The Drama Behind L.A. Noire's Lengthy Development Cycle
What happens during seven years of development?
Oh, a whole lot of drama, it seems. More than a few ex-Team Bondi employees - over 100, in fact - have launched a website that outlines the real credits of the game; a list of names that doesn't omit those 100+ ex-workers. But a whole lot more has been revealed at IGN, where 11 former Team Bondi members and current studio boss Brendan McNamara dished on the rocky and lengthy development cycle for the critically acclaimed title. It's an interesting read, as there are all sorts of complaints and rebuttals from McNamara; this includes an issue involving overtime, as one employee said no overtime was ever paid over a span of three years and three months. That's bound to tick people off.
And that's only the beginning. Quite a few ex-employees had a bone to pick with their boss; one called him a "24/7 corpse grinder" who just never let up. Reading that in-depth look at the elongated design process of L.A. Noire makes us appreciate the final product even more, doesn't it?
Related Game(s): L.A. Noire
6/26/2011 8:35:25 PM John Shepard