White Knight Chronicles II Gameplay, Combat Details
Okay, it still doesn't have an exact release date for North America. August 2 just wasn't going to happen, apparently.
But White Knight Chronicles II should be here in September, and D3Publisher assistant producer Miki Takahashi has posted up some additional gameplay details at the PlayStation Blog.
There's some storyline info but we leave that to you to read, as some crazy hardcore role-playing aficionados don't want to know anything about the plot beforehand. As for the "extensive multiplayer component" in the game, this lets you go "questing" with up to six players. The Georama feature returns - don't waste your life with it, though! - and WKCII also "boasts various improvements based on user feedback regarding the original game."
You may have already heard, but the combat system features "dramatic improvements," such as a faster Action Gauge, new skills and spells, and the ability to earn AC (Action Chips) more rapidly. These let you transform and perform awesome combos, remember? Oh, and Takahashi reminds us that for the first time, players will be able to build and upgrade a unique Incorruptus for their avatars. And here's one last piece of vital info:
"The North American version will include a fully localized version of the Japanese game with additional on-disc quests that were originally released as downloadable quests in Japan in January 2011. In our North American version, players can start from White Knight Chronicles II without completing the original game — an important point, as the Japanese version requires players to clear White Knight Chronicles: International Edition in order to play the sequel."
That clears things up a bit; some had believed we too would have to play through the original title in order to experience the sequel. But US gamers won't have to do that. ...hey, that isn't weak. That's accessible.
Related Game(s): White Knight Chronicles 2
7/18/2011 10:17:36 AM Ben Dutka