Square Enix On What To Expect From Next-Gen Graphics
What will the next generation bring in terms of upgraded visuals?
Well, the biggest leap will involve a sense of realism, according to Square Enix worldwide technology director Julien Merceron. He told VideoGamer that we can all expect a "big leap" in the graphics department when the next generation rolls around. Said Merceron:
"I think that we're still going to see a big leap in graphics. In terms of technology I think we'll see developers taking advantage of physically-based rendering, physically-based lighting. I think people will take advantage of global illumination, or at least some form approximation of global illumination, so that could have a significant impact on graphics quality."
This would imply that just about every production will benefit from enhanced technology, but specifically, games that strive for realism and authenticity might blow you away. Merceron believes there's plenty of "room for improvement" and rather than use past video game titles as examples, he opts to use movies:
"There's a lot of room for improvement, and consumers will be able to see that in future graphics innovation techniques. Now, if you take most of the Pixar movies from the last five to six years… do you see a big difference between one that was released five years ago, and one that was released last year? I'm actually not sure we see a huge difference.
But if you take a film like Avatar, there's a huge leap in the graphics techniques that are being used and the level of realism. The conclusion I would draw from that is we might end up seeing the difference way more in realistic-looking games, rather than those trying to achieve a cartoony look. At some point, with all these games [that are] going for a cartoony look, consumers might get the feeling that it's plateauing. But for games striving for a very realistic look, it's going to be easy to see all the improvements, all the time."
Personally, I'd like to speculate further but history holds me back. The bottom line is that we never really know what to expect. All the gamers were blown away when the Nintendo arrived; prior to that, the best we had seen was on systems like the Atari, Intellivision, and Colecovision. Then it just kept happening. At some point, every gamer alive would find themselves saying, "damn, not sure how it could get any better than this." But invariably...it always does. ;)
Tags: game news, game consoles, ps4, playstation 4
7/25/2011 10:11:04 AM Ben Dutka
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Comments (52 posts)
Ultimadesires
Monday, July 25, 2011 @ 10:42:32 AM
Jawknee
Monday, July 25, 2011 @ 10:49:04 AM
JMO_INDY
Monday, July 25, 2011 @ 12:32:10 PM
Underdog15
Monday, July 25, 2011 @ 1:46:44 PM
Jawknee
Monday, July 25, 2011 @ 2:22:52 PM
I mean c'mon, Metal Gear Solid 4 came out in 2008 and all the characters actually had cylindrical fingers.
Underdog15
Monday, July 25, 2011 @ 2:41:14 PM
WorldEndsWithMe
Monday, July 25, 2011 @ 4:44:55 PM
Jawknee
Monday, July 25, 2011 @ 4:46:47 PM
@World, I think you can only change their costumes when play modes other than the main story. While playing the main campaign, their costumes are locked to their default ones. Once in the other modes you change it by going to the menu where you customize your character, at the top right you should see a section that says costume change. Then you just press triangle.
Last edited by Jawknee on 7/25/2011 4:57:02 PM
daus26
Monday, July 25, 2011 @ 11:14:29 PM
Highlander
Monday, July 25, 2011 @ 10:44:35 AM
Reply
Regarding what they are saying about the improvement in graphics. I have a couple of thoughts. The fist thought is regarding the technical side of this. I think that Merceron is talking about ray tracing or a simplified version of ray tracing. The quote "physically-based rendering, physically-based lighting. I think people will take advantage of global illumination, or at least some form approximation of global illumination" Is talking about rendering games based on the physical properties of the objects in the game and the way that light interacts with the objects and their physical properties. That sounds a lot like ray tracing.
As I've said before, ray tracing is a complete departure for video games and although it may complicate some things is may simplify others. All the different elements of the graphics engine of a current game include the various physics elements collision detection, motion, surfaces, reflections and all of that. With a ray tracing approach, all of those things are tied together in a single pass or processing. Oddly enough the Cell architecture is well designed for this kind of graphics work because it is designed to work on large amounts of data flowing through a process - SIMD processing, which is something that ray tracing benefits greatly from. If the next console from Sony builds on the CellBE design with more SPUs and more cores in general along with a contemporary GPU design that works well for ray tracing also (nVidia's designs strike me as better since their programmable elements are more capable than those on the AMD/ATI designs), we could see ray tracing become a reality.
The fact that SE, a group known to pursue visual excellence almost at the expense of other aspects of a game, are talking about rendering in these terms; suggests that we could be looking at next gen consoles capable of some form of ray tracing.
