PSXE Home Show Debut: Nice Turnout, We'll Do It Again
Well, we'll definitely have to do that again.
Our new PSXE Show debuted in the PlayStation Home Community Theater on Thursday, and our meet and greet during the evening went very well. We saw a lot of familiar faces - and quite a few new ones, too - and everyone seemed to have fun. We know a few of you couldn't make it, and an annoying Network Error prevented a few others (it stopped me at first), but don't worry:
Whenever a new show debuts, the PSXE gang will gather that night, at the same time (8-10 p.m. EST, 5-7 p.m. PST). Our next episode may be ready to go next week but if not, certainly the week after, and work on the third episode begins tomorrow. I've also decided that I could use those gatherings to spill the beans on various things; hints at upcoming reviews/interviews, giveaways, and in general, what's happening in the world of gaming and PSXE.Plus, it's a great way to continue to connect with our growing readership. It'll be a party for the debut of each show, and you're always welcome to show up. Oh yeah, and you might actually want to watch the show, too! :) I'd also like to add that the second show will look slicker, and we tackle the question of open-ended gaming, the stellar Uncharted franchise, and more.
Tags: psxe show, playstation home, psx extreme
6/16/2011 10:03:02 PM Ben Dutka
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Comments (149 posts)
LegendaryWolfeh
Friday, June 17, 2011 @ 12:40:11 AM
LegendaryWolfeh
Thursday, June 16, 2011 @ 10:21:03 PM
Scarecrow
Thursday, June 16, 2011 @ 10:35:31 PM
We had everything from Pyramid head, to the white knight, to plain old real people. Plus the psxe show is exclusive to the PSHOME so it makes the gathering even more exciting. Sure it'll appear on their youtube page but catching the show at home is pretty nice. Kinda like an youtube gathering*
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 12:08:27 AM
LegendaryWolfeh
Friday, June 17, 2011 @ 12:52:28 AM
Fane1024
Friday, June 17, 2011 @ 3:12:34 AM
Excelsior1
Friday, June 17, 2011 @ 5:13:23 AM
that's kind how i feel. swore i'd never step foot in home again. i was there around march of this yr and i thought it was a pile of you know what. gotta be one of clunkiest and most inefficient programs out there. it just sucks and it's reputation for sucking is well deserved. download after download ruins the whole experience of home.
it's not psxe fualt that home sucks so bad, and its interface is so damn clunky.
Last edited by Excelsior1 on 6/17/2011 5:14:17 AM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 10:17:11 AM
If it's all downloaded, it takes maybe 30 seconds to get into the Community Theater and watch the video, which plays instantaneously.
Last edited by Ben Dutka PSXE on 6/17/2011 10:52:23 AM
Highlander
Friday, June 17, 2011 @ 11:15:12 AM
Many of your complaints have been addressed with the recent updates. Excelsior, if you're pre-disposed to disliking home, there's nothing anyone can do to help that, but you're wrong in material aspects of your view of Home.
How is Home supposed to let you transfer to an area you have not yet downloaded? So of course it has to download. if you haven't been in Home in a long time, the area has undoubtedly been updated (most are regularly updated with fresh content). But once you have downloaded an area it persists on your hard disc allowing you to move from area to area far, far more quickly. In fact the transition time between areas has been improved greatly over the years.
As for a reputation for sucking, I find that's very much overstated. Rather klike the negativity that you have previously noted about the PS3 and Sony, it's one of those things that was perhaps, at one point partially true, but no longer. So why retain the irrational dislike when in fact your complaints about Home no longer have merit?
Excelsior, perhaps it 'sucks' - for you - because you already believe that it 'sucks' and therefore unless it begins 'blowing', it will always 'suck' for you?
:D
Excelsior1
Friday, June 17, 2011 @ 12:40:22 PM
out of respect for this site i did redownload home. after many network errors i was finally able to watch your show which was a good show. i could barely hear your brother, though. sounds like he like ff13, too.
i guess that was old footage regarding dnf. i'd love to hear what you have to say now that you've reviewed it. seems like you were pulling for it so it's interesting you scored it so low. maybe you could talk about that for awhile on next show. good job.
i will try to overcome my dislike of home and be there next time.
