Final Fantasy XIII-2: Is It An RPG?
That's a legitimate question. The term "role-playing" is becoming more and more difficult to define with every passing day; many will claim Final Fantasy XIII was barely an RPG.
And based on current speculation regarding FFXIII-2, the skeptical believe it will be even more action-oriented and even less like an RPG. This is all the more troubling considering Square-Enix's recent track record, and their unending desire to cater to a wider audience, all the while alienating their hardcore long-term followers. Or perhaps it just feels that way; I'm sure many will argue this point as well. But in the past, I've often said I would always turn to Squaresoft for my RPG fix and they absolutely never let me down; in this generation, few are relying on Square-Enix for role-playing goodness. Most of us merely see blends; i.e., shadows of what used to be.
Now, I'm not predicting a bad game. In fact, I'm predicting a great game because I thought FFXIII was great (just not in a traditional FF RPG sort of way), but I - and many others - question if it will even be categorized as "role-playing." It seems unlikely, doesn't it? And all we're going on is that brief teaser trailer that doesn't really prove anything, and the ongoing S-E trend that cannot go unnoticed. And make no mistake: I'm hardly implying that FFXIII-2 needs to be turn-based in order to be an PRG; turn-based is dead in the console world, and we all know that. And yet, we still have great RPGs from the likes of BioWare and Level-5, so mechanics aren't the issue. The issue is whether or not FFXIII-2 will be closer to action/adventure than RPG...and we really don't know the answer yet.
If it isn't an RPG, maybe that will be the final nail in the coffin. The RPG aficionados will simply turn their backs on Square-Enix once and for all. The purists probably don't see FFXIII as an RPG and if FFXIII-2 heads in that same action-oriented direction, well... I just wonder how S-E views the situation, and what they really plan to do with FFXIII-2.
Related Game(s): Final Fantasy XIII-2
Tags: role-playing games, rpg, ffxiii-2, final fantasy xiii-2
3/24/2011 9:03:47 PM Ben Dutka
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Comments (58 posts)
WorldEndsWithMe
Thursday, March 24, 2011 @ 9:49:54 PM
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XIII-2 SHOULD be a full blown RPG IF SE listens to the fans whose opinions they claimed to be taking into account in making the game. I think the game should stand as an apology and acquiescence to fans to get back in our good graces. We want JRPGs from SE, not action adventures. That's why their profits tanked in the first place, well that and selling out to MS.
coverton341
Friday, March 25, 2011 @ 11:19:00 AM
Clearly, this isn't the facts but this is how they see it, and I blame it solely on deciding not to make their JRPGs on the PS3.
shadowscorpio
Friday, March 25, 2011 @ 12:14:40 PM
Jawknee
Thursday, March 24, 2011 @ 9:55:05 PM
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WorldEndsWithMe
Thursday, March 24, 2011 @ 10:02:16 PM
Jawknee
Thursday, March 24, 2011 @ 10:11:02 PM
Teddie9
Friday, March 25, 2011 @ 8:55:43 AM
PasteNuggs
Thursday, March 24, 2011 @ 10:09:34 PM
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Jawknee
Thursday, March 24, 2011 @ 10:19:06 PM
PasteNuggs
Thursday, March 24, 2011 @ 10:21:41 PM
Jawknee
Thursday, March 24, 2011 @ 10:54:51 PM
kraygen
Thursday, March 24, 2011 @ 11:24:08 PM
It's supposed to be ATB like most ff games, but they made it super fast paced, so you can just hit auto battle and you don't always have time to pick your actual attacks, almost have to choose auto.
I enjoyed the game a lot, but it was rpg light and it was the ATB battle system, they just juiced it full of steroids and speed and made it so that you were never super powerful.
