LBP Dev: Sony Stuck By Us When The Chips Were Down
Here's your feel-good story of the day.
Gaming is big business but that doesn't mean risk-taking has disappeared. Just ask Sony's first-party development studios. Media Molecule co-founders Mark Healey and Kareem Ettouney say Sony played a "crucial role in the development of LittleBigPlanet," and why? Because Sony stuck with the project when most publishers would've cut their losses and walked away. Said Healey:
"I think they were good at being very hands-off in the early stages. We were a new company, and they helped us a lot with the setting up of that, which was a whole issue in itself.
We'd have the XDEV [Sony's external development team] producers coming down every now and then, and I'm sure other publishers would have cut their losses a lot earlier because some of our early presentations where quite chaotic and disastrous."
Ettouney went on to say that Sony usually takes a "similarly tolerant approach with its other partners." They met individuals from the Guerrilla Games and Naughty Dog studios, and they all have "similar stories" of Sony being an excellent creative partner. In short, they claim Sony understands the experimental process and trusts in a team's ability. Finished Ettouney:
"If you don't allow for mistakes and you don't allow for trying things out, you'll have to stick to very safe ideas."
The result? LittleBigPlanet, one of the most critically acclaimed and revolutionary franchises in history. Not to mention the results from other teams that said Sony let them take risks, like Quantic Dream's Heavy Rain. Other examples would be the Uncharted franchise, inFamous, and Resistance. ...such terrible titles, really.
Tags: media molecule, sony, lbp, littlebigplanet
7/26/2011 9:46:54 AM Ben Dutka
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Comments (23 posts)
playSTATION
Tuesday, July 26, 2011 @ 10:29:43 AM
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maxpontiac
Tuesday, July 26, 2011 @ 11:00:08 AM
shadowscorpio
Wednesday, July 27, 2011 @ 11:48:38 PM
Miggy
Tuesday, July 26, 2011 @ 10:43:48 AM
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SoulController
Tuesday, July 26, 2011 @ 10:44:18 AM
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Interesting article I read on vgchartz.com yesterday. Its pretty much about how Sony is setting themselves up to be what Nintendo use to be, in terms of the best first party exclusives. I can't find it at the moment to post a link but check it out if you get a chance.
sha4dowknight05
Tuesday, July 26, 2011 @ 5:28:48 PM
SoulController
Tuesday, July 26, 2011 @ 7:47:07 PM
Qubex
Tuesday, July 26, 2011 @ 11:36:25 AM
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Q!
"little.big.deal"
Last edited by Qubex on 7/26/2011 11:36:47 AM
Lawless SXE
Tuesday, July 26, 2011 @ 1:21:40 PM
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WorldEndsWithMe
Tuesday, July 26, 2011 @ 1:37:59 PM
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Wednesday, July 27, 2011 @ 10:02:24 AM
WorldEndsWithMe
Tuesday, July 26, 2011 @ 1:38:58 PM
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SoulController
Tuesday, July 26, 2011 @ 2:24:21 PM
Ludicrous_Liam
Wednesday, July 27, 2011 @ 12:38:19 AM
JackDillinger89
Tuesday, July 26, 2011 @ 6:27:29 PM
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Qubex
Wednesday, July 27, 2011 @ 10:37:43 AM
FxTales
Tuesday, July 26, 2011 @ 6:48:38 PM
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It took some time but they're now at where they should have been from the start. They've always been in my eyes the best company in the business.
jiko
Tuesday, July 26, 2011 @ 9:27:16 PM
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Wednesday, July 27, 2011 @ 4:12:41 AM
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sadly others dont have that luxury.
tis why publishers are so reluctant to throw money onto these types of games because there not sure if they will ever see it back.
your not going to go down to the race track and put your whole yearly salary down on the lowest horse just because it gives the highest payout now are you?

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AnonymousPoster
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Tuesday, July 26, 2011 @ 10:05:52 AM
I can't help but feel Oddworld would still be around and strong if Oddworld Inhabitants hadn't jumped ship to a certain other company...