Scarecrow
Thursday, June 16, 2011 @ 10:26:20 PM
Reply
I liked the theater, great to see the psxe family there. Wish we could choose a theater location though. Would be nice to sit at the beach or something. Nonetheless, prepare to get tons of questions from me.
If I'm getting the "open ended gaming" idea right imagine if in a game like GOW you get to the ending but the game doesn't truly end. The game itself will evolve after you beat the game and you can track through those environments with new puzzles, new challenges, missions, etc. It would definitely add more rpg elements which is always nice imo.
Scarecrow
Thursday, June 16, 2011 @ 10:39:09 PM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 12:09:39 AM
tridon
Thursday, June 16, 2011 @ 10:35:48 PM
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As for the PSXE video itself, I thought it was a very good first try. I think the audio needs quite a bit of work and I'd recommend a little less handheld camera work to give it a more professional look, but overall it was quite entertaining. Congrats, Ben! :)
LegendaryWolfeh
Thursday, June 16, 2011 @ 10:38:34 PM
CharlesD
Thursday, June 16, 2011 @ 11:18:19 PM
Thanks to everyone who dropped in and enjoyed the show or even hung around for a bit of a chat with myself and Ben. It was a great time and as we continue to gather we can watch the episodes evolve, discuss new topics, and of course enjoy a few new tips and tricks from Ben as he joins us for the debut of each new show. :)
Last edited by CharlesD on 6/16/2011 11:25:52 PM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 12:10:21 AM
LegendaryWolfeh
Thursday, June 16, 2011 @ 10:57:43 PM
Zemus101
Thursday, June 16, 2011 @ 10:58:32 PM
Reply
LegendaryWolfeh
Thursday, June 16, 2011 @ 11:04:05 PM
WNDRTWN1
Thursday, June 16, 2011 @ 10:59:38 PM
Reply
LegendaryWolfeh
Thursday, June 16, 2011 @ 11:04:49 PM
BikerSaint
Thursday, June 16, 2011 @ 11:06:40 PM
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I didn't even use that navigator.
The way I got in(finally, after all those frigging error messages), was right after I closed the daily message, I just scrolled straight down on-screen to the theater(it was the very last item for me, but might be different for others, just not too sure).
SvenMD
Friday, June 17, 2011 @ 12:24:09 AM
Fane1024
Friday, June 17, 2011 @ 3:35:48 AM
BikerSaint
Thursday, June 16, 2011 @ 11:08:43 PM
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But Home suddenly went buggy as soon as I D/L'ed that new update this morning & has been that way ever since, so I'd say that update itself, has to be the problem.
For tonight's PSXE show, I must've tried logging in Home at least a good 35 times before I could even get in, and once I did, it kept kicking me out another 10 times or so as soon as I sat down in the theater.
Finally, on my last time it finally let me stay, but I was afraid to even move or touch my controller in fear of getting kicked off again.
FYI, I did see a few of you guys there, Fane, Chinook, Scarecrow, EuRoRaT, Doumaxwell(?), Jawknee's log-out, & a few other guys/gals, but I didn't respond for 2 reasons, 1. afraid of getting kicked off again, & 2. the main reason, fact that I'm new to Home(only been there for mere minutes a couple times), & dummy me doesn't have the damnedest clue on how to find that on-line text chat typewriter thingie.
So Silent Bob mode, it was for me.
Anyways, it was still nice to see all you guys there..
And to Ben,
good first start man...you seemed a bit nervous but those 1st-time jitters(?) will soon fall by the wayside as it becomes second nature to you.
Anyway, Kudo's & Bravo to you, the rest of the staff, & to the whole PSXE community for getting us where we are today!
LegendaryWolfeh
Thursday, June 16, 2011 @ 11:19:41 PM
Highlander
Thursday, June 16, 2011 @ 11:50:09 PM
BikerSaint
Friday, June 17, 2011 @ 12:06:21 AM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 12:11:54 AM
Fane1024
Friday, June 17, 2011 @ 3:21:59 AM
@ Biker
Good to know you weren't just snubbing us. ;P
The L1/R1 options make basic communication easy for those who aren't as practiced entering text with the on-screen keyboard as years of using the PS3 browser have made me.
