Sucker Punch: No Time To Add 3D Or Move To inFamous 2
It seems like most every big PlayStation 3 exclusive boasts 3D and PlayStation Move support these days.
But don't expect Sucker Punch's highly anticipated inFamous 2 to include such features. According to what creative director Nate Fox told European site GameZ.nl, the team simply didn't have enough time to incorporate such additions.
Furthermore, he said they'd rather focus on options for the nifty new user-generated content, which had been in beta testing until the Network went down. Fox stated that they want to "concentrate fully" on that new feature before looking into either 3D or Move, which sort of implies support for both could come at some point in the near future. It's just that time is running short and the designers clearly want to focus on the core aspects of the gameplay and presentation, which makes perfect sense. For our part, we really don't need either 3D or Move for this one; there are just some games that will be awesome on their own.
If you've forgotten, inFamous 2 hits store shelves on June 7, and we couldn't possibly be more excited.
Related Game(s): inFamous 2
Tags: infamous 2, sucker punch, infamous 2 3d, playstation move
4/29/2011 11:11:58 AM Ben Dutka
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Comments (74 posts)
jimmyhandsome
Friday, April 29, 2011 @ 11:57:00 AM
Jawknee
Friday, April 29, 2011 @ 12:08:31 PM
WorldEndsWithMe
Friday, April 29, 2011 @ 12:49:02 PM
Jawknee
Friday, April 29, 2011 @ 1:05:32 PM
WorldEndsWithMe
Friday, April 29, 2011 @ 1:18:12 PM
Clamedeus
Friday, April 29, 2011 @ 1:43:05 PM
Jawknee
Friday, April 29, 2011 @ 1:50:01 PM
Ignitus
Friday, April 29, 2011 @ 6:44:31 PM
bigrailer19
Friday, April 29, 2011 @ 11:25:23 AM
Reply
mid10smaradoarg
Friday, April 29, 2011 @ 11:30:04 AM
Reply
jimmyhandsome
Friday, April 29, 2011 @ 11:56:14 AM
Jawknee
Friday, April 29, 2011 @ 12:03:46 PM
mid10smaradoarg
Friday, April 29, 2011 @ 12:41:01 PM
WorldEndsWithMe
Friday, April 29, 2011 @ 12:49:57 PM
mid10smaradoarg
Friday, April 29, 2011 @ 12:53:30 PM
Clamedeus
Friday, April 29, 2011 @ 12:59:13 PM
jimmyhandsome
Friday, April 29, 2011 @ 1:02:12 PM
And you're certainly entitled to your opinion. I know that the series and this installment in particular has a love/hate fan base, but the article you responded in has to do with an entirely different game. And yet you still sneak in a bash against Socom 4.
Last edited by jimmyhandsome on 4/29/2011 1:06:06 PM
BorrowedTime
Friday, April 29, 2011 @ 2:07:10 PM
You sound suspiciously like drpacifist over on the SOCOM.com boards.
I don't see how move/sharpshooter implementation has anything to do with the removal of recoil in SOCOM 4. All recoil in FPS/TPS games are simulated by having the reticle bounce around on the screen when you hold down the trigger. Whether you compensate by moving your hand slightly, or your thumb it shouldn't make a difference as far as what your preferred control scheme is.
TheHighlander
Friday, April 29, 2011 @ 11:30:10 AM
Reply
RadioHeader
Friday, April 29, 2011 @ 12:31:26 PM
Hopefully a future patch will show us just how versatile the Move is.
Clamedeus
Friday, April 29, 2011 @ 12:37:57 PM
kevinater321
Friday, April 29, 2011 @ 2:05:24 PM
TheHighlander
Friday, April 29, 2011 @ 11:55:18 AM
Jawknee
Friday, April 29, 2011 @ 12:05:25 PM
RadioHeader
Friday, April 29, 2011 @ 12:40:11 PM
WorldEndsWithMe
Friday, April 29, 2011 @ 12:51:37 PM
Snorge
Friday, April 29, 2011 @ 1:44:24 PM
Snorge
Friday, April 29, 2011 @ 1:44:54 PM
CoolBLKguy
Friday, April 29, 2011 @ 12:31:21 PM
Reply
jimmyhandsome
Friday, April 29, 2011 @ 1:03:38 PM
WorldEndsWithMe
Friday, April 29, 2011 @ 12:53:25 PM
Reply
Jawknee
Friday, April 29, 2011 @ 1:12:29 PM
Snorge
Friday, April 29, 2011 @ 1:46:39 PM
MyWorstNightmar
Friday, April 29, 2011 @ 1:06:35 PM
Reply
DjEezzy
Friday, April 29, 2011 @ 1:13:42 PM
Reply
I agree with Jawk. So what if some of you think it's a gimmick or fad. It is fun and more engrossing. I guess it is in the eyes of the beholder. Oh well, whats great about having a 3d tv is that when not in 3D. They are some of the best looking tv's you can get. Win/Win!!! LOL
WorldEndsWithMe
Friday, April 29, 2011 @ 1:21:29 PM
Reply
TheHighlander
Friday, April 29, 2011 @ 1:48:57 PM
jimmyhandsome
Friday, April 29, 2011 @ 1:52:02 PM
Clamedeus
Friday, April 29, 2011 @ 1:58:47 PM
slugga_status
Friday, April 29, 2011 @ 2:28:21 PM
WorldEndsWithMe
Friday, April 29, 2011 @ 5:19:14 PM
kraygen
Friday, April 29, 2011 @ 5:41:00 PM
I would still pre order it, but best buy has this stupid policy that you can't pay for it in full ahead of time, so it's just easier to go pick it up on release day.
FM23
Friday, April 29, 2011 @ 1:36:52 PM
Reply
slugga_status
Friday, April 29, 2011 @ 2:30:47 PM
Reply
In regards to the 3D, I don't really care for it. Yet I know people who have 3D are bummed out. In my experience so far in seeing 3D games, they're kind of hit and miss right now in regards to "wow factor"..It's very different in each game I've seen..
Snorge
Friday, April 29, 2011 @ 3:10:02 PM
If you've been to the movies and have seen 3D you know what to expect. Im tired of people whining cause the image doesnt come off the screen past the boundries of the screen itself, thats absurd and as of now physically impossible.
JimmyVaudeville
Friday, April 29, 2011 @ 2:57:02 PM
Reply
DazeOfWar
Friday, April 29, 2011 @ 3:24:47 PM
Lawless SXE
Friday, April 29, 2011 @ 4:33:15 PM
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Peace.
Clamedeus
Friday, April 29, 2011 @ 6:02:34 PM
Shams
Friday, April 29, 2011 @ 5:54:27 PM
Reply
Since Split-screen isn't a part of inFamous (being a purely sp experience even with Create-Play-Share), I'm glad inFamous 2's designers will have the liberty to focus purely on story, visuals and tight gameplay & controls.
Crabba
Friday, April 29, 2011 @ 6:05:18 PM
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Hopefully that will result in a better, more polished game and show in better overall review scores when it's released.
Clamedeus
Friday, April 29, 2011 @ 6:08:09 PM
Lawless SXE
Friday, April 29, 2011 @ 7:01:42 PM
LittleBigMidget
Friday, April 29, 2011 @ 9:11:03 PM
Reply
rockyrhode
Sunday, May 01, 2011 @ 12:05:37 AM
Reply

inFamous 2










Underdog15
Reply
Friday, April 29, 2011 @ 11:21:57 AM