PS3 News: inFamous 2 Hits PSN, Ape Escape Coming Soon - PS3 News

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inFamous 2 Hits PSN, Ape Escape Coming Soon

If you haven't picked up inFamous 2 yet, there's now another option.

As revealed at the PlayStation Blog, Sucker Punch's latest addictive gem is now available in downloadable form on the PlayStation Network. Furthermore, if you're a PlayStation Plus subscriber, you can play up to 1 hour of the game as part of a free trial. You'll even nab Trophies during that hour and we can pretty much guarantee that when it cuts you off, you will rush to download the full version. It'll cost the same amount as the regular retail copy; $59.99. Also, don't forget that the original inFamous is available for free as part of Sony's "Welcome Back" program after the recent PSN ordeal.

In other news, don't forget that PlayStation Move Ape Escape will drop in the US on July 5 and if you want to try it out beforehand, make sure to try out the demo on June 28. This colorful, entertaining title is already out in Europe but that's okay; we hold no grudges. After all, European gamers deserve some special treatment every now and then.

Related Game(s): inFamous 2, PlayStation Move Ape Escape

Tags: infamous 2, playstation move ape escape, infamous psn

6/23/2011 8:38:14 PM John Shepard

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Comments (34 posts)

Zemus101
Thursday, June 23, 2011 @ 9:16:12 PM
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Well this is out of the ordinary eh? Full game download on a Thursday? Kinda feels like old times.

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Oyashiro
Thursday, June 23, 2011 @ 9:25:51 PM
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The Sonic Generations demo is up as well but its really short.

And... Is it just me, or are the controls really laggy? I press X and it takes a bit for Sonic to jump.

Although I will applaud them for getting Sonic's running animation right.

Last edited by Oyashiro on 6/23/2011 9:26:18 PM

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Temjin001
Thursday, June 23, 2011 @ 9:52:15 PM
Reply

Bizzare. Infamous 2 PSN full game so soon? Not that there's anything wrong with that, just seems out of the ordinary.
Cool, though.

Yeah, tried that Sonic demo... yeah, I don't think Sonic was ever THAT good to begin with. I have to say I was mildly let down by it. Not so much that the demo doesnt accurately recreate Sonic, but just that my memory of 16-bit Sonic play was better than what it actually is. I was also surprised that the demo didn't run at 60fps. Sort of seems mandatory for a fast side scroller like Sonic....

So I tried to also download the Sonic demo off of XBLM to compare them... uumm. so I have to have an active Gold membership to access a 20 day time restricted demo? What kind of lameness is that? How could Sega have agreed to that bull crap. Oh yeah, here's your budget remake game to glorify the Sonic of yore, test before you buy, but it's behind "gold" bars...

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BikerSaint
Thursday, June 23, 2011 @ 10:19:30 PM

Yeah, sometimes M$ gives the gold accounts exclusive access to some demo's here & there for a few weeks, in the hope's you'll to pony up to their paid account.

But it just seems stupid & super petty if you ask me, & all it's doing is keeping the developers and publishers from maybe getting a sale that much faster.

But I think Sony also does that too sometimes with their Playstation Plus too.


Last edited by BikerSaint on 6/23/2011 10:23:26 PM

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Temjin001
Thursday, June 23, 2011 @ 10:22:02 PM

yeah, I understand like a big hot profile game where millions upon millions of gamers just can't wait to play. But Sonic 20th Ann.? And it has already a 20 day time limit?

Shakes head*

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LimitedVertigo
Thursday, June 23, 2011 @ 11:02:02 PM
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Glad to see them adding more games to the PSN but it can be found for a lot cheaper than that.

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tes37
Thursday, June 23, 2011 @ 11:14:32 PM

Funny how the opposite should be true. Digital downloads will ultimately lead to fewer discounts on games I think. The downloads aren't sitting on a shelf as a constant reminder when sales are slow.

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dmiitrie
Friday, June 24, 2011 @ 1:10:18 PM

@tes: That simply is not true. Steam runs biweekly specials on tons of games, often for up to 50% or 75% off. In addition, they have a 10% preorder discount on many games. While I don't preorder very many games and don't really know if there are similar discounts elsewhere, a quick check at gamestop and amazon (using Deus Ex as an example) didn't find one.

Also, I was able to pick up the first two Assassin's Creeds off the PSN for $10 each. Again, I'm not saying that you can't get either game elsewhere for cheaper, but you I know you can't at either gamestop or amazon (for consoles, at least).