It's actually a much better system than, for instance, DCU Online.
Last edited by Fane1024 on 6/17/2011 3:26:47 AM
Highlander
Friday, June 17, 2011 @ 11:20:31 AM
I deleted my settings and was able to get in twice and record my inventory a bit. I think that may have helped, but we'll see. I'll bet that Sony has to do a further update with a fix of some kind PDQ, because I don't think that individual users fixing their inventory will be a full or permanent fix.
Last edited by Highlander on 6/17/2011 11:20:50 AM
somethingrandom
Thursday, June 16, 2011 @ 11:20:30 PM
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Dancemachine55
Thursday, June 16, 2011 @ 11:22:49 PM
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Fane1024
Friday, June 17, 2011 @ 3:33:39 AM
p.s. I'll try to invite you next time, but I doubt it'll work.
Last edited by Fane1024 on 6/17/2011 3:37:32 AM
Highlander
Friday, June 17, 2011 @ 11:22:59 AM
Fane1024
Saturday, June 18, 2011 @ 3:34:36 AM
somethingrandom
Thursday, June 16, 2011 @ 11:27:25 PM
Reply
somethingrandom
Friday, June 17, 2011 @ 12:38:33 AM
Highlander
Friday, June 17, 2011 @ 11:32:34 AM
I upgraded from DSL to cable this spring, and remember the frustration of waiting for video in crowded spaces. There's really not a lot sony can do about it, it's a fact of the Net, that you can only push so much data down a pipe and if you're streaming data at the same time as an environment is populating and people are moving around and interacting in the same environment (generating more data)...well, there are bound to be issues.
somethingrandom
Friday, June 17, 2011 @ 1:07:29 PM
somethingrandom
Friday, June 17, 2011 @ 1:49:37 PM
556pineapple
Thursday, June 16, 2011 @ 11:27:58 PM
Reply
LegendaryWolfeh
Friday, June 17, 2011 @ 12:53:12 AM
LegendaryWolfeh
Friday, June 17, 2011 @ 12:53:38 AM
Dreno
Friday, June 17, 2011 @ 4:19:53 AM
Anyways, great first show ben. I'm definately gonna have to pick up ff13 and give it a try and see where I stand on it.
Looking forward to the next show.
Oh and how are we gonna know when the next episodes are? Will there be like a topic on the website telling us when the new one goles up? Or do we just check the theater periodically?
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 10:18:33 AM
Fane1024
Saturday, June 18, 2011 @ 3:37:49 AM
mackid1993
Thursday, June 16, 2011 @ 11:39:08 PM
Reply
WorldEndsWithMe
Thursday, June 16, 2011 @ 11:39:11 PM
Reply
LegendaryWolfeh
Friday, June 17, 2011 @ 12:42:00 AM
WorldEndsWithMe
Friday, June 17, 2011 @ 4:40:26 AM
LegendaryWolfeh
Friday, June 17, 2011 @ 12:53:53 AM
Jawknee
Friday, June 17, 2011 @ 1:03:57 AM
LegendaryWolfeh
Friday, June 17, 2011 @ 2:12:06 AM
Highlander
Thursday, June 16, 2011 @ 11:50:50 PM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 12:12:52 AM
BikerSaint
Friday, June 17, 2011 @ 12:37:34 AM
Home worked perfect right up until D'L'img it ahead of time in the early AM, then "BAM" it threw me right off no sooner than it was D/L'ed, and it's been that way ever since.
Hopefully Sony gets right on it & comes up with a quick patch for that buggy hellified update.
somethingrandom
Friday, June 17, 2011 @ 12:42:58 AM
BikerSaint
Friday, June 17, 2011 @ 2:52:15 AM
I don't think so, I'm on a tortoise-slow 756DSL line & have had no problems with anything what-so-ever, except for this one Home update yesterday.
