Final Fantasy Fans: Square Enix Isn't Listening To Us
Square Enix can say what they want.
They supposedly listened to the fans when creating Final Fantasy XIII-2. Now they say they'll make a Final Fantasy HD Collection if the fans want it badly enough. In fact, the company in question routinely says they're "listening" to their fans. They like that word. "Fans."
And yet, if you gathered up all those loyal followers and took a poll, I'm willing to bet over 90% would be disgusted with Square Enix's lack of attention. The vast majority would simply say, "obviously, they didn't listen to us." While it's true that S-E may have made a few concessions in FFXIII-2 (towns, for instance), the style of gameplay is what matters most, and the role-playing fans are the ones you're alienating. Remember when your franchise was an RPG? And not a hybrid? I will defend FFXIII for being a great game; I will never defend it for being a great Final Fantasy.
And that's exactly the point. The FF community isn't exactly split. There's not a great deal of controversy. It's just one overarching complaint that is easily heard; in fact, it's very difficult to avoid. That being the case, how can Square Enix say they'll do something if the fans "want it" when it seems painfully clear they really don't care what the fans "want." What Square Enix desires is a new fanbase; a new following, a new group of gamers that are S-E fans for different reasons. Maybe they've just given up on keeping the older fans; maybe when they say they're "listening," they mean they're listening to other gamers.
I just don't understand how Square Enix can miss the outcry. They can't miss it. That'd be impossible. The only rational answer is that they're ignoring it.
Tags: square enix, final fantasy, gaming industry
6/30/2011 12:13:08 PM Ben Dutka
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Comments (71 posts)
Excelsior1
Thursday, June 30, 2011 @ 12:56:08 PM
i think it's a little harsh to say they aren't listening based on what we have seen from 13-2. that's a direct follow up to 13 so it's only natural it shares similar gameplay elements like the battle system. passing judgement before seeing the final game is not fair.
the real test to see how much square has been listening will be with the next numbered installment,
Jawknee
Thursday, June 30, 2011 @ 1:01:32 PM
Excelsior1
Thursday, June 30, 2011 @ 1:08:12 PM
Last edited by Excelsior1 on 6/30/2011 1:11:48 PM
Underdog15
Thursday, June 30, 2011 @ 1:17:36 PM
As for turn based, FFXII felt far more turn based than FFXIII. FFXIII wasn't really turn based. You got to go as soon as you figured out what to do. But no one else waits their turn. If you are indecisive, you just keep getting hacked until you inevitably resort to "AUTO". lol
"that's a direct follow up to 13 so it's only natural it shares similar gameplay elements like the battle system."
See: FFX-2. Not at all like FFX's battle system. Also, more dungeons.
Last edited by Underdog15 on 6/30/2011 1:18:52 PM
Jawknee
Thursday, June 30, 2011 @ 1:33:04 PM
Excelsior1
Thursday, June 30, 2011 @ 2:06:03 PM
it's been so long since i played x-2, but i disagree its battle system had nothing in common with 10's. i remember the order panel from in the uper right hand of the screen from ffx returning. oh yeah, it had the active time battle system like ff7, plus you could switch jobs mid battle with the dress sphere's. kind of like pardigm shifts in ff13. i guess ff13's battle system has some things in common with x-2's now that i think about.
i'm curious. do you like x-2's battle system?
i don't know, i guess what i'm getting at is i liked ff13 more than 12. i just despised iff12's dull charachters and mmo type battle system, but i know otherrs felt differently.
@jawk
what a surprise. you attacking my opinion once again, and just being downright rude about it. i disagree that 12's battle system was closer to a traditional ff game. it played more like the world of warcraft. how about some freaking civility the next time you disagree with one of my opinions instead of attacking me personally by pointing out my ignorance or accussing me of making stuff up? 99.99% of the people on this site can do that.