WorldEndsWithMe
Thursday, March 24, 2011 @ 11:57:18 PM
But the formula is simple so once you got it down you can dominate the game. I liked it for what it was. Worth 20 bucks I say.
tes37
Thursday, March 24, 2011 @ 10:19:21 PM
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Last edited by tes37 on 3/24/2011 10:23:11 PM
Underdog15
Friday, March 25, 2011 @ 1:02:04 PM
tes37
Friday, March 25, 2011 @ 3:31:02 PM
Jawknee
Thursday, March 24, 2011 @ 10:56:49 PM
Vitron
Friday, March 25, 2011 @ 1:45:45 AM
telly
Friday, March 25, 2011 @ 10:28:53 AM
SvenMD
Friday, March 25, 2011 @ 11:04:08 AM
Again, no one can say that this is a bad game, it's just not as RPG'ey as previous FF games.
BigBoss4ever
Thursday, March 24, 2011 @ 10:32:50 PM
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tes37
Thursday, March 24, 2011 @ 11:01:51 PM
kraygen
Thursday, March 24, 2011 @ 11:26:25 PM
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So I can't say yes or no, until I know exactly what it is. Sure they say they're listening to the fans, but their track record this gen does not lead me to believe them.
Teddie9
Friday, March 25, 2011 @ 9:02:43 AM
Scarecrow
Friday, March 25, 2011 @ 1:47:12 AM
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XIII-2 is just recycled towns and other content that was taken out when they decided to go multiplat with the original FFXIII.
As far as battle system, that's like the ONLY thing which would make me buy this game. If they do go back to a turn based system that is close to how it is in FFX.
Lawless SXE
Friday, March 25, 2011 @ 1:57:49 AM
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I think that it will be an RPG. S-E know that they've irritated their fans, and that they have to do something drastic to stop them from jumping ship entirely, because there is a contigent of developers out there that have just about caught them, and in some cases outshone them, in their strongest element. If that means that they'll be taking cues from Dragon Age, or Demon's Souls or whatever, so be it. But if it means that they are going to change course and aim for the GoW crowd, then S-E is finished.
I'm starting to think that Type-0 will be the go-to RPG of Fabula Nova Crystallis. Well... that depends entirely on how Versus turns out. Maybe they'll surprise us all though. Never count a good dev out, and S-E IS (was? Still counts to me, damnit) a good company.
Peace.
RebelJD
Friday, March 25, 2011 @ 2:15:19 AM
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Underdog15
Friday, March 25, 2011 @ 1:04:28 PM
Ultimadream
Friday, March 25, 2011 @ 5:23:51 AM
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I reckon Square-Enix will have paid attention to the feedback of XIII. I just hope it does not make them rot.XIII-2 is a sequel after all, so if it is too different to XIII It just wont feel right. X-2... story aside, had a good gameplay system, but it was just very different to FFX, it shuold have also had a sphere grid system.
Lawless SXE
Friday, March 25, 2011 @ 6:01:02 AM
I think that the RPG factor really comes from strategy that needs to be employed, and micromanagement, among other things. We can guess that Versus isn't going to be so much about those things, but FFXIII-2 needs to be just that. An old school RPG, and if it has a combat system more akin to a realtime system, it'll be seen as a drawback to some, but it won't matter as long as the game is more strategy-requisite than XIII. Does that make sense?
Ultimadream
Friday, March 25, 2011 @ 8:41:32 AM
Paradigms are more of a focus than just magic and attacks, you have to have the right formula to contrast with the enemies weakness. I found this kept the game fresh. So instead of just using Water/Ice on a Bomb I had to think more about the party as a whole in offence and defence. In previous FF games i would rarely use debuffs on an enemy, but due to the saboteur class i found myself using them every battle.
But as i said before with X-2 if they make the game TOO different, it won't feel like a proper sequel. I'm just hoping they don't make the game to dark, while XIII's story had dark undetones, the games colour palette was very fresh and colourful, same with the cast, each character had a strong sense of charisma, if they suddenly turn them all into col haerted soldiers i wil be very unhappy.
SvenMD
Friday, March 25, 2011 @ 11:14:48 AM
It seems crazy to me, that with the exact same party members I could fight someone 20 times and die everytime because I dont have the correct setup....then I go back with the same characters, and the same weapons, and the same accessories but with different paradigms, and I can win easily. To me, that just doesn't feel like the FF of old.
But again, once you're used to it, and you understand that you really have to prepare well for each individual fight, and that there might be some trial and error, then the game is really great. And then defeating a powerful mission enemy is very satisfying indeed.