And I've been in Home at least 4 times this week just checking out some of the differences now, than back from the 1st time I was there in mid-09.
Highlander
Friday, June 17, 2011 @ 11:36:07 AM
I delete my settings file which forces Home to reset your local item database. When I was able to get on Home later, I set about re-orging my items in the hope that the re-written local item database would sync more quickly and not cause a problem. I was able to get back into Home again, but it was late and I haven't been able to test if that has made a material different to the error rate yet.
I suspect that Sony will make some kind of update to the servers or the client PDQ because even if there is a work around for users, it's extremely frustrating to do, and I don't think many will bother.
SvenMD
Friday, June 17, 2011 @ 12:29:27 AM
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Looking forward to some more up to date videos, where you can now talk about how completely miserable DNF was.
Great topics and way to show some clips from the site! It must have been from a while back though because my old avatar made a cameo!!!
bigrailer19
Friday, June 17, 2011 @ 12:29:31 AM
Reply
Last edited by bigrailer19 on 6/17/2011 12:31:56 AM
BikerSaint
Friday, June 17, 2011 @ 12:46:56 AM
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Also, although it won't be an actual meet & greet now......who knows, you still might bump into a few others here who haven't got the chance to see it yet either.
Just saying
LegendaryWolfeh
Friday, June 17, 2011 @ 12:49:52 AM
Hey Ben, in ep 3 (since two is pretty much done) you should totally do a parody of throwing a 'guy' into a tree. It'd be great because only the PSX guys will get it and it'd just be funny to have in the random chat-off topic kind of stuff near the end or so.
Fane1024
Friday, June 17, 2011 @ 3:47:07 AM
I like about half of the shows. Little BIG Podcast, PS Nation, and some of the Gamer Indepth shows are usually good. It is a shame you can't skip to the next show, though.
You can restart at the top if you leave and return.
Last edited by Fane1024 on 6/17/2011 3:48:20 AM
LegendaryWolfeh
Friday, June 17, 2011 @ 12:51:33 AM
BlinkBoy
Friday, June 17, 2011 @ 9:01:21 AM
LegendaryWolfeh
Friday, June 17, 2011 @ 2:12:44 AM
Lawless SXE
Friday, June 17, 2011 @ 3:58:36 AM
godsdream
Friday, June 17, 2011 @ 1:42:15 AM
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Hey Ben do you guys have something to measure the flow of people this site carried over to theater or something like that? Or Sony will be measuring and letting you know, or maybe they know but they are not telling you anything?? It would be nice to have like a table of quantity over the time as more shows get into theater. I mean, obviously there will be random people that join who didn't even knew about the show and only enter by curiosity, which is good also. But lets hope in the future almost everyone in the PS3 scene, or at least in Home knows about it.
Last edited by godsdream on 6/17/2011 1:43:58 AM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 10:20:29 AM
Beamboom
Friday, June 17, 2011 @ 1:42:58 AM
Reply
/rant ON
Network problems when zones get crowded?... This is just *so* ten years ago. And what's up with those huge downloads every time I enter a new area? Do I have to download the entire zone every time I go there? How much bandwidth do they waste on that? The areas look the exact same each time? It behaves like a website that need to download the pages over and over!
Sorry Sony, but I've never experienced a more crappy "mmo" than this, and I've tried a few. If any other commercial software product had a technical solution like this the entire project would have been scrapped at birth.
Rating: 2/10
As long as this is what Sony has to offer when it comes to "virtual gatherings" then I'd say PSXE would be better off spending time on developing the website further instead. That would have gained everyone, every day, regardless of geographical location or bandwidth!
/rant off
Don't kill me, it's just my sincere opinion.
Last edited by Beamboom on 6/17/2011 2:03:36 AM
godsdream
Friday, June 17, 2011 @ 1:54:03 AM
Last edited by godsdream on 6/17/2011 1:59:23 AM
Highlander
Friday, June 17, 2011 @ 2:18:09 AM
Beamboom
Friday, June 17, 2011 @ 2:46:46 AM
And now I compare Home with mmos's where one single map cover an area that more or less equals the *entire* Home. My references include Anarchy Online (launched almost 15 years ago!!), City of Heroes, Star Wars Galaxies, World of Warcraft and Matrix Online.
