Ubisoft Leaps Aboard Online Pass Bandwagon
EA, THQ, Sony, and now we can add one more publisher to the mix.
Ubisoft has revealed their version of the online pass program; it's called the "Uplay Passport" and will debut with Driver: San Francisco.
If you're familiar with other online pass systems, this one won't surprise you. Either you purchase a new copy of the game, or you pay to play online. Presumably, the Uplay Passport code will be included in all new copies of any Ubisoft title that features multiplayer entertainment; if you buy the game used, you'll have to grab the code from the PlayStation Store or Xbox Live Marketplace. We don't have a price just yet but one can probably expect a $5 or $10 fee. Assassin's Creed: Revelations lead game designer Alexandre Breault said he wasn't aware of this new initiative, but it seems inevitable that Ezio's new adventure will be included in this program.
You shouldn't be too surprised; several Ubisoft executives have said before that they were looking into such a program. At this point, it seems like all major publishers are going to take this step.
Tags: ubisoft, online pass, ubisoft pass, game news
7/14/2011 12:36:29 PM Ben Dutka
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Comments (116 posts)
slugga_status
Thursday, July 14, 2011 @ 1:15:41 PM
Zemus101
Thursday, July 14, 2011 @ 1:24:08 PM
Highlander
Thursday, July 14, 2011 @ 1:28:07 PM
The fact that used game retailers are not altering their practices in light of online passes is more a reflection of their complete disregard for consumers. The publishers are under no obligation to provide free service to people who haven't paid them for the service. That's what the online pass addresses. It's up to the consumer to force used game retailers to recognize this simple reality in their pricing ans sales practices. So, if GameStop continues to charge $5 less than new for used copies (without online pass) of recent games, are they not simply encouraging people to buy the game new since it's cheaper that way? Seems like it's those retailers that are at fault and need to change their ways.
slugga_status
Thursday, July 14, 2011 @ 1:34:25 PM
Exactly. I've always said that it's the consumer that allows Gamestops to sale games at the prices they are. I've always said I have no problem with people who do buy them for the monetary discount no matter what it is. Everyone's life situations are different. Yet, it's those people that allow the Gamestops and other used game retailers to continue to sale new games for $5 off and old games for $30. You hit it right on the head though.
I can only speak for myself..but if I see a game that's only $5 less than the full retail price then it's common sense to buy new. However, like I said other's monetary situations can be vastly different.
duomaxwell007
Thursday, July 14, 2011 @ 1:38:50 PM
Also retailers dont need to change their practices consumers just need to be smarter.. you dont wanna pay 59.99 for a newgame and dont wanna deal with this online pass stuff? shop at amazon.com where they sell new copies of the same game gamestop is selling for 59.99 amazon has it new for 49 or even 39.99. Problem solved
And lastly just thought Id point out.. if you were on WKC as much as you are on PSXE youd be GR15 and platinum by now :p lol
Highlander
Thursday, July 14, 2011 @ 1:53:29 PM
slugga_status
Thursday, July 14, 2011 @ 2:07:56 PM
Highlander
Thursday, July 14, 2011 @ 2:19:33 PM
Fane1024
Friday, July 15, 2011 @ 5:25:07 AM
I always buy new unless there's an extreme savings on the used game (e.g., I got Heavenly Sword used for $25 because it was still $50 new long after it should have been a Greatest Hit).
Last edited by Fane1024 on 7/15/2011 5:30:14 AM
WorldEndsWithMe
Thursday, July 14, 2011 @ 12:57:27 PM
Reply
Fane1024
Friday, July 15, 2011 @ 5:34:09 AM
Ultimadream
Thursday, July 14, 2011 @ 1:00:03 PM
Reply
Last edited by Ultimadream on 7/14/2011 1:00:45 PM
WorldEndsWithMe
Thursday, July 14, 2011 @ 1:26:39 PM
Ultimadream
Thursday, July 14, 2011 @ 1:37:42 PM
WorldEndsWithMe
Thursday, July 14, 2011 @ 4:34:56 PM
Excelsior1
Thursday, July 14, 2011 @ 1:04:47 PM
Reply
FM23
Thursday, July 14, 2011 @ 2:40:06 PM
Excelsior1
Thursday, July 14, 2011 @ 3:07:33 PM
it does mention a one time code is used for accessing the cerebus network for extra weapons, characters, and vehicle missions. it does not say the comic has be downloaded and the add on missions advertised on the back of are locked out by this code also.
