Until Hardware Is Equal, Exclusives Remain Important
The battle continues to rage concerning exclusive titles versus multiplatform; while many see the obvious advantages of a developer focusing entirely on one piece of hardware, others complain that such an approach requires hardcore gamers to pay extra dollars for multiple systems.
And that's part of the reason people say things like, gamers want an end to exclusives, which is a sensible statement in and of itself, but doesn't take into account various factors. For instance, right off the bat, I always find it amusing how many Xbox fans (who have never owned a PS3 and have only seen its exclusives in advertisements) seem to believe that everything on the PS3 can be done on the 360. This, in the wake of multiple developers stating a hundred times over that game franchises like Uncharted absolutely could not be done on any platform besides the PS3. Perhaps the MS fans just think the developers are lying.
It all could go multi, theoretically; Uncharted, God of War, Gran Turismo, Heavy Rain, Killzone, LittleBigPlanet, etc. could all be on the 360. But they'd all have to be changed significantly; most wouldn't even be able to function as straight ports; designers would have to rebuild to accommodate for the - let's face it - lesser hardware. Or even if you don't agree that it's "lesser," it's certainly a very different architecture, which is exactly why many of the best games of the generation are exclusive. Gears of War is great but if it had to be remade to fit into the PS3's architecture, would it be as good? Maybe not. Then again, if any game was made primarily for the more powerful machine, it should definitely benefit. But that's a different subject.
The bottom line is that developers will always complain about how different the PS3 and 360 are from a technical standpoint. Therefore, if exclusives disappear, the maximum level of possible quality will fall. It's inevitable. If we continue to force even the most talented game makers to jam their game onto two extraordinarily different pieces of hardware - despite their growing ease with them - we'll never reach the potential of an exclusive. When a developer can throw all its weight, effort and resources into focusing entirely on one architecture, the best results are possible. But until that day comes, exclusives will continue to be the cream of the crop.
And as for PS3 exclusives vs. 360 exclusives... Please. That's not really still an argument, is it? I mean, Uncharted 3 on the 360? Naughty Dog is currently snickering behind their sleeves.
Tags: uncharted, playstation 3, ps3, exclusives, gaming industry
5/10/2011 9:53:36 AM Ben Dutka
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Comments (130 posts)
maxpontiac
Tuesday, May 10, 2011 @ 10:48:38 AM
Kiryu
Tuesday, May 10, 2011 @ 11:20:41 AM
Zorigo
Tuesday, May 10, 2011 @ 5:25:35 PM
WorldEndsWithMe
Tuesday, May 10, 2011 @ 10:15:41 AM
Reply
Alienange
Tuesday, May 10, 2011 @ 12:11:30 PM
Underdog15
Tuesday, May 10, 2011 @ 12:25:36 PM
lol, you just reminded me of a conversation with a friend of mine. Your joke is much less of a joke in his case! lol
He literally told me about how awesome Alan Wake was and how it's another example of a great 360 exclusive. I asked him if he beat it yet, and he said he hadn't tried it yet, but heard it was good. lol
Lawless SXE
Tuesday, May 10, 2011 @ 1:51:54 PM
WorldEndsWithMe
Tuesday, May 10, 2011 @ 3:31:58 PM
Fane1024
Tuesday, May 10, 2011 @ 8:05:01 PM
Killa Tequilla
Tuesday, May 10, 2011 @ 10:21:24 AM
Reply
If my precious games's exclusivity on my Ps3 ended, I will quit gaming all together. Reason why is because I bought a Playstation 3 solely because of it's rich exclusives and diversity. I love my Metal Gear Solid 4, I love my Gran Turismo 5, I love my Killzone, I love all my exclusives. I picked Playstation 3 because A) it's clearly the best of the two consoles B) I've owned a Playstation since '00 C) it has the best exclusives and a lot of diversity. Sure, some exclusives went over to the 360 like Meal Gear Solid Rising (witch I hate by he way) but in my opinion it isn't like a true Metal Gear title because the level of "stealth" decreased. I just hope exclusivity wont go away? or fade away. May Playsation continue to show it's true potential with such companies like Naughty Dog, Guerilla Games, Polyphoni Digital, and other companies. Theres no reason to make a game multi-platform unless you want more money.
Lord carlos
Tuesday, May 10, 2011 @ 10:31:37 AM
"but in my opinion it isn't like a true Metal Gear title because the level of "stealth" decreased."
I think you should wait untill the game is released & you've played it to completion before making assumptions!
Kojima-san would not let a game with MGS attached to it go gold unless it was perfect.
I have faith in kojima production even if kojima himself is not at the helm!