Last edited by Excelsior1 on 6/30/2011 2:26:33 PM
Jawknee
Thursday, June 30, 2011 @ 2:28:42 PM
Last edited by Jawknee on 6/30/2011 2:31:38 PM
Excelsior1
Thursday, June 30, 2011 @ 2:46:17 PM
talk about being hypocrytical. you haven't made one argument against any of the opinions i expressed or disputed any of the facts. just personal attacks pointing out my ignorance. underdog's post would be a great exampole of disagreeing and being an adult about it.
Last edited by Excelsior1 on 6/30/2011 2:52:31 PM
Underdog15
Thursday, June 30, 2011 @ 3:05:19 PM
As for FFX-2's battle system, I like it very much. I actually would say it may be my favorite battle system. I hated the dialogue and most of the music, but the battle system was a huge bright spot for me. I don't think it had an order panel, though. The biggest thing about Paradigm Shift in 13 is that there are passive abilities associated with each paradigm. Combination of classes matters not in FFX-2. I actually liken it's system more to older school FF's where you can select a class, but with the addition of being able to change that class mid-battle. Plus, the movement of the dressphere grid to obtain other passive traits or abilities. It was a pretty well-rounded battle system that promoted preparation. I like that kind of control.
I'm definitely with you on FF12's characters (except for Balthier, he was cool). But I didn't really care for FF13's characters either, (save Fang). As for the MMO set up, I was worried about it at first, but the incredible depth it allowed made it easy for me to appreciate. Like I said, I don't mind change. I hate over-simplification.
Ben Dutka PSXE [Administrator]
Thursday, June 30, 2011 @ 3:06:48 PM
FFX was even closer to old-school turn-based as there was no manual movement to speak of during battles. No, FF has only gotten further and further away from the traditional style with each successive entry.
And I can pretty much guarantee the trend will continue with FFXIII-2.
P.S. No more insults from anyone.
Last edited by Ben Dutka PSXE on 6/30/2011 3:25:12 PM
Underdog15
Thursday, June 30, 2011 @ 3:39:20 PM
Excelsior1
Thursday, June 30, 2011 @ 4:22:43 PM
no problem. i do apprreciate your thoughtful replies. i enjoyed reading your insights on ff. you have always been polite, and respectful when replying to my comments. that's a quality i have come to admire in people, and on this site in particular. sorry for singling you out for it..
Last edited by Excelsior1 on 6/30/2011 4:24:13 PM
Temjin001
Thursday, June 30, 2011 @ 4:24:53 PM
Last edited by Temjin001 on 6/30/2011 4:26:44 PM
Temjin001
Thursday, June 30, 2011 @ 5:16:32 PM
Underdog15
Thursday, June 30, 2011 @ 1:21:35 PM
Reply
I almost don't even want to comment. I'm literally tired with fighting SE over what it is that I want. Of course I would play the PS2 remakes. Of course I would! And I would love it too.
But what's this garbage about a fan outcry? I call BS. They don't listen to outcries. What about when their Twitter page exploded to the point of crashing at the mere thought of redoing FF7??? That enough of an outcry, SE?!?!
Total BS, SE. Total BS.
Last edited by Underdog15 on 6/30/2011 1:22:17 PM
Highlander
Thursday, June 30, 2011 @ 1:27:48 PM
Reply
Keeng
Thursday, June 30, 2011 @ 1:30:02 PM
Reply
I won't argue (again) for why XIII better than the old school RPG design, but I felt a strong urge to express that we, as fans of Square's lineage as a developer, need to appreciate good games. Listening to their fans really isn't that big a deal. When they were cranking out hits in the PS era, they were just making what they thought were good RPGs, which is what they do now and should continue to do forever.
Reggie Fils-Aime said during the E3 conference this year that gamers want something new and exciting, but also something familiar. I think he hit the nail on the head. Both innovation and familiarity are way overrated. If you want the next FF game to be FFVII with better graphics, don't complain about CoD, Madden, or any other franchise that stays the same every year.
Underdog15
Thursday, June 30, 2011 @ 1:44:10 PM
"If you want the next FF game to be FFVII with better graphics, don't complain about CoD, Madden, or any other franchise that stays the same every year."
prove to me you just plain old don't get it. No one wants each successive FF to be the same as the last. Obviously if they remade FFVII we'd want it play similarly, but not one FF fan out there wants each FF to play the same way.