Highlander
Thursday, July 14, 2011 @ 1:07:15 PM
Reply
Now, here's an issue that I think needs to be addressed with all of this. Online play is free - when you buy the game new. That's because you are paying the publisher for the game, and thus buying your right to use their service and servers. The underlying framework for online play is still there, and with PSN it too is free. I am very hesitant to accept online passes for anything except games that feature a considerable online play aspect. Merely maintaining leaderboards and in-game records for friend comparison is not online play. Such games should never have an online pass, that's ludicrous.
But here's the thing, in a sense online passes make us pay for online play. Now, some will try to make something of that, but the point here is that looking at it from the point of view of new game sales, nothing has changed. The costs associated with online play and the provision of servers and services by the publisher have always been understood to be wrapped up in the price of the game. So nothing changes there. Online gaming is still free to those buying the game new and gaming on PSN. However for buyers of used games it now fells like their online gaming is not free, because they now have to buy an online pass. I understand that point. What those gamers have to understand and recognize is that the whole idea behind providing what is effectively free online play is based on *new* game purchases, and not used game purchases. So while I understand the feeling, I also understand that it's unfortunately based in a flawed understanding of what is provided.
What will be interesting is to see how gamers on another console that have to pay to play online at all, react to what will clearly be perceived as a double dip.
Remember, when someone buys a game used whether they buy from their local retail gouger or from that guy on Ebay or Craig's list (or wherever) they are not paying anything to the publisher of the game. Because of that they have no right to access the services or servers provided by the publisher, at the publisher's cost. The online pass that can be purchased separately will take care of that. But no matter how much anyone argues about this, when a game is bought new, that does not carve out a permanent 'slot' (as many used game buyers have argued) on the publisher's system for that copy of the game no matter who owns it. The licensing for online services is always named user based. That means that the person that purchases the game is licensed to use the online elements, and that even if they sell the game on, they are still, in effect, the named, licensed user. The used buyer has top purchase their license separately to access the servers and services covered. The whole slot concept is flawed from the outset though because this is a service not a physical article.
Watch out for that rolling snowball folks, it's gathering speed and it isn't gonna stop.
Last edited by Highlander on 7/14/2011 1:09:26 PM
slugga_status
Thursday, July 14, 2011 @ 1:28:20 PM
We've had this discussion but I'd rather focus on something that you said which is the "Double Dip". I find it ridiculous that I paid $50+ for Live access and now have to pay an additional fee if I want to play online. I buy most of my games for the PS3. However, I can find some good deals on 360 games and now to access all features of the game I have to pay again.
I really believe that if you have in regards to the 360 that the passes should be disregarded. I believe Sony can some how allow Plus users to bypass these passes as well. Maybe I'm in the minority...again..but if I have to pay I'd rather pay for a service that allows me access to all features. Opposed to buying a game and then when I want to go online I have to "prove" that I purchased the game for full retail value..
btw..didn't thumbs down you agree with some points you made.
Last edited by slugga_status on 7/14/2011 1:29:29 PM
Highlander
Thursday, July 14, 2011 @ 1:41:23 PM
I don't think we'll see PlauyStation Plus take the place of this because this isn't about sending revenue to Sony. It's really got nothing to do with PSN, PlayStation Plus or Sony as a console maker at all. It's about game publishers recovering revenue lost to used game sales.
slugga_status
Thursday, July 14, 2011 @ 2:02:10 PM
Highlander
Thursday, July 14, 2011 @ 2:34:54 PM
I think I may reach a record number of thumbs down in this thread.
