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Find The Best Weapons And Shields In Dragon Age II

When it comes to role-playing games, we at PSXE understand the "must be stronger!" mentality.

And in order to create Gods out of your party members, you have to know...well, everything. You have to know just where and how to locate the best armor and equipment; you have to select a weapon that proves most effective in battle, and you have to complete everything there is to complete. It would also help to know the necessary requirements for equipping all the best stuff, so we turn your RPG-loving eyes to the weapon/shield location and stat guide for Dragon Age II. We had really hoped for more locations in the game but there's still a lot to remember. You might forget that merchant down in the secret passage beneath the Docks, huh?

So if you need some assistance, or you just want to have a preparatory edge, read up on the good stuff.

Related Game(s): Dragon Age II

Tags: dragon age ii, daii, daii weapons, daii stats

3/19/2011 11:46:37 AM Ben Dutka

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Comments (27 posts)

Beamboom
Saturday, March 19, 2011 @ 12:29:39 PM
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Ooooh no, no thanks. I shall either discover the goodies myself or they shall never be found.

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Pandacastro
Saturday, March 19, 2011 @ 2:32:04 PM
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I never read those guides. It makes the game longer for me to do it myself.

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FM23
Saturday, March 19, 2011 @ 5:52:14 PM

So true

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WorldEndsWithMe
Saturday, March 19, 2011 @ 2:39:26 PM
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No thanks, I already feel like a glorified Kirkwall Errand b*tch. 27 hours in I'm starting to wonder if there IS a story.

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Beamboom
Saturday, March 19, 2011 @ 3:30:52 PM

I see what you mean. The story was better in DA:O.
As a matter of fact, the further into the game I get the more I realize how much better the first one was. The game did a very good first impression on me but I'm starting to realize that was only because of the graphics. DA:O was much more focused, much more epic.

I'm still enjoying it though, by all means. But I guess this goes to prove that it's not the graphics that makes a game.


Last edited by Beamboom on 3/19/2011 3:32:03 PM

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WorldEndsWithMe
Saturday, March 19, 2011 @ 4:02:55 PM

Me too, good first impression but lots of steps backwards everywhere else. Although I don't know where you are getting the graphics stuff from. There's lots of stark angles, murky textures, bad textures, and just dated graphics all over the place. Some things look really good like the Qunari and the Ogres, but that only serves to lessen the detail (or lack thereof) in the plasticy hair and faces of my characters.

That may sound rough but I do like the characters, one thing DAII is doing well is attempting to make the game more character driven.

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Beamboom
Saturday, March 19, 2011 @ 4:22:58 PM

Maybe it doesn't really look better, just different? I dont know, I didn't think the first one looked that bad either, and the more I read about complaints about graphics on this site the more I start to realize that I probably don't judge graphics the same way as many of you guys do. When I consider the graphics of a game I think the artistic presentation makes most of my impression, the actual scenery, and not the technical pixel-by-pixel details.

For example, I think many Unreal based games look *good*, no less! With Bioshock being the prime example. Everyone is talking about how bad that game looks, with all its plastic shiny matter and whatnot (probably some screen tearing too :D ). While I was stunned by the utterly fantastic world that was portrayed there.
Another example, I think Killzone 2 looked *bad*, it was all a mass of dark grey matter to me. Concrete hallways, long dark gray coats as uniforms, faceless enemies... Just google pictures of "Killzone 2" and you're met with a gray wall'o'concrete.
However I believe you all are right when you say how excellent this game is, technically. I guess this only goes to prove my ignorance, huh? :)

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WorldEndsWithMe
Saturday, March 19, 2011 @ 4:44:13 PM

We all have our preferences, Dragon Age II is much more colorful I'll give it that. Killzone 2 IS a lot of grey, but up close those textures are filled in. In Dragon Age II when anything approaches the camera you can see that they just mapped a small texture onto a large surface and it's an eyesore in this day and age. You won't see much of that in Mass Effect 2.

I think Bioshock looks damn good when you consider it was using the Unreal 2 engine, sometimes Unreal does put a plasticy veneer on things but in my opinion that works really well with Bioshock. The presentation is just perfect for the atmosphere and helps the vintage patina look.

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FM23
Saturday, March 19, 2011 @ 5:51:54 PM

Personally for me, my actions and quest are did during the game really didn't seem to have any purpose until the end of the game. The story isn't the best ever, but the storytelling is again unmatched just like in Mass Effect 2. I love strongtelling and I like good stories, DA2 does one exceptional and the other at a satisfactory level so I'm enjoying every ounce of this game though I want to try DAO now even though I know I'm going to dislike the gameplay, but seems everyone says the story is epic.

