Skyrim Director Talks About Balancing Freedom And Story
When it comes to The Elder Scrolls, people don't want to be told what to do. In fact, as developer Bethesda says, the more control they try to have over the player, the more it seems to chafe.
During a chat between Skyrim director Todd Howard and Minecraft creator Markus "Notch" Persson (as seen at Game Informer), Howard said the idea is to "give the player tools and let them run wild." And every time the team tries to reclaim some control, they tend to "do it the wrong way." Bottom line? Know your audience. Said Howard:
"For us the world is the main character of the game. There are two types of people. [The first type] want to be told what to do, finish the main quest, see the credits roll and move onto the next game.
But the majority of our audience is more it's their game and they want to make the character, and just do whatever. That's why we put so much content in it, so that they feel like they have a lot to do, as opposed to 'go here, do this.'"
At the same time, Howard conceded that if a story isn't worth following, the players will simply avoid it. At that point, the player just goes- "Let the world burn. F*** 'em." The designers don't want to take things that far, and one of Skyrim's new features supposedly gives us more incentive to follow that objective arrow.
But in the long run, the purpose of this game is to explore, discover, and make yourself stronger. No matter what they do, the narrative will play second fiddle to that...and the vast majority of the franchise's fans are plenty satisfied.
Related Game(s): The Elder Scrolls V: Skyrim
Tags: the elder scrolls v, skyrim, bethesda
6/23/2011 10:21:46 AM Ben Dutka
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Comments (19 posts)
Qubex
Thursday, June 23, 2011 @ 11:35:13 AM
I want it to last for 100 hours and I want to take a year or more to complete it... playing slowly and enjoying every minute of it...
Q!
"play.experience.enjoy"
Last edited by Qubex on 6/23/2011 11:35:59 AM
bigrailer19
Thursday, June 23, 2011 @ 11:48:43 AM
bigrailer19
Thursday, June 23, 2011 @ 11:07:04 AM
Reply
big6
Thursday, June 23, 2011 @ 11:11:00 AM
bigrailer19
Thursday, June 23, 2011 @ 11:45:23 AM
bigrailer19
Thursday, June 23, 2011 @ 11:46:05 AM
Fane1024
Friday, June 24, 2011 @ 3:13:06 AM
Bloodedge
Friday, June 24, 2011 @ 3:22:45 AM
BTNwarrior
Thursday, June 23, 2011 @ 11:14:02 AM
Reply
Beamboom
Thursday, June 23, 2011 @ 11:15:43 AM
dmiitrie
Thursday, June 23, 2011 @ 11:52:36 AM
Lawless SXE
Thursday, June 23, 2011 @ 1:51:31 PM
Reply
Though I must admit that I really like the feeling of smallness and being overwhelmed by the world in those games, so I hope that returns.
Peace.
___________
Friday, June 24, 2011 @ 4:29:39 AM
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though the million dollar question is will this be the first bethesda game that does not play like its pre alpha build?
tis whats stopped me from buying there games, there normally really fun, fallout 3 for example, but again like fallout 3 there riddled with bugs!
hopefully they have not rubbed that off onto id, if RAGE plays as well as fallout 3 bethesdas going to disappear off the face of the earth!

The Elder Scrolls V: Skyrim









bigrailer19
Reply
Thursday, June 23, 2011 @ 10:37:53 AM