Last edited by Highlander on 7/14/2011 2:37:36 PM
slugga_status
Thursday, July 14, 2011 @ 2:58:55 PM
Yes it is already happening. I say MS should reduce the cost because to me it's a little redundant. I pay for online access and then have to pay again for online access. That is surely a double dip for online access.
Yet let me ask you this..I know I'm not the only one who's seen the code generators out there. My question is what will be their next course of action once more people begin to use the generators? Then what will they do?
Highlander
Thursday, July 14, 2011 @ 3:22:40 PM
Regarding code generators, I think that if they become a problem (which they probably will) publishers will switch to serialized codes bundled into the game case when new, and a online transaction model for pass codes for new games so that the user doesn't enter a code, they either pay with money or a pre-paid card. I think that it's inevitable that this will happen too.
I take no pleasure in saying that, because every step that the industry takes in this direction is needless and wasteful. But since Gamestop reported more than $2 billion in used game revenue two years ago and the current gaming market in the US is something like $24 billion (including everything), you can see that Gamestop alone represents a significant amount of lost revenue. That's why it doesn't matter what we say, this if gonna continue.
NoSmokingBandit
Thursday, July 14, 2011 @ 8:15:32 PM
Lets say a certain game sells 1 million copies. Lets also say $15 of that goes to provide online service, just for the sake of conversation.
Now, if those 1 million copies never leave their original owners, there will be 1 million copies with online access, and 15 million dollars in support revenue.
Now lets say half of those people decide to sell their game. The new owner has to pay $15 to play online, and all 0.5M of them do.
Now there are still exactly 1 million copies with online access, yet now there is $22.5M in online support revenue. So the publisher/dev is now taking money for 1.5M copies of the game, yet only 1M are able to access the features that were paid for.
That doesnt seem quite right, does it? That would be like me paying Random House every time i buy a used book, despite the fact that the original owner no longer retains the ability to enjoy that book.
Personally, i don care about the dev/pub's bottom line. Their profit is none of my concern. I regularly borrow books from the library, but i dont hear people complaining that authors see no money from that. I regularly buy old records when i find them, but i dont hear people whine about how Pink Floyd didnt see a penny when i bought a Dark Side of the Moon vinyl. Gamers want games to be considered art but they don't want to follow the same market paradigm as every other art form. Amusing, to say the least.
Last edited by NoSmokingBandit on 7/14/2011 8:17:14 PM
Highlander
Thursday, July 14, 2011 @ 8:48:30 PM
That's not quite true. If the person that bough the game originally and traded it eventually buys the game again used, they won't need an online pass because they already have one activated on their account. So the number of online passes sold matches the number of gamers who used the service, regardless of the number of copies of the game sold. That seems eminently fair.
NoSmokingBandit
Thursday, July 14, 2011 @ 9:39:51 PM
Highlander
Friday, July 15, 2011 @ 12:24:57 AM
Highlander
Thursday, July 14, 2011 @ 1:24:36 PM
On the other hand if you buy your games used, your threat is an empty one because Ubisoft never sees any of your money anyway. Your personal vow not to buy any of their games (used) has no effect on them.
Excelsior1
Thursday, July 14, 2011 @ 1:36:19 PM
he never said used. i think he means he won't consider buying ubisoft games out of principle becuase of their use of an online pass system. that sounds like a lost potential sale and it does have an impact. i've read many similar comments from others, some won't buy a game with an online pass out of principle.
i have a strong feeling this online pass system won't end with just the online portion of the game. a perfect example of this is me2's way of segmenting a single player game with a code or pass.
Highlander
Thursday, July 14, 2011 @ 1:36:39 PM
amonte
Thursday, July 14, 2011 @ 2:16:36 PM
@Excelsior- That's exactly right, out of principle and because I have been gaming for almost twenty years and if we, the gamers, don't act now, the gaming world is going to be a piece of shit and I won't just sit and let it happen.
@TheHighlander- Even if someone buys a multiplayer game used it benefits the devs/pubs because that means one more player playing the game online, which equals better experience playing the game, better community which equals happier owners of the game, which equals they're going to buy the sequel and more fans to that game's franchise and positive word of mouth which means more purchases of the game and sequel.
