The Drama Behind L.A. Noire's Lengthy Development Cycle
What happens during seven years of development?
Oh, a whole lot of drama, it seems. More than a few ex-Team Bondi employees - over 100, in fact - have launched a website that outlines the real credits of the game; a list of names that doesn't omit those 100+ ex-workers. But a whole lot more has been revealed at IGN, where 11 former Team Bondi members and current studio boss Brendan McNamara dished on the rocky and lengthy development cycle for the critically acclaimed title. It's an interesting read, as there are all sorts of complaints and rebuttals from McNamara; this includes an issue involving overtime, as one employee said no overtime was ever paid over a span of three years and three months. That's bound to tick people off.
And that's only the beginning. Quite a few ex-employees had a bone to pick with their boss; one called him a "24/7 corpse grinder" who just never let up. Reading that in-depth look at the elongated design process of L.A. Noire makes us appreciate the final product even more, doesn't it?
Related Game(s): L.A. Noire
Tags: la noire, l.a. noire, team bondi, rockstar
6/26/2011 8:35:25 PM John Shepard
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Comments (21 posts)
SpikeSpiegel
Sunday, June 26, 2011 @ 10:44:58 PM
Reply
Last edited by SpikeSpiegel on 6/26/2011 10:45:12 PM
WorldEndsWithMe
Sunday, June 26, 2011 @ 11:20:01 PM
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Lawless SXE
Monday, June 27, 2011 @ 1:51:32 AM
Qubex
Monday, June 27, 2011 @ 1:53:11 AM
frylock25
Monday, June 27, 2011 @ 4:05:43 AM
Ben Dutka PSXE [Administrator]
Monday, June 27, 2011 @ 10:05:01 AM
Underdog15
Monday, June 27, 2011 @ 2:11:54 PM
Qubex
Monday, June 27, 2011 @ 1:52:33 AM
Reply
I enjoy playing the games and having the job I have now... well paid, with normal working hours... for as long as it lasts of course.
Things could change, I could get bored, but hell, who wants to be a polygon-pusher being grinded into the ground... is "passion" really worth that?
Q!
"play.experience.enjoy"
Lawless SXE
Monday, June 27, 2011 @ 1:55:41 AM
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I only hope that this information becoming public doesn't damage the reputation of the studio, because by god, L.A. Noire was the biggest video game undertaking ever done in Australia, and THAT needs to continue, particularly now that developers get tax cuts... or rebates or something. I wasn't playing too much attention at the announcement. Yay for Labor (and I still don't understand why it is officially spelt like that :/).
___________
Monday, June 27, 2011 @ 3:13:23 AM
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Lawless SXE
Monday, June 27, 2011 @ 5:38:53 AM
___________
Monday, June 27, 2011 @ 8:52:03 AM
always sitting in his office filling out paperwork, never leaving, and come 5 he was the first one out the door!
never checked if everyone had there white card, or steel caps on.
half the guys there were not qualified, hell the guy driving the crane did not have his crane license!
Lord carlos
Monday, June 27, 2011 @ 8:04:23 AM
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Underdog15
Monday, June 27, 2011 @ 8:28:56 AM
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BikerSaint
Monday, June 27, 2011 @ 12:38:46 PM
Reply

L.A. Noire









frylock25
Reply
Sunday, June 26, 2011 @ 9:43:53 PM
im sure a lot of games have drama stories to them. seems like most jobs have drama stories to them.
Last edited by frylock25 on 6/26/2011 9:45:14 PM