Find The Best Weapons And Shields In Dragon Age II
When it comes to role-playing games, we at PSXE understand the "must be stronger!" mentality.
And in order to create Gods out of your party members, you have to know...well, everything. You have to know just where and how to locate the best armor and equipment; you have to select a weapon that proves most effective in battle, and you have to complete everything there is to complete. It would also help to know the necessary requirements for equipping all the best stuff, so we turn your RPG-loving eyes to the weapon/shield location and stat guide for Dragon Age II. We had really hoped for more locations in the game but there's still a lot to remember. You might forget that merchant down in the secret passage beneath the Docks, huh?
So if you need some assistance, or you just want to have a preparatory edge, read up on the good stuff.
Related Game(s): Dragon Age II
Tags: dragon age ii, daii, daii weapons, daii stats
3/19/2011 11:46:37 AM Ben Dutka
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Comments (27 posts)
Pandacastro
Saturday, March 19, 2011 @ 2:32:04 PM
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WorldEndsWithMe
Saturday, March 19, 2011 @ 2:39:26 PM
Reply
Beamboom
Saturday, March 19, 2011 @ 3:30:52 PM
As a matter of fact, the further into the game I get the more I realize how much better the first one was. The game did a very good first impression on me but I'm starting to realize that was only because of the graphics. DA:O was much more focused, much more epic.
I'm still enjoying it though, by all means. But I guess this goes to prove that it's not the graphics that makes a game.
Last edited by Beamboom on 3/19/2011 3:32:03 PM
WorldEndsWithMe
Saturday, March 19, 2011 @ 4:02:55 PM
That may sound rough but I do like the characters, one thing DAII is doing well is attempting to make the game more character driven.
Beamboom
Saturday, March 19, 2011 @ 4:22:58 PM
For example, I think many Unreal based games look *good*, no less! With Bioshock being the prime example. Everyone is talking about how bad that game looks, with all its plastic shiny matter and whatnot (probably some screen tearing too :D ). While I was stunned by the utterly fantastic world that was portrayed there.
Another example, I think Killzone 2 looked *bad*, it was all a mass of dark grey matter to me. Concrete hallways, long dark gray coats as uniforms, faceless enemies... Just google pictures of "Killzone 2" and you're met with a gray wall'o'concrete.
However I believe you all are right when you say how excellent this game is, technically. I guess this only goes to prove my ignorance, huh? :)
WorldEndsWithMe
Saturday, March 19, 2011 @ 4:44:13 PM
I think Bioshock looks damn good when you consider it was using the Unreal 2 engine, sometimes Unreal does put a plasticy veneer on things but in my opinion that works really well with Bioshock. The presentation is just perfect for the atmosphere and helps the vintage patina look.
FM23
Saturday, March 19, 2011 @ 5:51:54 PM
I'm not sure it's as much the graphics as it is just how techically behind this game feels when compared to other games. It's not open world yet it is and characters move pretty old school compared to something like AC or RDR. This was one problem I had with Mafia 2...it just felt weird. DA2 felt the same, but I got you too it...Mafia 2...not so much.
Beamboom
Saturday, March 19, 2011 @ 6:17:54 PM
Like I've mentioned before, I think BioWare is the best storytellers in the business right now and DA2 did not change that.
Also, I've not gotten to the end yet, far from it, so thanks for giving me added motivation to continue towards the end. :)
But I don't understand how you can dislike the gameplay in da:o so much though, it's not *that* different from da:2 and especially not ME2?...
WorldEndsWithMe
Saturday, March 19, 2011 @ 6:54:46 PM
Beamboom
Saturday, March 19, 2011 @ 7:11:56 PM
Personally I think both battle systems are alright, both still have the crucial "throw the dice" rpg element and I think there is something refreshingly different in how it's done in da2, it's not how I'm used to in a rpg but that’s alright.
The equipment limitations on the other hand... Now that's almost unforgivable. It will be very interesting to see what BioWare do in da3... I *hope* it will turn out that they listen to the fans.
Last edited by Beamboom on 3/19/2011 7:16:31 PM
FM23
Saturday, March 19, 2011 @ 7:48:48 PM
Beamboom
Saturday, March 19, 2011 @ 8:15:45 PM
You *can* do it, but you are not forced to. If that is the only thing you are worried about regarding da:o then I say go ahead and get it, you're in for a treat.
