Boy, It's Getting Easier And Easier To Avoid Online Play
The PSN pass has been confirmed and it got me thinking.
I really don't play games online. I do a lot, of course, but it's all work-related and while I often find the experience entertaining and even stimulating, it has never grabbed me. In my mind, single-player and multiplayer are exceedingly different in a number of ways, and I have never managed to get the same overall satisfaction from multiplayer as I've received from memorable solo adventures.
And now, with more "passes" being revealed and a sea of downloadable content (99% of which is multiplayer-oriented), I've started to wonder: how much am I saving by preferring the single-player experience? It never used to be much of an issue, but as time goes on and the multiplayer boom continues to dominate, companies and publishers will continue to find new ways of cashing in. My game costs $60 if I buy it when it first arrives, but so what? My parents had to shell out the exact same price for a Super Nintendo cartridge, and I think gaming has advanced since then. Oh, and considering inflation in the past 25 years, I'm fine with the current price of games.
People will complain all they want, but even if a game is only 6-8 hours long, that's still 2-4 times longer than any given movie, and if you do the math, the price is obviously quite agreeable. Also, considering how much top-tier blockbusters cost to create, we should thank our lucky stars games don't cost $100. And the bottom line is, those who simply must have their online multiplayer - and all the DLC and expansion packs that typically go along with it - don't just pay $60. Oh no. Look at Call of Duty and its continuous influx of $15 packs, and that's just one example.
I still worry that single-player entertainment may end up suffering (and many say it already has suffered), but for the time being, I feel quite content with my gaming. I always have plenty to play and I don't contend with extra fees, moronic idiots coming through the mic (way too depressing), or any number of annoyances that go along with multiplayer fun. Sure, it's getting better...but even so, it's just getting easier and easier to ignore multiplayer altogether.
7/6/2011 10:38:34 PM Ben Dutka