My second though is regarding the realism of the graphics. I think that what is said about realism is off base. Undoubtedly there are games which will benefit from greater realism. A game like Heavy rain for example, would be even better if it's graphics were that much more realistic. Games like Ratchet and Clank? Not so much.
I honestly think you can take the realism too far in a game. Most regular readers here know I am not fond of the ultra violence and gore in many games. realistically rendered disembowelment in games like God of War may be entertaining to some, but I don't believe that the majority actually like that. If the realism of such depictions of violence increases again to the point where the visual presentation is essentially as realistic as being there, is that a good thing? One of the things that separates games from reality and makes the violence in games more acceptable is the simple fact that it is a game. As technology improves and the depictions in games close in on reality, that separation fades, and it's harder to see the dividing line.
Now, reality is a relative thing. Ratchet and Clank games - for example, exist in their own world, and fully ray traced R&C would look incredible. Putti9ng all the 'realism' possible into that game world works - as long as it's kept within the established game world. That keeps the game, feeling like a game. It's OK to talk of cartoony games and there being a plateau that can be reached in graphical fidelity in such games, but I think that does in a way sell those games short. If you implement a game world for such characters, then why not apply all the realism possible to the lighting and physical properties of objects (and characters) in that world. The key thing is maintaining the consistency in that world. If you compare the R&C games on PS3 against the ones on PS2, there is a huge leap in the realism of the game world depicted. R&C on the PS3 feels more real, more solid. I don't see a plateau problem as long as game makers remain consistent in their game worlds.
but as I said, realism needs to be taken with care so that we do not end up with uber violent games that are indistinguishable from reality. If we think that the campaigns against games are bad now, imagine how they would be in that situation...
Last edited by Highlander on 7/25/2011 11:04:31 AM
Underdog15
Monday, July 25, 2011 @ 10:51:39 AM
Temjin001
Monday, July 25, 2011 @ 11:24:33 AM
Highlander
Monday, July 25, 2011 @ 1:03:07 PM
Highlander
Monday, July 25, 2011 @ 1:20:07 PM
Beamboom
Monday, July 25, 2011 @ 4:12:49 PM
A *horrible* example of media twisting though, is an american right wing journalist (named Glenn Beck, anyone know about him?) who compares the youth camp that were attacked with the Hitler Jugend.
A summer camp where more than 80 kids were shot down and killed and he draws comparisons with Hitler Jugend.
*speechless*
Last edited by Beamboom on 7/25/2011 4:16:01 PM
Highlander
Monday, July 25, 2011 @ 4:57:26 PM
WorldEndsWithMe
Monday, July 25, 2011 @ 5:11:33 PM
Jawknee
Tuesday, July 26, 2011 @ 6:08:40 PM
Beamboom
Monday, July 25, 2011 @ 12:47:06 PM
However the expressions, movements, and general world physics were quite realistic in my opinion. We've never seen anything like that in a video game and I think that's what SE have in mind.
I've not seen District9 yet though! Waiting for a good deal on the blu-ray.
Last edited by Beamboom on 7/25/2011 12:51:26 PM
Jawknee
Monday, July 25, 2011 @ 1:16:56 PM
Beamboom
Monday, July 25, 2011 @ 2:47:12 PM
But these are without Norwegian subtitles, only French and Hindi! It's *so* frustrating to see it at that price, been drooling over that for months now.
It's strange: Subtitles on Blu-rays are often limited to a very few languages, while almost all DVD releases contain most languages right away - including District 9.
I have *no* idea why it is like this.
Last edited by Beamboom on 7/25/2011 3:00:13 PM
WorldEndsWithMe
Monday, July 25, 2011 @ 4:07:20 PM
Nas Is Like
Tuesday, July 26, 2011 @ 8:34:22 PM
A2K78
Monday, July 25, 2011 @ 11:02:17 AM
Reply
"The conclusion I would draw from that is we might end up seeing the difference way more in realistic-looking games, rather than those trying to achieve a cartoony look."
Tim Sweeney would disagree with guy and why? Sweeney have said that engine programmers are a very long ways off this. So yeah I don't know where this guy obviously got the idea that game developers going to output game engines that could rival either Toy Story or Avatar in visual fidelity.
"The bottom line is that we never really know what to expect".
As I have said, if you really want a realistic indicator then the Crysis games is a good one and why? Its engine(Cryengine 2-3) are engines built with future hardware that does not currently exist in mind.
