Team Bondi: MotionScan's Future Is Bright And Progressive
Team Bondi's MotionScan technology for L.A. Noire is what sets their project apart, and they firmly believe it elevates gaming into a position that's even more competitive with movies and television.
MotionScan utilizes no less than 32 HD cameras to capture the subtlety and emotions of the human face. Players will need this attention to detail in the game, because as detectives, they'll be required to read a suspect's face and make key decisions. And Team Bondi head man Brendan McNamara told Develop that this technology is going to evolve to capture fully body acting in one shot. This is in response Quantic Dream's David Cage's comments about the limitations of MotionScan. Said McNamara:
"MotionScan embodies the future on a few levels. Firstly, when this technology can capture full body performances, the level of realism will be hard to differentiate between game, film and television. That will make the gameplay experience pretty seamless from exposition to action.
Secondly, for film makers it will mean they can create whole scenes from capture data on the desktop the way they currently edit films. They will be able to adjust the action, move characters, change cameras and relight the scene until their heart's content. Overall, for filmmakers that's pretty exciting. And for games creators, it means we can compete with films and TV on a pure storytelling and performance level, along with leveraging all of the other interactive strengths that will pave the way for more exciting games."
DepthAnalysis R&D boss Oliver Bao added that full body mocap will be a "different ballgame," although people are already starting to treat the process like it was TV. "I've had people come up and say 'Why'd you replace that guy, he was doing such a good job,'" said Bao. "and you have to explain about script changes or actor's availability. People become so attached to their favourite characters that its no longer like playing a video game to them."
So in short, MotionScan isn't done and they've got a long ways to go. Well, isn't progression the point of any new technology?
Related Game(s): L.A. Noire
Tags: l.a. noire, la noire, motionscan. team bondi
4/11/2011 10:21:31 AM Ben Dutka
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Comments (26 posts)
jimmyhandsome
Monday, April 11, 2011 @ 1:37:41 PM
FM23
Monday, April 11, 2011 @ 1:54:33 PM
Last edited by FM23 on 4/11/2011 1:55:08 PM
jimmyhandsome
Monday, April 11, 2011 @ 2:45:07 PM
But since winning all those awards, and announcing the 1.5 million copies sold, he's come out and said exponentially more and more outlandish remarks. I first started to question it when he came out and said how he "created and owns the 'Heavy-Rain' genre". Then right after LA Noire becomes the first game to be shown at the Tribeca Film Festival he comes out with these salty comments. I enjoy arrogant and outspoken game developers (see: David Jaffe) but jealousy is a really ugly trait to display, Mr. Cage.
FM23
Monday, April 11, 2011 @ 5:58:27 PM
Anyway, yeah salty is the best way to describe the way he tried to degrade Rockstars technology but he may be on to something.
Ole_Gunner
Monday, April 11, 2011 @ 10:52:05 AM
Reply
FM23
Monday, April 11, 2011 @ 2:00:46 PM
FM23
Monday, April 11, 2011 @ 5:59:54 PM
Oxvial
Monday, April 11, 2011 @ 6:17:21 PM
FM23
Monday, April 11, 2011 @ 6:58:21 PM
Oxvial
Monday, April 11, 2011 @ 7:12:56 PM
looks like CGV just asked his opinion about LA NOIRE and his reply for what I read looks okay doesn't feel hostile or something like attacking the game.
WorldEndsWithMe
Monday, April 11, 2011 @ 12:37:21 PM
Reply
kraygen
Monday, April 11, 2011 @ 12:40:14 PM
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Is motion scan good for today's games, yes, but tech advances at an incredible rate. So I think Cage is right, the future will have something better.
WorldEndsWithMe
Monday, April 11, 2011 @ 4:11:45 PM
Crabba
Tuesday, April 12, 2011 @ 7:12:55 PM
WorldEndsWithMe
Monday, April 11, 2011 @ 4:11:19 PM
Reply
BikerSaint
Monday, April 11, 2011 @ 4:44:55 PM
Reply
Lawless SXE
Monday, April 11, 2011 @ 5:50:27 PM
Reply
Even so, the idea of bringing games into line with television and film in terms of storytelling ability is certainly tantalising. There is, however, one drawback: The game aspect. Quantic Dream has taken the right aspect in making the whole game an interactive film, but outside of that, there aren't a whole lot of genres that it can be believably applied to. I mean, most games just have you shooting people, and that acts a massive disconnect from the story, and that, I think, is a massive flaw. We'll see how it all pans out. For now, I must go. May post more thoughts later.
Peace.
FxTales
Monday, April 11, 2011 @ 6:41:36 PM
Reply
Lairfan
Monday, April 11, 2011 @ 9:51:03 PM
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Either way, its a great technology for nowadays, and I look forward to seeing it in L.A. Noire.
___________
Tuesday, April 12, 2011 @ 5:09:39 AM
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there are better, cheaper and more efficient ways to get the same result.
the main reason why LA Noire has taken so god dam long is because its using its own engine, and this tech.
its cost R* a sh*t load of money, i just hope they get most of it back!
they got balls ill give them that, because im not confident on this selling too well.
massive jump of faith to put this amount of cash into something, and not know if your ever going to see even half of it back!

L.A. Noire









jimmyhandsome
Reply
Monday, April 11, 2011 @ 10:42:04 AM
That said, he may be 100% right that full motion scan technology is the future, but give credit where credit is due. LA Noire looks incredible, and given that they're using the technology that's available today lets try not to rain on their parade.