PSXE Video: Dragon Age II: Where's My F*ing Armor?!
It's the week of Dragon Age II and given the game's hype and the ardent role-playing contingent here at PSXE, our second video commentary was inevitable.
You've read our review so now it's time to see a condensed version of that analysis over at our official YouTube Channel. You can also see it right here; it's aptly named, but as the review score indicates, it's a mostly positive reaction.
Really, I don't get the no-armor deal-io for everyone besides the main character. No matter how I try to reason that out, I just can't envision sitting there at a BioWare meeting, hearing this design concept, and everyone going, "yeah, sounds good. Let's do that." I just don't get it.
But besides that, we try to touch on the game's strengths and of course, this competent sequel is indeed recommended for fans of the genre. More to come at PSXE YouTube, so stay tuned.
Related Game(s): Dragon Age II
Tags: dragon age ii, daii, psxe video, psxe youtube
3/12/2011 10:28:25 AM Ben Dutka
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Comments (41 posts)
WorldEndsWithMe
Saturday, March 12, 2011 @ 11:10:06 AM
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Anyway, nice look at the game. I started it last night and so far I think it's great. It's like you said in the review there's been a lot of give and take. I like having a smoother experience and I like that my character is vocal and thus more human, I like the mass effect style conversation options and the story, and yet I can't figure out the lack of armor or the battles being all actiony and whatnot.
I'm still glad I didn't wait on the game but I do like me some customization of the whole party. Maybe it was just a short cut they took because this game seems to be going the route of Mass Effect, where if you aren't into any depth at all you can even auto level up and then just enjoy the action and story. You can only do your own armor in that game too.
Last edited by WorldEndsWithMe on 3/12/2011 11:11:29 AM
Beamboom
Saturday, March 12, 2011 @ 1:15:15 PM
About the armor issue: I've been thinking it's a shortcut too, but for different reaons: A pure technical laziness. The different models (party members) are physically very different from eachother. To create armor that fits all these different shapes is maybe a challenge?
I don't know 3D programming at all so I have no educated guesses here, all I know is that in every mmorpg I've played there is the issue of armor clipping into the player created character bodies, through the hair, through arms and whatnot, never looking really attached to the character.
In Dragon Age 2 all the models look really "tight", no problems like these at all. Maybe it's that simple?
WorldEndsWithMe
Saturday, March 12, 2011 @ 5:20:42 PM
Highlander
Sunday, March 13, 2011 @ 4:21:37 AM
robinhood2010
Saturday, March 12, 2011 @ 11:35:07 AM
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Excelsior1
Saturday, March 12, 2011 @ 12:36:16 PM
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don't get me wrong, i love an inventory rich rpg, and i do enjoy equiping different items to experiment with their effects.
i did love fallout 3 despite its graphics. the pipboy and vats combat system were a lot of fun. that was the first wrpg that i enjoyed. there was a ton of content in the goty edition.
Last edited by Excelsior1 on 3/12/2011 12:50:56 PM
Beamboom
Saturday, March 12, 2011 @ 1:16:21 PM
Jawknee
Saturday, March 12, 2011 @ 6:35:12 PM
Beamboom
Saturday, March 12, 2011 @ 6:50:32 PM
My point is that rpg is *so* much more than just graphics, so to judge a game like this on the graphics is just so wrong, in my opinion.
Last edited by Beamboom on 3/12/2011 6:52:29 PM
Jawknee
Saturday, March 12, 2011 @ 7:12:04 PM
But from what I read from others Dragon Age seems like a pretty deep RPG overall.
Last edited by Jawknee on 3/12/2011 7:13:35 PM
kraygen
Saturday, March 12, 2011 @ 7:25:07 PM
Jawknee
Saturday, March 12, 2011 @ 7:26:42 PM
WorldEndsWithMe
Saturday, March 12, 2011 @ 9:32:37 PM
Jawknee
Saturday, March 12, 2011 @ 10:10:55 PM
WorldEndsWithMe
Saturday, March 12, 2011 @ 10:16:09 PM
Highlander
Sunday, March 13, 2011 @ 12:27:09 AM
Highlander
Sunday, March 13, 2011 @ 1:14:41 AM
They did however note that the PS3 version has better framerates that the 360 version, but suffers screen tear. Their analysis essentially came down to choosing between the occasionally low frame rate on the 360 or the occasional screen tearing on the PS3. Apparently they felt that the pS3 was superior in cut scenes, and has a slight visual edge over the 360, in the end they'd select the PS3 version over the 360.
And, on that bombshell, I'll end!
SiLeNt sOuL
Saturday, March 12, 2011 @ 12:58:00 PM
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Dancemachine55
Saturday, March 12, 2011 @ 5:28:47 PM
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I don't really have time to spend levelling up everybody, choosing weapons and armour for every character depending on the type of fight coming up, and I'm sure a lot of people out there are like me and just have little time to spend on games.
