L.A. Noire: Final Thoughts On An Innovative Production
After completing L.A. Noire and letting it sit a bit in the ol' noggin, I've got a few parting thoughts.
If you need to catch up, make sure to check out our review as well as the additional video commentary. I mention a few of the drawbacks concerning a "lack of identity" and pacing in the full analysis but here I want to talk about the innovative aspects of the game; specifically, the storytelling, acting performances, and MotionScan.
Firstly, being a proponent of the advancement of video game storylines in terms of overall writing quality, I was impressed at the presentation and depth of L.A. Noire's plot. Granted, it isn't quite as evident through the first half of the game but as things wind to a close, it begins to feel very much like a big-budget drama galloping to its much-anticipated conclusion. The characters flesh out fully, the various stories begin to merge and gel, and that good old-fashioned feeling of uncertainty and excitement dominate the senses. In short, it's dramatically sound.
There are few games that would probably make for a great movie with little adaptation; L.A. Noire could be a film tomorrow without altering either the script or the cast. Perhaps the reason it strikes such a chord with us are those memorable faces; faces that rightfully remain burned in our brain, faces that continually tell us more of the story. I was skeptical of this whole MotionScan thing but after seeing it in action and considering the sheer potential for such a technology, I'm now a believer. Drama is about people. Faces define people. Team Bondi's production is the first game to fully grasp this concept.
While I have my reservations about the actual detective work and how we question suspects and witnesses, it's still a very strong premise with an interesting and often mesmerizing style. The '40s theme really resonates strongly and becomes a staple of the presentation; it helps to cement the adventure's individuality and allows us to marvel at a bygone time. It really is a combination of factors that makes this interactive experience innovative; it isn't necessarily any one element. No wonder it debuted at the Tribeca Film Festival; this is the future of gaming in more ways than one.
I do think too much of it was saved for the last quarter of the story, as the characters felt like they came crashing down with the sheer weight of the revelations behind them. I also would've preferred the final challenge to focus on the mental aspect of the game rather than straight-up shooting. I consider that a mistake; you go to all these lengths to create something special and the end is...well, Red Dead Redemption. But the story really saves it; it's dark, more than a little depressing, and in the end, the insidiousness and pervasiveness of corruption and "justice" wins out. But only to a certain extent...
It's a beautifully designed game that will stay with the player for a very long time, and that's why it's similar to Heavy Rain. It shows us that gaming can be many things and can deliver on multiple levels, and proves that top-notch writing, acting, and extreme attention to detail are still highly valued commodities in this industry. The shooters can be as popular as they wish; it's nice to see the true revolution - the groundbreaking innovation - occurring outside the lines, so to speak.
P.S. I really can't stand the German accent. But you know, for some reason, I could listen to Elsa all damn day.
Related Game(s): L.A. Noire
Tags: la noire, l.a. noire, la noire review, team bondi
6/8/2011 10:30:53 PM Ben Dutka
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Comments (37 posts)
sha4dowknight05
Wednesday, June 08, 2011 @ 11:28:48 PM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 11:38:35 PM
Beamboom
Thursday, June 09, 2011 @ 4:31:55 AM
sha4dowknight05
Wednesday, June 08, 2011 @ 11:29:16 PM
Reply
CanadianGuy420
Wednesday, June 08, 2011 @ 11:31:36 PM
Reply
WorldEndsWithMe
Wednesday, June 08, 2011 @ 11:35:33 PM
Reply
I think the first half of the game seems a little sub par because of the long development cycle. What struck me was how the game exudes quality at every turn. I considered the pacing and identity issues as well but given the whole production and what was accomplished, I simply couldn't take much off in the score. This game is top notch quality all around and I fully expect an N.Y. or Chicago Noire to blow us away in a few years with these kinks ironed out. The one thing this game needs is more dolled up broads though.
Last edited by WorldEndsWithMe on 6/8/2011 11:39:43 PM
Ben Dutka PSXE [Administrator]
Wednesday, June 08, 2011 @ 11:41:04 PM
Qubex
Thursday, June 09, 2011 @ 3:33:48 AM
maxpontiac
Thursday, June 09, 2011 @ 10:18:42 AM
WorldEndsWithMe
Thursday, June 09, 2011 @ 12:37:28 PM
maxpontiac
Thursday, June 09, 2011 @ 1:48:42 PM
Teddie9
Thursday, June 09, 2011 @ 12:21:37 AM
WorldEndsWithMe
Thursday, June 09, 2011 @ 12:03:30 AM
Reply
WorldEndsWithMe
Thursday, June 09, 2011 @ 1:56:45 AM
BeezleDrop
Thursday, June 09, 2011 @ 1:04:07 AM
Reply
LA Noire is indeed a landmark product. And when I am done being smothered by full time classes and work I will be able to sit down and get through more of the great game. I really enjoy the soundtrack, when I brought it home the first night I left it on the main menu in the ally for a bit just to hear that intro song, man I love Jazz.