Last edited by Lord carlos on 5/10/2011 10:32:31 AM
SayWord
Tuesday, May 10, 2011 @ 10:49:37 AM
Alienange
Tuesday, May 10, 2011 @ 12:13:33 PM
bigrailer19
Tuesday, May 10, 2011 @ 1:32:15 PM
FM23
Tuesday, May 10, 2011 @ 6:59:06 PM
Killa Tequilla
Tuesday, May 10, 2011 @ 7:26:45 PM
Jawknee
Tuesday, May 10, 2011 @ 10:03:19 PM
Lord carlos
Tuesday, May 10, 2011 @ 10:23:26 AM
Reply
Highlander
Tuesday, May 10, 2011 @ 10:30:48 AM
Reply
People - well, certain people and companies (OnLive comes to mind) are regularly heard to talk like this. The trouble is that this has been tried before, and it was a total failure.
PC games. The PC is supposedly a single hardware platform, except of course you have multiple CPU options from low performance to stupidly high performance - it has been this way since the 90's. the old PC standards of EGA, VGA and then SuperVGA have fallen away completely. They were at one point a standard which everyone adhered to. Since the 90's though we've increasingly seen GPUs and graphics card manufacturers taking multiple directions with multiple chipsets ranging from basic performance that's barely better than the integrated video on a commodity PC, to multi-card, multi-GPU solutions that cost as much as a decent PC on their own.
As all of that technology lurches forward in fits and spurts you get games that come along and require DirectX 9 or DirectX 10, and soon enough even DirectX 11. Some require GPUs and graphics cards with specific features and amounts of memory. The end result is that the supposed single platform is actually fragmented into 1000's of versions many of which can't play the latest games. Hence the constant upgrade cycle to keep up with Windows and game developers on PCs.
Seriously though, if there was a single hardware platform and there were three console makers making consoles to that platform. How would they differentiate their product from the others? This was the same issue that faced PC makers at about the time local bus video arrived in the PC architecture. PC makers used the local bus for faster video hardware and faster HDD controllers. Ultimately that local bus was replaced by PCI and again there was a wave of PCs that made use of the newer technology to differentiate from the more basic PCs offered by others.
If Microsoft, Nintendo and Sony all were making consoles on a single platform, how would each encourage customers to buy their console - if they're all the same? Perhaps Microsoft would give their one more memory, Sony might boost CPU performance, or put in a different optical drive, Nintendo might add some kid of control innovation. Perhaps to encourage people to buy their specific console, first part games from each console maker would use these additional features exclusively...oh, wait, exclusive...
Competition amoung console makers inevitably will lead to exclusive hardware features to differentiate and compete. First party games may use those extra features to give consumers a reason to buy their console. As soon as that happens, the 'standard' platform is doomed to failure because the standard is broken.
For such a standard to work it has to be fixed and policed and there has to be binding agreements with all console makers not to add extra features. All of that is simply a way of describing a brake on innovation and development of newer, better platforms.
The closest we have to this 'ideal' of a single platform may be something like PlayStation Suite, since ti's a completely virtual environment that works on multiple hardware platforms. But, no one should be under the impression that a game written to run in PlayStation Suite will look or perform better than a native game on a given platform. It won't. Rather like no one expects a Java game that will run in any browser on any platform to look as good as a game coded specifically for PCs and modern GPUs.
I hate all of this single platform nonsense. It simply doesn't work. the differences between hardware platforms and the exclusive games are what have driven some, if not all, of the best games and experiences this generation. the variety of hardware and targeted development has led to more creativity and innovation rather than less.
Those wanting a single platform have a vested interest - financially - in that single platform.
Last edited by Highlander on 5/10/2011 10:32:07 AM
Dancemachine55
Tuesday, May 10, 2011 @ 10:48:53 AM
Highlander
Tuesday, May 10, 2011 @ 11:29:26 AM
It's like cloud based gaming. that will never happen either for the same reasons, and the horrid latency inherent in the internet that will *always* make controls laggy.
Ludicrous_Liam
Tuesday, May 10, 2011 @ 10:46:37 AM
Reply
Think about it, ND have made the game perform at the best of PS3's abilitys, e.g SPU's. SPU's can do post-processing effects like bloom, blur, etc. Which are movie-like effects, which is what ND aim for. The 360 would have to do the post-effects on the graphics chip, thus ND having to make concessions in other areas. I almost think ND decided for the utmost-cinematic approach because of this. Well that's what I think anyway.
