Sucker Punch Joins Sony Computer Entertainment Family
We don't know about you, but we applaud this move.
Today, Sony Computer Entertainment has announced that leading developer and long-time partner Sucker Punch Productions has joined the "global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS)." The inFamous and Sly Cooper developer is the 16th studio in the SCE WWS family.
This builds upon an already strong foundation between SCEA and Sucker Punch, and the press release clarifies that day-to-day operations "will continue to be run by the current management team and company founders." They'll just work "in conjunction" with the SCE WWS Foster City Studio. Said Shuhei Yoshida, SCE WWS president:
"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family. The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3's history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."
Sucker Punch managing partner Brian Fleming added that they've "enjoyed an incredible relationship with Sony" thus far, and this new relationship with SCE will give them "the flexibility and trust to take creative risks and invent new properties." There's yet another studio saying that Sony lets them create their own impact via risk-taking and innovation.
And as far as we're concerned, having Sucker Punch as an official part of the SCE team is...well, in a word, awesome.
Related Game(s): inFamous, inFamous 2
Tags: sucker punch, infamous, infamous 2, sony
8/2/2011 9:25:05 AM Ben Dutka
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Comments (89 posts)
Cesar_ser_4
Tuesday, August 02, 2011 @ 11:29:44 AM
Ultimadream
Tuesday, August 02, 2011 @ 9:50:28 AM
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Lotusflow3r
Tuesday, August 02, 2011 @ 10:00:34 AM
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They need a good in-house RPG developer, though.
I wish they acquired Level 5 way back when, but they're as much a part of the Nintendo family as with Sony now.
Ah well. At least Level 5 will favour Sony as Sony kick started them.
Who are Sony's RPG developers? I can only think of Japan Studio, but isn't that made up of many teams?
TheHighlander
Tuesday, August 02, 2011 @ 10:13:04 AM
Personally I have to hope that Sony brings one of the JRPG houses into the fold soon. What I think would work nicely if Level 5 is impossible would be for Sony to acquire NIS and IREM. IREM is responsible for some of the most profitable content in PS Home in Japan (and the rest of the world, NIS is a solid JRPG maker. They are probably undervalued right now and would make an easy target. NIS and IREM work together with Sony on at least one Home project in Japan, so they definitely have some association already. Taking NIS under their wing would bring some genuine JRPG expertize into the 1st party population.
TheHighlander
Tuesday, August 02, 2011 @ 10:30:31 AM
Lawless SXE
Tuesday, August 02, 2011 @ 1:13:28 PM
WorldEndsWithMe
Tuesday, August 02, 2011 @ 3:08:19 PM
Lotusflow3r
Tuesday, August 02, 2011 @ 5:26:31 PM
One thing they can always do though with companies like Level 5, is fund any project at any time on good solid ground due to good relations. In other words, Sony can ask for an exclusive at any time with Level 5....i suppose that's good enough.
Yeah, Nis would be a good choice. I mean, Disgaea, being one of the greatest SRPGs ever (the 4th looking unbelievable), are PS3 exclusives anyway. We could do with them. I know a few people that bought a PS3 for the NIS games alone so it makes sense.
As for Japan Studio, yeah, that's what i figured. Hmm.
And yes! From Software would be a beast of a purchase. But i think that's a little similar to Level 5's situation. Sony could fund a project with them on good grounds.
FATHASUN
Tuesday, August 02, 2011 @ 7:33:51 PM
TheHighlander
Tuesday, August 02, 2011 @ 9:17:53 PM
Edit:
WOW! I didn't know this at all. IREM is essentially closing most of it's operations and cancelled the majority of it's projects. A new company is being born out of the chaos - Granzella - made up of some former IREM folks that used to work on their Home spaces. But the weird thing is that the IREM spaces and items in Japanese Home were some of the most popular there, heck they're some of the more popular ones here too.
I bet that this has something to do with the PSN outage. Remember in Japan it took even longer for PSN to return, and the online commerce systems were down for at least two months, the two months leading up to this.