And not to be blunt, but streaming video is piece of cake now. That's all a question of bandwidth. The video codex is already on the machine, and the ps3 is *engineered* to glue stuff on 3D objects. And all the areas/rooms in Home are like small flats. That makes scaling easy.
If you are fine with how Home works, Godsdream, then good for you! But if compared with other similar products, Home simply *suck*. It's almost an undeniable fact.
Last edited by Beamboom on 6/17/2011 2:52:59 AM
Fane1024
Friday, June 17, 2011 @ 3:58:26 AM
You should only have to redownload an area if it has changed since you last visited it. This can include changes as simple as something added for a scavenger hunt, however, which was the case in a lot of spaces this week.
If you're experiencing something different, that's not the norm. Trust me...I'm in Home nearly every day. If you're jumping between EU and NA versions, that could be the cause of extra-frequent downloads.
There does seem to be a limited number of areas kept "stored" at one time, though, even if you use the maximum 12 GB cache like I do. 12 gigs should hold all of the 30 MB spaces, but it doesn't seem to do so.
Last edited by Fane1024 on 6/17/2011 4:04:32 AM
Beamboom
Friday, June 17, 2011 @ 4:35:04 AM
I kinda knew that would be brought up and it should be specified in my post, I just wanted to avoid my reply to become too long and technical.
If you jump back and forth the same few areas it's faster once it's downloaded. It's cached just like a webpage, to continue that comparison.
But as you too state, the *entire* zone seems to have to be downloaded, again and again and again, if the slightest little thing is changed. And *that* is what I address here. I have never experienced anything as download dependent like this, ever!
Usually changes to already installed maps are done with patches, and a patch typically contain only the difference between old and new version of the areas, to be patched into the install. But the Home downloads appears not to be patches to me, but a reinstall of the entire area each time anything, minor or major, is done. how else can you explain these huge downloads?
And from a software developers point of view this just looks like incredibly weak, unscalable and inefficient design, and from a users point of view it makes exploring the world almost unbearable.
Last edited by Beamboom on 6/17/2011 4:39:17 AM
Excelsior1
Friday, June 17, 2011 @ 5:21:34 AM
godsdream
Friday, June 17, 2011 @ 11:57:30 AM
Highlander
Friday, June 17, 2011 @ 11:59:03 AM
Both of you appear - to me - to be ultrasensitive to the load times in Home. Once a Home space has been downloaded, it persists unless there is a change to the space that requires an update. In fact, there are changes to the spaces that do not require s total re-download. The Central Plaza - for example, only requires a new download if there is an environmental change, like when they re-skin the entire space to theme with some game or other. However, the space is dynamic as well in that the area in the middle of the plaza that is normally the SaucerPop game can be replaced with another game or interactive element without forcing a new download of the whole space.
Both of you appear to be pre-disposed to disliking Home, which is fine, it's not everyone's cup of tea. However you are also both very much overstating the issues with downloading new areas and load times.
I also think it extremely unfair to compare Home to a PC based MMO game. For a start MMO games typically run a much thicker client than Home does. Much more of the environment in those MMOs is procedurally created by the PC than is the case with Home. Part of that is the amount of memory available (yes, I know, dog the PS3 for it's memory again), and part of it is simply the differences in the platform. Home is intended to be more of an open and flexible platform, so there are limits to the kinds of optimizations possible. When a sponsor wants to add something, Home has to facilitate that easily, when a publisher or developer wants to add a new space, or update one, Home has to handle that too. Home is constantly changing, your typical MMO does not change the environment anything like as frequently as Home does. The procedurally generated environments in an MMO can be very dynamic, and appear changeable, but the change is more like a re-decoration, than it is material changes to the space.