I'm not sure it's as much the graphics as it is just how techically behind this game feels when compared to other games. It's not open world yet it is and characters move pretty old school compared to something like AC or RDR. This was one problem I had with Mafia 2...it just felt weird. DA2 felt the same, but I got you too it...Mafia 2...not so much.

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Beamboom
Saturday, March 19, 2011 @ 6:17:54 PM

By all means FM23, neither I or Word are implying that it's a *bad* story, or not told well. It's just a comparison between two good games.
Like I've mentioned before, I think BioWare is the best storytellers in the business right now and DA2 did not change that.
Also, I've not gotten to the end yet, far from it, so thanks for giving me added motivation to continue towards the end. :)

But I don't understand how you can dislike the gameplay in da:o so much though, it's not *that* different from da:2 and especially not ME2?...

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WorldEndsWithMe
Saturday, March 19, 2011 @ 6:54:46 PM

I think when he refers to gameplay he means the combat, which I liked better, but is not action focused. DA:O was command based, and I thought that worked quite well and see no reason for it to be changed except to appeal to the masses.

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Beamboom
Saturday, March 19, 2011 @ 7:11:56 PM

Yeah I just don't think the difference is so major that it can make anyone like one and hate the other.
Personally I think both battle systems are alright, both still have the crucial "throw the dice" rpg element and I think there is something refreshingly different in how it's done in da2, it's not how I'm used to in a rpg but that’s alright.
The equipment limitations on the other hand... Now that's almost unforgivable. It will be very interesting to see what BioWare do in da3... I *hope* it will turn out that they listen to the fans.

Last edited by Beamboom on 3/19/2011 7:16:31 PM

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FM23
Saturday, March 19, 2011 @ 7:48:48 PM

@Beam...Yeah I know you guys didn't say the story sucked, just it wasn't as epic. But, the combat system works for me. Like I said, I never bought DAO because of the gameplay. I didn't really like commanding players in FFXIII to do basic activities, but I just dealed with it. I didn't want to go through that again even though I know DAO plays different, I don't like micromanaging.

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Beamboom
Saturday, March 19, 2011 @ 8:15:45 PM

Aha! Well then I got news for you: Neither do I! But DA:O has *very* little of that. I think maybe there are three/four major battles I had to pay attention and command my teammates, other than that I only played my character. Well, maybe I swapped character a time or two just to refill health bars or things like that, but really, that's all. I did pause the game a *lot* though, to do personal choices, spells, items, stuff like that. But focus was on my character, your teammates are pretty good at taking care of themselves.

You *can* do it, but you are not forced to. If that is the only thing you are worried about regarding da:o then I say go ahead and get it, you're in for a treat.


Last edited by Beamboom on 3/19/2011 8:21:10 PM

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FM23
Sunday, March 20, 2011 @ 12:50:32 AM

@beam...Whoa, you just blew my mind man..lol, seriously, now that you said that I might just pick this up any. It's $30 bucks and I have nothing to play until LA Noire comes out except KZ3 mp...so I might just pick it up and I will be able to compare finally and actually see if DA2 was the better game instead of assuming.

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Beamboom
Sunday, March 20, 2011 @ 7:57:00 AM

Oh yes seeing your other comments I'd say you *have* to get da:o. In my opinion it is impossible to dislike da:o if you like da2. Simply impossible.
Plus, da:o has got Morrigan (daughter of Flemeth), the sexiest witch ever!
Speaking of Flemeth, its fun seeting her again in da2. Flemeth is just totally awsome. Yeah I'd take both the mother *and* daughter anyday. :D

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FM23
Sunday, March 20, 2011 @ 5:54:13 PM

LMAO...when I get my check for these shoes I sold, I'm picking this up pronto. I was going to buy it back in the day, but I bought GT5 instead.

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kraygen
Saturday, March 19, 2011 @ 6:01:51 PM
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I will probably look into eventually. I usually play a game once or twice, depending on length, without looking stuff up. Then when I've done all I care to on my own, I will eventually go back and make sure I always have the best of the best.

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MadPowerBomber
Saturday, March 19, 2011 @ 6:20:02 PM
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I actually bought the strategy guide for this -- and a bunch of other games. Normally, I just kept myself to buying guides for fighting games 'cause they tended to have elaborate sections dedicated to the production art. And I love me some fighting game art, Bengus, Akiman and the rest are some of my favorite illustrators. Then I bought the guide to Metal Gear Solid 4 for some reason or another, and found the guide put together by Piggyback to be an amazing piece of work. More of an out-game encyclopedia that covered more than just a spoiler heavy walk through like Brady and Prima does (and yeah, Piggyback is published through Prima). it took me back to the days when Versus Books was still around and made some extraordinary guides with Street Fighter Alpha 2 and Final Fantasy VII. So, I started collecting them, heh. I've gotten a few non-Piggyback guides recently, but if it's got that logo on it, I'll but it. I really like their collector's edition guides, too.

