Ridge Racer Dev: Gamers Want More Difficult Experiences
This is bound to spark some conversation, especially amongst those who remember the days when video games proved to be a significant challenge.
Bugbear is a studio that has had great success in the racing genre (remember Flatout?) and they're currently cranking away on Namco's Ridge Racer Unbounded. And you know, they're none too happy with the current easier-is-better-trend that often applies to the more mainstream titles. Producer Joonas Laakso thinks gamers are now sick of the hand-holding and are ready to give actual difficulty another go:
"I think games in general used to be a little bit simpler, but also a little bit more demanding. I'm not sure if consumers actually want all of this handholding we're offering them now. Nobody expected Demon's Souls to do well but it did, and I'm really happy that Namco Bandai is now publishing Dark Souls.
I think that maybe there's a demand for more in-depth gameplay experiences than what have been catered to lately. Maybe we've been doing too much automation."
Laakso went on to talk about the extreme difficulty of Flatout 2, which he "couldn't finish." That may sound too intimidating for many but he claims they have a lot of fans who enjoy the steep challenge. He also says it's important for game makers to "find a balance between offering more spectacle and higher production values" and we've "gone too far in that direction." Well, that's probably true.
Translation: Ridge Racer Unbounded is gonna be tough.
Tags: gaming industry, video games, ridge racer unbounded, bugbear
5/17/2011 9:12:08 PM John Shepard
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Comments (24 posts)
Neo_Aeon666
Wednesday, May 18, 2011 @ 9:20:19 AM
So I think it is a good thing that they realize were not 5 yrs old of mental age :D
Last edited by Neo_Aeon666 on 5/18/2011 9:20:55 AM
tridon
Tuesday, May 17, 2011 @ 10:25:50 PM
Reply
Last edited by tridon on 5/17/2011 10:26:11 PM
Highlander
Tuesday, May 17, 2011 @ 10:34:59 PM
tridon
Wednesday, May 18, 2011 @ 10:16:50 AM
main_event05
Tuesday, May 17, 2011 @ 10:32:58 PM
Reply
Highlander
Tuesday, May 17, 2011 @ 10:33:25 PM
Reply
That said, the challenge in a game should be about skill, not luck. It's all very well making harder games, but the games have to beatable with skill instead of luck and infinite retries. Too many game makers think making a game challenging requires cheating AI or unrealistic challenges that can be accomplished through pure random chance alone. If there is one area that games can improve in, it is this balance of difficulty vs playability. I think I should be capable of finishing every game I buy, but I don't mid if the games are really, really difficult, so long as it's actually possible to win with skill.
main_event05
Wednesday, May 18, 2011 @ 1:33:44 AM
Lawless SXE
Wednesday, May 18, 2011 @ 1:57:42 AM
BikerSaint
Wednesday, May 18, 2011 @ 3:25:48 AM
tridon
Wednesday, May 18, 2011 @ 10:18:40 AM
main_event05
Wednesday, May 18, 2011 @ 11:03:11 AM
main_event05
Wednesday, May 18, 2011 @ 11:03:12 AM
main_event05
Wednesday, May 18, 2011 @ 11:03:42 AM
Lawless SXE
Wednesday, May 18, 2011 @ 2:01:36 AM
Reply
Peace.
___________
Wednesday, May 18, 2011 @ 3:38:50 AM
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i miss the days where games were so unforgiving.
like miss timing a jump in crash bandicoot meant you lost a life, instead of loosing some health and setting you back 2 minutes like todays platformers.
i miss the days of the original PoP where hitting a trap would kill you, not take off a small slither of health and continue on like todays versions.
tis why i loved splatterhouse so much, its a real tribute, a real splurge to the way gaming use to be!
raw, unadulterated!
no apologies, it is how it is, and proud of it!
main_event05
Wednesday, May 18, 2011 @ 11:01:29 AM
maxpontiac
Wednesday, May 18, 2011 @ 9:04:53 AM
Reply
Highlander
Wednesday, May 18, 2011 @ 9:46:47 AM
maxpontiac
Wednesday, May 18, 2011 @ 10:02:16 AM
Temjin001
Wednesday, May 18, 2011 @ 10:47:36 AM
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Make I too hard and too many of your audience will go someplace else. Many gamers want entertainment not necessarily a challenge.
But anyway, personally, I don't necessarily love difficult games, but I do enjoy games that expect a lot from you. That is, the overall complexity of the game requires the player to engage the game proactively to learn that which they are given. Handholding can b annoying, when the game tenderly ensures you hurt your despite by losing. I love games that feel and seem a lot easier by only growing in understanding.
Games that are difficult, as in extreme retarded challenge, where even the slightest mess up results in extreme consequence is no fun.
Temjin001
Wednesday, May 18, 2011 @ 11:09:03 AM
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"this is hard game, man.."
.... " like extremely hard, my friend said it it's REALLY hard"
" u sure u want to play this?" gestures to the selection of other less hard games on their racks.
LowKey
Wednesday, May 18, 2011 @ 8:36:01 PM
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Lairfan
Friday, May 20, 2011 @ 4:18:28 PM
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By enjoyable challenges, I mean games that are fun as hell but require quite a bit of skill to beat (not luck), yet at the same time aren't too frustrating with the difficulty. GoW3 on Titan and Uncharted 1/2 are good examples of that.

Ridge Racer Unbounded









oONewcloudOo
Reply
Tuesday, May 17, 2011 @ 9:33:01 PM