DICE: Sandbox Games Are "Boring" And "Tough To Get Into"
DICE doesn't mind butting heads with mega-blockbuster Call of Duty and in fact, they're looking forward to the challenge.
But they have some interesting things to say about other genres. After confirming to Edge that Battlefield 3 will be "a more focused, scripted experience," DICE executive producer Patrick Bach claimed that most sandbox games are really only for the hardcore and "tough to get into."
"I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.
In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular."
Battlefield 3 will undoubtedly clash with this year's Call of Duty - most assume it'll be Modern Warfare 3 - but let's not forget that Grand Theft Auto lurks in the distance. In fact, the analysts have weighed in by saying GTAV can benefit from the current shooter fascination, and Michael Pachter is predicting "massive" sales. That's sandbox, isn't it? And what about inFamous 2?
Well, to each his own. But before CoD ruled the universe, many accused GTA of being too "casual" and "mainstream," so sandbox games aren't necessarily "tough to get into." ...are they?
Related Game(s): Battlefield 3
Tags: battlefield 3, dice, sandbox games, games industry
4/5/2011 8:41:52 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (67 posts)
Highlander
Wednesday, April 06, 2011 @ 12:32:40 AM
NoSmokingBandit
Tuesday, April 05, 2011 @ 10:03:28 PM
mexgeo86
Tuesday, April 05, 2011 @ 10:27:35 PM
frylock25
Tuesday, April 05, 2011 @ 10:28:39 PM
FM23
Tuesday, April 05, 2011 @ 10:58:45 PM
___________
Wednesday, April 06, 2011 @ 3:32:55 AM
especially fallout 3, you get no sense of progression what so ever and every environment looks the same!
your constantly saying to yourself wait ive been here before.
its like they created one area, then cut and pasted it 1000 times!
had a decent story, great combat but was faaaaaaaar too repetitive!
Lotusflow3r
Wednesday, April 06, 2011 @ 6:07:30 AM
daus26
Wednesday, April 06, 2011 @ 10:04:07 AM
It definitely depends how its executed. Whether its linear or not, it doesn't determine a game's success.
Victor321
Wednesday, April 06, 2011 @ 7:09:43 PM
I totally agree with what you're saying :), that's why I personally love both linear games (Uncharted and MGS4 anyone?) and non-linear games (*coughs* GTA IV and Fallout 3, like I said earlier).
Like many here, I'm a diverse gamer :) (who has a very strong affection to RPGs of course...).
SolidFantasy
Tuesday, April 05, 2011 @ 10:05:56 PM
Reply
Deathstriker
Tuesday, April 05, 2011 @ 10:25:25 PM
Reply
Geobaldi
Tuesday, April 05, 2011 @ 10:26:54 PM
Reply
BikerSaint
Tuesday, April 05, 2011 @ 10:37:15 PM
Reply
kraygen
Tuesday, April 05, 2011 @ 10:44:35 PM
Reply
Infamous, RDR, Just Cause 2, The Saboteur, GTA(all of em), TW2, Elder Scrolls, Fallout, prototype. . . and etc, etc, etc...
Tons of popular sandbox, sure there are tons of popular FPS, agreed, but to say that sandbox is boring, what sandbox is he playing?
MadKatBebop
Tuesday, April 05, 2011 @ 10:54:04 PM
Reply
Kangasfwa
Tuesday, April 05, 2011 @ 10:59:08 PM
Reply
Personally, I find it rather frustrating when I'm constantly harassed by random enemies in a field when all I'm interested in doing is getting to the next mission.
MadKatBebop
Tuesday, April 05, 2011 @ 11:10:58 PM
Jawknee
Tuesday, April 05, 2011 @ 11:39:44 PM
kraygen
Wednesday, April 06, 2011 @ 2:51:54 AM
Vitron
Wednesday, April 06, 2011 @ 9:28:13 AM
FM23
Tuesday, April 05, 2011 @ 11:02:56 PM
Reply
Seriously, after hearing them say this...I hope their campaign rivals the unpredictability and freshness of Uncharted 1 and 2. Really, I feel that comment was very ignorant or just purely subejctive material they should have kept to them selves. Now I want to see them fail and reproduce the same repetitive material FPS's offer.
And how aren't sandbox games popular?...if anything they kept me interested in gaming, not FPS's. The only FPS I truly loved was Bioshock.
Now sandbox game that suck include Saints Row, Just Cause 2, and Borderlands (not so much, but up there). All these games featured little to no story. Just Cause 2 was jsut horrible.
I can't name any FPS's that have blew me away outside of Half Life, Bioshock and KZ2. Sandbox...well you know the rest...
Last edited by FM23 on 4/5/2011 11:10:28 PM
kraygen
Wednesday, April 06, 2011 @ 2:54:32 AM
Lotusflow3r
Wednesday, April 06, 2011 @ 6:16:50 AM
Why does everything have to be serious and realistically story driven? It's exactly what's over flooded our industry. We need the fun factor back.