However, it's not unreasonable for people to want their franchise to keep similar themes like exploration, controlling your entire party, using strategy over reflex, freedom to advance at your own pace, deep character development, dungeons, open world map, etc. etc. I don't think you get it. None of the FF's have been the same over and over. That's actually part of the appeal and why there have been, across different platforms and hybrids, such an incredible number of Final Fantasy's!
As for your argument about them making good RPG's, name one they've made this generation aside from FFXIII, which in and of itself is not really what you expect when looking for an RPG.
Certainly when you buy a Madden or CoD, you want it to change and innovate. But there sure as hell had better still be a football involved in Madden and guns in CoD. You can't just remove the elements they are known best for and chalk it up to innovation.
Keeng
Thursday, June 30, 2011 @ 2:33:46 PM
It is absolutely more about tactics in battle than reflex, to the point that they remove the reflex based engine of something like FFVII-IX and replaced it with a system that will select the obvious attacks for you. It makes you spend less time scrolling through menus and more time doing what RPG battles are about: making smart decisions. XIII is more about tactics and strategy than most of the Final Fantasy games in existence.
It has much deeper character development in terms of story and gameplay than previous FF games. There's nothing in the game you can beat by just grinding out levels like you can in EVERY PS FF.
You're correct that it removed the random exploration and open map. That sort of thing is more subjective and personally, if you tell me a game is open world, that's actually a negative. But more on topic, having an open world map is only a part of like 60% of the FF games, anyway.
I think you misunderstood my comment about them making good RPGs. I meant that back then, they weren't building games around fan outcry and things like that. They worked really hard on games they felt were good and released them. Fans had little-to-no input. I don't think they've made any good games this generation except FFXIII, but it's also the only FF title. I was simply saying that FF is something they've traditionally done their way and until now, their way has always wowed the fans. This one time they do something that isn't what the majority wants and suddenly you're turning on them and saying they've turned their backs.
Madden should always have football, CoD should have guns, and Final Fantasy should have an epic story, a unique battle engine, and high production values. It always does.
Ben Dutka PSXE [Administrator]
Thursday, June 30, 2011 @ 3:11:21 PM
"Not scrolling through menus" is code for removing depth and instituting action for the sake of modern twitch gaming. Having the game automatically select the "appropriate" action erases the player's need to continually evaluate and decide on their own. It wrenches control and strategy from the player's grasp. Not allowing us to PAUSE and assess the situation and assign commands makes it feel like even more of an action game.
It was a great game. It wasn't a great RPG because it barely qualifies as an RPG. Those who consider themselves veteran FF fans are RPG fans...hence, when the games start to resemble other genres, they're not going to be too happy. This isn't all that complicated and to say everyone wants FFs to be the same is flat out ignorant. That's not what the community wants. I know what they want.
They want an RPG. Get it?
Underdog15
Thursday, June 30, 2011 @ 3:34:39 PM
I fail to see how FF7-9 are reflex based, and I definitely fail to see how selecting an Auto-attack somehow brings back the strategy. That's a weak point for me.
There was almost NO strategy in FFXIII. I was challenged in that game once and only once. The final l'Cie hunt was the only challenge that presented itself to me. And I platinum'd the game. Please... PLEASE describe how it had more strategy than even FFXII! It didn't. Not even close. There isn't even an argument to make in it's favor!
As for games like FFVII-FFIX, there is MUCH more opportunity for strategy. HUGE amounts more right down to the ability to distribute roles. Especially FFIX, as the roles are predetermined for you. Perhaps where you might have an argument, however, is in the difficulty within FFVII-FFIX. Often, the difficulty was much too light. You could get through some areas without a strategy at all. That's a definite issue many reviewers had back in their hay-day. It's my only complaint about them, actually. But it is a legitimate complaint. But that doesn't mean there was no strategy involved.