However, Home is simply not an MMO, and so comparing it against a current PC based MMO is really an Apples to Oranges comparison anyway.
godsdream
Friday, June 17, 2011 @ 12:02:33 PM
Last edited by godsdream on 6/17/2011 12:04:36 PM
Beamboom
Friday, June 17, 2011 @ 2:47:03 PM
Also, I've not been predisposed of not liking it. When I first heard about Home I was delighted! Cause I really, really missed the social aspect of the mmorpg's when I left the PC platform. That's also why I have returned to Home frequently over the years too - to see if it's improved. Cause once I consider it good enough I'd LOVE to use it!
But I guess I have to ask you all to go install a MMO, "Anarchy Online" has freebie accounts, just to compare. Just run around and chat with people and play around. Witness a patch (usually once or twice a month). Then return to Home and tell me what you think of their solution.
Last edited by Beamboom on 6/17/2011 2:53:01 PM
Gripheenix
Friday, June 17, 2011 @ 2:49:03 AM
Reply
Hopefully, I'll be able to make it to the next one. (I actually have an excuse to use Home now.)
LegendaryWolfeh
Friday, June 17, 2011 @ 12:24:02 PM
Lawless SXE
Friday, June 17, 2011 @ 7:15:08 PM
SolidFantasy
Friday, June 17, 2011 @ 6:45:07 AM
Reply
Gabriel013
Friday, June 17, 2011 @ 7:46:25 AM
Reply
Underdog15
Friday, June 17, 2011 @ 8:38:32 AM
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Dustinwp
Friday, June 17, 2011 @ 8:39:07 AM
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Hell I didn't even know how to make public comments at first,just private messages.:(
So sorry for all the pm's Ben.
Mista
Friday, June 17, 2011 @ 8:59:27 AM
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Arvis
Friday, June 17, 2011 @ 9:13:13 AM
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I didn't know how to answer. "uhh, it's a show from a website about video games, errr...."
And then some "girl" started talking to me, so I left.
Anyways, it was interesting, and a little surreal. I'll try and be there on time next time, but Thursday's aren't great for me.
-Arvis
Underdog15
Friday, June 17, 2011 @ 10:05:28 AM
Highlander
Friday, June 17, 2011 @ 12:01:24 PM
Looking Glass
Friday, June 17, 2011 @ 9:30:09 AM
Reply
dante_zero
Friday, June 17, 2011 @ 9:57:03 AM
Reply
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 10:27:00 AM
Reply
Firstly, for the few people who are complaining about Home, you may notice that you are the ones who never go there and have to download everything. Once that's done, you really shouldn't have to be waiting around for much. Furthermore, considering the vast size of the area and what's now involved - which again, you're not familiar with, as you've never been there and visited the different spaces - the technology required to make it all run smoothly for 20 million active users and potentially over 50 million (whoever has a PS3 can get in for free) is pretty advanced. As I said above, if you have the Community Theater downloaded, for example, it shouldn't take any time at all to jump in.
Secondly, yes, each show runs on a loop and will continue to do so for 2 weeks. So you should be able to see it whenever you like. Our first show may only run for 1 week as the second episode is done, but we need to get them the third ASAP so we can stay ahead. If we're a little late on the third show, this first episode will run the full 2 weeks.
And as I said, we'll definitely do this again and without the network error thing. For the record, I've been in Home several times in the past few months and I've never had that happen until last night. Anyway, looks like the second party will be even bigger!
We'll tell you right here at PSXE when every new episode arrives, and when the Theater get-together is.
Highlander
Friday, June 17, 2011 @ 12:16:07 PM
People pre-disposed to disliking Home will continue to say it is teh suck, or whatever. It's really one of those love it or loathe it things for some people.
Anyone who was put off by the early implementation of Home, might bring with them a sizeable chip created by years of bemoaning Home's shortcomings as well as very high expectations of improvements over the years. Sometimes those expectations do not meet well with reality. Plus, as you are no doubt aware, when people become emotionally invested in the chip on their shoulder - which tends to happen over time - they become very resistant to anything that challenges that chip or belief that rides on it.
The fact is that Home is several orders of magnitude better in just about every way than it was at launch. More content, more users, more spaces, more features, faster downloads, faster transitions, better and more games, and on and on... Home has changed a lot, and continues to change (just as Sony said it would). The platform is technically sound - as you point out Ben. It has a substantial regular userbase and can dynamically scale to cope with millions more users.