Last edited by Lotusflow3r on 4/6/2011 6:17:57 AM
Lairfan
Wednesday, April 06, 2011 @ 3:08:22 PM
WorldEndsWithMe
Tuesday, April 05, 2011 @ 11:08:59 PM
Reply
Jawknee
Tuesday, April 05, 2011 @ 11:41:17 PM
bigrailer19
Tuesday, April 05, 2011 @ 11:44:12 PM
I'm trying to think of one and can't. Unless they consider the older battlefield games sandbox style. They are rather large maps in the older battlefields. Even as jawknee mentioned above for BFBC2. BF1943 has a large map as well lots to do for an online mp. I don't know...
Last edited by bigrailer19 on 4/5/2011 11:46:27 PM
kraygen
Wednesday, April 06, 2011 @ 2:55:37 AM
bigrailer19
Wednesday, April 06, 2011 @ 10:14:30 AM
Last edited by bigrailer19 on 4/6/2011 10:19:10 AM
LittleBigMidget
Tuesday, April 05, 2011 @ 11:19:10 PM
Reply
kraygen
Wednesday, April 06, 2011 @ 2:56:08 AM
___________
Wednesday, April 06, 2011 @ 3:24:49 AM
i could literally count the number of non boring games released this gen on 2 hands!
most are just too serious, too repetitive, too restrictive, or all of the above!
i miss the days where games were tong in cheek.
constantly making fun at themselves, i mean why do you think duke nukem is so famous and enjoyable!?
even after the ridiculously long development time even the king himself is joking about the ridiculously long development time!
i mean, come on, you will NEVER see a trailer announcing a delay funner then DNFs latest one!
because, of course, duke never comes early!
;)
Godslim
Wednesday, April 06, 2011 @ 6:07:16 AM
bigrailer19
Tuesday, April 05, 2011 @ 11:38:29 PM
Reply
kraygen
Wednesday, April 06, 2011 @ 2:58:30 AM
Jed
Wednesday, April 06, 2011 @ 1:19:49 AM
Reply
kraygen
Wednesday, April 06, 2011 @ 2:59:30 AM
Lawless SXE
Wednesday, April 06, 2011 @ 3:35:48 AM
Nlayer
Wednesday, April 06, 2011 @ 3:34:17 AM
Reply
What I like, and wish more would do, is something that I don't see much of anymore. The games like Mario64, Spyro, Crash, and Sly that had a level with portals to other levels. Those games have always been at the very top of my list.
One great sandbox-ish game was Ocarina of Time. It felt like a sandbox game to a point. Although it wasn't completely free, it was what I consider the best world I've played in. There needs to be more games like that! Who's with me? *Goes back to 5th gen*
Lotusflow3r
Wednesday, April 06, 2011 @ 7:48:19 AM
Lawless SXE
Wednesday, April 06, 2011 @ 3:39:39 AM
Reply
Sandbox games rock, if they're done right.
Peace.
Lotusflow3r
Wednesday, April 06, 2011 @ 6:07:52 AM
Reply
kraygen
Wednesday, April 06, 2011 @ 12:11:05 PM
Godslim
Friday, April 08, 2011 @ 4:35:26 AM
daus26
Wednesday, April 06, 2011 @ 9:58:36 AM
Reply
DjEezzy
Wednesday, April 06, 2011 @ 1:26:00 PM
Reply
Nick Maim
Wednesday, April 06, 2011 @ 2:57:42 PM
Reply
Lairfan
Wednesday, April 06, 2011 @ 3:15:10 PM
Reply
I really hope DICE doesn't turn into Crytek with all this big talk. I can handle a little bit, but if they keep putting down genres like this for no apparent reason, its gonna be hard to still like them by the time BF3 comes out.
Last edited by Lairfan on 4/6/2011 3:15:58 PM
PSTan
Wednesday, April 06, 2011 @ 3:55:20 PM
Reply
Mornelithe
Thursday, April 07, 2011 @ 10:34:00 AM
Reply
Take GTA, Crysis, Stalker, Arma 2 as examples (Not Crysis 2 puke). Being able to tackle obstacles in your own fashion. Designing your attack. Choosing how you progress through the game. These are all extremely important facets to gaming, and for extremely talented developers, can even create more variety and depth. Stalker and Fallout follow this pretty well. Your choices influence who you can talk to, who you can friend, who you can quest for etc...
Without those choices, it's literally like being on a rail. Advance forward, shoot, advance forward shoot. There's nothing random about that. And while I don't discount games simply for lack of sandbox, they tend to have to prove themselves a bit more before I'll be interested.

Battlefield 3









BTNwarrior
Reply
Tuesday, April 05, 2011 @ 9:31:57 PM