Skyrim Director: It's Difficult To Be Consistent In Big Worlds
When it comes to massive environments, it can be tough to tie everything together in one cohesive package.
Like its predecessors, The Elder Scrolls V: Skyrim will once again boast a huge, dynamic world, with hundreds of inhabitants, ranging from humans to dragons. So when it comes to the writing, how difficult is it to keep tone consistent throughout? Edge asked game director Todd Howard, who replied:
"Yeah. It's something our designers work on a lot. They all review each others stuff, and our lead designers review all the writing. At the end, there's still a ton of it, and sometimes you'll get things that are tonally different, but if it's written in the right way, meaning it's written in the voice of the world, it's not the tone of the game changing as much as the tone of that particular character. We have had to go through and rewrite - we've rewritten all our cities because they were a bit of a mishmash. We want to make sure the tone is right not only for the game but for that individual location."
If we wish to be fully immersed and engaged, it's critical that we truly believe the fictional world before us...if that makes any sense. The bottom line is that everything needs to fit; if something feels distinctly out of place, it's jarring and a disconnect occurs. We don't envy the job of "tonal consistency" in a project as big as Skyrim but as the fans will probably tell you, Bethesda knows what they're doing.
Related Game(s): The Elder Scrolls V: Skryim
7/18/2011 10:03:59 AM Ben Dutka