It simply does not have deeper character development than FFVI, FFVII, FFVIII, FFIX, or FFX. And DEFINITELY not more than FFT had for the top main characters. There's no argument there. Like... as a theatre major, I cannot see how you can make a legitimate argument for that. I'd love to hear it though.
Having the ability to explore in available in FAR more than 60% of FF's. It's there in all of them BUT FFT and FFXIII. Every single FF of the past allows you to back track and wander off the beaten path if you want. And if you hate open world concepts, you don't have to waiver from the beaten path. It's almost always optional!!! FFXIII did not allow that at all, save a couple areas in Gran Pulse MUCH more beyond the half-way point.
FFXIII certainly has high production values, to be sure. It has it's own battle style, but it is entirely without depth and almost devoid of customization. Simply giving each characters 6 versions of one weapon then upgrading them with stupid items completely unrelated to those weapons is all it has.
What it lacks, ultimately, is depth. It's FF-lite. Flashy graphics are indeed a staple, but they should not have been the only priority. The characters were not developed. Perhaps the biggest difference in that area is that past FF's actually force you to live out the pasts as opposed to merely read about it or watch a 30 second clip about it. Sahz almost had a good back story, but it was trumped by his hair and demeanor. He was out of place, unfortunately. Fang was the most believable character, but I wanted more. Lightning might have been good, but poor dialogue left her uninteresting and bland. You need thick backstory that proves why a character has become the broken human being they are.
It's a good game, and I liked it. But it was far too simple and elementary to be an FF. And it lacked all key elements except for production values. Even that is in question with the rumored cuts it experienced.
Keeng
Thursday, June 30, 2011 @ 3:39:57 PM
If the Auto-Battle option was taking control from the player and removing depth and strategy, why is it that constantly hitting Auto-Battle doesn't win every single fight, every single time? You're totally right that RPGs are about the depth of tactical combat, and this game cuts the fat out from around that. There's nothing deep about "this enemy is weak against fire, so I am CLEARLY going to cast Fire on it. Time to scroll around until I see Fire every single turn until he's dead!"
FFXIII has more layers than just Curing when you're near death and using Fire on Fire-weak enemies. There's much more to decide on in battle so they don't waste your time making you deal with the obvious stuff. I admit that they sped up a lot of the game but I think it's undeniable that this is a much more complex game than anything we've seen in previous FF titles. It's incredibly telling that there's a significant threat of dying in battle in every single encounter of this game. How many times are you almost dead in a random battle in any other Final Fantasy game?
Perhaps I interpreted some of your comment incorrectly, but it made me feel the need to sort of verify my RPG credentials. I won't claim to be some RPG god or say that I've played them all, because I haven't, by a long shot. I have beaten every FF. I spent literally every day for a whole summer when I was 12 years old trying to beat a boss in FFVIII and failing because I didn't understand the Draw system. I put 300 hours in FFXII to beat Yiazmat and 150 in VII to beat Emerald (without KotR). I'm only saying this to express that I am a huge RPG fan and I have mad respect for the systems and mechanics of these games. I feel like it's fair for me to say that I know a good RPG when I play one because I've spent most of my life on these games and FFXIII is the best I've ever played.
Underdog15
Thursday, June 30, 2011 @ 3:45:54 PM
What about class distribution? What about using various strengths of characters? What about the fact that each character is more inclined to different stat strengths than others? etc etc tec. (sorry, gotta go can't write more. lol) You get the idea though, right?
Ben Dutka PSXE [Administrator]
Thursday, June 30, 2011 @ 4:01:31 PM
And you're minimizing the depth of selecting one of about a thousand options from a menu, so don't bother. I could give you a list of massively in-depth situations that greatly outstrips almost any combat situation in FFXIII in every possible way.
Complex? What was so complex about it? Just because there was a significant challenge? That means nothing; it just means the enemies had more HP and did more damage. Oooooh...so deep.
We weren't even able to switch characters in battle. That's completely insane. To not have control; to relegate everything to AI, to have the entire battle be over because the leader is dead, to have Auto Battle eliminate any need for paying attention - I could've gone to sleep and finished battles by hammering on the X button over and over again - and to completely limit our equipment and break it down to a weapon and two accessory slots.
