Former Capcom Boss Inafune Prepping A PS3 RPG
Sure, we've got a few promising RPGs on the horizon. But you know, JRPG fans could use a few more.
We love the looks of White Knight Chronicles 2, but what might former Capcom boss Keiji Inafune be working on...?
The outspoken designer shocked everyone when he left Capcom last year (thus ending a 23-year tenure) and now, Bloomberg has hinted at his new project: a role-playing game for the PlayStation 3. Inafune said he's working on such a project and while we have no other information, the game should launch in Japan as early as August. Now, this is interesting not only because we're talking about an RPG, but also because of Inafune's recent past.
You may recall that he publicly called out Japanese developers and unfortunately, that included his employer. One of his more memorable quotes really incited a whole lot of angry discussion: "I look around the Tokyo Game Show, and everyone's making awful games; Japan is at least five years behind. I want to make games that travel overseas, but Capcom hasn't taken globalization seriously."
To some, the drive of certain Japanese developers to target Western markets has failed miserably, and a common belief is that they should've stuck with what they do best. But it seems Inafune doesn't necessarily side with this theory...so let's check out this new game and see what's what.
Tags: capcom, keiji inafune, ps3 rpg,
5/25/2011 8:48:32 PM Ben Dutka
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Comments (32 posts)
Karosso
Thursday, May 26, 2011 @ 9:38:04 AM
Douchebaguette
Wednesday, May 25, 2011 @ 10:04:49 PM
Reply
Beamboom
Thursday, May 26, 2011 @ 3:53:05 AM
Give me something with a good story like the BioWares, world map size like Fallout, exciting characters I can relate to, a modern framework without loading screens every 100th meters, crafting and loot from the western MMORPGs, something that can unite the old, current and next generation RPGers!
Here's hoping. ;)
Last edited by Beamboom on 5/26/2011 3:57:34 AM
WorldEndsWithMe
Wednesday, May 25, 2011 @ 10:43:31 PM
Reply
Highlander
Thursday, May 26, 2011 @ 9:53:28 AM
shadowscorpio
Thursday, May 26, 2011 @ 12:22:53 AM
Reply
Anyhow, if the statement from this man's mouth is that he is thinking to make an RPG for the PS3 then I'm all ears.
Beamboom
Thursday, May 26, 2011 @ 5:11:59 AM
But dude, a friendly advice: "Reply". Use it to attach your reply to the thread it belongs to. You find the "Reply" link on the post at the root of the thread.
Last edited by Beamboom on 5/26/2011 5:14:12 AM
Underdog15
Thursday, May 26, 2011 @ 9:25:55 AM
Highlander
Thursday, May 26, 2011 @ 10:00:46 AM
The Atelier games are more mainstream in appeal than many of the other RPGs like HyperDimension Neptunia, Ar Tonelico Qoga and Agarest War. there are others, and Valkyria Chronicles is IMHO a AAA title as well, although strictly speaking it's an SRPG.
With White Knight Chronicles 2, I think that WKC has a decent chance of making AAA quality, but I don't think it will see the more widespread success that it deserves. I have to say though that with all the people that put down money on FFXIII, there have to be literally millions of gamers who want what WKC offers but are simply not buying the game. Don't know why, but they are not.
Last edited by Highlander on 5/26/2011 10:01:32 AM
Beamboom
Thursday, May 26, 2011 @ 1:25:34 PM
And I am of a clear impression that this unconditional love for everything japanese found around here is due to history more than current state of affairs. "You never forget your first love".
And I respect that! Lord knows I'd *not* enjoy games like Marvel Ultimate Alliance as much as I did had it not been that it featured pretty much my entire lineup of childhood heroes. Same goes for every single Marvel movie. History. Associations.
Not only do I respect it, I envy you guys. I've clearly missed something there.
HighLander: I think FF today floats almost entirely on it's successful history. Even I know the FF name well. It's a *huge* brand.
Also, from the outside Final Fantasy *looks* cooler than WKC. WKC has this very "japanese aura" over it, FF has a much broader appeal with its futuristic, more exciting wrapping (imo).
And just for the sake of clarity: I do not have a problem with a game being "japanese" or "exotic" in itself. For example, I *love* the japanese wackyness in Katamari (both the psp and ps3 katamaris being of my all time favorites). Simply love it.
And although I admittedly had a problem connecting with the story of WKC, it was the game mechanics that ultimately was the showstopper for me.