Sony should really step in and buy IREM out from under Eizo, good lord, Eizo makes monitors and medical equipment, what do them what with IREM?
Last edited by TheHighlander on 8/2/2011 9:43:42 PM
BikerSaint
Wednesday, August 03, 2011 @ 2:12:50 AM
TheHighlander
Wednesday, August 03, 2011 @ 11:18:43 AM
TheHighlander
Wednesday, August 03, 2011 @ 11:39:28 AM
TheHighlander
Tuesday, August 02, 2011 @ 10:41:22 AM
The Doom
Tuesday, August 02, 2011 @ 10:57:03 AM
But I guess this means future Tekken games will be multiplatform.
WorldEndsWithMe
Tuesday, August 02, 2011 @ 3:09:00 PM
bigrailer19
Tuesday, August 02, 2011 @ 10:28:36 AM
Reply
bigrailer19
Tuesday, August 02, 2011 @ 10:30:37 AM
Reply
TheHighlander
Tuesday, August 02, 2011 @ 10:37:43 AM
Karosso
Tuesday, August 02, 2011 @ 10:47:45 AM
maxpontiac
Tuesday, August 02, 2011 @ 2:08:00 PM
WorldEndsWithMe
Tuesday, August 02, 2011 @ 3:10:12 PM
bigrailer19
Tuesday, August 02, 2011 @ 5:02:27 PM
But on the flip side Insomniac I believe was said to be one of the best businesses to work for and maybe they do have something great going on that they'd hate to let go?
All I know is I love there games and want more of them, developed strictly for one console.
Last edited by bigrailer19 on 8/2/2011 5:09:23 PM
CrusaderForever
Tuesday, August 02, 2011 @ 10:42:57 AM
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sunspider13
Tuesday, August 02, 2011 @ 11:50:39 AM
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Excelsior1
Tuesday, August 02, 2011 @ 12:01:05 PM
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it's great that sony has all these developers, but i sometimes wonder why this has not translated into more success for sony this gen. maybe it is marketing. i guess only a handful of exclusives are true console sellers.
Underdog15
Tuesday, August 02, 2011 @ 12:09:41 PM
Jawknee
Tuesday, August 02, 2011 @ 12:38:22 PM
Lawless SXE
Tuesday, August 02, 2011 @ 1:16:57 PM
TheHighlander
Tuesday, August 02, 2011 @ 1:34:15 PM
Clamedeus
Tuesday, August 02, 2011 @ 1:34:30 PM
Jawknee
Tuesday, August 02, 2011 @ 1:41:48 PM
Excelsior1
Tuesday, August 02, 2011 @ 2:45:58 PM
you would think all the great exclusives would translate into more sales. the na market is a problem for sony. no doubt about it.
maybe this strategy will pay off more next gen in terms of sales. i really do wish things would have went better this gen, though.
WorldEndsWithMe
Tuesday, August 02, 2011 @ 3:11:55 PM
Clamedeus
Tuesday, August 02, 2011 @ 3:31:56 PM
TheHighlander
Tuesday, August 02, 2011 @ 4:43:06 PM
Marginally behind 360, but 360 had more than a year's head start to build a huge lead - which has been squandered.
Marginally behind the 360 despite a *huge* disparity in the NA market - which shows you how well Sony is doing in the rest of the world. Some would call the 360's success in the US a local anomaly - I know that's what people said about the PS3 annihilating the 360 in Japan for a long while, so what's good for the goose, is good for the gander.
Marginally behind the 360 in quoted sales numbers despite having a considerably larger net connected userbase than the almighty 360 with XBL.
Marginally behind the 360 in quoted sales despite the mortality rate of the 360 being somewhere north of 30% per year for units made in the first 3 years of it's life, and not much better since.
One of these days, some of the actual numbers will begin to sink in and people will realize that when there are just about 20 million XBL Gold account holders that means that more than half of the 360s ever sold are either not used for online play at all, or no longer active. That compares very unfavorably against the PS3's active installed base.