There's also paid DLC that should be paid DLC, which people that bought the game new or used can still buy.
Also, devs/pubs sell COPIES of games, not how many people play a game, which is what the online pass is, charging each person for playing the game.
For example, say they give GameStop 30 copies of a game, and each copy gets sold, the devs/pubs made their profit from each COPY of the game. Now if someone wants to trade the game for another or sell it or give it away, the new owner will have to PAY TO PLAY IT even though the new owner has a copy of the game that has already been paid for and the original owner no longer has the game.
Highlander
Thursday, July 14, 2011 @ 2:21:25 PM
Underdog15
Thursday, July 14, 2011 @ 2:43:46 PM
matt99
Thursday, July 14, 2011 @ 3:12:37 PM
PAKINIPS
Thursday, July 14, 2011 @ 8:20:06 PM
Highlander
Thursday, July 14, 2011 @ 8:49:05 PM
PAKINIPS
Friday, July 15, 2011 @ 3:34:51 AM
Excelsior1
Thursday, July 14, 2011 @ 1:19:07 PM
Reply
Highlander
Thursday, July 14, 2011 @ 1:32:59 PM
Wouldn't an online pass on a 360 game constitute double dipping since a used game buyer has to pay Microsoft for their XBL Gold subscription, the used game retailer gouges their cut, and then the publisher sells the online pass to allow online access.
Highlander
Thursday, July 14, 2011 @ 3:14:24 PM
Lawless SXE
Thursday, July 14, 2011 @ 1:28:56 PM
Reply
Either way, this is going to become an inevitability. It's all about the cash, and I know why they're doing it. I know that, in a way, it is right, but whatever.
Highlander
Thursday, July 14, 2011 @ 1:34:59 PM
Lawless SXE
Thursday, July 14, 2011 @ 2:02:59 PM
Publishers need to recoup their losses somehow, as there are thousands, and possibly millions of people playing their games, essentially at a pure loss for the companies for having to upkeep the servers. This I know, but I still can't reconcile myself with any need for such a thing as an online pass. That being said, as of this point in time, it has no effect on me whatsoever, so this will be my last post in regards to online passes unless something else comes along.
Peace.
Last edited by Lawless SXE on 7/14/2011 2:03:22 PM
Highlander
Thursday, July 14, 2011 @ 2:23:31 PM
amonte
Thursday, July 14, 2011 @ 2:29:40 PM
@Lawless- Publishers don't lose money whatsoever from used game sales, that's what people need to understand. Devs/pubs ship copies of games and sell those copies, when those copies are bought they make their profit from each copy. When someone sells, trades or gives away their copy of the game to someone else, it's still the same copy that has been paid for and the original owner no longer has the game it's not like he also has it too, the new owner is just replacing the original owner. It's not like the devs/pubs have to give the money they made from each copy back. The used games to see in stores have already been paid for.
And the original purchaser of the game has already paid for the costs of servers, so again, devs/pubs don't lose any money whatsoever.
THE ONLINE PASS IS JUST ANOTHER DIRTY, GREEDY WAY TO NICKEL AND DIME US!, THE GAMERS, THEIR MONEY MAKERS.
Highlander
Thursday, July 14, 2011 @ 2:32:25 PM
matt99
Thursday, July 14, 2011 @ 3:20:21 PM
Highlander
Thursday, July 14, 2011 @ 3:28:16 PM
matt99
Thursday, July 14, 2011 @ 3:44:52 PM
Maybe what really needs to be discussed is what exactly we are buying when we buy a game.
