Jaffe Provides Reasons Behind Twisted Metal Delay
When we praised David Jaffe for being up front with gamers concerning the Twisted Metal delay, we said he reacted just like a gamer.
But he wasn't done. Over the weekend, Jaffe has been answering more questions from the fans, and the crux of the matter involved more reasons; i.e., why the game isn't ready yet. Well, there's a summary of those reasons at Examiner.com and as you can see, there are gameplay-specific flaws that really need to be addressed. Here are just a few:
-- Iron Maiden has a few boss attacks that don't have strong enough telegraphs (aka- the player isn't able to clearly, consistently tell when she is going to launch the attack)
-- We are not 100% happy with the XP rank up tuning….we don't want you to be able to hit the level cap too soon but we also don't want the level cap to be so hard to reach that only super amazing hard core can reach it
-- Pick up placements for split screen local gaming needs more attention
There are other reasons, too, and we won't say they're "excuses." If there are problems with a product, they need to be fixed before the consumers get their hands on them. This counts double if the product is to bear a well-respected name like Twisted Metal. And because of this inside look at the development process, we'll patiently await a new release date in 2012.
Related Game(s): Twisted Metal
8/7/2011 9:13:36 PM Ben Dutka