Uncharted 3 is gunna be bad for the gaming community like Uncharted 2 was...once you play it, you come expect this kinda quality to be in every game, and get sorely dissapointed. :[
Lord carlos
Tuesday, May 10, 2011 @ 10:54:09 AM
RobiinzZ
Tuesday, May 10, 2011 @ 10:50:54 AM
Reply
I mean Sony has invested a lot into its 1st party studios and i just couldn't see great games like uncharted, heavy rain or god of war 3 being how amazing they are now, if they were made on all platforms.
Clamedeus
Tuesday, May 10, 2011 @ 1:13:31 PM
Kiryu
Tuesday, May 10, 2011 @ 10:52:59 AM
Reply
But i think even if Hardware is equal Exclusives matter look at the PS2.
But
Sony new about the future.
Guess what nintendo and xbox now are trying to catch up with 25gb game disc and more power but people will always buy the PS3 cause it's cheaper and already has groundbreaking Exclusives.
Last edited by Kiryu on 5/10/2011 10:54:30 AM
Red 5
Tuesday, May 10, 2011 @ 10:57:34 AM
Reply
I agree with you. The problem here is WHY don't we support those exclusive tittles?
I have LAIR, Resistance: Fall of Man, Resistance 2 (it's CRAP), Heavenly Sword (Beautiful Game), Genji, Folklore, F1 championship Edition (by far, the BEST game EVER about F1), LittleBIGPlanet 1 and 2, Killzone 2 and Gran Turismo 5. Demon's Souls never, NEVER it's been where I live and other exclusives like MLB either.
I think I'm doing my part supporting exclusive games. So, I want ALL the resources and quality the PS3 can offer.
What I don't understand is, WHY people support $60 dollar games in multiplatforms that don't deserve it?
Red 5.
Last edited by Red 5 on 5/10/2011 11:07:51 AM
johnld
Tuesday, May 10, 2011 @ 8:24:17 PM
sports champions, mgs4, killzone 2 and 3, resistance 1 and 2, littlebigplanet 1 and 2, infamous, valkyria chronicles, warhawk, ratchet tools of destruction and crack in time, yakuza 3 and 4, uncharted 1 and 2, sly cooper collection, heavenly sword, gt5, socom confrontation and 4, mag, 3d dot game heroes, modnation racers, heavy rain, white knight chronicles, demons souls, god of war collection and 3, ridge racer 7, ninja gaiden sigma 1 and 2, star ocean last hope international, naruto ultimate ninja storm, dynasty warriors gundam 1, gundam crossfire, haze (yes i bought it, its not as bad as people make it out to be). the rest of my game collection are your typical big name rpgs, batman, call of duties, medal of honors, etc.
just looking at that list just show how varied ps3 exclusives are. there really is something for everyone.
PorkChopGamer
Tuesday, May 10, 2011 @ 10:59:30 AM
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And as for PS3 exclusive vs. Xbox 360 exclusives, well, in an intelligent debate, they both have great exclusives that are on an even level at this point in time( year's end will change this possibly). Let's not confuse this with preference, like, "Killzone is better than Halo because I like it more" because it is impossible to argue opinion. Like arguing why you like green and I like red.
BUT, if you look at the libraries objectively and with no Metacritic in tow, BOTH are fantastic and each has their strengths. The Wii is in it's own fantastic little world, but they also have a great exclusives list. Benefit of most of your games, good or terrible, being exclusive, I suppose.
Last edited by PorkChopGamer on 5/10/2011 11:02:38 AM
maxpontiac
Tuesday, May 10, 2011 @ 11:12:34 AM
Temjin001
Tuesday, May 10, 2011 @ 11:15:52 AM
PorkChopGamer
Tuesday, May 10, 2011 @ 11:17:13 AM
My problem with this whole thing is that people think their love should be universal. I am personally guilty of this. In my mind, I can't understand why someone would limit themselves to one console or someone would not love Uncharted, so I voice that opinion.
Truth is, this world is made up of billions of people and there are millions of gamers, each with there own likes and dislikes. It's not up to me to question why they don't play what I play.
It's not as black and white as "I like it, so you have to." or "I hate it and you're dumb for liking it."
Ben Dutka PSXE [Administrator]
Tuesday, May 10, 2011 @ 11:22:08 AM
And there's no way on God's green earth that Gears, Halo and Alan Wake is on the same level as Uncharted, God of War, Heavy Rain, Gran Turismo, LittleBigPlanet, Killzone, etc.
I'm sorry, but that's not even subjective. The PS3 exclusive library is vastly superior. I have the 360 for a reason but with about one exclusive a year I really need it for...it gathers lots of dust.
