Dead Island Cinema Is "Indicative" Of In-Game Action
While Dead Island might not be "Heavy Rain with zombies," that awesome promotional trailer isn't entirely off base.
After we posted the clarification, Deep Silver Manager of Marketing & PR Aubrey Norris contacted us with some helpful insight: she made it plain that certain aspects of the trailer "are indicative of what the game will be like," and that includes the following list of features:
- Melee combat focus (see: Dad and Mom fighting with melee weapons, axe and knife)
- Brutal, gory damage system (see: scenes with zombie arm getting cut off, blood gushing out of the zombie's neck)
- Varied zombie types (see: two zombie classes are included in the trailer. the vessels (slow, lumbering ones) and the infected (fast, 28 days later type zombies)
- Weapons as situationally appropriate common items vs. over the top impractical items (see: fire axe outside hotel room door, knife from inside the suite)
- The trailer's hotel location was modeled right off of the in-game environment of the hotel
- Emphasis on survival in a more realistic zombie invasion scenario
We knew some of that already - check our preview - but it's good to have these added details, and it's also nice to know that trailer isn't all fiction. As Norris said- "We just wanted to do something a little different than your standard game trailer and convey some of the main game elements in more of an artistic, background story-based manner."
And we're good with that.
Related Game(s): Dead Island
Tags: dead island, dead island gameplay, dead island cinema, techland
4/1/2011 8:58:10 PM Ben Dutka
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Comments (33 posts)
WorldEndsWithMe
Friday, April 01, 2011 @ 10:25:43 PM
Ben Dutka PSXE [Administrator]
Friday, April 01, 2011 @ 11:02:22 PM
Dancemachine55
Saturday, April 02, 2011 @ 7:47:30 AM
WorldEndsWithMe
Saturday, April 02, 2011 @ 12:12:28 PM
BikerSaint
Saturday, April 02, 2011 @ 10:34:19 PM
PasteNuggs
Friday, April 01, 2011 @ 9:51:08 PM
Reply
WorldEndsWithMe
Friday, April 01, 2011 @ 10:26:43 PM
kraygen
Friday, April 01, 2011 @ 11:42:58 PM
I'm a much bigger fan of rpg or mgs4 type story telling. I feel like I'm part of the story as opposed to wondering around some place where a story happened before I got there.
Dancemachine55
Saturday, April 02, 2011 @ 7:50:23 AM
I'd rather play the game as the events are unfolding and experience it first-hand, not rock up afterwards and piece it together from notes and recordings.
Hopefully, if the demo is anything to go by, Bioshock Infinite will remedy this gameplay device and have the main disastruous events unfold before you.
WorldEndsWithMe
Saturday, April 02, 2011 @ 12:13:16 PM
kraygen
Saturday, April 02, 2011 @ 1:40:44 PM
WorldEndsWithMe
Saturday, April 02, 2011 @ 2:57:43 PM
kraygen
Saturday, April 02, 2011 @ 4:24:26 PM
Say if uncharted series used this method, like you weren't look for some lost treasure, you were looking for the guy who found it already and were tracking him by his notes. And your enemies were just local gangs that didn't want you in their territory.
It's just a different perspective of storytelling and I just happen to prefer being part of the story, not listening to the story is all.
WorldEndsWithMe
Saturday, April 02, 2011 @ 5:48:49 PM
Lairfan
Monday, April 04, 2011 @ 8:24:28 PM
As far as the audio logs go, I agree with World. You can't possibly experience every single little story in the back story, otherwise the plot would get way off track. They add those audio logs in as environmental flavor basically to give you a feel of what happened in that area before you got there. That way the main plot can unfold, and you can still have little stories spread all over the game. An ingenious method of creating a cohesive universe, IMO.
sirbob6
Saturday, April 02, 2011 @ 2:02:12 PM
kraygen
Friday, April 01, 2011 @ 11:45:21 PM
Reply
I prefer deep story driven games, thus my love for rpgs, but some of the aspects of this game sound pretty awesome, so I'm torn.
Guess I'll be waiting for the review, but hey I've been more interested in this than any other zombie game I've seen.
___________
Saturday, April 02, 2011 @ 3:08:55 AM
Reply
really looking forward to this, the skin damage system looks so freaking cool!
thats one thing ive wanted games to have for years!
R2 did it ok, but you really could not see much just holes.
this really shows the damage your doing to enemies!
oh lord, the OFLC are going to have a field day with this!
hopefully we have a R18 rating by the time this is out, not that it would save it!
Dancemachine55
Saturday, April 02, 2011 @ 7:54:28 AM
___________
Saturday, April 02, 2011 @ 9:10:35 AM
i could of told you that years ago!
anyway, the difference between the 2 is GOW3s not highly detailed like dead island is.
dead island shows the layers of skin, muscle, bone, GOW3 does not.
plus MK god banned!
splatterhouse, GOW3, F.E.A.R 2, ninja gaiden 2, are ok for 15 year olds to play but MK9 is not!?
WTF!?
if L4D2 got banned there going to have a field day with this!
Excelsior1
Saturday, April 02, 2011 @ 4:16:11 AM
Reply
sorry, believe them over company e-mail.
___________
Saturday, April 02, 2011 @ 9:11:26 AM
Excelsior1
Saturday, April 02, 2011 @ 9:56:27 AM
i've been burnded by a lot of trailers in my lifetime, and will always trust an in-depth write up of the acual gameplay than a pr of marketing.
that was an awesome trailer, though.
Last edited by Excelsior1 on 4/2/2011 10:19:37 AM
Ben Dutka PSXE [Administrator]
Saturday, April 02, 2011 @ 10:12:38 AM
Excelsior1
Saturday, April 02, 2011 @ 12:39:01 PM
Last edited by Excelsior1 on 4/2/2011 12:51:34 PM
Dancemachine55
Saturday, April 02, 2011 @ 7:57:15 AM
Reply
Godslim
Saturday, April 02, 2011 @ 12:16:06 PM

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WorldEndsWithMe
Reply
Friday, April 01, 2011 @ 9:50:49 PM