...oh yes, sounds way more complex to me. Are you absolutely certain you played the other FFs? Maybe you need to revisit them.
Last edited by Ben Dutka PSXE on 6/30/2011 4:01:57 PM
Arvis
Thursday, June 30, 2011 @ 4:18:49 PM
Er, I'd like to point out that everyone is making some nice points here. But, just for Keeng's sake, I just want to make an illustration:
You mentioned Madden and COD in your post about us old-school FF RPG gamers. This is kind of an unfair comparison, because we all want "new things" in our Final Fantasy games, but we still want them to BE Final Fantasy games. If I bought Madden 12, popped it in my PS3, and all of a sudden my beloved Miami Dolphins were playing baseball, I'd be a bit annoyed, even if it was an awesome baseball game. If I played COD (god, why would I do that?) and my machine-gun wielding soldier guy strapped on his camo and ammo and then hopped into a go-kart and started racing around, I'd be annoyed with that, too (although, in reality, I might prefer that).
For us, Final Fantasy XIII is like that. Yeah, parts of it really DO feel like a Final Fantasy game, but... so much is missing that is just doesn't feel.... "right." It doesn't, in the grand scheme, feel like a Final Fantasy game. Even though it IS a great video game.
Does that make any sense? We want football, not baseball. Shooting, not go-karts. Hope this helps you understand our mindset.
-Arvis
Dante399
Thursday, June 30, 2011 @ 10:46:25 PM
FFT has a more complex and richer customization system than FF13.
And if it were up to me I'd be a game developer and designer and I'd remake FF13 again with towns with those little chitchat stories u hear from those town's people, and I'd give more development to each character and I'd create a world map that you can travel through with maybe a big bird, a motorbike, a beautiful ship and maybe that earth digger machine in the game to go freely from place to another. I'd bring back the shops and a blacksmith...something like Monster Hunters' weapons shop. I would think of character limit combinations...something that you discover along the way something like Legend of Legaia new moves discovery..I'd definitely make a turn-base battle system because strategy and RPG go hand in hand! And if I wanted to gain more buyers I'd put an option which allows the game to be either fully RPG or a hybrid.
Keeng
Friday, July 01, 2011 @ 12:48:12 AM
Look, I know I'm not going to convince anyone to change their mind about this game or Japanese game development in general (I think Japan is currently creating some of the best titles we've seen in a decade). I just feel like there's a lot of hatred towards FFXIII from a lot of game-savvy people and it wouldn't hurt for someone with a different perspective on the game to voice his opinion. There are something like nine articles on here bashing that game and by relation, Square-Enix's lineup of other FFXIII games. It really bothered me that people on the internet think hating FFXIII is universal among RPG fans. Don't think that. Me and two of my hardcore, Japanese text RPG importing, thousands of hours of FFVII playing, Baldur's Gate 2 worshiping friends think the debate over RPGs is really which is the best of all time: FFXII or FFXIII? Beyond that convoluted sentence, my point is that I love RPGs and Final Fantasy as much as you guys so quit saying "Final Fantasy Fans: Square Enix Isn't Listening To Us".
I had to run off to work but I do want to respond to two comments I read and didn't have time to reply to.
To Ben: Yeah, man. I'm sure I played the other games. I was poor growing up and there was a long time in my life when I couldn't afford games. Between FFVII and VIII, I literally never owned another game and until late 1999, those were the only games I played. I can promise you I've played more of those two games than you have. Are you sure you played them? I'll bet money there are more fights you can finish in FFVII holding circle to spam Attack than Auto-battling without changing Paradigms in XIII. And you brought up weapons. The weapon modding in XIII is deeper--and I mean this literally--than everything in VII. Lastly, I'm not minimizing the depth of a 1000-item menu. I'm highlighting the uselessness of scrolling through 1000 spells when you AND the game know all you're trying to do is cast Life on Cloud.
