The Painstaking Process Of Recreating 1947 In L.A. Noire
It took several years of work and a ton of man-hours but at the end of the day, Team Bondi managed to recreate 1947 Los Angeles for their new project, L.A. Noire.
In a nice write-up in the LA Times, they unveil a digital LA that has turned the heads of many outside the video game industry. We know about its presence at the Tribeca Film Festival (the first game to receive that honor) and publisher Rockstar hasn't stopped sending out enticing gameplay tidbits in video form. Featuring a cast of characters that includes everyone from Bugsy Siegel to the Black Dahlia (Elizabeth Short), and the oft-discussed MotionScan technology, "the standard for the production design was high." Read up on the behind-the-scenes details; every word read will increase your excitement for this thrilling detective adventure, and we're once again reminded of the importance of atmosphere. Yes indeed, there is a "real romance to the time, as well as incredible violence."
Then again, if you're having a lot of difficulty waiting until May 17, maybe you shouldn't read it. Your impatience will increase tenfold.
Related Game(s): L.A. Noire
4/25/2011 9:02:42 PM John Shepard