PS3 News: New Developer Gives Sackboy Life On PlayStation Vita - PS3 News

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New Developer Gives Sackboy Life On PlayStation Vita

It was one of the more impressive titles we saw running on the PlayStation Vita at E3 this year.

But did you know it wasn't being developed by original LittleBigPlanet developer Media Molecule? No, the LBP for the Vita is being handled by a very new development studio, Double11. Don't get too suspicious or skeptical, though; this new studio based in England "boasts incredible talent and experience for a relatively new start-up," with a staff that is already over 30 in number. The team was formed in 2010 by ex-Rockstar engineers Lee Hutchinson and Matt Shepcar and they've been working on this fresh project for a while. Said Hutchinson:

"It's a fantastic achievement and a privilege for the studio to be working on a project such as LittleBigPlanet, particularly for such an exciting new platform. We've spent the best part of a year recruiting a crack squad of games development professionals and we're delighted that we can finally announce it. It was really great to see such an enthusiastic response at the recent E3 and we are confident we'll be able to do more so in the future."

Double11 is also working with Sweden's Tarsier Studios, which "contributed significant content" to both LBP and LBP2 on the PlayStation 3. When you start a new studio with experienced experts at the helm and give them a chance to make a big splash with something like LBP...well, they can really impress you. We can't wait to try Sackboy on the Vita!

Related Game(s): LittleBigPlanet

Tags: littlebigplanet, lbp vita, double11, playstation vita

6/27/2011 10:19:36 AM Ben Dutka

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Comments (14 posts)

Highlander
Monday, June 27, 2011 @ 10:59:35 AM
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Interesting. This kind of thing bodes well for the Vita's future.

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BikerSaint
Monday, June 27, 2011 @ 11:00:42 AM
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OK, nothing against Double11 Studio's as they seem to have known professionals running it, but I've never understood why the original developer's aren't given these projects.

Especially since they already have the "street cred" & they're already well experienced with their own prior game(s) in the same series(other than not having the time due to working on another game).

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Highlander
Monday, June 27, 2011 @ 11:14:27 AM

I think it's because the original developer doesn't specialize in the mobile platform. Look at Insomniac with the R&C games on PSP. They had some involvement from the Art and QA perspective, but they didn't develop the games

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JMO_INDY
Monday, June 27, 2011 @ 11:42:28 AM

And the possibility of focusing on improving the current PS3 platform version and working on the next LBP3 for the PS3. It just gives the studio more lenience.

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BikerSaint
Monday, June 27, 2011 @ 12:14:40 PM

OK, Thanks guys.
That makes a bit more sense to my ole mush-melon now, LOL

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JMO_INDY
Monday, June 27, 2011 @ 1:16:28 PM

No problem friend, I love how trolls are developing thumbs now.

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BikerSaint
Monday, June 27, 2011 @ 11:43:18 PM

JMO_INDY,
troll's have always had thumbs.....

but it's just recently that they've figured out that they don't have to keep them permanently stuck up their own a$$.

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Fabi
Monday, June 27, 2011 @ 11:45:27 AM
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Really looking forward to this game. I was one of the ones that bought LBP on day one and thought Sackboy was going to become a huge icon in gaming. Sadly, for some WEIRD reason, that didn't happen. I would love to hear anyone out if they have a theory.

I seriously thought Sackboy was going to become the new Pikachu and that he would be plastered all over and everyone, even non-gamers would know him.

Anyway, while I enjoyed LBP, it just wasn't for me. BUT I simply love it on the PSP. I think it fits perfectly on there. And this looks like it's going to be 10X better on the Vita.

Last edited by Fabi on 6/27/2011 11:46:05 AM

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Excelsior1
Monday, June 27, 2011 @ 1:16:39 PM

maybe it's the cutesy/cartoony look of the game that are turn off to some. i've heard people say that. i've also heard some complain about the loose controls.

i recently got the 1st game as my free psn game. i think it's a good game that deserved more sales. 1.65 million is not so bad for a new ip, but i know sony expected a lot more sales than that.

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Kiryu
Monday, June 27, 2011 @ 12:15:00 PM
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Best version of LBP.
This game is a fantastic example of pick up and play portable games.

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Lawless SXE
Monday, June 27, 2011 @ 1:33:23 PM
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Cool. I thought that Tarsier was behind the full production, but this new team... Well at least Sony outsourced it to a studio that has some experience within it.

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sirbob6
Monday, June 27, 2011 @ 2:40:58 PM
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So long as they don't mess up the basic principles of it I am good with it. Hopefully they will integrate some of the Vita's features into the gameplay. The touch screen could be very fun for creating a level.

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Robochic
Monday, June 27, 2011 @ 6:44:30 PM
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Sweet now heres a great reason to get the Vita.

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___________
Tuesday, June 28, 2011 @ 3:43:25 AM
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so, will this be like the original PSP game, or like LBP2?
im hoping like the original.
LBP PSP is by far the best in the series, and one of the best PSP games ever released!
please dont spoil this.

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