Last edited by Ben Dutka PSXE on 5/10/2011 11:22:54 AM
PorkChopGamer
Tuesday, May 10, 2011 @ 11:30:28 AM
Last edited by PorkChopGamer on 5/10/2011 11:33:09 AM
karneli lll
Tuesday, May 10, 2011 @ 12:55:17 PM
jimmyhandsome
Tuesday, May 10, 2011 @ 1:38:21 PM
At the same time I'm not going to completely dismiss an entire catalog of games by trading in my Xbox 360, because I wanted to play those games- and because I think the future is brighter for the PS3. My favorite series for the past 10 years- Halo-is a reason enough for me to own a 360. I've logged in DAYS (not hours, people) of playing Halo 3 and Halo Reach on Xbox Live. Toss in a few other exclusives that I enjoy, my prefernce for the 360 controller (especially in FPS/TPS games) and Xbox Live over PSN, and I'm more than content owning both systems.
bigrailer19
Tuesday, May 10, 2011 @ 3:01:38 PM
I don't care much for LIVE, I don't own the system but I have played around in the market place, and I get that LIVE offers a few extra functions. But PSN offers everything I need which we all know about so I won't explain all the great content. And I honestly don't need cross game chat. I Think it's such a worthless function when I have my phone next to me. Not to mention I don't need someone screaming in my ear about a quest in said game, while I'm trying to issue commands to my team in a game of MAG.
On top of that the quality of the PS3 exclusives raise the bar for eachother while the competition is lagging far behind. Their is no question at all the quality of Uncharted 2 compared to Gears. Gears is a good game both of them are, but uncharted 2 is phenomenal in all aspects of gaming and that's the difference between PS3 exclusives and other games. The amount of all around quality. But again I'm not some rabid fan boy. I think the 360 is a good machine for what it is. And as I said there are games I'd love to own and play. But all in all it's just not worth it to me when every year I'm getting games that get better and better upon the next, rather than good games that have hit a wall from a technical stand point.
Last edited by bigrailer19 on 5/10/2011 3:02:48 PM
Ben Dutka PSXE [Administrator]
Tuesday, May 10, 2011 @ 3:49:21 PM
Temjin001
Tuesday, May 10, 2011 @ 11:10:22 AM
Reply
gangan19
Tuesday, May 10, 2011 @ 11:25:14 AM
Reply
@Ben or any other journalist on this site,
Are you gonna get rid of the scroll bar?
*please* lol
Last edited by gangan19 on 5/10/2011 11:26:29 AM
duomaxwell007
Tuesday, May 10, 2011 @ 11:28:15 AM
Reply
Kiryu
Tuesday, May 10, 2011 @ 11:33:28 AM
Underdog15
Tuesday, May 10, 2011 @ 12:37:11 PM
To elaborate, let's use Bayonetta as an example. Clearly cleaner on the 360.
Let's now look at a game like FFXIII. OBVIOUSLY better on the PS3.
See, both systems have completely different infrastructure. The -ONLY- way a game can be equal on both is if developers deliberately make it for both. If you do a direct port, the stronger version will be the one with the original design in mind.
It's not like you create a game on the 360 and then the PS3 isn't strong enough for it. That's not the issue at all. The issue is that the game was not designed to use the infrastructure the PS3 uses to draw it's power from.
A game like Uncharted 2 or 3 cannot be done on the 360 because it responsibly uses the PS3 in the ways it was designed to be used. The 360 cannot match it's storage capacity on disk, nor can it distribute computing abilities across the processing units the way the PS3 is designed to.
In the end, both systems can deliver high quality games, but the PS3 is extremely complex. The problem with multiplats is that either you must oversimplify the PS3 game to fit the 360, or the 360 games don't get re-designed to use the ps3 properly.
Don't forget, the 360 relies on a GPU for graphical computing. It's easy to design for since it's specifically engineered to compute graphical data. The PS3, on the other hand, does not use a GPU and relies on an SPU. While it isn't as fluid or easy to design for, it does provide an opportunity for more complex mathematics, and therefore, seemingly more power. The downside, of course, is it's complexity.
EDIT: To add, it's because of those vast differences between platforms that allows exclusives to be so much better than multi-plats. When devs can focus on one system and pull out it's full potential, instead of having to think about making it work on all platforms, you get a true quality product. That's why people love exclusives.
Last edited by Underdog15 on 5/10/2011 12:42:19 PM
Jawknee
Tuesday, May 10, 2011 @ 12:47:00 PM
Ha, Underdog beat me to it. But yea, also what he said. In addition, you can't compare multiplats to gauge which system is more powerful for these reasons. You just have to look at exclusives. Then it becomes obvious which is better. While there are nice looking games on the 360 there is nothing in that library that even comes close to Uncharted, God of War, Killzone, GT5 etc. There just isn't. Anything the 360 has can be done on the PS3 but not the other way around.
