Insomniac: Resistance 3 Demo Uses "Really Old Code"
You'll be able to find a playable Resistance 3 demo if you purchase a copy of "Battle: Los Angeles" on Blu-Ray.
Now, for some reason, that demo landed on the Asian PlayStation Store and a few gamers got their hands on it before Sony took down the sample. Those few who got a chance to play it expressed their disappointment with the apparently lackluster graphics, but developer Insomniac was quick to issue an explanation in the NeoGAF forum; here's what Community/Marketing Manager James Stevenson had to say:
"Keep in mind this is linear, moody, environmental story piece. It's also really old code as it had to get on the Battle: LA Blu-ray months ago. I still think if you turn up the sound and turn off the lights, you'll have a good time and get a great feel for the tone of R3."
Tim Salvitti added that the build in question "is a couple of months old" and since the time it was issued, the team has "added a lot more polish and tweaks to the entire game." Well, this can happen when you release a demo so early; Resistance 3 won't be on store shelves until September 6. It isn't a good idea to pass final judgment until then.
Related Game(s): Resistance 3
Tags: resistance 3, insomniac, resistance 3 demo
6/10/2011 8:50:41 PM John Shepard
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Comments (30 posts)
Beamboom
Friday, June 10, 2011 @ 11:58:54 PM
Also, one might wonder if the ingame footage we saw a while ago, was that of the same code? Cause many of us commented how the graphics looked dated there.
Still, the game may be fun regardless, it's not all about the graphics. It's just, in this particular genre it's *deadly* competition this year...
Last edited by Beamboom on 6/10/2011 11:59:16 PM
Lawless SXE
Saturday, June 11, 2011 @ 1:57:20 AM
Peace.
Beamboom
Saturday, June 11, 2011 @ 3:48:27 AM
The engine is there, the artwork is more or less done, the storyline and interface is obviously there... So I do not expect to see *huge* differences.
But storyline coop (yay!) is also there so there has to be more against it than just graphics to stop me from getting this one.
Last edited by Beamboom on 6/11/2011 3:51:48 AM
Lawless SXE
Saturday, June 11, 2011 @ 5:56:33 AM
Beamboom
Saturday, June 11, 2011 @ 8:30:28 AM
Although it has to be said, in this case the video we've seen the problem was more the overall generic impression than any particular detail.
Last edited by Beamboom on 6/11/2011 8:34:01 AM
WorldEndsWithMe
Friday, June 10, 2011 @ 10:54:48 PM
WorldEndsWithMe
Saturday, June 11, 2011 @ 2:38:27 PM
Random_Steve
Sunday, June 12, 2011 @ 10:20:57 AM
Temjin001
Friday, June 10, 2011 @ 10:18:45 PM
Reply
FM23
Saturday, June 11, 2011 @ 1:50:42 AM
Reply
Lawless SXE
Saturday, June 11, 2011 @ 2:06:20 AM
Reply
Peace.
Beamboom
Saturday, June 11, 2011 @ 3:54:44 AM
Lawless SXE
Saturday, June 11, 2011 @ 5:58:56 AM
But yeah, can't wait to see what else is planned for Vita.
Beamboom
Saturday, June 11, 2011 @ 8:53:57 AM
Lawless SXE
Saturday, June 11, 2011 @ 6:26:21 PM
Looking Glass
Saturday, June 11, 2011 @ 7:16:36 AM
Reply
___________
Saturday, June 11, 2011 @ 8:05:44 AM
Reply
people need to learn what the word demo, and beta mean!
the games still got a few months till it comes out, you got no idea how much can change in that amount of time!
hell look at the leaked crysis 2 game that was code from january 18th, only 2 months to release and the amount of fixes, graphical improvements and such was unbelievable!
this is why we always have to wait till a games near done before we can get a sample because they know if they let it out for taste too early allot of people will say its so unpolished and not buy it.
of course its unpolished thats the freaking point of a demo/beta!
Beamboom
Saturday, June 11, 2011 @ 9:04:24 AM
A demo is supposed to be a demonstration of the game. A taste of the final product. A beta is a test of unfinished code. A beta is almost expected to be unstable, a demo should not be.
But you are right in that Crysis 2 received a very unfair treatment for that beta (it was a beta wasn't it?), and I believe that was catastrophic for the final sales of Crysis 2 on the PS3. It saddened me to see it drop off the ps3 charts *so* fast compared to the xbox chart. It did not deserve that.
___________
Saturday, June 11, 2011 @ 11:38:11 AM
gone are the days where demos are taken from release code, developers dont have the time to wait till retail code to try prepare a demo, polish it up and put it through certification.
so much easier to use beta code, and while thats getting put through certification polish the final game.
people are constantly bi***ing that demos get released so late, its ready to show off at pax, E3, ect ect why not make it public.
but then when they do get there hands on a demo they bi*** to the high heavens because its buggy.
look at the KZ2 demo, it had a bug in there where natko i think it was would not move so you could not progress.
several weeks later the game releases and every bug i noticed in the demo, except the freezing on saves, was gone!
bugs get squashed at such a fast rate within the last month of development which is when demos are normally taken so its inevitable a demos going to have a few rough edges.
you would not expect a prototype to be perfect now would you?
if i had a penny for everytime i played a buggy demo, then played the final game and 99% of the bugs had been squashed id be the richest man alive!
jimmyhandsome
Saturday, June 11, 2011 @ 9:06:27 AM
Reply
BikerSaint
Saturday, June 11, 2011 @ 3:20:23 PM
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Fane1024
Sunday, June 12, 2011 @ 3:27:35 AM

Resistance 3









WorldEndsWithMe
Reply
Friday, June 10, 2011 @ 10:05:44 PM