EA Admits To Losing Fans Due To Dragon Age II
It certainly wasn't a bad game. It just wasn't an elite game. And for BioWare and its fans, that's a bit of a disappointment.
The hardcore RPG fans complained about a variety of things; specifically, the missing role-playing elements. Exploration was almost entirely gone, there was only one town, environments would repeat and oh yes, we could only fully equip the main character. It was still great fun but the bottom line is that it wasn't quite up to snuff. EA Games boss Frank Gibeau has noticed this and told Eurogamer that EA is "clearly disappointed" with the fan response.
"We're very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise. But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done. We understand that and we're listening."
As BioWare has already stated, Gibeau says fan feedback will be strongly considered as the team works on Dragon Age III. After all, it's all about delivering a product the RPG followers crave...'cuz they really don't get many such titles anymore. Added Gibeau:
"As we think about where we take the franchise next, we're going to take that into consideration and really engage them. Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to their fanbase and understanding what they want. If they do something in a direction that is innovative and fresh for some but not for others, they'll take that into consideration as we think about the next design and where the game goes from here."
As for multiplayer, Gibeau says it's something they'll have to consider in the "long-term" because it's a gigantic undertaking that "presents technical difficulty." He finishes by saying it would have to be done "really well," which is a given.
The RPG fans do have a message, Frank. Please forward this along to the BioWare designers- you can innovate all you want. Please do. But do it within the role-playing realm. Erasing in-depth RPG elements and adding faster-paced action elements isn't "innovating;" it's trying to make this franchise something it isn't; i.e., faster and dumber. Your fans are not the CoD fans. Those two groups are very, very different. Just trust me on this.
Not every human alive wants faster and dumber. I promise.
Related Game(s): Dragon Age II
6/14/2011 9:23:35 AM Ben Dutka