Last edited by Jawknee on 5/10/2011 12:51:10 PM
Killa Tequilla
Tuesday, May 10, 2011 @ 12:53:55 PM
Highlander
Tuesday, May 10, 2011 @ 1:31:51 PM
:O
LOL!
PS3 uses a slightly weaker GPU design - in terms of specific functionality built into the design, no anti-aliasing with eDRAM for the RSX, for example. However in terms of the raw computational power of the GPUs, they are actually about on par, with the RSX actually having a slight edge. The big difference being that RSX is a less PC centric design and is a more general purpose part. For example, it includes audio processing and memory management features for the system. RSX is more than simply a GPU, it's actually a lot of what glue's the PS3 together. By comparison, the 360's GPU is a more pure GPU design, that implements some features in hardware that RSX has to do in software. When those features are used, the 360's GPU has a definite advantage. Microsoft are a smart company as well, they specifically looked for and included a GPU that conformed to Direct X standards. Microsoft created a system with a GPU and software development environment that was extremely sympathetic to PC developers. Considering that the original Xbox *was* a PC in a closed box, and Microsoft had no real hope of getting PS2 exclusive developers to sign on, they specifically targeted PC game developers and their environment was designed around that. It's also true to note that a lot of PC game developers have a nearly exclusive Western gamer focus, and coming from PCs were already heavily into first person shooters. It's little surprise then that the 360 and it's games do cater very well to that more western and shooter focused market.
Sony uses some open standards in their SDK as well, but they are not as closely tied to the PC and Windows, and so are less popular among PC developers. Now, for developers already familiar with the PS2, the PS3 architecture wasn't really that alien. The PS3 featured a CPU that had two vector processing units in addition to the main processor core. They were used for math intensive tasks and could even be chained together like the SPUs in the Cell.
The point of all this being that developers that come from a PC background, who develop a game for the 360 and then port it to the PS3 are porting a game made for a specific architecture to a completely different architecture that they are far less experienced with, and which does not use their favored development standards. So it's not really a surprise that early ports were very poor. What's surprising is that even after nearly 5 years, there are still exampled of poor ports of multi-platform titles. That's not the platform's fault, it's not Sony's fault, it's developers who aren't putting in the effort.
Temjin001
Tuesday, May 10, 2011 @ 2:50:35 PM
Highlander
Tuesday, May 10, 2011 @ 3:37:12 PM
You're absolutely right that the system soars when the SPUs are engaged. RSX includes a CellBE FlexIO controller allowing it to communicate with the Cell CPU at 20GB/second, or to read the XDR memory at 20GB/second. RSX can write directly to the system memory as well. So the Cell and RSX can function almost as a single integrated processor because they share data at about the same speed as the XDR is accessed by the Cell processor itself. That's why getting one or more SPUs to handle anti-aliasing works, the data can be passed directly to the SPU on the cell from the RSX and then passed directly back to the RSX. Obviously, other effects can be programmed to work the same way. It's almost like there is a blend line between the Cell and RSX that can be moved in either direction as required, leaning on the SPUs more for graphics when needed, or more for physics or audio processing as required.
Temjin001
Tuesday, May 10, 2011 @ 3:44:53 PM
Highlander
Tuesday, May 10, 2011 @ 3:58:44 PM
Actually I knew it was based on the geforce 7x00 series, but not that nVidia stated that RSX was faster than a 7800GTX. I found that today with a little research. By today's standards that's not a particularly powerful GPU, but it's still respectable. At the time though, it was very respectable.
Cesar_ser_4
Tuesday, May 10, 2011 @ 6:10:45 PM
Fane1024
Wednesday, May 11, 2011 @ 6:10:30 PM
Excelsior1
Tuesday, May 10, 2011 @ 11:56:05 AM
Reply
i think ms has been able to get a lot more mileage out their exclusives. it probably comes down to marketing, i guess.
Cole
Tuesday, May 10, 2011 @ 12:24:04 PM
MS usually only releases one or two big exclusives per year(Normally Gears or Halo). In contrast, Sony releases multiple high profile titles on an annual basis... You can't reasonably expect them to drop 30 million dollar ad budgets on each and every one of those games the way MS does..
Besides.. as a gamer, I'd rather see them pour that money into game development.
Highlander
Tuesday, May 10, 2011 @ 1:35:41 PM
The sheer quantity of high quality exclusives tells a story as well. Clearly if the PS3 was too hard to work with, the number of excellent exclusives would be restricted because of the difficulty. However, we have lots of incredible exclusives on PS3, many of which are among the best games this generation.