LittleBigMidget
Friday, March 25, 2011 @ 8:21:32 AM
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Looking Glass
Friday, March 25, 2011 @ 8:46:55 AM
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But on the other hand if you mean out of style with a large portion of the gaming world then you would probably be right. But to tell you the truth this doesn't really bother me all that much.
As long as turn based combat continues to exist on consoles and elsewhere I'll be satisfied.
Last edited by Looking Glass on 3/25/2011 8:48:08 AM
Ben Dutka PSXE [Administrator]
Friday, March 25, 2011 @ 9:48:03 AM
Looking Glass
Saturday, March 26, 2011 @ 9:24:36 AM
Like I said, it's not dead (or at least not in the sense you seem to be implying) it's just an endangered species. And considering the financial success of Rorona I don't think it's going to be going extinct anytime soon. It will probably always at least have it's own niche.
And with all due respect I find it a little perplexing that you seem to be fighting hard for the sake of your own pessimism.
Last edited by Looking Glass on 3/26/2011 9:30:35 AM
Underdog15
Sunday, March 27, 2011 @ 1:03:39 AM
Looking Glass
Sunday, March 27, 2011 @ 11:42:21 AM
By "AAA Quality" I assume you mean really big budget games. And on that particular count you MIGHT be right. I think it's still too soon to make that call. Although incidentally having and working with a small budget is nothing to be ashamed of.
But in any case it is starting to look like turn-based games, both on consoles and handhelds, are becoming a niche thing, albeit perhaps with a sizable niche.
But still, as long as they continue to exist (both on consoles and and handhelds) then I'm content.
Last edited by Looking Glass on 3/27/2011 11:45:47 AM
parasitic
Friday, March 25, 2011 @ 9:00:48 AM
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However it has always been that RPG games are about adventure too...RPG it's just such a broad term...
I guess I've been studying well in my Games Genres lectures.
Teddie9
Friday, March 25, 2011 @ 9:06:07 AM
pepinoatomico
Friday, March 25, 2011 @ 10:31:25 AM
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Underdog15
Friday, March 25, 2011 @ 1:03:03 PM
DrRockso87
Friday, March 25, 2011 @ 10:31:36 AM
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"It's so linear with no room for exploration." Okay, so was Final Fantasy VII: Crisis Core, Eternal Sonata, etc. yet those are considered RPGs. "They streamlined plenty of RPG elements." Okay, so did Mass Effect 2 and that's considered an RPG.
"It's not traditional turn-based combat." Well, so much for creative and innovative battle systems. Sorry, Resonance of Fate. Your very unique style of real-time and turn-based is apparently not welcome because elitist jerks won't consider anything that doesn't reflect what they played in 1987. Oh well.
People really need to grow up and realize that not everything will stay the same. Games evolve. Deal with it. Turn-based is still alive on consoles. Arc Rise Fantasia (Wii), Hyperdimension Neptunia (PS3), Resonance of Fate (PS3/360), and eventually Persona 5 (yes, speculate all you want but it'll be turn-based). If you don't like how some developers are designing games as action-oriented then do yourself a favor: don't play them.
Underdog15
Friday, March 25, 2011 @ 8:25:48 PM
Pandacastro
Friday, March 25, 2011 @ 12:54:49 PM
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Excelsior1
Friday, March 25, 2011 @ 2:51:20 PM
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ff13 is a beautiful game that had a strong emphasis on story. that was enough to win me over. i also enjoyed the soundtrack, and mark misssions. there was depth in the game and in the battle system.
i did not like the hand holding, and the totally tubular kill tubes. i also disliked the level caps per chapter, but did like the leveling system.
i look forward to ff13. it will be interesting to see if square has listed to its fans. ff13 sold over 6 million copies. we will see how well this one does.
robinhood2010
Saturday, March 26, 2011 @ 6:39:40 AM
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Final Fantasy XIII-2









OPHIDIAN
Reply
Thursday, March 24, 2011 @ 9:42:28 PM
*cries*
:P
Last edited by OPHIDIAN on 3/24/2011 9:43:22 PM