How Long Is Long Enough?
It's a common subject of discussion amongst gamers, and there appears to be no definitive answer.
Given the multiplayer boom and the rise of the casual/mainstream gamer, lengthy single-player campaigns aren't as highly sought-after. Many will still say they won't buy a game unless it satisfies in the single-player category, but that group is often drowned out by the hordes of multiplayer enthusiasts. The most popular games of the generation thus far are in the Call of Duty franchise, and campaign length is obviously irrelevant. Certain hardcore gamers who still love their RPGs require a long, in-depth, fulfilling story, but what can be considered a "decent length" for other genres?
Shooters especially fall under the microscope. Take id Software's upcoming Rage, for instance. It is large enough to require two DVDs for the Xbox 360 version and yet, according to what creative director Tim Willits told OXM, the game can be beaten in under 15 hours. An interesting blend of open-ended elements and shooter mechanics (ala Borderlands), one would assume the sheer size of the game would translate to more than 15 hours. Then again, if we are to dub Rage a "shooter," that's almost an unheard-of length in this day and age. So the question seems to revolve around the perception of the gaming community.
It's not just about getting our money's worth; it's about feeling as if we accomplished something, and had the time to experience a fully fleshed-out story. That desire seems to be falling by the wayside, but do you see that 15-hour report as good news or bad news? And what are we calling Rage? It's not exactly like CoD or Battlefield, now is it? Then again, it's not exactly The Elder Scrolls...
Tags: game length, games industry, rage, id software
4/6/2011 12:07:54 PM Ben Dutka
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Comments (64 posts)
sha4dowknight05
Wednesday, April 06, 2011 @ 2:03:26 PM
maxpontiac
Wednesday, April 06, 2011 @ 2:11:48 PM
sha4dowknight05
Wednesday, April 06, 2011 @ 2:49:13 PM
maxpontiac
Wednesday, April 06, 2011 @ 3:38:24 PM
TheAgingHipster
Wednesday, April 06, 2011 @ 10:12:07 PM
Gabriel013
Thursday, April 07, 2011 @ 1:01:02 AM
Jawknee
Wednesday, April 06, 2011 @ 12:32:38 PM
Reply
Alienange
Wednesday, April 06, 2011 @ 12:41:57 PM
maxpontiac
Wednesday, April 06, 2011 @ 12:52:02 PM
You and I have discussed this before, but my multiplatform titles that I purchase are coming to close. The games and their environments are getting bigger, hence, filling up more DVD space, which in turn means the developers must cut content.
Oh well, it's not like Sony's exclusives aren't good. LOL
NoOneSpecial
Wednesday, April 06, 2011 @ 8:22:57 PM
Jawknee
Wednesday, April 06, 2011 @ 9:17:03 PM
Jawknee
Wednesday, April 06, 2011 @ 12:55:07 PM
Lawless SXE
Wednesday, April 06, 2011 @ 1:48:05 PM
Jawknee
Wednesday, April 06, 2011 @ 2:07:34 PM
TheAgingHipster
Wednesday, April 06, 2011 @ 10:16:17 PM
Qubex
Thursday, April 07, 2011 @ 8:16:12 AM
Excelsior1
Wednesday, April 06, 2011 @ 12:42:33 PM
Reply
maxpontiac
Wednesday, April 06, 2011 @ 12:49:07 PM
Jawknee
Wednesday, April 06, 2011 @ 12:54:16 PM
jimmyhandsome
Wednesday, April 06, 2011 @ 12:53:38 PM
Reply
A game like Heavy Rain (which I just completed- awesome game btw) was also about 6-7 hours to complete. But there is no multiplayer to go back to. Can I go back and platinum the game and play through it again to see the different endings? Sure. But I won't experience anything like my first play through, now that I know whats going to happen. I'm glad I waited until it was a Greatest Hit and only had to pay $30 for it. I don't think a game like that is worth it to buy full price with such little (overall) playing time and questionable replayability.
That being said, not all games that don't have multiplayer are not worth buying full price. God of War 3 being an example, played through that game twice and logged in quite a bit of hours because it was just a joy to play. To each there own, but story driven single player games that are short on length are hard to justify buying full price IMO.
slugga_status
Wednesday, April 06, 2011 @ 1:59:18 PM
jimmyhandsome
Wednesday, April 06, 2011 @ 2:23:12 PM
slugga_status
Wednesday, April 06, 2011 @ 2:35:50 PM
jimmyhandsome
Wednesday, April 06, 2011 @ 2:54:18 PM
And its a tatical "squad-based" game, meaning if you're playing with people that communicate regulary and are willing to listen, it's a blast....if you don't and just run around on your own, and play with people that do the same... it's easy to get picked off and can get incredibly frustrating. I did that for awhile, then realized I needed to be more vocal. Do you have a headset? I also was a fan of Socom 1 and 2, so I guess that helps.