CoolBLKguy
Tuesday, May 10, 2011 @ 12:00:22 PM
Reply
Kiryu
Tuesday, May 10, 2011 @ 12:11:03 PM
Clamedeus
Tuesday, May 10, 2011 @ 1:18:10 PM
johnld
Tuesday, May 10, 2011 @ 8:33:11 PM
360 fan: 360 has the best and most games out there.
average consumer: really, what are they?
360 fan: halo, gears of war,.........ummm theres a lot more.
average consumer: let me see the ps3
360 fan: its out of stock.....
Cole
Tuesday, May 10, 2011 @ 12:10:55 PM
Reply
The problem being that they basically make one game that runs fairly well on all consoles, but doesn't fully utilize each console's strengths and weaknesses.
An ideal solution would be if they could design entirely different versions of the same game for each platform respectively...to make the best experience possible for both PS3 and X360 gamers.. instead of just trying to make it identical.
But yeah... That's wishfull thinking..
karneli lll
Tuesday, May 10, 2011 @ 1:01:35 PM
Highlander
Tuesday, May 10, 2011 @ 3:55:26 PM
Oh, did you click on the story link about the PSN hack (and 9 other data leaks/breaches)? Heartland Payment systems in 2009 lost details relating to more than 130 million cards. Sony so far has lost a grand total of 900 potentially active card details. Epsilon lost 250 million customer email addresses to hackers during an attack on their systems, 2.5 times the maximum number of email addresses compromised at Sony. My favorite (sort of) is the TJX hack where they lost the details for 45 million cards to hackers, but didn't report the theft for 4 years!
All in all, Sony is far from the worst offender or for that matter the biggest attack or data theft. Their CC data was protected, and they reported it more or less immediately.
They could also have included (but due to capping their list at 10 did not, LastPass and RSA, both of whom have been attacked. LastPass is forcing clients to reset passwords, ironic considering they provide password security services and claim that their password is the last one you'll ever need. RSA provides industrial strength digital security, their flagship being the secureID security Token that authenticates remote access sessions. the tokens synchronize with the server and generate a stream of random numbers, one every 60 seconds. The hackers stole information on how the tokens work and how that sequence is calculated allowing them to attack any one of the 1000's of companies who use RSA SecureID to protect their VPN access.
Lot's of perspective in all of that, and when you consider that perspective, it's difficult to be quite so critical of Sony.
gangan19
Tuesday, May 10, 2011 @ 7:36:50 PM
But as you mentioned it I went and checked it out, it was a very interesting read. On that note i also believe that this hacking the servers is an undoubtedly an inside job.
knowing what type of old outdated servers, and such and such, but that's my theory for now, no facts to back it up that i can see, but i bet there is allot of them.
gangan19
Tuesday, May 10, 2011 @ 7:38:55 PM
johnld
Tuesday, May 10, 2011 @ 8:38:24 PM
BikerSaint
Tuesday, May 10, 2011 @ 11:24:32 PM
Oh wait, that's probably the USPS gorilla that smashed my Phat Princess while she was in transit to get repaired.
It's a crying shame at least one of those bullets didn't ricochet off his wounded PS3 & graze his frigging forehead. He's at least, deserving of the butt-end on one of my guns.
"What a douche!"
maxpontiac
Tuesday, May 10, 2011 @ 1:02:44 PM
I am strictly a PS3 user for several reasons, and being "cheap" is not one of them.
- The exclusives
- The Blu Ray
- The web browser
- The multiplat greats
- Free online gaming
This is just a few of the reasons, but since I have more then one PS3 running in the house, it makes financial sense.
Alienange
Tuesday, May 10, 2011 @ 1:18:23 PM
maxpontiac
Tuesday, May 10, 2011 @ 2:58:27 PM
Oh, and no, I pretty much buy all PS3 exclusives save a few. Multiplats? I like a few of them quite a bit, but I would never spend money on a multiplat title over a PS3 exclusive.
Come November, Uncharted 3 gets purchased and Elder Scrolls V will have to wait.
bigrailer19
Tuesday, May 10, 2011 @ 3:15:10 PM
Clamedeus
Tuesday, May 10, 2011 @ 4:32:19 PM
I also have a very old computer I'm not sure what kind it is though, it's very old. It's actually built into a suitcase and it's pretty heavy.
Clamedeus
Tuesday, May 10, 2011 @ 4:46:09 PM
Last edited by Clamedeus on 5/10/2011 4:50:45 PM
Fane1024
Wednesday, May 11, 2011 @ 6:24:25 PM
I don't have a Wii because none of the games make me want it; they almost got me with Twilight Princess, but reviews said the 'Cube version played better. I'm just not sold on motion control (Move included BTW).
Cheapness has nothing to do with it.
