Splinter Cell 6 May Return Series To Its Stealth Roots
Okay, so the image is gone but at least it proves they're working hard on the new Splinter Cell.
Plus, the leaked image in question showed that protagonist Sam Fisher will be reunited with his trusty night vision goggles, which mysteriously disappeared in the last entry, Splinter Cell: Conviction. The game is currently in development at Ubisoft Toronto, headed up by original Assassin's Creed producer Jade Raymond, and the absent image also had the words "Broken Arrow" and the letters "SC6." The former hints at lost nuclear weapons (you may recall the movie with John Travolta and Christian Slater). Those goggles are important by themselves because it may prove the series will return to its stealth roots; Conviction sort of left that behind with a more action-oriented adventure that didn't go over well with some critics and hardcore fans.
For the record, I count myself among those hardcore fans, and I was appalled at Conviction. So listen up, Raymond and Co.: I haven't the slightest idea why Ubisoft decided to alienate all its fans with that game, but you had best return to the formula that originally earned you those fans. It's the only logical move, isn't it?
P.S. With the Splinter Cell Trilogy coming to the PlayStation 3, we'd like to assume Splinter Cell 6 is multiplatform.
Tags: splinter cell 6, splinter cell ps3, ubisoft, splinter cell sequel
5/9/2011 9:06:35 PM Ben Dutka
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Comments (44 posts)
Kiryu
Monday, May 09, 2011 @ 11:39:58 PM
matt99
Tuesday, May 10, 2011 @ 8:27:29 AM
WorldEndsWithMe
Monday, May 09, 2011 @ 9:45:09 PM
Temjin001
Monday, May 09, 2011 @ 10:07:52 PM
WorldEndsWithMe
Monday, May 09, 2011 @ 10:14:49 PM
WorldEndsWithMe
Monday, May 09, 2011 @ 11:11:01 PM
Ben Dutka PSXE [Administrator]
Tuesday, May 10, 2011 @ 12:02:47 AM
WorldEndsWithMe
Tuesday, May 10, 2011 @ 9:31:36 AM
Temjin001
Tuesday, May 10, 2011 @ 9:44:00 AM
World, N4G? I just posted my editorial to the TR blogger. I don't know about the N4G side of things yet.
rogers71
Monday, May 09, 2011 @ 9:37:08 PM
Reply
When are these developers gonna get it through their heads that not everyone wants to mash buttons constantly. Bring back the good old days where you actually had to think while playing a game.
These games now are so moronic and repetitive that a 6 year old can run through them. Uncharted is an exception as is Crysis 2. Those games actually require some brain use to beat. That is what I like.
PorkChopGamer
Tuesday, May 10, 2011 @ 12:40:58 AM
Lairfan
Tuesday, May 10, 2011 @ 7:14:09 PM
WorldEndsWithMe
Monday, May 09, 2011 @ 9:46:55 PM
Reply
BikerSaint
Monday, May 09, 2011 @ 10:43:55 PM
gangan19
Monday, May 09, 2011 @ 10:22:31 PM
Lawless SXE
Tuesday, May 10, 2011 @ 2:15:31 AM
Dancemachine55
Monday, May 09, 2011 @ 10:09:17 PM
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That old guy telling the story in Conviction is a terrible story-teller. He makes things sound far more complicated than they really are. Thank God he's not a primary school teacher.
Only thing I liked about Conviction was the easier control scheme. Much easier to pick up and play than prior Splinter Cells, even if it did remove too many stealth elements.
Definitely gonna get the Splinter Cell Collection. But will Chaos Theory have 2 player splitscreen like the PS2 version? I heard they're using the PC version, so it might remove split-screen which is a real shame, as my friend and I spent hours trying to get through some of the tricky stages.