Last edited by Beamboom on 5/26/2011 1:35:53 PM
Highlander
Thursday, May 26, 2011 @ 1:48:17 PM
I think that the shadow that the FF franchise casts is a very large one. If you look at JRPG sales, FF was always the juggernaut, most other games really struggled to hit a million, and that was with over 100 million potential PS2 customers available. Even today that shadow is still cast. You'll here people regularly dismissing other JRPGs as nothing because they fail to meet the sales of FFXIII. The truth is that has always been the case (more or less). With JRPGs and other smaller games that cost less to develope, people need to stop waiting for multi-billion dollar sales numbers and look at whether the game was successful for the game maker and publisher. If they made a decent profit off the game, then it was a success for them, even if it never achieves FFXIII numbers.
WKC's system is a little different. Some people dislike it because it's not fully action, and some dislike it because it's not fully turn based. Personally I prefer turn based in games, but found that the WKC system kind of gave a best of both worlds, allowing me to enjoy the rest of the game without being totally alienated by an action based combat system. But, I think that very hybrid nature can leave gamers not sure which it is and getting disappointed when it really is neither one nor the other.
Beamboom
Thursday, May 26, 2011 @ 2:51:51 PM
Regarding WKC: I'm not so sure it was the battle system itself that was my main problem, though it's part of it. I think the creation of attacks were *awesome* on paper, but poorly executed. And the constant waiting was annoying, I admit that. Also I never really understood *how* I was supposed to refill that special attack bar.
However it's more the smaller things, but many of them, that made me stop playing it. Silly details like the mmo'ish respawning (I know you've referred to mmorpgs with WKC and you are spot on there. However this is *not* a mmo, and that makes a difference), and the repeated looting of the same source before it is empty (resources). I could go on, but to keep it general: It just feels like it's build on a very, very old engine, like some Amiga game with brushed up graphics.
Also I never got comfortable with my character being left out of the story, or that the characters all were essentially just kids... All in all I got a looong list of details like these who isolated do not mean much but adds up to a rather big issue.
Last edited by Beamboom on 5/26/2011 2:54:20 PM
Highlander
Thursday, May 26, 2011 @ 3:32:04 PM
I could explain the combat system, but of course that's not the point. I'm not really trying to persuade you to try the game, if it's not to your taste, it's not to your taste. I'm just discussing the other points you raised about the game in general.
The waiting between attacks - waiting turn, is kind of what makes it turn based. The other aspect of that waiting is that the time spent waiting for your turn depends on the size of the weapon and weight of your armor. So if you are weilding a dagger or bow and wearing really light cloth armor your wait between attacks is really short, but if you're a tank with a two handed Ax you could be waiting for 2-3 seconds vs a bowman waiting as little as half a second. That's actually one of the things they *need* to do better is give the player a bit more information on the speed factors so that you can equip your character knowing how the time between turns is affected by the equipment.
Beamboom
Thursday, May 26, 2011 @ 3:45:35 PM
It's like "ok so we are a computer game and doesn't even try to hide it". It has nothing to do with "role playing" the way I see it. So if they at least could wait until they were out of sight before respawning...!
This is what I mean with "old fashioned", the underlaying engine appears to be very simple in its design.
That being said, I'll give it a second (third?) go someday. Cause the things I liked about it (the towns, the graphics, the size, the "overall RPG feeling") was appealing indeed. I just am afraid that I'll end up getting "stuck in the details" again.
Last edited by Beamboom on 5/26/2011 3:55:04 PM
Highlander
Thursday, May 26, 2011 @ 5:05:29 PM
Beamboom
Friday, May 27, 2011 @ 2:18:44 AM
Highlander
Thursday, May 26, 2011 @ 10:08:05 AM
Looking Glass
Thursday, May 26, 2011 @ 11:52:10 AM
Reply
Dreno
Thursday, May 26, 2011 @ 1:16:34 PM
Reply
So when I can use the reply button I will. Thanks for tellin me about it. Never noticed it before.
Underdog15
Thursday, May 26, 2011 @ 1:22:27 PM
Beamboom
Thursday, May 26, 2011 @ 1:44:04 PM
It's only the original post, the "main" post, the first one in that thread (the "root" as we geeks like to call it ;) ) that has the reply button.
But you are not alone in not noticing how these things work. I guess this is a challenge for whoever it is that is coding the user interface on this site. :)
Last edited by Beamboom on 5/26/2011 1:49:55 PM
Highlander
Thursday, May 26, 2011 @ 1:49:00 PM
Dreno
Thursday, May 26, 2011 @ 2:39:07 PM
Beamboom
Thursday, May 26, 2011 @ 2:58:31 PM

Keiji Inafune









Kiryu
Reply
Wednesday, May 25, 2011 @ 9:46:40 PM
PS3 Exclusive RPG will be awesome.