Resident Evil Has "Unique Problems" That Must Be Solved
When the competition begins to shine, it's time for the old ruler to make some changes.
At least, that's how Capcom views the current survival/horror situation. The publisher has confirmed the latest Resident Evil iteration, which will boast a completely new format: that of a squad-based shooter. Plus, with EA and Visceral's Dead Space series seemingly securing the lead in the evolving genre, Capcom feels the need to grow. In speaking to a French gaming publication (and as found by a NeoGAF member), the Operation Raccoon City producer answered a direct question involving Visceral's award winner:
"We have to work harder because of titles like Dead Space, to be as interesting as possible. Plus, the franchise as a whole has its own unique problems that must be solved. Our fans are also our critics, for example with RE5. Also I wouldn't directly compare RE and DS. But it's always great to see the genre be popular, it's inspiring. Yeah, there's a future for the genre!"
Tactical third-person action involving a team has typically been restricted to military-style shooters, but Capcom wants to infuse the classic RE horror into that perception. It's interesting that they don't necessarily view Dead Space as a competitor; it's a different game, certainly, but one can't argue the similarities. Either way, Capcom now believes they have to be "as interesting as possible"...and that's probably not a bad thing.
Related Game(s): Resident Evil: Operation Raccoon City
Tags: resident evil, operation raccoon city, capcom, dead space
3/28/2011 3:00:02 PM Ben Dutka
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Comments (27 posts)
gangan19
Monday, March 28, 2011 @ 6:41:12 PM
Qubex
Monday, March 28, 2011 @ 9:20:26 PM
DarthSayver21
Monday, March 28, 2011 @ 4:00:14 PM
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jdt1981
Monday, March 28, 2011 @ 4:28:04 PM
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CrusaderForever
Monday, March 28, 2011 @ 5:05:51 PM
Wissam
Monday, March 28, 2011 @ 7:25:21 PM
shadowpal2
Monday, March 28, 2011 @ 4:35:39 PM
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Because it just wasn't SCARY. NOTHING WAS SCARY ABOUT IT. Just go through the levels and survive. That's it. Send some chills down my spine Capcom - problem solved!
CrusaderForever
Monday, March 28, 2011 @ 5:04:29 PM
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Excelsior1
Monday, March 28, 2011 @ 5:15:54 PM
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re5 was one of my first disapointments this gen along with dmc4, i did not like the roided out chris, or the forced coop in the single player campign. like i've mentionred before, about the only boss battle i enjoyed was u87. return the game to the classic enemies like the tyrant, nemesis, lickers, or any other crazy mutants. ditch that tentacle crap.
finally, if you give enemies machine guns, at least let us be able to move and shoot. come on re6, i'm pulling for you.
WorldEndsWithMe
Monday, March 28, 2011 @ 6:25:05 PM
Kiryu
Monday, March 28, 2011 @ 8:14:05 PM
WorldEndsWithMe
Monday, March 28, 2011 @ 6:24:08 PM
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Lairfan
Monday, March 28, 2011 @ 6:30:39 PM
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Snaaaake
Monday, March 28, 2011 @ 9:35:22 PM
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I recently watched the RE Revelation demo and that look scary with all these dark corridors, not to mention you can move and aim at the same time.
Now that's what RE5 should have been.
Last edited by Snaaaake on 3/28/2011 9:35:38 PM
CoolBLKguy
Tuesday, March 29, 2011 @ 12:58:21 AM
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Last edited by CoolBLKguy on 3/29/2011 12:58:42 AM
Beamboom
Tuesday, March 29, 2011 @ 7:56:53 AM
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So I guess guess it's also a question of perspective... I don't know what I've missed out on with the earlier RE's.
Although it must be said, I played the entire game in co-op mode with a good buddy of mine, and that always adds a lot to the fun factor.
Last edited by Beamboom on 3/29/2011 7:58:11 AM
THEVERDIN
Tuesday, March 29, 2011 @ 4:18:51 PM
RX78Zero
Tuesday, March 29, 2011 @ 5:23:02 PM
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This gives me a good a idea of what their trying to achive gameplay wise. Working together in a situation that would be to much for one person to handel.
DirtySkillzHD
Tuesday, March 29, 2011 @ 11:39:03 PM
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Jawknee
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Monday, March 28, 2011 @ 3:56:16 PM