But hey, go ahead and talk of failure...that's your privilege.
bigrailer19
Tuesday, August 02, 2011 @ 5:06:39 PM
Excelsior1
Tuesday, August 02, 2011 @ 5:21:20 PM
i think people sometimews forget that sony controlled nearly 70% of the market for 2 generations in a row. now it is like 28% marketshare. that is a huge drop off from its perevious consoles.
Underdog15
Tuesday, August 02, 2011 @ 10:47:23 PM
Excelsior1
Wednesday, August 03, 2011 @ 2:03:18 AM
live was probably a factor as well.
i think we can agree that sony should not be sitting in last place with its library. i'm not going to lie, it bugs the hell out of me that this has happened. i think those exclusives should translate into more sales somehow. that's all i'm saying. maybe at some point i will be content with the idea of sony being in last place, but i am a long ways from that now.
i can imagine this strategy paying off more next gen, but we will have to wait and see. i think this gen shows that anything is possible. at this point i would be happy just as long as sony outsold ms. i don't care what they have to do to accomplish this. addressing the lopsided na numbers would go a long way. that's the reason the market is so focused on the 360 plus those numbers have had a huge impact on japanese developers, too.
Jawknee
Wednesday, August 03, 2011 @ 7:32:21 AM
Underdog15
Wednesday, August 03, 2011 @ 8:38:54 AM
Underdog15
Tuesday, August 02, 2011 @ 12:10:27 PM
Kiryu
Tuesday, August 02, 2011 @ 12:46:10 PM
FM23
Tuesday, August 02, 2011 @ 1:09:30 PM
Underdog15
Tuesday, August 02, 2011 @ 1:40:25 PM
Nah, I will probably enjoy inFamous2. I really liked inFamous. I just haven't bought it nor have I had an opportunity to play it. I've a back log and a budget to pamper before I get around to that (and many other titles I'd like to play).
Just thought it was dumb to say I should throw out my PS3 just because I haven't bought a certain (and fairly new) game immediately upon release.
And yeah, Yakuza is definitely an acquired taste.
Spanky
Thursday, August 04, 2011 @ 4:34:51 PM
Spanky
Thursday, August 04, 2011 @ 4:34:53 PM
Lawless SXE
Tuesday, August 02, 2011 @ 1:19:23 PM
Reply
TheHighlander
Tuesday, August 02, 2011 @ 1:35:12 PM
Bigimpactpooch
Tuesday, August 02, 2011 @ 1:27:46 PM
Reply
Lawless SXE
Tuesday, August 02, 2011 @ 2:22:18 PM
Clamedeus
Tuesday, August 02, 2011 @ 3:44:45 PM
BikerSaint
Tuesday, August 02, 2011 @ 2:03:36 PM
Reply
WorldEndsWithMe
Tuesday, August 02, 2011 @ 3:17:22 PM
Reply
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brighat1971
Tuesday, August 02, 2011 @ 5:29:04 PM
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Tuesday, August 02, 2011 @ 5:48:58 PM
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playSTATION
Tuesday, August 02, 2011 @ 10:26:58 PM
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playSTATION
Tuesday, August 02, 2011 @ 10:26:58 PM
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playSTATION
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___________
Wednesday, August 03, 2011 @ 4:22:18 AM
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The X Factor 9
Wednesday, August 03, 2011 @ 4:47:01 PM
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While the PS3 might have the smallest user base, I would argue it is the most connected and most active user base. PS3 software sales lead the industry; selling the most new titles PER user is as telling a statistic as having the most sales. The PS3 streams more online content via Netflix than the X360 these days...not every wants to or needs to pay for this free PS3 service.
TheHighlander
Wednesday, August 03, 2011 @ 10:54:55 PM
nadu
Saturday, August 06, 2011 @ 9:04:44 PM
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Tuesday, August 02, 2011 @ 9:38:21 AM