To Underdog15: I don't know if you were supporting me with that comment but if you were, thanks. Most of what you mentioned there are things that most people who played XIII, even many who beat it, never noticed.
Beamboom
Friday, July 01, 2011 @ 5:25:02 AM
I don't like that attitude, no matter who it comes from.
Perceptions differ. There is not one, universal truth, not even in video games.
Last edited by Beamboom on 7/1/2011 5:26:29 AM
Arvis
Friday, July 01, 2011 @ 9:18:53 AM
I think we should always try to see/respect differing viewpoints, but it isn't fair to act like one group is "in the wrong," so to speak. :(
-Arvis
Beamboom
Friday, July 01, 2011 @ 10:03:36 AM
To be categorical in presenting your point of view is one thing. To be categorical in describing others views as nonsense is another matter.
It's hard not to be categorical when presenting your own views. At least I know I struggle with that. But that's fair enough imo. Everyone argues like they "know the truth". Simply cause it is... To them! Thing is, opinions and perceptions differ. And it's perfectly legal to change opinion during the discussion.
For instance, when I insist that Mass Effect belong to the RPG bag, I do so cause I honestly believe so. People may argue against that of course, but to then start saying things like "you don't KNOW rpg's like I do!" or "I know what the fans want - you don't!" or "you clearly have no idea what you talk about" is just so unnecessary and adds NOTHING but frustrations to the discussion.
Last edited by Beamboom on 7/1/2011 10:10:46 AM
Ben Dutka PSXE [Administrator]
Friday, July 01, 2011 @ 8:46:48 PM
Keeng
Saturday, July 02, 2011 @ 2:05:22 AM
To Beamboom: I appreciate your comment. I am mostly trying to convey that there are many different perceptions of that game, even among die-hard fans. The funny part is, I'm not a new reader at all! I've been subscribed to PSX's email list since before this generation of consoles if I remember correctly. I don't often comment because someone in the community almost always nails exactly what I'm thinking (usually Zettai or World) and I tend to check the site via the mobile page, which doesn't allow comments. Hell, I think I even applied for a job here! This particular issue just hit a boiling point for me and I could not resist speaking up. But if anyone wants to come after me and say I'm not a fan for liking a game they dislike...that doesn't change either of our feelings on the topic at hand so they can be as angry as they like.
To Ben: If you want to argue semantics, we can do that. The fact is, there are more than half a dozen articles here describing your acute dislike for FFXIII and/or Square-Enix's mishandling of the franchise as it relates to that game. I'm not even saying there shouldn't be. You clearly have a profound love for the series like most of your users, including myself. If I felt like a major entry wasn't up to snuff, I would talk about it a lot, too. You SHOULD be complaining about FFXIII if that's how you feel about it. I don't blame you for frequently expressing your opinions on the matter. But, if me pointing that out means you can't respond to the rest of my post (somehow) I guess I understand.
Ben Dutka PSXE [Administrator]
Saturday, July 02, 2011 @ 7:45:47 PM
So no, you're wrong about this.
burnedknight
Thursday, June 30, 2011 @ 1:45:33 PM
Reply
Last edited by burnedknight on 6/30/2011 1:52:47 PM
Lawless SXE
Thursday, June 30, 2011 @ 1:46:51 PM
Reply
Highlander
Thursday, June 30, 2011 @ 2:39:40 PM
556pineapple
Thursday, June 30, 2011 @ 1:48:03 PM
Reply
Excelsior1
Thursday, June 30, 2011 @ 3:01:06 PM
Russell Burrows
Thursday, June 30, 2011 @ 2:06:36 PM
Reply
CHAOS THEORY X
Thursday, June 30, 2011 @ 2:08:43 PM
Reply
Ultimadream
Thursday, June 30, 2011 @ 3:06:47 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, June 30, 2011 @ 3:13:12 PM
Jawknee
Thursday, June 30, 2011 @ 3:36:47 PM
Underdog15
Thursday, June 30, 2011 @ 3:42:40 PM
I mean, how many people bought FFXIII based on name vs. who liked it vs. who tried for first time and didn't like it.... ya know? lol
Even the next one will be hard to tell where their fans lie. They've said they listened to fans and fixed it. I think it's something we can't really gauge until a couple entries in when it either grows or continues to deplete. I mean... 6mil sales is good, but as a multiplat, it should have done far better than that, I would think.