Last edited by Beamboom on 3/19/2011 8:21:10 PM
FM23
Sunday, March 20, 2011 @ 12:50:32 AM
Beamboom
Sunday, March 20, 2011 @ 7:57:00 AM
Plus, da:o has got Morrigan (daughter of Flemeth), the sexiest witch ever!
Speaking of Flemeth, its fun seeting her again in da2. Flemeth is just totally awsome. Yeah I'd take both the mother *and* daughter anyday. :D
FM23
Sunday, March 20, 2011 @ 5:54:13 PM
MadPowerBomber
Saturday, March 19, 2011 @ 6:20:02 PM
Reply
Beamboom
Saturday, March 19, 2011 @ 6:32:56 PM
Well there you go, once again my prejudice and ignorance makes me miss out on things. Seeing your other posts I can't help but thinking I will agree with you. I'll try one of those books then, but only *after* I'm done with the game.
Last edited by Beamboom on 3/19/2011 6:33:44 PM
MadPowerBomber
Saturday, March 19, 2011 @ 7:40:43 PM
One of the reasons I stopped buying guides at all -- besides that Versus Books went out of publication, boo -- was because the walkthroughs and such in Prima and Brady's guides were all full with spoilers. In the Mass Effect 2 guide, you don't even need to play the game, they spoil EVERYTHING. Piggyback doesn't do spoilers at all, they just provide strategies and locations of hidden items and whatnot.
They always have an extras portion of the guide, too, that CAN provide spoilers, but they give you a nice warning. The MGS4 guide provides a complete synopsis of Metal Gear from Snake Eater to Sons of Liberty, character biographies, and the like. Their collector's edition always has even more content that often include interviews and such from the creative teams responsible for the game. The beastiaries, especially Resident Evil 5's, is one of my favorite parts of the book.
They're really spoiler free encyclopedias that are quite helpful -- and I'm like everyone else so far, I only use 'em in extreme measures like if I get stuck, or I've finished the game a few times.
___________
Sunday, March 20, 2011 @ 2:35:31 AM
Reply
the world is fantastic, the characters are brilliant.
but the story, and combat, 2 of the best things about ME2, i was just expecting better!
ME2 was such a masterpiece, i was just expecting that same type of brilliance here.
the storys really meh!
the combat is really boring too.
spells are really good, but why as a warrior can you only pull off a single move?
3 animations, thats it!
ok, im not asking for ninja gaiden here, but a little variety is not asking too much!
its not a button masher, but your freedom, your choices are so limited!
also, WTF can you not block or dodge?
the combat just feels like a real afterthought, which is a shame because ME2 really does force some tactics, some good team organization and teamwork.
shame DA2 just did not have the same.
:(
Beamboom
Sunday, March 20, 2011 @ 8:00:56 AM
But I have to admit that I can't help but being charmed to death by Merrill. Yeah I know, it's just so predictable, but I just have to give in. She's too sweet. :D
Oh and Verric is another favorite, for totally different reasons. He's just such a "king of the hill dwarf" with the bare hairy chest and attitude of a giant. :D
Yeah, BioWare really know how to build characters.
Last edited by Beamboom on 3/20/2011 8:04:26 AM
___________
Sunday, March 20, 2011 @ 8:21:10 AM
all the constant flashbacks were really cool!
the characters in DA2 are there, the story and atmosphere is not though.
what made ME2 so great is theres so much history in it.
your walking around and everyone knows you, they know each other, your constantly running into old acquaintances.
that really adds allot to the immersion of the game, it just feels like one day i could jump onto a space ship, and run into Shepard and the Normandy shenanigans.
no game has ever felt like that!
just the depth, the history just shows how much time and effort has gone into crafting the universe.
bioware may not know how to debug there games, there always so god dam buggy, but they know how to make a fantastic story!
allot like bethesda and obsidian, now only if they learned how to debug there games before they release, not after!
Beamboom
Sunday, March 20, 2011 @ 6:28:58 PM
And the mission where you placed that statue in memory of Normandie... That made me realize that we *really* missed out on something with the first ME...
Oh man what a game! Didn't experience that many bugs though...
Last edited by Beamboom on 3/20/2011 6:33:48 PM
___________
Monday, March 21, 2011 @ 7:49:10 AM

Dragon Age II









Beamboom
Reply
Saturday, March 19, 2011 @ 12:29:39 PM