Highlander
Thursday, July 14, 2011 @ 4:32:03 PM
amonte
Thursday, July 14, 2011 @ 5:16:04 PM
You're mistaken, again devs/pubs sell copies of their game, not each person that plays it, so your last statement and all your others statement have no logic.
amonte
Thursday, July 14, 2011 @ 5:23:20 PM
tes37
Thursday, July 14, 2011 @ 6:12:40 PM
Highlander
Thursday, July 14, 2011 @ 8:51:57 PM
Highlander
Thursday, July 14, 2011 @ 9:48:51 PM
Lawless SXE
Friday, July 15, 2011 @ 2:34:54 AM
amonte,
Highlander is dead-on. You may think that the publisher is not losing money from a used purchase, but they are. It's as simple as this:
You create a product that you are selling for say, five dollars. You sell that to someone, and get five dollars, but they then sell it on to someone else for four dollars. They lose one dollar, but you lose a sale that would otherwise have netted you an extra five dollars. Same principle applies. Someone is getting something without the original creator being compensated for it. Therefore, the original creator is losing out, whether you choose to acknowledge that or not.
matt,
Publishers are indeed double dipping. They've made money off of one sale, but if someone sells it on, they lose out, so the double dipping is reasonable.
amonte2,
That's crap. You're basically saying that people shold be entitled to these games for free. Yeah, they pay for them, but if the publisher receives no money from the customer, then they ARE losing out. The capitalist economy dictates that all goods and services are paid for, so the publishers are the ones that are more than entitled to charge people extra for features, so long as they don't see anything from that original purchase.
Tes,
I like it.
Seriously now, that's it from me.
Peace.
Fane1024
Friday, July 15, 2011 @ 6:05:28 AM
You're assuming that:
a) the person who bought the game used would pay full price if they couldn't get it used;
b) the person who bought the game new would have bought it if they couldn't re-sell it;
c) they both wouldn't choose to rent the game rather than pay $60;
d) they both wouldn't wait for a price drop;
e) they both wouldn't choose not to play it at all.
It's entirely possible that neither would have ever bought the game (though in your $5>$4 example, they probably would, but that's not necessarily a realistic scenario).
One new game sale at release is better for the publisher and developer than two half-price game sales after a price drop is forced by poor initial sales (due to production and shipping costs).
Two players playing a game is better for the publisher and developer than one player playing a game (due to potential sales of future iterations), even if revenue and profit on the initial game is the same.
p.s. I don't love the idea of the online pass and I don't agree with Highlander's contention that online play is a non-transferable right, but I also don't object to game makers trying to coax gamers into buying new copies in this fashion. I find it far less burdensome than others are saying it is.
Last edited by Fane1024 on 7/15/2011 6:30:49 AM
Highlander
Thursday, July 14, 2011 @ 1:35:44 PM
maxpontiac
Thursday, July 14, 2011 @ 1:38:11 PM
Reply
Highlander
Thursday, July 14, 2011 @ 1:50:56 PM
For a new game purchaser, the situation is the same as it's always been, pay MS $50 a year to play, pay Sony $0 a year to play, because the cost of the online service provision by the publisher is wrapped up into the retail price of the new game.
For a used game purchaser it's more complicated. Pay MS $50 a year to play online, and pay the game publisher $5-$10 for access to their services, or pay Sony $0 a year to play online and pay the publisher $5-$10 for access to their services.
Online is still as 'free' with PSN as it ever was.
People keep seeing this as something aimed at consumers. It's not. It's aimed at used game retail stores. When Gamestop (for example) charges you $55 for that used copy of a recent game, all $55 goes to gamestop, plus you don't buy the new copy and the publisher sees nothing.
With the online pass model, the new copy still costs the same $60 it always did, but now there's a problem for the used game. If GameStop still charges $55 for the game and you have to buy an online pass as well at $5, you might as well buy the game new. So GameStop has to reduce their price to the point where the price of the used game either includes a free online pass, or the price is low enough that the extra cost of the online pass still makes buying the used game attractive to the consumer.
In the end, used gamers will probably still pay the same amount for their used games, but the money spent on the online pass will go to the publisher offsetting the lost revenue caused by used game sales.
This isn't aimed at the consumer it's aimed at the used game retail sector. Consumers need to make some noise to ensure that used game gougers drop their prices or bundle free online passes.