Last edited by jimmyhandsome on 4/6/2011 2:56:20 PM
DazeOfWar
Wednesday, April 06, 2011 @ 3:20:09 PM
maxpontiac
Wednesday, April 06, 2011 @ 4:07:40 PM
jimmyhandsome
Wednesday, April 06, 2011 @ 4:23:00 PM
Excelsior1
Wednesday, April 06, 2011 @ 5:08:16 PM
they are making improvements to it as we speak, and it think it looks/plays great. light years ahead of confrontation.
Last edited by Excelsior1 on 4/6/2011 5:09:19 PM
mexgeo86
Wednesday, April 06, 2011 @ 1:22:36 PM
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For example, I got Killzone 3 on day 1. I usually pass on shooters, but having enjoyed the prior installment I went ahead and got it. To date, I've done about 30 minutes of the campaign but have put in an immense amount of hours into the multiplayer. I've gotten enough enjoyment out of the game that I wouldn't care if the single player was 4 hours; I feel I've gotten my money's worth with all the multiplayer. (Same goes for Super Street Fighter IV)
Now let's look at Mass Effect 2. I got it week 1 and overall would say that it has a great story. However, somewhere along the way I became a bit peeved with its main shooting mechanic, primarily that the enemy AI would usually only shoot at me and not at my companions even if they were out in the open in front of them. It got to the point where I just wanted to finish the game and not do most of the side quests. All this made it seem like it was a LONG game which it can be, but (at that point) for me I wish the main campaign would've been shorter.
With God of War 3, I got through it in about 8 hours which may seem short (to some) for a single player, but I'd argue those 8 hours were full of excitement and awesomeness. Could they have made it twice as long? Perhaps. However, given the nature of the game, it would've required twice the amount of new weapons/upgrades and fighting mechanics so as to prevent the feeling of it being a repetitive 'button masher' per se.
I don't think there's such a thing as a 'Short Game,' however, it will be more difficult to justify a $60 purchase unless that game proves to have a superb experience either in single or multiplayer (usually the latter).
Nlayer
Wednesday, April 06, 2011 @ 1:25:04 PM
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Take Killzone 3 for example. I do not play games online very much so I only bought it for the campaign. It was somewhat short as it only took me about 5 hours to complete on normal. Basically I popped the disc in and by the end of the day it was won. I enjoyed it and I thought it was a good length. It didn't feel too long, nor did it feel too short to me. Since I beat it in a day, I decided to go back and play it through the hardest difficulty which added more playtime to it.
I guess to me shorter games have better replay value. I usually don't put 100 hours into an RPG and then immediately replay that 100 hours (Although I might replay it it 3 years later or so).
But again, $60 for 6 hours isn't a fair trade to me. Especially since I'm paying for the multiplayer online portion as well(since it's on the disc) when I hardly ever touch it! Maybe they could release $30 games without the multiplayer. I wouldn't mind that. Just a thought..
Last edited by Nlayer on 4/6/2011 1:26:17 PM
CrusaderForever
Wednesday, April 06, 2011 @ 1:42:53 PM
Reply
Excelsior1
Wednesday, April 06, 2011 @ 5:16:27 PM
Lawless SXE
Wednesday, April 06, 2011 @ 1:53:11 PM
Reply
RPGs need a good length to tell the intended tale. But for me, I can log as much time as it takes to play through the single player portion of the game. I want to get all that I can out of my games, and that means the entirety of the SP as I can't play MP. So as I said, I'd like to see all games being longer, but they'd likely turn into very derivative experiences. Seriously though, for a $100AUD purchase, I'm not going to get a game that lasts less than 10 hours, unless I'm sure that it's amazing, or I have an incredible investment of interest in it.
Peace.
slugga_status
Wednesday, April 06, 2011 @ 2:03:45 PM
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Sure I want a long campaign but you know..sometimes longer isn't better. For example after I went back "state side" in Red Dead, seemed as if the story was never going to end. Each genre just needs to find that sweet spot..
Even though I'm not into RPG's..I still remember my friends telling me a lot of them being 20 - 100 hours to do everything..
Last edited by slugga_status on 4/6/2011 2:04:17 PM
Scarecrow
Wednesday, April 06, 2011 @ 2:34:57 PM
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Though, if it's like 5 hours and they added a lot of online multiplayer then I'd be mad. It just means they spent so much time creating the online portion that they made a short story mode on because of it.
Jalex
Wednesday, April 06, 2011 @ 3:18:06 PM
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It sounds like 'Fallout 3' to me, which can be completed in a fairly ridiculously short amount of time if you do only those things necessary to further the main plot.
Ramman
Wednesday, April 06, 2011 @ 3:25:48 PM
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PSTan
Wednesday, April 06, 2011 @ 4:09:05 PM
Reply
Lairfan
Wednesday, April 06, 2011 @ 4:26:38 PM
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Games can also easily be too long. Take for instance, Castlevania: LoS (yeah, thumbs me down all you want, but it was so drawn out it wasn't even funny).
