IGDA Investigating "Brutal" Team Bondi Working Conditions
The amount of effort that went into L.A. Noire is astounding.
But maybe those involved were pushed just a little too far. Based on a number of Team Bondi employee statements and accusations, the International Game Developers Association (IGDA) have decided to investigate the matter, according to Develop.
The association finds the current evidence of an overly punishing workload to be "absolutely unacceptable," and they're also looking into accusations against the Team Bondi boss, Brendan McNamara. IGDA Board of Directors chairman Brian Robbins had this to say on the matter:
"[But] certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole."
He has also asked Team Bondi employees and/or family members to e-mail the IGDA with comments concerning the situation, whether they be positive or negative. Since L.A. Noire launched to widespread critical acclaim, the development studio responsible has come under fire for pushing the employees to extreme limits; that allegedly includes work weeks of over 100 hours. So far, McNamara has only responded by saying the company's policies are not unfair.
You can also check out the full list of accusations. ...this might get a little ugly.
Related Game(s): L.A. Noire
Tags: l.a. noire, la noire, team bondi, game news
6/29/2011 10:22:05 AM Ben Dutka
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Comments (35 posts)
Underdog15
Wednesday, June 29, 2011 @ 10:41:39 AM
Reply
Claire C
Wednesday, June 29, 2011 @ 5:18:37 PM
Underdog15
Wednesday, June 29, 2011 @ 10:48:40 AM
bigrailer19
Wednesday, June 29, 2011 @ 10:49:18 AM
Ben Dutka PSXE [Administrator]
Wednesday, June 29, 2011 @ 10:51:23 AM
Underdog15
Wednesday, June 29, 2011 @ 10:57:53 AM
At my work, if I work, say, 45 hours in a week, I'm still paid on a 40 hour week. So I don't make extra cash on that 5 hours. BUT: The time does get banked. So, if I bank those 5 hours, then two weeks later decide I need to get off a little early, I might find myself working a 3 hour day on a Friday, thus starting the weekend early.
Based on complaints, I doubt they ever had an opportunity to bank time.
bigrailer19
Wednesday, June 29, 2011 @ 11:20:52 AM
Xombito
Wednesday, June 29, 2011 @ 11:38:07 AM
Highlander
Wednesday, June 29, 2011 @ 11:45:06 AM
darxed
Wednesday, June 29, 2011 @ 2:25:25 PM
Underdog15
Wednesday, June 29, 2011 @ 10:47:40 AM
Reply
Looking Glass
Wednesday, June 29, 2011 @ 10:51:31 AM
Reply
VIVIsectVI
Wednesday, June 29, 2011 @ 10:57:12 AM
Reply
Looking Glass
Wednesday, June 29, 2011 @ 11:10:42 AM
Reply
godsdream
Wednesday, June 29, 2011 @ 11:18:44 AM
Reply
And speaking of the product, it's almost natural that after much hours of work per day, the brain doesn't work well, or at a 100%. I remember a lot of times trying to do missions or trying to defeat some monster or trying to get gold licences, etc. for hours and failing. After so many attempts in a row my brain starts to feel overwhelmed psychologically and decide to quit for the day. And to my surprise, almost every time that I do that, I accomplish my objective within the first 3 attempts of the new day (not saying I do it always the second day, but that I accomplish the objective in my first tries of the second, third, fourth, etc. day).
With all this been said it's amazing to think that this game well could be better than the final result we all know.
Highlander
Wednesday, June 29, 2011 @ 11:49:34 AM
godsdream
Wednesday, June 29, 2011 @ 3:02:42 PM
I know I'm contradicting to myself in the post above, but if you analyze it well, it could be for a lot of reasons.
Simcoe
Thursday, June 30, 2011 @ 10:30:25 AM
Jawknee
Wednesday, June 29, 2011 @ 11:55:04 AM
Reply
I understand where these guys are coming from as my wife was very tired back in those days and under paid, but c'mon! She manned up. So should they.