Excelsior1
Thursday, July 14, 2011 @ 1:57:13 PM
jimmyhandsome
Thursday, July 14, 2011 @ 1:57:23 PM
So while the publishers may not being trying to affect the consumer, they most certainly are.
Last edited by jimmyhandsome on 7/14/2011 1:57:57 PM
Excelsior1
Thursday, July 14, 2011 @ 2:05:13 PM
Highlander
Thursday, July 14, 2011 @ 2:30:09 PM
You know though that the fault there lies with the retailer and the consumer that put's up with it. Excelsor, the publishers haven't got any leverage on used game retailers to force them to give up a share of the revenue from used games. It's not about having the guts, they already tried the negotiation route, and the retailers basically told them 'no'. But either way, don't blame the publisher or the online pas for the harm that used game retailers may, or may not, do to consumers, blame the used game retailers. To do otherwise is to excuse them, and put the blame on the wrong party.
Excelsior1
Thursday, July 14, 2011 @ 2:46:17 PM
online pass is just an attempt to double dip. they got paid when the first game was sold imo. it's no extra drain on servers if a game is passed along to someone else. it's not like all the sudden there are more copies floating around. it's still that one copy that has already been paid for.
slugga_status
Thursday, July 14, 2011 @ 2:46:52 PM
All I can say is that they need to think of something different.
Last edited by slugga_status on 7/14/2011 2:50:14 PM
Highlander
Thursday, July 14, 2011 @ 3:11:50 PM
I didn't say that used game sales were illegal. In fact I'm glad you brought that up. When you buy a used game you buy a disc and a case, and if you're lucky a 8 page pamphlet explaining how the game is controlled. You 'purchase' the copy of the game on the disc. There is no obligation what so ever on the publisher of the game to provide you with updates, patches, DLC or online access. You bought the used copy of the game on the disc, which is perfectly legal. But anything that is *not* contained on that disc, whether it be a patch, DLC or even the server code that runs when you access the system online, or the data sent to your console when you logon. None of that is on the disc, so you are entitled to use none of it. You paid for the copy on the disc, *nothing* else.
So clearly, by your own logic, legally you bought only the copy on the disc, and have to pay for the online pass to access everything else.
Excelsior1
Thursday, July 14, 2011 @ 3:30:15 PM
we can discuss this to infinity and you make good arguments that might be legally and technicly correct. that does not mean i have to like it. i just don't like seeing games segmented with codes in any way.
Highlander
Friday, July 15, 2011 @ 10:57:58 AM
The thing is that the online pass is a way of allowing access to things that are not on the disc. Those things are not covered by the sale of the game on the disc, so even if you take a very broad and liberal view on the terms of copyright, that still won't help with the online content.
That said, I do *not* agree with publishers putting stuff on the disc and selling codes to access that content. If it's on the disc and I paid for the disc, then I should not have to buy a code to access what is on the disc whether I bought the game new or used. This practice of putting content on the disc that is locked and can only be unlocked through a purchased code is completely unacceptable. But that is not what we aer talking about here, it might be part of the context because some games do it, but it's not the issue.
It comes down to what are you getting when you buy a used game. Can the sale of a used game confer an obligation on the publisher to the used buyer? No, of course it cannot, that is not what copyright or software licensing or any other contract law says. So when you buy the used game you get the used game only, in other words you get the box, the book and the disc and anything on the disc. Anything not on the game disc is not covered by the purchase the game. It's only when you buy the game new and apply the online passcode that the additional online elements are added, or alternately you buy the game used abd purchase an online pass and the additional elements are added. That kind of thing could include server code, any patches to the game and true add-on content. When it comes to the service provided by the game publisher for online play, even in a peer to peer game they maintain some servers to support matchmaking and the provision of things like leader boards. That service is a separate thing from the copy of the game on the disc, and is provided to new purchasers of the game as part of the new purchase. When that game disc is traded and sold to a second, third or more user, the only thing being sold is the packaging and the game disc and the copy of the game embodied on the disc itself.
