LBP Dev: Sony Stuck By Us When The Chips Were Down
Here's your feel-good story of the day.
Gaming is big business but that doesn't mean risk-taking has disappeared. Just ask Sony's first-party development studios. Media Molecule co-founders Mark Healey and Kareem Ettouney say Sony played a "crucial role in the development of LittleBigPlanet," and why? Because Sony stuck with the project when most publishers would've cut their losses and walked away. Said Healey:
"I think they were good at being very hands-off in the early stages. We were a new company, and they helped us a lot with the setting up of that, which was a whole issue in itself.
We'd have the XDEV [Sony's external development team] producers coming down every now and then, and I'm sure other publishers would have cut their losses a lot earlier because some of our early presentations where quite chaotic and disastrous."
Ettouney went on to say that Sony usually takes a "similarly tolerant approach with its other partners." They met individuals from the Guerrilla Games and Naughty Dog studios, and they all have "similar stories" of Sony being an excellent creative partner. In short, they claim Sony understands the experimental process and trusts in a team's ability. Finished Ettouney:
"If you don't allow for mistakes and you don't allow for trying things out, you'll have to stick to very safe ideas."
The result? LittleBigPlanet, one of the most critically acclaimed and revolutionary franchises in history. Not to mention the results from other teams that said Sony let them take risks, like Quantic Dream's Heavy Rain. Other examples would be the Uncharted franchise, inFamous, and Resistance. ...such terrible titles, really.
7/26/2011 9:46:54 AM Ben Dutka