlayStation Move support.
And this support is something Sony wants to see more of from development teams. IndustryGamers asked PlayStation software senior brand manager Scott McCarthy if there's a "mandate" in place for internal studios to look at 3D and Move. McCarthy replied that while Sony isn't forcing any of their teams to utilize both 3D and Move, it's still encouraged:
"Whenever we come out with new technology, whether it's Move or 3D, there is always the request that goes out to the [development] teams that says, 'Hey it would be great if you could implement it.' We know that adds to the layer of not only the marketing message we have access to but it also adds to the availability of different Sony channels that we can broadcast our message out to."
It's Sony's technology so for the most part, it's up to them to deliver it into the homes of consumers. By having their own teams produce titles that support both 3D and Move, it puts the new technologies on display more often and in turn, should result in more support from third-party developers. 3D games like KZ3 and Gran Turismo 5 are intense, and Move-compatible titles offer a whole different way to experience the action.
We're definitely looking forward to the future.
Tags: move, playstation move, 3d, 3d gaming, playstation 3
2/28/2011 10:41:59 AM Ben Dutka
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Comments (41 posts)
StangMan80
Monday, February 28, 2011 @ 5:21:05 PM
Bonampak
Monday, February 28, 2011 @ 5:37:07 PM
Last year Nintendo made the claim that 3DS could harm kids eyes. Remember that one? That was bullcrap. Eye doctors were of the opinion that Nintendo was exaggerating.
The real problem with 3D at home, is that even in 1st world countries, the technology is too expensive for most consumers. Add to that, the fact that a lot of people hate the idea of having to wear those 3D glasses.
Besides, giving the 3D treatment to their games, probably costs the devs some extra cash and man hours. I think they would rather spend every dime and cent on the game itself... and not go over budget trying to fit in a feature that very few within the gaming population will actually enjoy.
cLoudou
Monday, February 28, 2011 @ 11:28:26 AM
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Move, I'm not too keen on either. It would be a nice addon for games but shouldn't be the main focus of core titles. I'm just not a big fan of motion tech,I would rather sit down and play with the standard controller.
Snorge
Monday, February 28, 2011 @ 1:53:40 PM
Highlander
Monday, February 28, 2011 @ 11:59:32 AM
Snorge
Monday, February 28, 2011 @ 1:55:42 PM
Snorge
Monday, February 28, 2011 @ 1:56:48 PM
SvenMD
Monday, February 28, 2011 @ 12:05:28 PM
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I will admit 3D is kinda gimmicky (to say that it is not necessary, but it is a nice addition). But it is also amazing as hell. CoD:BO, GT5, and KZ3 are all amazing games, but playing them in 3D really adds a little flare. I still feel like I would not have liked Black Ops as much if I hadn't played the whole thing in 3D (maybe it was just still new to me). KZ3 is awesome in 3D as well, but I do find myself playing more in 2D.
I don't mind Sony pushing studios to utilize 3D and Move, so long as it doesn't take away any of their time from making the best games possible.
FancyHuh43209
Monday, February 28, 2011 @ 1:18:17 PM
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maxpontiac
Monday, February 28, 2011 @ 1:19:17 PM
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Highlander
Monday, February 28, 2011 @ 1:29:58 PM
Snorge
Monday, February 28, 2011 @ 2:14:07 PM
Excelsior1
Monday, February 28, 2011 @ 1:39:15 PM
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3d seems more like a novelty right now. maybe it will take off, but the price has to come way down. a lot of people don'r like the glasses so i think that's a barrier as well.
as for the move, it just needs more content. that dancing game on the 360 seems to be real popular. move needs something like that if it's even possible. i have about zero interest in a title like that, but i'm for anything that drives ps3 sales.
Last edited by Excelsior1 on 2/28/2011 1:40:37 PM
Snorge
Monday, February 28, 2011 @ 2:16:47 PM
Kinect was popular due to the media blitz...and will be a let down (if not already)...Move will be popular mostly by word of mouth
Highlander
Monday, February 28, 2011 @ 3:47:25 PM
Not to put too fine a point on it, but there is in fact very little that Kinect can do that move can't, and a whole lot that Move can do that Kinect can't.
The optical camera in Kinect is actually inferior to the camera in the PSEye. The major difference is the active infrared scanning that Kinect does. However, Kinect only makes use of a single emitter/sensor pair, so it can't actually see in 3D either optically or in the infrared region. Kinect can use the Infrared sensors to detect movement, much like a security system does. That's pretty much it.
Move marries actual physical input via the controller, and the motion, orientation and position of the controller within the field of view of the camera. As a result more complex input is possible and far greater accuracy of tracking is possible compared to Kinect.
The difference between the two comes down to infrared motion detection vs controller input and 1:1 motion tracking. Both can detect option optically without the other elements. But that would be less accurate and sensitive on it's own; Kinect uses infra-red make the detection more sensitive and accurate than optical alone. Move has the controller to achieve high accuracy and sensitivity.
As for a dancing game, PS Eye has full body motion tracking games dating back to the Eyetoy on the PS2, Microsoft's Kinect dancing game is marginally more advanced than those old mini-games for the EyeToy.
Bonampak
Monday, February 28, 2011 @ 5:21:44 PM
Core gamers, we always get into these tech arguments and whatnot. But if we're going to talk about casual games, we must try and think as they do.
Now, there are a lot of these type of games out there. But only a few manage to capture the attention of casual gamers. Ubisoft's 'Just Dance' franchise is the current leader in these type of games. Just last December, Just Dance 2 sold 5 million units on the Wii alone.