Highly recommended, just like Heavy Rain.
godsdream
Thursday, June 09, 2011 @ 1:23:28 AM
Reply
OverBerg
Thursday, June 09, 2011 @ 1:33:10 AM
godsdream
Thursday, June 09, 2011 @ 1:39:23 AM
Lawless SXE
Thursday, June 09, 2011 @ 2:18:13 AM
Peace.
FM23
Thursday, June 09, 2011 @ 2:42:48 AM
So my choice? LA Noire, but hardly by a big margin
OverBerg
Thursday, June 09, 2011 @ 1:26:42 AM
Reply
Hear the L.A. Noire reference on South Park tonight? Ha!
Lawless SXE
Thursday, June 09, 2011 @ 2:24:51 AM
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**SPOILERS**
the whole thing with Cole's scandal with Elsa and his wife throwing him out just came out left field. There was really no precedent for it, and the first time we see his "loving" wife, she's kicking him to the kerb? I'm sorry but that's a sign of unbalanced writing.
**END SPOILERS**
Anyway, that's just my thoughts. I need to get this game out of the way pretty much tonight, which is not going to be easy, but I'm really going to try to hammer through it when I'm done here and looking for news for TR.
Peace.
___________
Thursday, June 09, 2011 @ 3:18:09 AM
Reply
everything feels like they held back, they did not want to go the extra mile in fear of it being too hard, and people getting frustrated and quitting.
also its very inconsistent!
one time a suspect will keep a complete stright face, so you think there telling the truth but nope there lying.
so a few questions later same person, same actions, so last time 1 + 1 = 7, so you would think this time it would be the same.
right?
wrong!
also allot of times you will find 2 pieces of evidence identical, but you can only choose one to prove a lie?
so how am i suppose to tell which one is the correct one?
the green granny smith apple, or the other green granny smith apple?
Qubex
Thursday, June 09, 2011 @ 3:35:28 AM
Beamboom
Thursday, June 09, 2011 @ 4:38:40 AM
___________
Thursday, June 09, 2011 @ 9:30:38 AM
so you start to suspect them, but sometimes there telling the truth and doing that and sometimes there not.
another thing some suspects may have a straight face, no twitches, normal slow blinking, but swaying left to right.
again sometimes that means there telling the truth, other times it means there not.
your really rolling the dice picking what means what.
theres allot of story aspects that really hurt the game too, dont want to give any examples because it will spoil the game.
but its like it sets you down a path, gradually gaining progress, then all of a sudden it just stops for whatever reason!
its like your walking to a door with a really eary golden glow, then you go to open the door and just before you can see what is in there you have to stop.
its like oh come on, i was soooooooooo close!!!!!!!
Qubex
Thursday, June 09, 2011 @ 10:23:27 PM
But isn't this what is supposed to make the game challenging?
Q!
"play.experience.enjoy"
Last edited by Qubex on 6/9/2011 10:23:44 PM
___________
Friday, June 10, 2011 @ 9:33:11 AM
theres allot of points you spend hours finding a solution to something, are just about to find the solution, then am called away for whatever reason and you never find that solution.
the games allot like alan wake where something will happen, you will investigate then figure out a idea on what happens, then the game throws something else at you contradicting what you originally thought happened.
only difference is alan wake eventually tells you what happened, this does not it leaves it up in the air and makes you move on.
Cole
Thursday, June 09, 2011 @ 9:17:34 AM
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I've already had my dearly departed phat replaced ,but I've lost all my save data and I really don't feel like starting over from scartch right now. All my attention is focused on Infamous 2 at the moment.
So.. without any spoilers.. could someone just tell me if this game has a satisfying resolution, or not?
___________
Thursday, June 09, 2011 @ 9:32:05 AM
bebestorm
Thursday, June 09, 2011 @ 10:45:23 AM
Reply
I completed the game a few days ago and I thought it was well written story. Team Bondi did a great job with the cast. I enjoyed homicide but vice and arson were the best.

L.A. Noire









FxTales
Reply
Wednesday, June 08, 2011 @ 11:21:18 PM