Tomb Raider Details: More Open, Challenging Platforming?
Developers are into reboots these days and if there's one franchise that needs a fresh start, it's Tomb Raider.
And thanks to Spanish publication Hobby Consolas and a summary of details posted in the NeoGAF forum, we have a clearer understanding of Lara's new adventure. On the cover of the magazine, we see a begrimed Ms. Croft with a bow and a climbing pick (what are those things called?), tying off a homemade bandage with her teeth. ...gritty. And oddly appealing. Beyond that, there's a brief description of puzzles and early events, along with the mention of QTEs, and then the seeming confirmation that the new Tomb Raider will be more open than previous installments:
"We wanted to escape the system of 'stages' that offered the previous titles. Always exploring the island, but from the central area of the same area, we can climb, jump or investigate."
Plus, here's one other interesting addition- rather than Lara "magically sticking" to a ledge, she's going to have to grab it while jumping. This should prove more challenging for the player, but we hope it doesn't make the standard movement mechanic cumbersome and frustrating. Feel free to read up on the rest; there's a "special vision to separate color," for instance, and the designers talk about influences. Those influences include names like Uncharted, Assassin's Creed, and "the origin of 'Batman Begins'." Solid inspiration, yes?
Related Game(s): Tomb Raider
4/27/2011 10:25:56 AM Ben Dutka