I'm happy to just focus on story and good but quick gameplay. Sure, it is a shame to remove features, perhaps even bizarre, but I'm sure Bioware have their reasons. (What's the bet it's the age old favourite "open it up to a wider audience" reason, hmm?)
FM23
Saturday, March 12, 2011 @ 7:16:05 PM
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kraygen
Saturday, March 12, 2011 @ 7:35:37 PM
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While I know I will still get it at some point, that is quite the horrific blow to the game imo.
Don't really care for the graphical changes either. Some of it does look better, less gritty and dirty like Ben says in the video, but now it is texture free and looks too smooth.
As for the combat, I know that as a mage the need to pause and aim is much more necessary, but I still say that if you play a warrior or rogue, it could easily be classified as a hack n slash rpg. You could assign a health potion to one of your buttons and and rarely have need to pause, but just because you can pause doesn't take away from the fact that as a warrior or rogue you can button mash.
Don't get me wrong an rpg is an rpg, the only reason I have a problem with DA2 being hack n slash is that the first one wasn't at all and when they said they were improving the mechanic, I thought it would be more strategic, instead they went the other route.
I'll get it eventually, but they already have $20 worth of add ons, which is why I'm waiting a year and getting the complete addition.
WorldEndsWithMe
Saturday, March 12, 2011 @ 9:35:08 PM
kraygen
Sunday, March 13, 2011 @ 12:23:23 AM
Unless you're playing a healing mage, other than that I don't see what a warrior could do for them, unless you're talking buffs and then there's no reason for you to not be hitting the buff button too.
Highlander
Sunday, March 13, 2011 @ 12:26:23 AM
kraygen
Sunday, March 13, 2011 @ 12:39:12 AM
Highlander
Sunday, March 13, 2011 @ 12:56:54 AM
Elf needs food badly!
Warrior needs food badly!
Your life force is running out!
Valkyrie...is about to die!
Up to 4 people could play as the arcade cabinet features 3 control sticks and button layouts. It was a great hack'n'slash waste of quarters back in the day.
WorldEndsWithMe
Sunday, March 13, 2011 @ 9:16:26 PM
FM23
Monday, March 14, 2011 @ 2:36:28 AM
kraygen
Monday, March 14, 2011 @ 11:52:07 AM
I prefer a more strategic style to a more action style, but I play and enjoy many action rpgs. I will play DA2 and I will enjoy it for the most part, not happy about the new armor situation though.
Highlander
Sunday, March 13, 2011 @ 12:25:41 AM
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I hate to say it, and I know that party of it is watching on the Internet, but graphically, I found the game to look inferior to White Knight Chronicles in many ways. Yeah, I know, no one will agree with that, but that's what it looked like to me.
It looked to me like the game starts sacrificing texture detail at anything other than point blank range, so everything gets a very smoothed, clean look as you move away, and then as you get closer the detail of the texture becomes apparent. This seemed true of the environment and the characters.
At one point though when you were running around demonstrating the combat, I was struck by a feeling that I haven't had since playing Gauntlet back in the 90's with my college friends at the amusement arcade. The graphics seemed very tiled, almost like the same tiles were being re-used over and over, like they would have been in Gauntlet. It may have been the game play which also seemed quite 'gauntlet-ish' in a fully 3D RPG kind of way. I noticed a lot of repeated textures among the fallen enemies and other remains and blood stains too, this added to the arcade hack'n'slash game impression.
This just doesn't look to me like an RPG as much as it does a retro hack'n'slash adventure on modern hardware.
Meh.
kraygen
Sunday, March 13, 2011 @ 12:42:39 AM
And it's not like I have anything against that type of game, it's just not the route that I was expecting Dragon age to take and not the route I would have preferred them to take.
Qubex
Sunday, March 13, 2011 @ 12:58:14 AM
Both will need to wait for a price drop before I pick em...
Q!
"play.experience.enjoy"
Jawknee
Sunday, March 13, 2011 @ 1:27:01 AM
kraygen
Sunday, March 13, 2011 @ 4:57:20 AM
Qubex
Sunday, March 13, 2011 @ 1:05:44 AM
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I still found the cut scenes in Uncharted 2 the most engaging I have seen on a video game... it feels like you are watching a movie... with the right type of framing and enough close ups to tug an emotional response from you when studying the characters facial expressions.
Q!
"play.experience.enjoy"
Last edited by Qubex on 3/13/2011 1:06:10 AM
Ben Dutka PSXE [Administrator]
Sunday, March 13, 2011 @ 7:39:52 PM
___________
Sunday, March 13, 2011 @ 1:23:25 AM
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Crabba
Tuesday, March 15, 2011 @ 5:20:48 PM
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I don't like it, but that seems to be the catchphrase nowadays, and Bioware did the same thing with Mass Effect 2, I didn't like it then and it looks to me like I will not like the changes they made in DA2.

Dragon Age II









Alienange
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Saturday, March 12, 2011 @ 10:58:40 AM
And the sound was great on this one. Thanks!