Now that is something the Move could use to become popular. Ubisoft could produce an exclusive title for the Move. One that uses all its unique features. Once you put the Move on everyone's radar, then you will see more support for the peripheral.
Highlander
Monday, February 28, 2011 @ 11:23:58 PM
The point was that Kinect is not inherently better for a given class of game. A game will be successful if it is fun - as you point out. However the original post pointed at the Kinect Dance game and wondered whether that was even possible with Move. The answer of course, is that yes it's possible. That's a technology question and I gave an appropriate answer.
kraygen
Monday, February 28, 2011 @ 2:16:04 PM
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It's nice though that they have this option now, perhaps devs can get some fresh ideas from the start involving move and 3d. This way it won't seem like it was thrown in at the last minute.
BikerSaint
Monday, February 28, 2011 @ 2:29:33 PM
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Snorge
Tuesday, March 01, 2011 @ 9:31:49 AM
Crabba
Monday, February 28, 2011 @ 2:50:52 PM
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I'm a little concerned about this lately, looking at newly released blockbuster exclusive titles like GT5 and KZ3, both very highly anticipated games, and both receiving a little less than stellar review scores and looking a little rough around the edges. Hopefully that's not because the developers decided (forced or not) to spend more time and money on Move and 3D support than making the best game possible...
Excelsior1
Monday, February 28, 2011 @ 4:36:47 PM
i was a little dissapointed with gt5. screen tearing, uneven presentationl, 8 bit shdows, clunky menu...i don't know what happened there, becuase in the past gt games have always been some the best looking games around. it's still a good game, but it is rough around the edges.
i know pd is updating gt5. you can now adjust the gear ratios. this is great, but what about people who aren't online? i just wish kaz would pick up the phone and get some coders i n there to clean up the 8 bit shadows. that would be great. surely it's possible.
i hope adding 3d to gt5 did not cuase problems.
Crabba
Monday, February 28, 2011 @ 6:41:29 PM
It's not like Move and 3D support will just magically appear in new games without significant effort by the developers. Looking at KZ3 for example, even if you don't look at review scores it's not a very good sign when a lot of people say that the previous game was actually better in many ways, and looking at some reviews it seems a lot of the problems they're complaining about could easily have been fixed with some more polishing.
Underdog15
Monday, February 28, 2011 @ 2:54:51 PM
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DjEezzy
Monday, February 28, 2011 @ 3:06:51 PM
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tridon
Monday, February 28, 2011 @ 3:39:39 PM
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RadioHeader
Monday, February 28, 2011 @ 4:35:58 PM
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My niece and my cousin's kid were round playing that building blocks game (tumble?), and when I dropped them off, they were asking their mothers to get them a PS3.
Excelsior1
Monday, February 28, 2011 @ 4:48:41 PM
there are some awesome videos on youtube of people using the move. i think it was iwaggle3d.com. it was an in depth walkthrough of using the move on killzone 3. i stumbled accross the site in the coments section of cvg. it was under an article titled kz3 tops uk charts.
anyways, the guy in the video has a thick european accent, but he really kicks butt with the move. he walks you through calibratation...the whole 9 yards. pretty awesome video.
StangMan80
Monday, February 28, 2011 @ 5:27:07 PM
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3D, It is just to expensive right now. It also causes head aches and eye pain. I think I will wait until those problems can be fixed(if they can) and also until you don't need to use glasses to experience 3D. Then, the price will be cheaper. The 3D will get better and the prices will drop.
Beamboom
Monday, February 28, 2011 @ 6:42:11 PM
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Oh man, I'm glad those days are over. I felt like a total schmock sitting there jerking the controller like crazy to get a high enough jump in Katamari - until I discovered that they also had mapped jumping to R2. :D
It had to be some pretty good bonuses from Sony too. I mean, how else can you possibly explain why even huge titles like GTA and Uncharted had some rather slapped-on six-axis support.
Not that I'm saying there is no future for Move but it's range of use definitely has it's limits.
Last edited by Beamboom on 2/28/2011 6:42:43 PM
Excelsior1
Monday, February 28, 2011 @ 7:07:26 PM
Beamboom
Monday, February 28, 2011 @ 8:14:54 PM
Crabba
Wednesday, March 02, 2011 @ 7:22:39 PM
marcusfrommo
Monday, February 28, 2011 @ 7:20:56 PM
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DjEezzy
Monday, February 28, 2011 @ 8:16:06 PM
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___________
Tuesday, March 01, 2011 @ 3:20:08 AM
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but thats the problem, they very rarely are!
KZ3s move controls are near perfect it really shows that the game was built for them not them being sticky taped on just before launch.
sadly i cant say the same about 3D though, nothing on the ps3 has really impressed me, far better things on the PC, but the best on ps3 would be pacific 3D rift.
move controls too, so rarely done well.
hell look at TRON, they tacked move controls on just for the light cycle sequences which take up, what a hour of the 7+ hour game!?
or deblob 2, a fantastic game but WTF is the point of having move support if theres going to be no motions?
all you use are the buttons on the move controller, theres no motions at all so whats the point?
why not just use the DS3?
just a lazy tack on by the developers to try sell a few more copies for the people who are looking for a move compatible game.
do me a favor guys and gals, if your not going to bother doing something properly....... DONT DO IT!
as the saying goes anything worth doing is worth doing properly!

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SmokeyPSD
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Monday, February 28, 2011 @ 11:04:58 AM