Ben Dutka PSXE [Administrator]
Thursday, June 30, 2011 @ 3:56:34 PM
Jawknee
Thursday, June 30, 2011 @ 4:10:37 PM
Ultimadream
Thursday, June 30, 2011 @ 4:59:16 PM
One thing I do like about XIII is that you do not control the characters with the D-pad, but with menus, I think this is key to keeping the quality of the old RPG's we used to love. Lost Odyssey being the last great turn based RPG was also controlled by menus and not the d-pad, i reckon if S-E makes a new formular, keeping the menu system, they could still continue greating great RPG's well all know and love.... well forthe gameplay anyway, XIII's story and characters were back on form since X if you ask me.
Fane1024
Friday, July 01, 2011 @ 2:26:38 AM
From what I've heard (not played it), it seems even LESS (how do I put this?) immediate than previous FFs. When I think action, I think: press a button and your character acts instantly. I don't see how "Auto-battle" fits with "action game" at all.
S-E may be courting the COD audience, but that doesn't make FFXIII an FPS.
It sounds more like an RTS to me.
Last edited by Fane1024 on 7/1/2011 2:29:48 AM
BTNwarrior
Thursday, June 30, 2011 @ 4:02:55 PM
Reply
Nas Is Like
Thursday, June 30, 2011 @ 4:21:38 PM
Reply
Ludicrous_Liam
Thursday, June 30, 2011 @ 4:54:10 PM
Reply
While I'm here typing this, thought I'd let something out;
I said a few (well..quite alot of) articles back my understanding of a 'true' gamer. It was someone who would be willing to try every genre, not stick to just one, and plays for the fun of the game. I always saw people who played RPG's not 'true' gamers. I mean, when it all balls down to it, all your doing is building up a character and keep playing with the promise of 'something'. Weather that be collecting every last thing in the game or whatever. I don't know I just see them more of, collectionist's? I mean, you say your in it for the tactics and story (and remember I'm saying this with no experiance of any FF's.), then why do you not consider games like MGS4, Uncharted (singleplayer for story; multiplayer for tactics), BFBC2 among FF's? I just don't get it.
Naztycuts
Thursday, June 30, 2011 @ 5:20:22 PM
Highlander
Thursday, June 30, 2011 @ 5:26:40 PM
You "just don't get it".
It's that simple. You're dismissing the entire RPG genre in your post, and that's near guaranteed to earn you some kind of response.MGS4, and Uncharted are story driven, but they are *not* RPGs. You don't get it because either you lack the experience with the genre to understand sufficiently, or you don't want to get it.
Having a preference for one genre or another doesn't alter whether someone is a 'true gamer'. Even the concept of a 'true gamers' smells a little elitist. But to use your definition, we're all true gamers in that we appreciate good games. But for those of us that particularly enjoy RPGs, being a 'true gamer' does not alter our perception of FF, FFXIII or RPGs. Nor does having a specific preference alter whether we are 'true gamers'.
Last edited by Highlander on 6/30/2011 5:29:29 PM
Ludicrous_Liam
Friday, July 01, 2011 @ 3:33:11 AM
It's just...never mind lol.
I might just look at a few playthrough's of some FF's, as I no longer use my PS2/PS1.
Believe it or not I'm a tactical guy, so if I like what I see I may look into that HD collection rumour. It's just my perception of people who play RPG's are people who will play all day just to level up their character; perhaps I'm drawing similarities to Wow when I shouldn't, but then again I wouldn't know the difference. I accept the fact I'm being a tad naive, though my definition of a true gamer still stands. So with that..I shall look into Final Fantasy.
Sorry if I sound 'elitist', but I just believe that's what a true gamer is.
