NetherRealm Can Fix Balance Issues In MK Via Patches
If you're encountering a definite lack of balance in Mortal Kombat, have no fear: developer NetherRealm can fix it.
According to what series creator Ed Boon told Eurogamer, the team can alter the effectiveness of special moves by simply offering a patch. In other words, if we find a character is too powerful or someone discovers an infinite combo that is totally unfair, the developers should spring into action behind the scenes. Said Boon:
"In Mortal Kombat we have a system where we can make adjustments to the special moves and balance things out even after the game has been released. If an infinite were to come out, or a character is too powerful, we can make adjustments and address those things immediately."
Capcom did this with Street Fighter IV - and most fans will agree that a re-balancing needed to happen - so such damage control isn't new. It's just nice to know that NetherRealm's "mini-updates" will continually deal with any balancing issues perceived by the fans.
"It's something that's built into our system. We can do it without having players have to download a patch. That's something we're very excited about. We can monitor what things players may have an issue with and then correct them as needed."
Boon finished by saying it's "impossible" to create a perfectly balanced fighter, which you may or may not believe. As for us, well...as you'll see in our review, there is a balancing issue. So get on that, NetherRealm.
Related Game(s): Mortal Kombat
Tags: mk, mortal kombat, mk9, netherrealm studios
4/20/2011 9:30:29 PM Ben Dutka
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Comments (14 posts)
Alienange
Wednesday, April 20, 2011 @ 10:34:43 PM
BTNwarrior
Wednesday, April 20, 2011 @ 11:13:50 PM
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WorldEndsWithMe
Wednesday, April 20, 2011 @ 11:24:32 PM
Snorge
Thursday, April 21, 2011 @ 11:36:59 AM
Excelsior1
Thursday, April 21, 2011 @ 2:01:59 AM
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___________
Thursday, April 21, 2011 @ 3:33:05 AM
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A2K78
Thursday, April 21, 2011 @ 8:31:32 AM
Reply
This guy lies and why do I say this? as somebody who clearly knows the innerworksing of the arcade business, I know for a fact that before say a Tekken or VF is released publically the games are location tested .e.g pre-released not just for business purposes, but rather for players to catch bugs, balancing issues, etc. Its only until after a few phases of location testing is complete can a game(fighting, driving, etc.) be releaed to an arcade.
Overall Boon have demontrated the overall futility of doing direct release of fighting games on a console. Then again it doesn't that Boon all of came out and declared that its "impossible" to create a perfectly balanced fighter" because this is the very same thing that also plagued Namco when they decided to go against the will of arcade players and do direct releases of Soul Calibur(3 and 4)..the end result were bug-ridden games and ones that had gameplay issues.
"See, this kind of transparency is great. Capcom could learn a thing or two."
Capcom doesn't need to learn a thing from this because its obvious that they knew the risk of releasing a non-location tested fighting game. The point is, fighting games just aren't meant for consoles period but rather arcades.
Snorge
Thursday, April 21, 2011 @ 11:33:32 AM
Are you serious???...you're starting to sound a bit like Mr Blank line.....Please tell me why releasing a beta and gathering info from across the nation (maybe world) is not as good as "location tested" information???
Last edited by Snorge on 4/21/2011 11:33:41 AM
Lairfan
Monday, April 25, 2011 @ 4:25:32 PM

Mortal Kombat









WorldEndsWithMe
Reply
Wednesday, April 20, 2011 @ 10:10:50 PM