Tomb Raider Director Talks Style, New Mechanics, Realism
The Tomb Raider reboot really turned a lot of heads at E3 and we have to admit, we're excited for this re-imagining of Lara Croft.
If you want to learn more, check out a Q&A with creative director Noah Hughes over at the PlayStation Blog. He talks about the overall setting and feel, several of the new mechanics (including this new detective-like ability of Lara's and the climbing axe), and how Hitman: Absolution developers IO Interactive acted as an inspiration. As for the character redesign, Hughes said:
"Rather than change her for change’s sake, we just decided to make her as real as we could. Everything then kind of came out of that – the character design, the story we were telling, the whole look of the game. We really tried to ground that in a human experience. That was the starting point.
You can see that once you start down the road of bringing her to life, it can influence so much of the rest of the game. So, yes, she is, but that was the result of the changes we made, not the cause."
The more we see and hear about this game, the more intrigued we become. While the gameplay shown at E3 certainly didn't measure up to that amazing CG trailer, it still looked pretty damn good. And we've already given Lara the Best Character Overhaul Award. Yeah, we made it up.
Related Game(s): Tomb Raider
Tags: tomb raider, lara croft, tomb raider reboot
6/24/2011 10:49:27 AM Ben Dutka
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Comments (26 posts)
Temjin001
Friday, June 24, 2011 @ 11:27:07 AM
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I thought she had a believable personality and was confident of herself.
Hopefully by "real" they don't turn her into some head case with problems from her past bringing her down.
Aside from that, I like the production values going into this new game. The E3 presentation was surprisingly exciting. Though, I just hope they stay true to many of Lara's foundational design components from the past. I really don't want the game to become an interactive action movie.
Last edited by Temjin001 on 6/24/2011 11:27:47 AM
Beamboom
Friday, June 24, 2011 @ 11:52:37 AM
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... Plus, the rebooted Lara is simply damn cute.
Last edited by Beamboom on 6/24/2011 11:53:12 AM
Ultimadesires
Friday, June 24, 2011 @ 12:22:03 PM
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Temjin001
Friday, June 24, 2011 @ 12:27:55 PM
CanadianGuy420
Friday, June 24, 2011 @ 12:59:31 PM
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Temjin001
Friday, June 24, 2011 @ 1:11:06 PM
I just have my doubts concerning Crystal Dynamics. They made a promising debut with Legends, but anniversary was ported like crap to 360... How does that cause slow down?
And then Underworld was a glitchfest with problems in just about every area imaginable.
I really want to like the TR games more than I do. Why can't they tighten up the quality?
I say that is in much more need than a rebooted image.
All of this publicity about this new Lara won't amount to much if we get another game that has many technical issues.
CanadianGuy420
Friday, June 24, 2011 @ 1:22:28 PM
Lawless SXE
Friday, June 24, 2011 @ 6:44:11 PM
CanadianGuy420
Friday, June 24, 2011 @ 10:31:38 PM
Underdog15
Friday, June 24, 2011 @ 1:09:02 PM
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Underdog15
Friday, June 24, 2011 @ 1:10:31 PM
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CanadianGuy420
Friday, June 24, 2011 @ 1:24:41 PM
Temjin001
Friday, June 24, 2011 @ 1:55:16 PM
A2K78
Friday, June 24, 2011 @ 1:56:56 PM
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Temjin001
Friday, June 24, 2011 @ 2:28:05 PM
As it stands the TR games are one of the few core gamer franchises that sells well even with poor reviews.
StangMan80
Friday, June 24, 2011 @ 2:33:54 PM
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Next year I know I'm getting TR.
P.S. I will also be getting Madden NFL 12. I'm a big football fine and love playing for my school. The sad thing is that Madden is the best out there. It ant that good... :/
P.S.S. Happy gaming!
StangMan80
Friday, June 24, 2011 @ 2:36:33 PM
A2K78
Friday, June 24, 2011 @ 5:00:35 PM
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If there was anything to complain about when it came to the Core developed games it was the pace of their release and a few control issues. Beyond that there was never anything wrong remotely wrong with the games.
As said though, Square Enix to put the original team/directors back in the driver seat because they knew how to deliver a TR game. In fact even till this very day I'm still playing the olders games+expansions.
Lawless SXE
Friday, June 24, 2011 @ 6:46:41 PM
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Peace.
___________
Saturday, June 25, 2011 @ 8:53:33 AM
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Tomb Raider









Highlander
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Friday, June 24, 2011 @ 11:20:00 AM
That detective-like intuition ability sounds almost like a sort of 'Spidey sense' for Lara. Sounds like fun
This could be a very interesting title, especially for those that remember Lara as little more than a cartoon character.