Tomb Raider Director Talks Style, New Mechanics, Realism
The Tomb Raider reboot really turned a lot of heads at E3 and we have to admit, we're excited for this re-imagining of Lara Croft.
If you want to learn more, check out a Q&A with creative director Noah Hughes over at the PlayStation Blog. He talks about the overall setting and feel, several of the new mechanics (including this new detective-like ability of Lara's and the climbing axe), and how Hitman: Absolution developers IO Interactive acted as an inspiration. As for the character redesign, Hughes said:
"Rather than change her for change’s sake, we just decided to make her as real as we could. Everything then kind of came out of that – the character design, the story we were telling, the whole look of the game. We really tried to ground that in a human experience. That was the starting point.
You can see that once you start down the road of bringing her to life, it can influence so much of the rest of the game. So, yes, she is, but that was the result of the changes we made, not the cause."
The more we see and hear about this game, the more intrigued we become. While the gameplay shown at E3 certainly didn't measure up to that amazing CG trailer, it still looked pretty damn good. And we've already given Lara the Best Character Overhaul Award. Yeah, we made it up.
Related Game(s): Tomb Raider
6/24/2011 10:49:27 AM Ben Dutka