Capcom Explains Away The "No Save Reset" Fiasco
Capcom's response to the whole fiasco: "Oh we so did not mean it that way!"
A few days ago, the gaming world was a-buzz with what appeared to be another publisher ploy to combat used game sales. It was the unwanted feature in Resident Evil: Mercenaries for the Nintendo 3DS that wouldn't allow the player to reset the save data. The reason for this bizarre drawback? The publisher gave us the answer in their official forums. Said Capcom community specialist Shawn Baxter:
"There was no intention of lessening the experience of the game. Essentially, RE: Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay."
Baxter added that Mercenaries doesn't have a traditional story mode and every mission can be replayed. Hence, no content would be inaccessible if someone else wanted to play the game later. The bottom line is that this title is based around a hardcore arcade-style experience, and that's what Capcom was going for. So we don't have to worry about anything pertaining to the used game market, and that's that.
Tags: capcom, used games, game news, resident evil mercenaries
6/29/2011 8:43:47 PM John Shepard
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (18 posts)
BikerSaint
Wednesday, June 29, 2011 @ 9:35:38 PM
Reply
Claire C
Wednesday, June 29, 2011 @ 11:04:53 PM
Dancemachine55
Thursday, June 30, 2011 @ 3:53:37 AM
main_event05
Wednesday, June 29, 2011 @ 10:28:18 PM
Reply
556pineapple
Wednesday, June 29, 2011 @ 10:43:11 PM
Reply
Gabriel013
Thursday, June 30, 2011 @ 1:15:54 AM
Reply
or am I still missing something?
rogers71
Thursday, June 30, 2011 @ 9:08:49 PM
___________
Thursday, June 30, 2011 @ 3:49:07 AM
Reply
Excelsior1
Thursday, June 30, 2011 @ 8:19:44 AM
Reply

See Full Image









Highlander
Reply
Wednesday, June 29, 2011 @ 9:30:16 PM
"I think that they actually screwed up. It's a survival action game, and by not allowing the save to reset, you can't go backwards in your playthrough, only forwards, The no reset feature forces the player to play through the game - in true survival action fashion. Once you complete an element you can go back and replay it, but you can't replay the whole game from the beginning. I think it was meant to be a 'cute' feature that increased the tension of the game. I just don't think that they thought through the impact of the no-reset thing. "
Last edited by Highlander on 6/29/2011 9:34:26 PM