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tes37
Friday, June 24, 2011 @ 5:04:51 PM

There's nothing simple about my deception. J/K

For the most part, what I said was opinionated, that's why I said, 'I think'. You don't know the answer either, because I was referring to the future with silly words like 'ultimately lead to "fewer" discounts'. I'm not saying you don't make a good point, but you cited only a couple of references that aren't indicative of game sales as a whole.

Every time I see a digital download it is the same price or higher than the physical copy.

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FM23
Thursday, June 23, 2011 @ 11:03:41 PM
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Wow...fullprice digital gaming...hope that isn't the future of gaming. FAIL

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Oyashiro
Thursday, June 23, 2011 @ 11:36:31 PM

Well... It has been for a while. Where have you been. Digital games have been released at retail prices for a long time. And often times stay at higher prices then retail.

Main reason... Physical copies still sell a $(%* ton, so publishers don't want to piss off retailers.

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FM23
Thursday, June 23, 2011 @ 11:42:46 PM

Thanks Mr.Obvious. I know they have been full price since forever, I just don't want this to the primary way of buying games in the future. Why would I buy Infamous 2 online, when I can buy the cool disc format...which I did.

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SvenMD
Saturday, June 25, 2011 @ 8:35:24 AM

Totally agree. I kind of assume that the 59.99 tag has something to do with manufacturing cost (even though it's relatively inexpensive) but the same price for a d/l is annoying to me!!

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BikerSaint
Thursday, June 23, 2011 @ 11:34:13 PM
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IMO, since there's a hell of a lot less overhead for developers & publishers, they should also pass some of those savings down to us too, so D/L games should be $40, and no more than $45 tops.

That's the second reason I boycott D/L games(and as I'm a collector, you already know my first reason).

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FM23
Thursday, June 23, 2011 @ 11:44:13 PM

I'm with you on that buddy...FULLPRICE for my harddrive to get full and my Collection to dry up...no thanks. Box, Disc, Art...give me that.

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Beamboom
Friday, June 24, 2011 @ 12:22:11 AM

Yeah this is what lack of competition do to prices. PSN is a monopoly market run by one company.

It does not *have* to be like this, though. If you look at more open d/l markets, Android market being the prime example, you'll find prices to be really, really low, even on highly advanced and really well made apps.


Last edited by Beamboom on 6/24/2011 12:22:50 AM

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jaybiv
Friday, June 24, 2011 @ 2:13:03 AM

It isn't due to lack of competition. There's two princles at work here. First, Sony doesn't want to piss off retailers who are selling the game at full retail. They cannot cut out the middle man just yet. Imagine a movie studio selling blurays of a new movie at a discount during its run in the theaters. Second, it's a new game so price it at the maximum price point to start. I'm guessing Sony is testing the viability of digital downloads of new retail games. I would jump on this if Sony would produce a network drive where you could download multiple games without worrying about disk space.

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Beamboom
Friday, June 24, 2011 @ 3:14:49 AM

How do you explain the price of the PSN digital download only titles then? I'd say they could not possibly have been set at a higher price without becoming pure robbery.
In my opinion it's simply obvious that those "apps" would be at an entirely different price level had it been a part of an open market.

When games distributed with *no* distribution cost to speak of, no material production cost at all, hardly no marketing cost or no storage costs are priced *higher* than comparable games on the physical, traditional market, then something is seriously wrong.


Last edited by Beamboom on 6/24/2011 3:20:23 AM

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Excelsior1
Friday, June 24, 2011 @ 9:12:31 AM

@beamboom

those are great points about psn's pricing. they have the nerve to price the digital version at the same price as a boxed copy? that's just nuts. i would love to ask sony how they can justify it being at the same price as the boxed release. that's exactly why the psp go was dead on arrival.
not only was the selection of psp games available rather low, but the pricing of the games were higher than the umd releases. it's almost mind boggling that sony ever thought that was a viable business model.

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Beamboom
Friday, June 24, 2011 @ 10:04:34 AM

Yeah, it's practically "standard procedure" nowadays to offer "download version" at a lower price than boxed retail version.
Even Sony themselves do so on other markets:

http://www.sonycreativesoftware.com/buy/vegaspro

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dmiitrie
Friday, June 24, 2011 @ 1:22:44 PM

I tend to look differently at why downloaded versions cost the same as their retail counterparts. I'm paying for the ability to play the game, and that's unchanged between versions. Disc, box, manual, etc, these mean nothing to me. Actually that's not true: Having to switch out discs, keep track of boxex, and worry about scratches detract from my experience.