I may be poor...I may even be cheap...but that ain't why I only own a PS3 this generation (handhelds excluded).
p.s. I'd love to play Alan Wake if only M$ hadn't gotten their stink all over it. ;)
Last edited by Fane1024 on 5/11/2011 6:28:16 PM
godsman
Tuesday, May 10, 2011 @ 12:37:47 PM
Reply
the only true game i believe that cannot be done anywhere else, even pc is MAG. which reminds me, sucks for these online gameplay only games while psn is down.
Karosso
Tuesday, May 10, 2011 @ 4:27:43 PM
Lawless SXE
Tuesday, May 10, 2011 @ 1:21:18 PM
Reply
Platform parity is a stupid idea, as each console has its own strengths and weaknesses, and to not take advantage of the quick turnaround of technological advancement would be to cripple yourself, and for what? To meet some ill-defined standard designed to keep gaming at a level playing field. That's crap, because it would always be forced to keep to the lowest common denominator (which for this gen would be the Wii), which is what we are sadly already seeing with games that have to be shared between the PS3 and 360.
They simply lack that shine that comes with an exclusive title, made with love to take full advantage of eveything that the PS3 has to offer. Believe me, difference is good, no matter what wars may be started as a result of it. How would humanity have ever survived if we were all just carbon copies of each other?
Peace.
johnld
Tuesday, May 10, 2011 @ 8:41:27 PM
RadioHeader
Tuesday, May 10, 2011 @ 1:23:37 PM
Reply
It would be kinda sad if GT5, UC2, KZ3 were considered just 'the norm', but that won't happen because every once in a while the 360 tosses forth an exclusive and it's like a window to the past.
:)
solyd
Tuesday, May 10, 2011 @ 1:56:31 PM
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PlayStation 3 Exclusives – 2011 Little Big Planet 2 Killzone 3 Uncharted 3: Drake’s Deception Resistance 3 Infamous 2 SOCOM 4 Ratchet and Clank: All For One Yakuza 4 Twisted Metal Motorstorm Apocalypse Other Confirmed Exclusives for PS3 The Last Gaurdian NinoKuni Sorcery Playstation Move Heroes Ape Escape Ico/Shadow of Colossus Collection MLB 11:The Show DC Universe Online The Agency White Knight Chronicles 2 Final Fantasy XIV
Rumored
Final Fantasy Versus XIII Agent Starhawk Syphon Filter
Xbox 360 Exclusives – 2011
Gears of War 3 XCOM Kingdoms Halo ( Halo 4 or Halo: Combat Evolved Reboot) Forza Motorsports 4 StarWars Kinect Rise of Nightmares Codename D Project Draco Steal Battalion: Heavy Armor
Other Confirmed Exclusives for Xbox 360
The Secret World and Haunt
Possible
Perfect Dark Project Gotham Racing 5 Mechwarrior 5 Nuclear Dawn
You don’t need to be a veteran analyst to deduct that Playstation 3 is the clear winner out of the two. you see Microsoft opting for more Kinect based casual titles than giving something hardcore to the Xbox 360 community. As for Playstation 3; it doesn’t get any better. With this year looking to be the ps3 consoles best ever year, and a quiet one in comparison for xbox, giving reason for xbox owners to purchase a ps3 and see what they have been missing, i believe for that very reason, playstation has been sabotaged by peoples with microsofts best interests at heart.
karneli lll
Tuesday, May 10, 2011 @ 2:57:30 PM
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RadioHeader
Tuesday, May 10, 2011 @ 3:44:50 PM
I've heard people saying GT5 refuses certain MP3s or somethin, but it seems strange that only one works. Maybe try creating another playlist from CDs directly imported to the PS3, just to see if you're still having issues.
karneli lll
Tuesday, May 10, 2011 @ 4:32:54 PM
Clamedeus
Tuesday, May 10, 2011 @ 4:35:12 PM
RadioHeader
Tuesday, May 10, 2011 @ 5:13:36 PM
karneli lll
Tuesday, May 10, 2011 @ 6:21:17 PM
SirLoin of Beef
Tuesday, May 10, 2011 @ 3:14:25 PM
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Excelsior1
Tuesday, May 10, 2011 @ 4:16:58 PM
main_event05
Tuesday, May 10, 2011 @ 6:40:48 PM
johnld
Tuesday, May 10, 2011 @ 8:48:56 PM
its funny that you say you love your 360 but your avatar is the red ring of death. although the red ring is already synonymous with the 360.