Just like when you sell a book, you are selling that copy of that edition. It doesn't matter if there is a newer revision with 100 extra pages and 1,000 corrections and revisions to the original text. When you buy that used book, you are buying only that original version, and have no right to have the new revision, unless you buy it for yourself.
Publishers are not dumb, and they will do something to ensure that they are covered if anyone tries to be smart by claiming that the online code is on the disc. To ensure that no one can do an end run around the legality of this, I think that game publishers will ensure that the specific program code necessary for online play, is simply not on the disc and will be downloaded when you enter your passcode. All the graphical, audio, AI and other assets will be on the disc, but the core online multiplayer program code will not and will have to be downloaded and patched into the game.
That really is the long and the short of this. Game publishers are basically offering the online pass as a vastly reduced cost way of getting that latest revision of the game on the disc plus all the additions that have been made. Otherwise, just like the book sale example, you only get what is on the used game disc. I don't see how it could, or should be any other way.
mike rlz
Thursday, July 14, 2011 @ 2:32:38 PM
Reply
i say with every copy sold, whoever has that game has the right to use the online portion because they already got the money from the purchase of that copy of the game. it's not like whoever bought the game new is still using the game that he doesnt own now and now they somehow have two consumers on their hands using their online servers with the same copy of the game. hell, maybe that made no sense but that's just my opinion.
Highlander
Thursday, July 14, 2011 @ 2:36:39 PM
Excelsior1
Thursday, July 14, 2011 @ 2:53:21 PM
mike rlz
Thursday, July 14, 2011 @ 3:13:56 PM
if the price to use their servers was included with a new game purchase, thus justifying the pass when you buy second hand, shouldnt that mean a new online enabled game would cost a little more than a new single player game?
Last edited by mike rlz on 7/14/2011 3:14:21 PM
Underdog15
Thursday, July 14, 2011 @ 2:46:21 PM
Reply
Long and short... Highlander is exactly right. I find it hilarious that people -STILL- think licenses should be transferrable. It's hilarious, actually.
matt99
Thursday, July 14, 2011 @ 3:22:05 PM
jimmyhandsome
Thursday, July 14, 2011 @ 3:35:48 PM
Excelsior1
Thursday, July 14, 2011 @ 3:40:24 PM
jimmyhandsome
Thursday, July 14, 2011 @ 3:51:16 PM
BikerSaint
Thursday, July 14, 2011 @ 3:16:54 PM
Reply
If they should charge us $5 each it would be a lot more feasible to digest.
Sooooo, in the same token of online gaming, since a lot of us buy the game brand new but never play the MP modes, there should also be some kind of option for us non-MP mode players to get at least a $5-$15 buck rebate given back to us too.
Excelsior1
Thursday, July 14, 2011 @ 3:36:13 PM
slugga_status
Friday, July 15, 2011 @ 8:50:22 AM
main_event05
Thursday, July 14, 2011 @ 5:35:53 PM
Reply
JackDillinger89
Thursday, July 14, 2011 @ 5:44:38 PM
Reply
tes37
Thursday, July 14, 2011 @ 6:36:45 PM
Reply
I don't want to earn 30 to 40 percent less because someone wants a discount. I want everything I worked for. Does anyone offer game developers discounts on items they shop for to return the favor?
RadioHeader
Thursday, July 14, 2011 @ 6:46:46 PM
tes37
Thursday, July 14, 2011 @ 7:03:14 PM
Used game buyers are probably the first ones on the internet crying about their favorite developer going bankrupt.
Last edited by tes37 on 7/14/2011 7:07:15 PM
RadioHeader
Thursday, July 14, 2011 @ 7:21:47 PM
tes37
Thursday, July 14, 2011 @ 7:52:54 PM
RadioHeader
Thursday, July 14, 2011 @ 8:04:08 PM
RadioHeader
Thursday, July 14, 2011 @ 6:42:55 PM
Reply
sunspider13
Thursday, July 14, 2011 @ 8:10:50 PM
Reply
NLCanada
Thursday, July 14, 2011 @ 8:25:28 PM
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I bought a brand new Ford Focus about a year and a half ago. Lets say, I sell my car to a used dealer for x amount of dollars, the dealer then sells the car to a customer. Is the customer then obligated to pay Ford a fee to turn the key?
