NetherRealm Can Fix Balance Issues In MK Via Patches
If you're encountering a definite lack of balance in Mortal Kombat, have no fear: developer NetherRealm can fix it.
According to what series creator Ed Boon told Eurogamer, the team can alter the effectiveness of special moves by simply offering a patch. In other words, if we find a character is too powerful or someone discovers an infinite combo that is totally unfair, the developers should spring into action behind the scenes. Said Boon:
"In Mortal Kombat we have a system where we can make adjustments to the special moves and balance things out even after the game has been released. If an infinite were to come out, or a character is too powerful, we can make adjustments and address those things immediately."
Capcom did this with Street Fighter IV - and most fans will agree that a re-balancing needed to happen - so such damage control isn't new. It's just nice to know that NetherRealm's "mini-updates" will continually deal with any balancing issues perceived by the fans.
"It's something that's built into our system. We can do it without having players have to download a patch. That's something we're very excited about. We can monitor what things players may have an issue with and then correct them as needed."
Boon finished by saying it's "impossible" to create a perfectly balanced fighter, which you may or may not believe. As for us, well...as you'll see in our review, there is a balancing issue. So get on that, NetherRealm.
Related Game(s): Mortal Kombat
4/20/2011 9:30:29 PM Ben Dutka