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Beamboom
Saturday, March 19, 2011 @ 6:32:56 PM

Hmmm... Really? I've always frawned upon those books in the stores. So they contain more than cheats and walkthroughs?
Well there you go, once again my prejudice and ignorance makes me miss out on things. Seeing your other posts I can't help but thinking I will agree with you. I'll try one of those books then, but only *after* I'm done with the game.

Last edited by Beamboom on 3/19/2011 6:33:44 PM

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MadPowerBomber
Saturday, March 19, 2011 @ 7:40:43 PM

Oh yeah, Piggyback does.

One of the reasons I stopped buying guides at all -- besides that Versus Books went out of publication, boo -- was because the walkthroughs and such in Prima and Brady's guides were all full with spoilers. In the Mass Effect 2 guide, you don't even need to play the game, they spoil EVERYTHING. Piggyback doesn't do spoilers at all, they just provide strategies and locations of hidden items and whatnot.

They always have an extras portion of the guide, too, that CAN provide spoilers, but they give you a nice warning. The MGS4 guide provides a complete synopsis of Metal Gear from Snake Eater to Sons of Liberty, character biographies, and the like. Their collector's edition always has even more content that often include interviews and such from the creative teams responsible for the game. The beastiaries, especially Resident Evil 5's, is one of my favorite parts of the book.

They're really spoiler free encyclopedias that are quite helpful -- and I'm like everyone else so far, I only use 'em in extreme measures like if I get stuck, or I've finished the game a few times.

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___________
Sunday, March 20, 2011 @ 2:35:31 AM
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have to say im really disappointed by this.
the world is fantastic, the characters are brilliant.
but the story, and combat, 2 of the best things about ME2, i was just expecting better!
ME2 was such a masterpiece, i was just expecting that same type of brilliance here.
the storys really meh!
the combat is really boring too.
spells are really good, but why as a warrior can you only pull off a single move?
3 animations, thats it!
ok, im not asking for ninja gaiden here, but a little variety is not asking too much!
its not a button masher, but your freedom, your choices are so limited!
also, WTF can you not block or dodge?
the combat just feels like a real afterthought, which is a shame because ME2 really does force some tactics, some good team organization and teamwork.
shame DA2 just did not have the same.
:(

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Beamboom
Sunday, March 20, 2011 @ 8:00:56 AM

So true about the characters, BioWare is really good with creating personalities. Again, nothing beats the characters in ME (imo), especially the doctor in ME were absolutely brilliant. His rants were such a treat, every single one of them.

But I have to admit that I can't help but being charmed to death by Merrill. Yeah I know, it's just so predictable, but I just have to give in. She's too sweet. :D

Oh and Verric is another favorite, for totally different reasons. He's just such a "king of the hill dwarf" with the bare hairy chest and attitude of a giant. :D

Yeah, BioWare really know how to build characters.


Last edited by Beamboom on 3/20/2011 8:04:26 AM

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___________
Sunday, March 20, 2011 @ 8:21:10 AM

the assassin from ME2 was my favorite.
all the constant flashbacks were really cool!
the characters in DA2 are there, the story and atmosphere is not though.
what made ME2 so great is theres so much history in it.
your walking around and everyone knows you, they know each other, your constantly running into old acquaintances.
that really adds allot to the immersion of the game, it just feels like one day i could jump onto a space ship, and run into Shepard and the Normandy shenanigans.
no game has ever felt like that!
just the depth, the history just shows how much time and effort has gone into crafting the universe.
bioware may not know how to debug there games, there always so god dam buggy, but they know how to make a fantastic story!
allot like bethesda and obsidian, now only if they learned how to debug there games before they release, not after!

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Beamboom
Sunday, March 20, 2011 @ 6:28:58 PM

Ah yes the assassin! Very true, the flashbacks gave me goosebumps every time. Not only well written, but incredibly well visualized! The typical way to do this would be to simply display a fast flick of snapshots from the story, but oh no, BioWare did it all simply by changing camera angles and facial expressions - and the intense audio reading the text. Pure genious if you ask me.

And the mission where you placed that statue in memory of Normandie... That made me realize that we *really* missed out on something with the first ME...

Oh man what a game! Didn't experience that many bugs though...

Last edited by Beamboom on 3/20/2011 6:33:48 PM

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___________
Monday, March 21, 2011 @ 7:49:10 AM

yea, the memorial of the original normandy really brought a tear to the eye.
makes me really want to go and play the original.
definitely will once i get the time, hopefully before ME3 releases.

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Steel
Sunday, March 20, 2011 @ 3:03:48 PM
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nice

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