Resident Evil Has "Unique Problems" That Must Be Solved
When the competition begins to shine, it's time for the old ruler to make some changes.
At least, that's how Capcom views the current survival/horror situation. The publisher has confirmed the latest Resident Evil iteration, which will boast a completely new format: that of a squad-based shooter. Plus, with EA and Visceral's Dead Space series seemingly securing the lead in the evolving genre, Capcom feels the need to grow. In speaking to a French gaming publication (and as found by a NeoGAF member), the Operation Raccoon City producer answered a direct question involving Visceral's award winner:
"We have to work harder because of titles like Dead Space, to be as interesting as possible. Plus, the franchise as a whole has its own unique problems that must be solved. Our fans are also our critics, for example with RE5. Also I wouldn't directly compare RE and DS. But it's always great to see the genre be popular, it's inspiring. Yeah, there's a future for the genre!"
Tactical third-person action involving a team has typically been restricted to military-style shooters, but Capcom wants to infuse the classic RE horror into that perception. It's interesting that they don't necessarily view Dead Space as a competitor; it's a different game, certainly, but one can't argue the similarities. Either way, Capcom now believes they have to be "as interesting as possible"...and that's probably not a bad thing.
Related Game(s): Resident Evil: Operation Raccoon City
3/28/2011 3:00:02 PM Ben Dutka