Sometimes I think that people forget that to make an interactive space with up to 64 local users all of whom are wearing different costume elements and have different appearances and are moving and communicating in real time, along with the interactive elements of the space itself, generates tons of data. That data has to be handled by the server running the instance of the space, and the data for avatar appearance, movement and communication, along with environmental changes has to be constantly sent to all users of the space.
That's a lot of data, and you have to have broadband to use it. On any system, that can be slow. You can see the issues for yourself when entering a crowded Home space. Home renders the space, and the avatars. Before it can fully render an avatar it needs the information about the avatar's appearance and costume, so avatars appear as ghostly figures initially. then as the information is retrieved for each avatar, it is rendered. Because your local home instance doesn't always have all the clothing items that are being used by other avatars, that data has to be retrieved as well, prior to being able to render the avatar properly.
It's a very exhaustive process involving tons of data, and that's merely the stuff needed to render avatars in a space.
Ben, is it time to do a review of Home as it stands now? It's improved out of all recognition from the early days. What about reviews of the in-Home games like salt Shooter of the new racer in Sodium 2?
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 12:28:40 PM
BikerSaint
Friday, June 17, 2011 @ 1:12:10 PM
I always wondered why some of the avatars were ghosts, as I thought that they could've done so in order to check out Home without others interrupting them, but what the heck do I know, LOL
So thanks for clearing that up, at least fior me, LOL
Oh while I'm at it, I've seen the word "Instance" used in conjunction with Home's theme numerous times in the last 3 Home threads, so exactly what what does "Instanced" mean in the Home sense????
Beamboom
Friday, June 17, 2011 @ 2:37:47 PM
What I do want to ask thiugh, is if you have tested any alternatives? Other similar programs? Something that put Home into a perspective?
I guess Home may appear good to someone who is new to the concept of social networked virtual worlds.
But again, I've *never* "played" anything that require me to not only patch the software when logging on, but in addition download huge chunks of data before enter every single new area. This is *not* impressive.
Last edited by Beamboom on 6/17/2011 2:44:24 PM
Ben Dutka PSXE [Administrator]
Friday, June 17, 2011 @ 2:39:23 PM
godsdream
Friday, June 17, 2011 @ 2:50:30 PM
Beamboom
Friday, June 17, 2011 @ 2:57:26 PM
I refer to my post further up here where I originally complained: I've frequently visited Home cause I *want* it to be good! it just... Is not.
And Ben, no mmorpgs cant be directly compared, but it's the closest we got. And mmorpg is a *lot* more complex than Home. So a comparison should be in favour of Home by a good margin, in my opinion!
Last edited by Beamboom on 6/17/2011 2:58:03 PM
Highlander
Friday, June 17, 2011 @ 2:58:54 PM
Home is 'instanced', or uses instances, in this way.
Think about the Central Plaza space. Say you can host a maximum of 64 users in that space, but you have 64,000 users trying to access it at one time. Oops. So, what happens is that the Home server spawns multiple copies, or instances, of the central plaza and allocates users to them dynamically. As each newly created copy, or instance, fills up with users a new instance is created.
Home can create and drop these 'instances' of spaces as needed to dynamically grow or shrink the capacity of Home to match the number of active users. The servers themselves are relatively powerful with each one managing very many instances. Because all the rendering itself is handled by the PS3, a server can cope with a relatively large number of instances of Home spaces.
The reason for the limit on the number of users in a space isn't based on the size of the servers. That limit on users in a space is more related to the Home client. The Home client has to render everything happening in the Home space, and 64 avatars plus the rest of Home is a lot of data to maintain and render objects from. With the limited (by today's standards) amount of RAM the system has, Sony decided to cap the number of simultaneous users in a space (I believe the number is 64) to ensure that the user experience is not adversely affected, but also to keep the number of instances manageable. If you drop the number of users per space, you increase the number of instances to manage. If you increase the number of users per space, you put too much pressure on the client making performance suffer for the user. It's a balance.