@excelsior
theres a big difference between having a ps3 and not getting a 360 compared to having a 360 and not getting a ps3. like a lot of us, we cant justify spending money on a 360 just to play gear and halo. sure they have other exclusives but they really dont register. getting a 360 to play a couple of exclusives isnt really a good idea. however, with the ps3's exclusive lineup, you got to be an idiot not to buy a ps3 then. theres something for everyone. thats what happens when you just pay for exclusives instead of developing them on your own studios. microsoft first party studios are practically a joke compared to sony studios.
main_event05
Tuesday, May 10, 2011 @ 4:12:48 PM
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johnld
Tuesday, May 10, 2011 @ 8:51:02 PM
main_event05
Wednesday, May 11, 2011 @ 12:56:42 AM
main_event05
Tuesday, May 10, 2011 @ 4:12:49 PM
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LittleBigMidget
Tuesday, May 10, 2011 @ 4:50:37 PM
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LittleBigMidget
Tuesday, May 10, 2011 @ 4:55:48 PM
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Highlander
Tuesday, May 10, 2011 @ 5:02:52 PM
bigrailer19
Tuesday, May 10, 2011 @ 5:19:40 PM
bigrailer19
Tuesday, May 10, 2011 @ 5:19:43 PM
Fane1024
Wednesday, May 11, 2011 @ 6:40:40 PM
I don't know how SP feels, but I don't see the need to rock the boat. Aren't all their games exclusives anyway?
Level 5, on the other hand, would be great pick-up if they're willing. In-house RPGs.
LittleBigMidget
Tuesday, May 10, 2011 @ 5:15:29 PM
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Fane1024
Wednesday, May 11, 2011 @ 6:45:18 PM
FxTales
Tuesday, May 10, 2011 @ 7:42:59 PM
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It's been stated to death but yes exclusives are the ultimate incentive. Plus I was won over by Uncharted and that was my very first ps3 game, so that was a heck of a good start for the ps3.
Lairfan
Tuesday, May 10, 2011 @ 8:30:09 PM
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In other words, I don't think we'll ever see the end of exclusive games. And that's just fine with me.
BikerSaint
Tuesday, May 10, 2011 @ 11:51:43 PM
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And since my my PS3 died & unable to get another one yet, I've pretty much relegated myself to mainly playing Too Human on my BotBox, with a little bit of side action on my Intellivision(Yay, BurgerTime).
But there's just so many times you can keep playing Halo, Gears Of War, Alan Wake, or Too Human, over & over & over & over & over & over & over & over & over & over & over & over & over & over & over & over & over 7over & over.....again!
Damn, now I'm really missing my Phat Princess & all her exclusives disc-abilities!!!
*sigh*
Last edited by BikerSaint on 5/10/2011 11:53:04 PM
playSTATION
Wednesday, May 11, 2011 @ 1:16:25 AM
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___________
Wednesday, May 11, 2011 @ 6:09:15 AM
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scrap consoles, and have everything releasing on PC!
that way you will be getting much better games then you already are, will see huge improvements more frequently, and wont have to buy new systems every 5 or so years.
if ND can do uncharted 3 on a ps3 imagine what they could do with a I7 OCd to 4GHz, 12GBs DDR3 RAM and dual 590GTXs!
my god, your eyes would be bleeding!
___________
Wednesday, May 11, 2011 @ 10:28:04 AM
get the best of both worlds!
be able to play every game released on one system.
be able to only buy one system.
not needing to buy new systems every 5 or so years.
get to use keyboard and mouse instead of that gamepad crap!
get much improved graphics, gameplay, level design, smoothness.
talk about killing multiple birds with one stone!
Clamedeus
Wednesday, May 11, 2011 @ 12:30:27 PM
Consoles can last for a long time now, and they are always improving the graphics game by game. And yes we know the PC is superior no need to bash it into peoples heads, different preferences for different folks.
Highlander
Wednesday, May 11, 2011 @ 1:23:10 PM
Excuse me, how it that PC better? And if I want to play on a bigger screen, I'm limited to 1080p in any case, so why bother with the PC? I'll stick the game console for that thanks.
Then again, since you apparently traded your Ps3 for a 360 to play some demos, perhaps using a PC for gaming seems like a sensible option - to you. Why is it that you come here again? Advocating PCs instead of game consoles, trading your PS3 for a 360, pretty much consistently angry with Sony over whatever you can find this week, why is it that you come here?
Last edited by Highlander on 5/11/2011 1:25:21 PM
Fane1024
Wednesday, May 11, 2011 @ 6:48:39 PM

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Dancemachine55
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Tuesday, May 10, 2011 @ 10:14:35 AM
If it weren't for these god damn hackers, Sony would've done something marvelous by turning what was the most hated console system into the most desirable one. Even Xbots can't ignore that!!!