Basically, if the game is worth $60 to play, then it doesn't matter if I have to drive to the store or wait for it to come through the mail, or watch a movie while it downloads. The game is the same and that's what matters to me.

Don't get me wrong though, If they decide that they want to charge to less for downloaded games...awesome! But until then, I'm pretty ok with paying the same cost for the same experience.

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BikerSaint
Friday, June 24, 2011 @ 2:20:56 PM

Let's break down some discounts they're getting since they no longer have these overhead expenses now....

No packaging costs
No cover-art costs
No cover-art designers costs
No Warehouse costs
No utilities costs(per no warehouse)
No transportation costs
No fuel costs(per no transportation)
No returns policy costs
No mailing, shipping & handling or material fee costs....

Need I go on????

So where's our small slice of those discounts too?

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Beamboom
Saturday, June 25, 2011 @ 3:09:10 PM

Our slice may have been used to cover our "free" psn?
(Sorry, could not help myself ;-) )


Last edited by Beamboom on 6/25/2011 3:16:48 PM

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Claire C
Thursday, June 23, 2011 @ 11:47:41 PM
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Still haven't got a PS Move yet. I want it to play Dead Speace Extraction and to try RE5 Gold Editon and Heavy Rain, but I'm just not motivated enough to spend my what it costs. I'll probably never buy one. =(

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Beamboom
Friday, June 24, 2011 @ 3:21:48 AM

You can easily delay that purchase, you're not missing out on much so far.

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Fane1024
Friday, June 24, 2011 @ 3:24:47 AM

I'm there with you, Claire.

I suspect I'll buy Move only if there's an incredible deal on a PS3 + Move package.

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RadioHeader
Friday, June 24, 2011 @ 5:45:27 AM

I got the Move starter pack for 35 quid (15 quid cheaper than inFamous 2 digital download). Very strange! Its like no one wants digital distribution to take off.

At the risk of sounding like a broken record - anyone who enjoys FPSs, and prefers Mouse & Keyboard - you need the Move. I'm never buying a FPS that doesn't support it. If it doesn't take off I'm gonna have to get a computer since I just can't go back to dual analogues.

For those who prefer shooters with dual analogues, you'd change your tune if there was no auto-aim. Auto-aim is the Devil's work, and is only in place because dual analogues are a PITA!

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Beamboom
Friday, June 24, 2011 @ 7:02:17 AM

Yeah I have yet to try Move on a fps.
What fps support Move today? I only know of Killzone 3?

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RadioHeader
Friday, June 24, 2011 @ 9:04:17 AM

KZ3 is the only one I've played, but that's all it took to make me a believer. Others are MAG, Socom, Res Evil... that's all I know of until R3.

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Beamboom
Friday, June 24, 2011 @ 11:57:27 AM

So it's *that* good? I'm waiting for the final price drop, that's just around the corner now, then I'll get KZ3. I'm looking forward to try it with Move!


Last edited by Beamboom on 6/24/2011 11:57:57 AM

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___________
Friday, June 24, 2011 @ 4:21:57 AM
Reply

whys ifanous 2 so expensive on PSN?
i thought DD games were suppose to be CHEAPER not more expensive!
89 bucks on the AU PSN store, but then i saw it at bigW yesterday for 70!

rented ape escape today to see what it was like..... oh $ony what have you done to my favorite mascots!?
first they dig up J&D and sly and piss on them with the crappy PSMH mini game, and now they do the same with one of my favorite ps1 games!
sigh.
$ony do me a favour, if this is how your going to treat your past, leave it in the graveyard!
this has made me not want them to do a medievil remake,god knows what they would do to it!

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Godslim
Friday, June 24, 2011 @ 6:12:07 AM
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yeh y are these full games so expensive on psn its stupid really shouldnt they be cheaper :S

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dmiitrie
Friday, June 24, 2011 @ 1:27:30 PM
Reply

I said a lot of this in a reply earlier in the thread, but I think I'll pose this question to everyone: Why should downloaded games be cheaper?

I know there are a lot of collectors here, but outside of that, is having a box you can hold really that important? Does the experience of playing the game change at all when you go to the store to buy it?

I just picked up inFamous as part of the welcome back package. But before then, I'd been meaning to get it as a $30 download and just never got around to it. Obviously it's a pretty amazing game, but would it have been any better if I'd bought it at Gamestop instead?

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AshT
Friday, June 24, 2011 @ 3:46:35 PM
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it is 15 GB in size, i guess i'm fine with the BR

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