Last edited by Ludicrous_Liam on 7/1/2011 3:35:48 AM
wiley_kyotee
Thursday, June 30, 2011 @ 5:38:48 PM
Reply
I know SE is trying to gain new customers, but didn't FFX, and the others before it, sell enough to stick with a turned based RPG? At least they could create separate games this generation that cater to each style of play and see which sells better and gets more buzz.
marcusfrommo
Thursday, June 30, 2011 @ 6:09:36 PM
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I loved ff13 in that there's no weapon or armor repairs, you get healed after every fight, you literally can continue when you die after every fight, All the stores are at the save points, once you purchase the magic or attack, you can use it whenever you want without having to purchase some ether to replenish your magic, and the fact that I didn't have to run to the vendors every 5 minutes is very refreshing.
If you look at ff13 as a long action game with rpg elements, it's fine. For all you ff7 lovers out there, you should listen to Adam Sessler soapbox on g4's website on ff7.
Just saying.
Stabs88
Thursday, June 30, 2011 @ 6:30:33 PM
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Last edited by Stabs88 on 6/30/2011 6:32:25 PM
yuanyao
Thursday, June 30, 2011 @ 9:24:59 PM
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Mornelithe
Thursday, June 30, 2011 @ 9:39:53 PM
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But, that didn't matter to them, they just made Modern Warfare, and found themselves a new audience (yes, it's very popular still, I know...but they lost allot of their original core in the process).
This seems to be a problem with multiplatform developers, though, as the 1st parties tend to always base their projects around their original fans, at least, that's what I've seen with Sony's folks.
Unfortunately, when people were pointing this out originally with games like CoD, the collective masses told them to shut up, and that the world had killed more Nazi's than had ever existed and blah blah blah. Well, you all helped set the precedent.
Enjoy it.
For those who aren't interested in encouraging this kind of activity, I urge you to voice your opinion with your wallet. Don't buy their games. Make the decision, even if the game looks good. Simply, don't buy it. They're not going to learn anything, when they're selling millions of copies of games.
Last edited by Mornelithe on 6/30/2011 9:40:47 PM
___________
Friday, July 01, 2011 @ 4:27:56 AM
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or torches flaming..........
$E listens to there fans as well as antivision does!
honestly!
will do a collection if the demands enough?
how many million personal invitations are you requesting?
maybe we need to start a petition and shove it down wadas mouth so he cant pretend not to see it!
Excelsior1
Friday, July 01, 2011 @ 8:26:57 AM
as far as i know they are listening to an extent. it looks like towns/shops are back and there is some exploration. it looks like lightning is wearing armour, and the tradidional interaction with npc's has returned those are all moves that show some evidence of listening to me.
pillz81
Tuesday, July 05, 2011 @ 10:51:18 AM
bridgera
Friday, July 01, 2011 @ 4:52:08 AM
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At what point do we loose faith in this company to produce a game that we like ?
Personally, being that the last game that I liked was X, and that came out 10 years ago, I've given up on this company. I'll buy remakes of old games, but I have 0 interest in XIII-2 or Versus, or any other sequels to that series. Normally I wouldn't be able to pull myself away from a sequel, but there's no attraction to XIII-2 for me.
I see a lot of articles on this site about S-E, so it's obvious the author really misses the quality titles that SE used to pump out on a yearly basis.
I share in that disappointment. Hopefully they turn it around for you, but I think they've lost me.
Last edited by bridgera on 7/1/2011 4:52:53 AM
AnonWTF
Friday, July 01, 2011 @ 3:58:34 PM
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Video games like Armored Core and Monster Rancher would not dare do that!
Btw, do any of you guys like the Sakura War video games?
Mornelithe
Friday, July 01, 2011 @ 4:04:27 PM
I call them all followers, people who jump on the bandwagon, lest they become the outcasts, we ourselves, once were.
I'd spit in all their faces, if I could muster up enough saliva.
pillz81
Tuesday, July 05, 2011 @ 10:52:54 AM
BigBoss4ever
Sunday, July 03, 2011 @ 3:48:50 PM
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Temjin001
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Thursday, June 30, 2011 @ 12:40:59 PM