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Media Molecule: "We Like To Try To Impress Ourselves"

If we told you Media Molecule's new project would be "experimental," would you be surprised?

Not if you were familiar with their work. LittleBigPlanet is one of the generation's most innovative and impressive franchises, so it's no big shock to hear MM art director Kareem Ettouney say their next game will be "risky and experimental." The project is still in the very early stages, but in speaking to VideoGamer, the designers clearly aren't afraid to take chances and push the envelope:

"We like risks, we like experimentation, we like to try to impress ourselves, and each other. Without going into [specifics], because we're still very much at a nucleus stage, what we do at this stage is we just put our development hats on, and produce and draw and make prototypes, think and look at the world around us and respond to that.

Our house style is definitely in the risk-creative sort of place. We like to push that boundary all the time."

Ettouney says they're really close to a time "where the expressive personal element of the creator is coming out, even more than in LittleBigPlanet." And the team intends to follow that route "and see what happens." Obviously, it'll be a while before we hear about their new project, but you can bet we're anxious to see it. It's teams like this put Sony's first-party titles a step ahead of the competition.

Tags: media molecule, lbp, littlebigplanet

7/22/2011 10:46:03 AM Ben Dutka

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Comments (13 posts)

jlch777
Friday, July 22, 2011 @ 11:33:51 AM
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Is this a new IP for the PS4???....

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WorldEndsWithMe
Friday, July 22, 2011 @ 2:22:00 PM

depends on how long it takes to make

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StangMan80
Friday, July 22, 2011 @ 4:28:26 PM

that many thumb downs??? i don't think it's that bad of a question, we have no idea when the PS4 will be here, Diffently not soon next year but 2013 maybe. this new IP could come out in 13-14, the PS4 could be out then.. probably will be..

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oONewcloudOo
Friday, July 22, 2011 @ 11:42:39 AM
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If I was a betting man i'd say there about to annonce a new game, ether that or their looking for attendion and have nothing to show

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Ludicrous_Liam
Friday, July 22, 2011 @ 12:23:15 PM
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I know they'res nothing more they could add but...I wanted a LBP3 :[

Media Molecule are like my faveourite dev now, they're a awesome bunch of people,they really are. Better yet their from my home country, which makes me feel somewhat proud :P

So does anyway actually play LBP2 on this site? It's a shame if none of you don't..I know jawknee doesn't as I've been bugging him to come on for the past several weeks or so. Once you become accustomed to the tools, you REALLY start to get into them, I mean they're so much their that you wouldn't find out otherwise..

For example, people have actually found a way to use battries [thats the 'in-game' battries] and direction combiners to actually use binary with anolouge/digital signals (from the battries). It's crazy stuff...it's not far off from being a dev kit!

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Snorge
Friday, July 22, 2011 @ 2:31:26 PM

Oh please I play some LBP! I needs it in my life. If all my ideas from my childhood came to life, it would become LittleBigPlanet! Im getting WHATEVER Media Molecule makes from here on out. Lbp = Classic, LBP 2 (Classic+Amazing+Creative) = Mind Blasting Fun!

@LiamDaniels
Feel free to shoot me a friend request (PSN name same as PSXE name)

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WorldEndsWithMe
Friday, July 22, 2011 @ 2:25:11 PM
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That's pretty cool, sometimes the worst games come from picking something and sticking with it to the bitter end no matter how it turns out. MM seems to be very open minded and willing to tweak and experiment with what is actually best. I'm curious about whether their next game will be cute and silly like LBP or go the realistic route like when Sucker Punch went from Sly to inFamous.

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mastiffchild
Friday, July 22, 2011 @ 6:06:21 PM

Exactly, as a musician the hardest lesson I ever learned was to be ruthless with myself. When you start it's easy to be precious about the first decent ideas you have and run with it even if it's not THE right one for you. Being honest with yourself abut your creations is the only way to be and more time spent collaborating,honestly, at the start can cut down on pointless retreads later on by a million percent.

I haven't the patience to create in LBP but love the games and the creations others make and have tons of time for MM and wonder if it's any surprise that Lionhead have been pants since they left.

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Lawless SXE
Friday, July 22, 2011 @ 7:02:06 PM
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I hope they don't lose that cutesy feel of LBP. It's something that I just really enjoy about those games, and there isn't anything else out there quite like it. As for their next project, I can't wait to find out what it's going to be.

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aaronisbla
Friday, July 22, 2011 @ 8:43:55 PM
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i just bought this game today. me and my wife have played it for about 4 hours non stop

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___________
Saturday, July 23, 2011 @ 5:31:19 AM
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sweet!
this time though would it be possible to stick to the series?
no more LBP2s please!!!!!!!
LBP was a freaking awesome game, LBP PSP was even better!
LBP2 though was so disappointing!
whats with this industry and its facination on turning series from one genre to another?

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Crabba
Monday, July 25, 2011 @ 5:50:42 PM
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I like it! Good to see there are still devs out there willing to use some creativity and not just churn out another war shooter...

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Tuesday, July 26, 2011 @ 9:28:51 PM
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