Sega Explains Poor Next-Gen Sonic
It's almost hard to believe that at one time, Sonic the Hedgehog was one of the finest franchises in gaming. The most recent installment for the PS3 and 360 was worse than mediocre, and we're all beginning to wonder...why?
Well, according to a recent interview over at Kikizo, there were certain factors that contributed to the game's poor quality. The site talks to Sonic Team Producer Yojiro Ogawa and posed a difficult question as to why that game fell so far shy of the mark.
"The reason why probably ended up with what we see today, involves a lot of reasons," sated Ogawa. "One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge."
We usually don't get a chance to hear from the designers when a project turns out badly; we usually only hear from them if the game is a success. But this is a nice change of pace, as we believe they should be given a chance to explain themselves. And provided we're not just looking at excuses here, there might still be hope for Sonic yet... Just give 'em enough time, and maybe the spiky fleet-footed hero will reclaim a little of his lost glory.
Related Game(s): Sonic The Hedgehog
2/22/2007 Ben Dutka