N_C
Wednesday, June 29, 2011 @ 12:18:53 PM
Jawknee
Wednesday, June 29, 2011 @ 12:27:07 PM
jimmyhandsome
Wednesday, June 29, 2011 @ 12:48:57 PM
I survived and used my experience to get a better job, but that doesn't mean people should just "man-up" and not say anything about it. Especially if the working conditions were so bad that a large number of them walked out because they felt not having a job would be better than working on the project.
Jawknee
Wednesday, June 29, 2011 @ 12:54:41 PM
Simcoe
Thursday, June 30, 2011 @ 10:37:54 AM
Looking Glass
Wednesday, June 29, 2011 @ 3:42:01 PM
A2K78
Wednesday, June 29, 2011 @ 11:17:42 PM
Reply
In my last job I've had hours longer than that(15-16+ hour daily shifts) and was paid well for it so to me there is nothing intense about it.
Anyhow its pisses me off that people in the game industry continue to complain about some kind mistreatment by an employer, yet what these people to fail to understand is that employment by itself is a contractual thing e.g. if an individual except/take a job at a particular entity they are under contractual obligation to accept the terms of their employment, in the case of Team Bondi the 100+ hours they are given.
For all I care these people could be making a handsome cadillac-type salary and their compliaing? If anything these employees seem like those individuals who want something or nothing just like the labor unions.
Last edited by A2K78 on 6/29/2011 11:19:32 PM
Underdog15
Thursday, June 30, 2011 @ 8:55:52 AM
Basically, based on your post, I just think you really don't get it.
A2K78
Wednesday, June 29, 2011 @ 11:24:09 PM
Reply
There are nothing ridiculous about those kinds of hours because there are occupations that demand far more working hours that than in 1 week.
Look at this, but I know of individuals who work in the medical feild and have 19 hour shifts. The same can be said about anyone who work does maritime-related jobs.
Underdog15
Thursday, June 30, 2011 @ 9:07:38 AM
First of all, 19 hour shifts? I've never heard of such a strange hour. That would be a once in a blue moon type of shift, likely via coverage when on call. I've heard of 12 hour shifts, and someone occasionally covering 2 back-to-back 8 hour shifts. I don't know about your country, but in Canada, it's illegal for health care professionals to work more than 16 hours without sleep. I can 100% guarantee that.
Second, I am a maritimer. I grew up in Nova Scotia, and I have many uncles and cousins in various fisheries. I also have relatives in shipping (on sea). I know what you mean by saying they "work" for as much as 3 straight months at times, but do not forget, that although they are on boats and traveling, they get breaks for eating, sleeping, and rec time. Big breaks.
Have you even stopped to think what a 110 hour work week would look like? There are 168 hours in a week. If you allow a person 8 hours of sleep a night, you're down to 112 hours in a week. That's 2 hours to eat and you know... live your life with your family. PER WEEK. I'm sure these employees need potty breaks too. There's also travel to/from work, showering, etc.
Lastly, it's been proven time and time again, that desk jobs need to take into consideration the fact that these people need sun and exercise. It's well known that someone working in manual labor can psychologically handle more hours of work than someone who stares at a screen.
I just can't understand why you think 100+ hour work weeks are acceptable. I -DEFINITELY- don't get why the hell you're trying to say 19 hour work weeks are normal. (They aren't)
just..... frig... your reasoning is awful.
Simcoe
Thursday, June 30, 2011 @ 10:44:39 AM
A2K78
Thursday, June 30, 2011 @ 1:04:25 PM
Reply
People in this industry like Yu Suzuki or John Carmacks are driving ferraris(and these individuals do own such cars) and quite posh work benefit its quite obvious that most of individuals are making tons of money, this when games these days command huge multi-million budgets.
Last edited by A2K78 on 6/30/2011 3:17:48 PM
yuanyao
Thursday, June 30, 2011 @ 9:25:31 PM
Reply
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Wednesday, June 29, 2011 @ 10:39:10 AM