Overally its quite clear that this guy despite being a technology director, is blowing a hyperbole.
Highlander
Monday, July 25, 2011 @ 11:17:45 AM
Temjin001
Monday, July 25, 2011 @ 11:04:10 AM
Reply
While I think there are those that think graphics can't go any further, I sure as heck know they can. Even without the arcades to tell me.
WorldEndsWithMe
Monday, July 25, 2011 @ 4:09:27 PM
Beamboom
Monday, July 25, 2011 @ 4:21:41 PM
WorldEndsWithMe
Monday, July 25, 2011 @ 4:40:40 PM
I've had a little daydream before of opening an arcade-club with state of the art stuff, a wide range of tasty foods and soda's from around the world, and hot pole dancing girls. Not naked though, gotta keep it PG13 for the youth. I'd have loved a place like that when I was a teen.
Temjin001
Monday, July 25, 2011 @ 10:58:10 PM
And yeah, the progression of arcade technology basically came to a screeching halt around the PS2 era. When Sega's Naomi chipset hit the arcade scene we saw a pretty clear cut convergence of graphics quality between the two markets. Aside from a handful of Sega updates like VF4, consoles have held onto the lead ever since.
I told my wife that in the future I'm going to have a custom arcade cabinet with some favorite games setup within it, probably with like Tekken connected to the net. That'd be uber sweet. For now I just have to play with my HRAP3 arcade stick on my lap.
Last edited by Temjin001 on 7/25/2011 10:58:42 PM
tornado03
Monday, July 25, 2011 @ 11:44:02 AM
Reply
Considering the way Ps3's exclusives look vs multiplates devs games. why would Sony even bother they created a beast with the Ps3 and multiplate heads won't even take full advantage of it. Now there saying there ready for new hardware please! Putting out crappy ports in such. So if developers are laid back this gen what makes them work harder on next gen. Santa Monica, Naughty Dogg, Sucker Punch, Rock star but, only beacuse of the working game play they did with red dead, and Epic Games maybe would take it as a self rewarding challenge. They are some of the best studios who would even take advantage of the new hardware. Bio shock team has gotten better.
Cod, Bungie, franchises are suspended till further noticed for the charges of all there games looking the same. Lol! What could the Xbox engine do for Halo 4? Probably next to noting.
Seriously though my Ps3 game library is starting to favor Ps3 exclusives. I think that 3D, Ps3 Move, and Kinect showed up for a reason. They have to start stretching it out a little. Would Sony or MS give you high dollar gaming PC hardware for a rinky dinky home console price?
Highlander
Monday, July 25, 2011 @ 5:01:18 PM
Couple that with a modern GPU and decent amounts of memory. I think you'll find that could challenge PCs, especially at the nominal 1080p resolution.
Beamboom
Tuesday, July 26, 2011 @ 6:43:06 AM
WorldEndsWithMe
Monday, July 25, 2011 @ 4:11:38 PM
Reply
jdt1981
Monday, July 25, 2011 @ 4:30:10 PM
Reply
WorldEndsWithMe
Monday, July 25, 2011 @ 4:37:08 PM
Beamboom
Tuesday, July 26, 2011 @ 6:45:03 AM
gray_eagle
Monday, July 25, 2011 @ 7:13:03 PM
Reply
Beamboom
Tuesday, July 26, 2011 @ 6:47:01 AM
But seeing how blu-ray is becoming the standard new movie format I'd be very surprised if they don't include a blu-ray drive (or a similar capacity drive).
Last edited by Beamboom on 7/26/2011 6:47:39 AM
Russell Burrows
Monday, July 25, 2011 @ 11:28:42 PM
Reply
___________
Tuesday, July 26, 2011 @ 7:08:51 AM
Reply
we need a improvement in sound and just the fun factor over graphics!
graphics have come such a far way, we really dont need any more.
sound on the other hand, well compare a great sounding movie like the dark night to a game.
like comparing a ps2 game to a ps3 game!
fun factor too, almost every ps2 game even ps1 game are more fun then there ps3 iterations.
thats simply because ps3 games these days all developers care about is it as good as we can make it look?
f*ck the gamplay, who cares if its fun, we just need to make it look real perty!
AKA GTAIV!
i like to call it the michael bay syndrome.
all flash, no substance!
all pants, no knickers!
Jian2069
Thursday, July 28, 2011 @ 8:31:21 AM
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Kiryu
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Monday, July 25, 2011 @ 10:27:56 AM