WorldEndsWithMe
Monday, May 09, 2011 @ 10:17:26 PM
Darwin1967
Monday, May 09, 2011 @ 11:54:39 PM
Reply
PorkChopGamer
Tuesday, May 10, 2011 @ 1:15:01 AM
Reply
Temjin001
Tuesday, May 10, 2011 @ 9:51:18 AM
PorkChopGamer
Tuesday, May 10, 2011 @ 10:07:20 AM
Temjin001
Tuesday, May 10, 2011 @ 10:50:29 AM
EDIT: well wait wolverine doesn't use guns... Okay they should've just called it "TC's Identity Crisis: living in a shooting man's world"
There, much better
Last edited by Temjin001 on 5/10/2011 11:02:09 AM
Ben Dutka PSXE [Administrator]
Tuesday, May 10, 2011 @ 5:20:48 PM
Lairfan
Tuesday, May 10, 2011 @ 7:23:21 PM
Complaints about Splinter Cell: Conviction, however, are well-warranted. If a series is about stealth, keep it about stealth. If you want to add some action elements, go ahead and do so, but don't destroy your core element of stealth. Conviction pretty much completely did away with its core element and tried too hard to be a game it wasn't, aka an action game.
Just because you like the game, PorkChop, doesn't mean complaints about it are not well-warranted. And if Ubisoft takes your beloved and supposedly "great core" of Conviction out, all they'd have to do is put the old core of stealth back in. That was an excellent core, one Ubisoft threw out when making Conviction. And like you said, they shouldn't throw out good cores just because of a few "whiners" (in this case, the action twitchy gamers). If you liked Conviction's core, you'd probably die if you saw a real SC game's core.
main_event05
Tuesday, May 10, 2011 @ 1:28:57 AM
Reply
Lawless SXE
Tuesday, May 10, 2011 @ 2:14:32 AM
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As far as I'm concerned, any movement away from the instant action craze that seems to dominate gaming is a good thing. Perhaps Ubisoft knew that Conviction would appeal to Xbox gamers, and so tailored it that way in order to gain fans, only to bring a genuine series entry multiplatform. That way, they've got the Xbox contingent fooled and the PS3 contingent happy. Maybe I'm too much of a conspiracy theorist.
Peace.
___________
Tuesday, May 10, 2011 @ 3:32:14 AM
Reply
Lawless SXE
Tuesday, May 10, 2011 @ 3:47:12 AM
___________
Tuesday, May 10, 2011 @ 9:40:51 AM
if your going to have stealth you need to have a closed area, and heaps of obstacles for you to hide in.
ACB is the complete opposite, its a open world game and there is not a single square millimeter where you can go where a guard cant see you.
thats why i hated stealth in brotherhood.
could you imagine how frustrating conviction would be if you could not hide anywhere?
no hanging out windows.
no slipping underground.
no slipping above ground.
your forced to stay within peoples sight.
thats why i hated ACBs stealth, the mission where you destroy leonardos first machiene.
the ONLY place you can go where guards cant see you is over the clif, but twice you have to climb over the wall onto the roof where at least 2 guards can see you.
your forced to kill guards so they cant see you, thats not stealth!
a stealth game lets you slip in, kill no one, and leave without anyone ever knowing your there, leaving no trace.
if you have to kill guards, then thats hardly leaving no trace!
Clamedeus
Tuesday, May 10, 2011 @ 2:02:53 PM
Lairfan
Tuesday, May 10, 2011 @ 7:31:37 PM
Also, you say that you can't hide in the AC games, yet I call BS on that. Its pretty obvious to me that you can hide in AC games, because I've hidden around the corners of buildings, I've hidden whilst hanging off the sides of buildings, and don't forget the ever-present haybales. Its not as complex as other games, but its certainly not as bad as you're trying to make it out to be. Truly the only way you're "forced" to be in all the guards' lines of sight is if you're being an idiot running across rooftops without a care in the world.
Also, AC2 had the same kind of stealth that Brotherhood had, so I don't see how you can only hate AC:B's stealth. But whatever, you've proven yourself to be an idiotic and hateful hypocrite before. Why stop now, right?
Last edited by Lairfan on 5/10/2011 7:32:52 PM
___________
Wednesday, May 11, 2011 @ 9:32:17 AM
maybe you should actually read what i said instead of reading one 10th of it then arguing with that?
whatever, im done arguing with sheep!
trying to get a point across to you people is like trying to convince a 80 year old granny out of her old habits!
in other words, id have better a chance moving heaven and hell!
for once can we have a mature discussion without insulting each other?
god every time i come here i feel like im stepping into a preschool!

Splinter Cell: Conviction









matt99
Reply
Monday, May 09, 2011 @ 9:33:04 PM