Last edited by Highlander on 6/17/2011 3:00:48 PM
Excelsior1
Friday, June 17, 2011 @ 3:07:18 PM
out of love for this site i will keep home installed and try to join next time if it lets me.
godsdream
Friday, June 17, 2011 @ 3:11:28 PM
MMORPG's have every single aspect of it predisposed to be used (expansions included) lets say weapons, skins, maps, towns, etc etc. But in Home there are a lot of updates like new areas, new games, new shows, new ads, new campaigns, new missions (Xi), new merchandise, etc. The list is quite long. So it is natural it has more loading times (just sometimes, as I pointed before, if you choose to have the option for biggest cache, it gets quite faster, and by far more faster than MMORPG's I've seen like Dark Age of Camelot), and the fact that a simple general update to Home gets you loading times faster, as they already did in the past, is quite fascinating and far more complex, than just update it with a patch to close a glitch or a bug like in MMO's or MMORPG's.
Last edited by godsdream on 6/17/2011 3:14:04 PM
Beamboom
Friday, June 17, 2011 @ 3:19:54 PM
Yes you are right, there are a lot more often added items and frequent updates in Home compared to a typical mmorpg. You are absolutely right. But with that being the case, the technical framework for Home should reflect this - and it does not as far as I can tell. It looks more like they've designed something that is *not* supposed to be so frequently updated.
That being said, *when* new items, quests etc is added in mmorpgs (for example every xmas, eastern, halloween, summer etc - there's always special items, quests and events released at those holidays) you do not have to download the entire game/maps all over again - the very idea is *insane*.
Last edited by Beamboom on 6/17/2011 3:25:54 PM
Beamboom
Friday, June 17, 2011 @ 3:31:27 PM
Last edited by Beamboom on 6/17/2011 3:33:25 PM
godsdream
Friday, June 17, 2011 @ 3:38:07 PM
Last edited by godsdream on 6/17/2011 3:40:43 PM
Beamboom
Friday, June 17, 2011 @ 4:17:27 PM
BikerSaint
Friday, June 17, 2011 @ 10:54:44 PM
But that "Instanced" brings up another question.
Say that you are in the 1st instance of the Plaza but I when I log in, it puts me in the 5th Plaza instance.
So even though we're both in the Plaza during some part of the same time, then being in separate instances, also means that there's no chance that we can even wind up bumping into each other, so am I correct in that thinking?
Just curious
Highlander
Saturday, June 18, 2011 @ 12:27:10 AM
Last edited by Highlander on 6/18/2011 12:27:36 AM
Beamboom
Saturday, June 18, 2011 @ 4:15:29 AM
If you try to meet up with a friend in Home and you find out that you are in two different instances (can easily happen if you've been in one zone for a while when the other one shows up) a good advice is to try and solve this by entering another zone (area) approximately at the same time, or back to the same zone by just jumping in and out of it.
My coop buddy and I have frequently experienced this in Home over the years, but this is *not* something I hold against Home, this is how these things work, simple as that.
Last edited by Beamboom on 6/18/2011 4:19:11 AM
Beamboom
Saturday, June 18, 2011 @ 6:31:04 AM
Fact is that the more I think about it, the more apparent the comparison is.
mmorpg VS Home:
Multiple users - BOTH
User interaction - BOTH
Shops - BOTH
Instances - BOTH
Multiple maps - BOTH
Vicinity/channels/private chat - BOTH
Customizable avatars - BOTH
Emotes/animations - BOTH
Quests - BOTH (although... The "quests" in Home is not really comparable to real quests, but still)
Differences:
Heavy use of video clips - HOME
NPC interaction - MMO
Storylines - MMO
Item crafting - MMO
Level system - MMO
Skill system - MMO
Weapons/armor items/stats - MMO
Additional game mechanics - MMO
The differences are all *additions* to this concept, not really differences.
So explain to me how Home is not just a good chunk of a traditional mmorpg...
But I guess I'̈́m just "extremely stupid".
Last edited by Beamboom on 6/18/2011 6:41:50 AM
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