There's always a sweet spot for game length. For me, I'd say anywhere between 12 and 16 hours is a great length for an action/adventure, FPS, or horror game (just look at the great length of Uncharted 2 and Dead Space 2). Open world games should take about 40 hours to do everything IMO, and RPGs should probably take about 70 hours+.
Of course, there are exceptions. KZ3 was about 7 hours for my first playthrough on normal, but I thought it was a good length for the story they were telling.
WolfCrimson
Thursday, April 07, 2011 @ 8:41:03 AM
kraygen
Wednesday, April 06, 2011 @ 8:22:09 PM
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I think when making a video game regardless of genre the first thing that ought to be done is to come up with a great story and build the game around it. Don't try to make it shorter or longer just to appease people.
I don't thing genre should have anything to do with how long the game is. As long as you make it a quality game with plenty to do based around a great story then people will want to play it until the end, be it 10 hours or 100. I've heard people say that FPS games would be uninteresting after 20 hours or more, but why? People play FPS mp for 100's and 100's of hours, so it can't be that gameplay is a problem.
I do think though that if a game is too short then it automatically sends up red flags that the story has a high probability that it will be terrible. Like movies released to theaters that are only an hour and twenty minutes, usually a bad thing. When I see a video game has only 5-8 hours of story then it sets off those same red flags.
I just think that if FPS games can't make it past the 10 hour mark than maybe they need to hire better writers, why couldn't you have an epic FPS. Just because you play from a different view doesn't mean the game can't have a story.
However even if you manage to make a great game and it is only 5 hours, I wouldn't find it worth $60.
RockNRollGypsy
Wednesday, April 06, 2011 @ 8:59:16 PM
Reply
BikerSaint
Wednesday, April 06, 2011 @ 11:28:32 PM
Reply
Gabriel013
Thursday, April 07, 2011 @ 1:05:57 AM
Reply
Short games (which tend to be FPS) not only have far too short single players but once I'm through I really can't face playing them again.
With titles like ME and FO as I finish my 80 hour play through I struggle not to start a new play through almost immediately.
Gordo
Thursday, April 07, 2011 @ 2:20:02 AM
Reply
I'm limited in the amount of time I have to play (work, commute, family yaka yaka...) so when I do sit down to play I want to be entertained and not think of it as "work".
I don't do multiplayer so it needs to be all about the single player.
Time I've put into games recently:
Killzone 3 - on my second playthrough.
God of War 3 - on my second playthrough.
Mass Effect 2 - on my second playthrough.
Crysis 2 - 4 hours in.
Killzone 2 - 40 hours - then traded.
Heavy Rain - 40 hours - then traded.
Uncharted 2 - 50 hours - then traded.
Red Dead Redemption - 30 hours - then traded.
Assassin Creed 2 - 30 hours - then traded.
Fallout 3 - 50 Hours - then traded.
Demons Souls - 50 Hours - then traded.
(games tend to be traded when I cant really imagine myself playing them again because I've either exhausted my interest in them or they hold enough economic value to be traded and my interest to shift somewhere else).
So it's not so much a campaign is only 5 hours long but the fact that if I don't want to replay it then it's a waste.
If I buy a 6 hour game like Killzone 4 and play it 4 or 5 times over the next six months then that equates to the same as playing Mass Effect 2 a couple of times. So I'm happy!
crunchy_nut_kid
Thursday, April 07, 2011 @ 3:34:27 AM
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___________
Thursday, April 07, 2011 @ 4:29:11 AM
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nothing worse then feeling like you missed out on half the game AKA KZ3, but also nothing worse then falling asleep because a game just wont end!
15 though should be good for RAGE!
really looking forward to it, just hope the PC version is not a crappy console port like that other game...........
SmokeyPSD
Thursday, April 07, 2011 @ 10:21:39 AM
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Crabba
Friday, April 08, 2011 @ 2:58:28 AM
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I'd much rather see game developers putting more time in making the game look as good as possible and be as fun as possible, instead of trying to extend the game for as long as possible because some people want the best "value".
Let me put it this way, if a great game is 5hrs long with all great, fun and varied gameplay/missions, does it become a better game if they decide to triple the amount of missions or whatever by basically duplicating the existing ones and just modifying them slightly to extend gameplay time, making the game more repetitive, but longer??
A lot of longer games are like that, and I'd much rather see they didn't copy/paste missions and make us replay basically the same thing over and over again to advance to something that's actually new and fun.
CrazyCrisps
Friday, April 08, 2011 @ 11:38:25 AM
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Rage









maxpontiac
Reply
Wednesday, April 06, 2011 @ 12:21:35 PM
For shooters, I believe 12 hours is good.
When it comes to an RPG, I want at least 100 hours.
With games like GOW3, 20 hours is perfect.
Last edited by maxpontiac on 4/6/2011 12:23:06 PM