New Multiplayer Info For Revelations
While Assassin's Creed will always have a heavy emphasis on the single-player, last year's Brotherhood introduced a new multiplayer option.
It was refreshing and went over relatively well with fans, and Ubisoft plans to expand upon this feature in the upcoming Assassin's Creed: Revelations. Now we've got a few more details: in addition to more customization that will let players "represent themselves" more, they've added Playlists. Plus-
- More ways of getting into specific games, with a voting system allowing you to vote for specific maps and modes.
- New features to the Singleplayer game will be parallel with the Multiplayer, visa versa.
- More story will be driven through the Multiplayer, if you progress through the Multiplayer you will ‘unlock’ more of the story (behind the scenes of abstergo).
- The game will have you understanding why Abstergo Industries are doing what they are and it may even cause you to think differently about the story of Assassin’s Creed.
While I'm not a big fan of being forced to go online to see more of the story, it's always nice to see expanded and improved features. If you enjoyed going online with friends in Brotherhood, chances are, you'll have a great time when Revelations drops in November. Still, we recommend going through the story first because that remains the primary focus of this franchise.
Tags: assassins creed, revelations, revelations multiplayer
5/9/2011 8:54:42 PM Ben Dutka
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Comments (34 posts)
firstc624
Monday, May 09, 2011 @ 9:33:35 PM
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I am looking forward to this game. Will most likely be a day 1 buy for me
CanadianGuy420
Monday, May 09, 2011 @ 9:34:26 PM
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I_defenestrate
Monday, May 09, 2011 @ 11:08:36 PM
WorldEndsWithMe
Monday, May 09, 2011 @ 11:13:08 PM
Ultimate_Balla
Monday, May 09, 2011 @ 9:42:10 PM
Reply
Alienange
Tuesday, May 10, 2011 @ 1:06:05 PM
WorldEndsWithMe
Monday, May 09, 2011 @ 9:52:01 PM
Reply
CanadianGuy420
Monday, May 09, 2011 @ 10:06:13 PM
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Dancemachine55
Monday, May 09, 2011 @ 10:23:50 PM
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Apart from the multiplayer, is the single player campaign worth getting Brotherhood for? Or should I just stick to replaying AC1 and 2 and save my money towards better games?
Deadcelledo
Monday, May 09, 2011 @ 11:07:32 PM
CanadianGuy420
Monday, May 09, 2011 @ 11:38:09 PM
Dancemachine55
Tuesday, May 10, 2011 @ 4:53:08 AM
Temjin001
Tuesday, May 10, 2011 @ 12:38:33 AM
Clamedeus
Tuesday, May 10, 2011 @ 2:06:12 PM
Ben Dutka PSXE [Administrator]
Tuesday, May 10, 2011 @ 5:22:01 PM
CanadianGuy420
Tuesday, May 10, 2011 @ 11:33:51 PM
BikerSaint
Monday, May 09, 2011 @ 10:32:07 PM
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I_defenestrate
Monday, May 09, 2011 @ 11:14:13 PM
Alienange
Tuesday, May 10, 2011 @ 1:08:17 PM
___________
Tuesday, May 10, 2011 @ 3:34:16 AM
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Dancemachine55
Tuesday, May 10, 2011 @ 7:53:31 AM
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Tuesday, May 10, 2011 @ 9:42:12 AM
Lairfan
Tuesday, May 10, 2011 @ 6:56:17 PM
If you can't learn to differentiate between the two (minor and major changes) go play Splinter Cell: Conviction. That game is easily 1000X more of a series-changer than any of those games you listed are.
Last edited by Lairfan on 5/10/2011 7:04:23 PM
___________
Wednesday, May 11, 2011 @ 9:41:42 AM
so AC going from a mainly action orientated game to hardcore stealth is no change?
in AC2 every god dam mission is about beating the sh*t out of guards!
almost every ACB mission is about killing guards without being seen.
only missions AC2 had that you would fail if seen was the last missions in rome.
going from strict platforming, to hopping on a bunny and letting him do the work for you is not changing anything?
you had to climb to get somewhere in LBP, in LBP2 you just grab a jetpack and it does the work for ya.
changing from a claustrophobic restricted hallway to a open room is not a change in DS2?
in the first it was so easy to get overrun, you could not freaking move you were surrounded by necromorph.
in the sequel you can just turn around and run, if theres a few behind you just run to the right, if theres any there just run to the left.
the original was mostly in corridors so you could only go forward or back, but the sequel is so much more open its nigh on impossible to get surrounded.
GOW3 changed the most!
what happened to the brutality of the series?
wheres the GOW3 version of the stairs of hades?
or pandoras room where as soon as you run in a timer ticks off and you have a very small amount of time to kill every enemy otherwise the floor opens and you fall to your death?
GOW1 and 2 were so hard it took me ages to finish them, i still have not finished them on the hardest difficulty.
i finished GOW3 in a heartbeat, and had no problems finishing it on the hardest difficulty.
hell, i even got the plat for GOW3 but for the first 2 im less then half way through!
not to mention what happened to all the puzzles?
theres more to GOW then gore, graphics and action.
sadly stig seemed to forget that making GOW3.
o, not to mention the story SUCKED!
GOW 1 and 2 had quite a good story, 3 on the other hand...........
Lairfan
Tuesday, May 10, 2011 @ 7:08:03 PM
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Also, Ben, I don't think they're trying to force you to play the multiplayer to get the full story at all. I just think they're adding incentive to play it for the people who always complain that multiplayer is just instant gratification with no point to it all whatsoever. At least with more narrative it'll feel like it has more of a purpose in the overarching storyline.
Last edited by Lairfan on 5/10/2011 7:08:29 PM

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Pandacastro
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Monday, May 09, 2011 @ 9:31:59 PM
Last edited by Pandacastro on 5/9/2011 9:32:40 PM