Last edited by NLCanada on 7/14/2011 8:29:01 PM
Highlander
Thursday, July 14, 2011 @ 8:56:48 PM
Fane1024
Friday, July 15, 2011 @ 6:47:15 AM
If the first purchaser gets perpetual free online play (until the servers are retired) as part of the $60, then it's part of the package that "comes on the disc" and it travels with the disc. If the costs were covered for one player, then they're still covered for *ONE* player.
But, again, I'm actually with you on this issue because (for the most part) the program is just an incentive to buy games new, just like pre-order bonuses, etc.
Last edited by Fane1024 on 7/15/2011 7:01:13 AM
Highlander
Friday, July 15, 2011 @ 11:03:55 AM
I agree with what you're saying - I think. Let me elaborate and see whether we're in agreement.
The server provision made for the online player when the new purchaser of the game enters their code does not expire because they then trade the game. So when the used buyer comes along, there is no slot available for them because a named user (the original buyer) already used that 'slot', that people are so fond of referencing. The used buyer has to purchase their own spot on the server for their account, because the original user still exists and will exist until the service is terminated.
As you say the costs for one user have been covered with the original purchase, and that user has made use of the service. That provision, the account on the server - if you will - has been consumed. So a subsequent used buyer represents an additional user, and so has to pay.
Fane1024
Saturday, July 16, 2011 @ 1:47:16 AM
I agree with those who say there is still only one person using the bandwidth, regardless of how many profiles have been stored on the servers.
I don't see how the original user still "exists" in any meaningful way if they can't log onto the server and play the game. If (as you said somewhere) they reacquire the game, they are using the new disc to access the server, not their original one.
Last edited by Fane1024 on 7/16/2011 1:53:31 AM
Highlander
Saturday, July 16, 2011 @ 2:50:07 AM
This is the same as it is on PSN and every other system in the world.
NLCanada
Thursday, July 14, 2011 @ 9:40:46 PM
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Lifetime free of gas? Lifetime free maintenance?
No brand new car comes with either, a game however comes packaged with online capabilities.
My point is Ford, Dodge, Honda etc etc etc don't see any money from their cars being sold to independent dealers a couple years after being purchased new. But yet, a person will save half the money and get to enjoy the very same car.
Highlander
Thursday, July 14, 2011 @ 9:47:58 PM
NLCanada
Thursday, July 14, 2011 @ 10:06:51 PM
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Highlander
Friday, July 15, 2011 @ 12:29:56 AM
DazeOfWar
Friday, July 15, 2011 @ 10:29:42 AM
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I do buy used games but that all depends on how old the game is. If there is an online pass I get it new. Look at ME2 which GS sells for $50 used. The online pass is $15 I think so you end up paying the same price as if it was new. I found it new off of EA's store for $32 with free shipping. Saved me $30. Even if you buy something used off of say Amazon a lot cheaper than the new copy the extra $10 for the pass isn't going to break you.
The online pass is not hurting the industry. It does hurt people with multiple users on 1 console and that is something that needs to be figured out.
Just like Highlander has said, the online features are extra. If you read the fine print the companies can do whatever they want with the online. They can shut them down 2 months after the game releases if they feel like it. Hell if you buy the last year version of say MLB the servers are already shutdown. So you are actually losing out on some of the features of the game.
Remeber shop smarter and find those deals and you'll never have a problem.
Highlander
Friday, July 15, 2011 @ 11:05:31 AM
DazeOfWar
Friday, July 15, 2011 @ 11:13:22 AM
Hell don't computer games already use a 1 time activation code to even play the games. You can't even sell used computer games can you?
I know some of the games I have bought off steam had a key I had to enter.

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Zemus101
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Thursday, July 14, 2011 @ 12:48:49 PM
Last edited by Ben Dutka PSXE on 7/14/2011 4:13:39 PM